Anthem Freeplay Caps Your XP Bonuses If You Don’t Return To Fort Tarsis

While playing Anthem, keep track of what you and your team are doing in freeplay mode. The game will cap how much experience you earn for world events, so doing a bunch in a row isn’t in your best interest.

In Anthem, you stop earning experience for completing world events after completing your third in a session. You should be returning to Fort Tarsis on a regular basis regardless in order to turn in your loot, see what you’ve found, level up, and reconfigure your Javelin. However, if you and your friends realize that you’ve been playing long enough in freeplay to complete three events, just head back to Fort Tarsis to reset your counter before continuing to play. That way, you’ll be able to keep gaining the experience bonuses that are unlocked for completing world events.

BioWare has announced what’s coming to Anthem in the three months post-launch. There isn’t much planned for February and March outside of additional freeplay events, new cosmetics, and Legendary missions. However, April sees Anthem getting a new Stronghold called The Sunken, as well as a huge social play update that adds weekly Stronghold challenges, leaderboards, and guilds. In May, the Cataclysm, an event BioWare has long teased will affect Anthem in numerous ways, will begin in the game.

If you’ve picked up Anthem and you’re looking for more tips on how to play–given how little the game actually tells you–be sure to read through our guides. We’ve listed them below.

Anthem Guides

In our Anthem review, Kallie Plagge gave the game a 6/10, writing, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”