How I Hacked Bloodborne and Found Never-Before-Seen Content

Since its release in 2015, Bloodborne has amassed an enormous and passionate following, full of people who want to discover the secrets hidden in the deep and often vague lore of Yharnam. What makes that world even more intriguing are the mysteries hidden in the game’s internal content, which was uploaded to the internet by an anonymous user in 2017. It contains characters, creatures, maps, sounds, music, and scripts stored on the game’s Blu-Ray Disc, most of which never made it into the final game at all. My name is Lance McDonald, and I’ve spent the past three months uncovering parts of Bloodborne that have never been seen, until now.

From even a cursory glance at trailers and pre-release footage, it’s clear that Bloodborne went through many significant changes during development, and the alpha files that were built only 9 months prior to the game’s release confirm that. The storyline and characters are dramatically different to what would eventually ship, and as a result, there’s plenty of unused data left behind on the game’s disc. For one, there’s model data for about twenty enemies and characters that would be wholly unfamiliar to anyone who played Bloodborne.

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