There’s a Huge Problem With Fighting the Anti-Video Game Debate With a #NotAllGames Mentality

When the Trump administration dragged video games in front of members of Congress and the games industry, we didn’t expect anything more than what it was: a transparent attempt at scapegoating and skirting the real issues this country faces. It’s nothing new for games, which have been dealing with the anti-video game crowd for decades. But maybe this could be the industry’s chance at self-reflection anyway.

Almost a week after the White House released an 88-second montage of violent video game scenes, Games for Change — a non-profit focused on empowering creators to make positive change with games and technology — released its own short reel to showcase what it described as “a different view of games.”

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