Our 34 Favorite Star Wars: The Rise of Skywalker Easter Eggs

As the final film in a trilogy of Star Wars trilogies, The Rise of Skywalker is jam-packed with nods to the earlier entries in the saga. Some of these are front and center and fairly obvious, others a bit more subtle, and plenty more hidden in the margins. Here are our favorite nods, callbacks, references, and Easter eggs we spotted in Star Wars The Rise of Skywalker. Catch any we missed? Let us know in the comments below!

Those were just a few of our favorite Easter Eggs in The Rise of Skywalker. Like every Star Wars movie, we’ll probably be unpacking and debating this one for the rest of our lives, but until then, sound off in the comments below if you caught any cool Easter Eggs and references we missed. For more Star Wars, heck out our review for The Rise of Skywalker and also our re-review for the video game Star Wars Battlefront 2. Keep it locked to IGN and may the force be with you.

Continue reading…

Santa Claus Easter Egg & Silly Yellow Snowball Fights – Call Of Duty Modern Warfare

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Star Wars Battlefront 2: Rise Of Skywalker DLC 60 Kill Streak Gameplay

To coincide with the release of Star Wars: The Rise of Skywalker, Star Wars Battlefront II has new DLC. Max Blumenthal jumped into the game to play as Captain Phasma and the new Sith Trooper on the brand-new map, Ajan Kloss. And, as seen in the video above, he went on a badass 60-kill streak.

In GameSpot’s Star Wars: The Rise of Skywalker review, Mike Rougeau wrote, “In the end, [The Rise of Skywalker] feels simply empty. It should never be so clear to audiences that something in the filmmaking process has gone so terribly wrong–that the people who made the first film in a trilogy apparently didn’t bother to sketch out a plan for the second and third, and that the movies’ directors had visions for the series’ future that were so fundamentally at odds. Star Wars deserved better.”

In GameSpot’s Star Wars: Battlefront II review, Alessandro Fillari wrote, “While [Battlefront II’s] main narrative feels unresolved, and the general loop of the multiplayer carries a number of issues, Battlefront II still manages to evoke that same sense of joy and excitement found in the core of what the series is all about. But as it stands, the biggest hurdle that Battlefront II will need to overcome–for its simultaneous attempts to balance progression with genuine feeling of accomplishments–is deciding on what type of game it wants to be.”

The Witcher: What Is Geralt’s Last Wish with Yennefer?

Spoilers for Netflix’s The Witcher and Andrzej Sapkowski’s The Witcher novels continue below.

If you’ve seen The Witcher episode 5, “Bottled Appetites,” then you probably have one big question hanging in the air: What was Geralt’s last wish to the djinn? Bad news first: no one actually knows.

That unanswered question has remained unresolved since Andrzej Sapkowski first published his collection of The Witcher short stories, titled The Last Wish, in Poland all the way back in 1993. It’s clear Sapkowski intentionally wanted the last wish to be left up to the audience’s imagination, which is why he hasn’t gone on record with a clear answer in the years since. But the good news is fans have had over two and a half decades to speculate on what that last wish actually was, and they have a pretty solid idea.

Continue reading…

Supermash Review – Flop Jam

It’s easy to think of how some of your favorite video game genres might fit together. In the space of just pure imagination, it’s possible to completely deconstruct familiar tropes and wildly throw them against a wall to see what sticks, challenging established norms without consequence. It’s this sort of unhinged creativity that makes Supermash initially hard to ignore. By making it easy to choose two genres and mash them together with randomly determined results, Supermash seems to promise a near endless supply of retro concoctions. But instead of delicately blended results, the games that Supermash does spit out lack any identity, while feeling too similar to one another when they do work and downright frustrating when borderline broken.

The core conceit of Supermash is the ability to create new games from templates of genres. The genres on offer are varied, ranging from a classic NES action adventure in the vein of The Legend of Zelda to the sneaky steps of a Metal Gear-inspired stealth game. Each genre template plucks a core idea from its inspirations and uses that as the core mechanic for your eventual combinations. For example, a JRPG will lend turn-based combat to any game it’s matched with, while a shoot-’em-up will introduce vertically scrolling terrains to whatever other genre you choose to pair with it.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Supermash is incredibly easy to get going–pick two genres, decide on a desired game length and difficulty, and use mostly single-use collectible cards to make small cosmetic and gameplay changes to the initial result. The rest is handled by Supermash’s procedural generation, which doesn’t always do the best job of masking the limited templates it’s clearly working with. Within an hour, I was recognizing the same layouts in both stealth and action adventure mashes, and even routinely seeing the same visual palates used to dress them up in. Seeing the strings behind the puppetry would’ve been disappointing but forgivable, though, if the games themselves were any fun to play.

Most of the creations lack any substantial differences between them. Whether you’re playing a shrunken-down Zelda-like dungeon or jumping through a Mario-inspired platformer, you’re generally doing one of three things: finding a specific character, retrieving a specific item, or killing a certain number of a specific enemy, all within a short timeframe. These don’t change with the genres you’re putting together, which often makes genres meant to be less linear pointless. Genres like JRPGs or metroidvanias are much more than just their styles of combat or collectible upgrades, but Supermash never gives you levels or goals that reflect this. And even when the objectives do coalesce with the main genre influence, they’re just unsatisfying to play. Platforming feels floaty and imprecise, dungeon crawling becomes nothing more than a repetitive checklist, and shoot-’em-ups never capture the exhilaration of their inspirations.

Randomly assigned modifiers called “glitches” can somewhat differentiate one mash from the next, but more often than not, they result in more game-breaking issues. A glitch can, for example, spawn a new enemy every time you attack, or conversely heal you every time you take damage. These serve to either eliminate any challenge or increase it to frustrating levels, regardless of the difficulty setting you assign prior to making the game. Others are more frustrating, though. I had a glitch that moved me in a random direction for a few seconds after each attack, which made simple movement a chore. It forced me to just forgo combat entirely while navigating a dungeon, further restricting the already limited actions I had. There’s no way to turn these randomly assigned glitches off either, so when you’re dealt a bad hand, you just have to restart and hope for a better result next time.

That isn’t to say there aren’t some combinations that aren’t at least amusing. Playing a 2D stealth game with the turn-based combat of classic Final Fantasy games doesn’t work mechanically (having to go into an action menu to perform a stealth kill is ridiculous), but it does remind you of how good each of the individual parts are in other games. But Supermash’s multitude of little games never come close to reaching the entertaining heights of the genres they attempt to recreate, which makes it difficult to want to test the abilities of its random generation further after your initial attempts.

Encompassing all of this experimentation is a thin story about three friends trying to keep their video game retail store open, with the crew hoping to package and sell some of these new creations to spark some interest. Story objectives set some parameters for your next mashup, indicating what genres and modifiers to use, without really steering you towards any great outcomes. There’s an additional journal to work through with objectives tied to each genre you have at your disposal, each connecting small but throwaway stories within them.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Progressing this journal is incredibly frustrating, though, since the items required for completion are populated into your generated levels at random. You’re forced to repeatedly mash together the same genres in the hopes of finally getting one that has what you need, which only serves to expose the repetitive nature of them even faster. Each chapter culminates with a boss fight specific to the genre you’re completing, and despite being some of the only handcrafted bits of retro action in Supermash, they fail to be any more exciting than the random contraptions you put together. Most are one-note and devoid of challenge, only requiring repetitive attacks and simple movements to overcome. They’re not worth the time you need to invest to unlock them.

It’ll be rare for you to want to save any of the creations Supermash lets you construct, which is indicative of how shallow and unsatisfying they all are at their core. In a bid to try and do so many things right, Supermash forgets the fundamentals of all the genres it tries to encompass, while also overreaching by trying to make them all work in some way together. None of Supermash’s creations feel close to replicating the joy of their inspirations, and instead serve as reminders that there are far more focused and polished attempts at each individual one that will reward your time better. There’s no doubting the imaginative idea at Supermash’s core, but it ends up choking on its ambition.

The Best Reviewed PS4 Games In 2019

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Everything You Need to Know About the Apex Legends Holo-Day Bash Event

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Unannounced Ubisoft Project Canceled

Ubisoft Montreal graphics programmer Louis de Carufel tweeted today that a project they’ve been working on for the past three years has been canceled. Luckily, this has not resulted in any layoffs at the company.

“I just learned that the project I’ve been working on for the past 3 years has been canceled,” de Carufel tweeted this morning. “This is tough news because I’ve been working with all these people for around 7 years, during which we have shipped both Watch Dogs and Watch Dogs 2.”

De Carufel’s game which was canceled was never named, and according to their Linkedin profile, they’ve been working on an “Unannounced Game” for current-gen consoles since 2016. De Carufel’s previous credits also include Splinter Cell: Conviction and Shaun White Skateboarding.

Continue reading…

These Xbox One Games Are Free To Play All Weekend

Video game winter sales are live all over the place, including Steam and Green Man Gaming, but if you want to try a game before you buy it, then Microsoft has a selection of titles that are available to play for free all weekend. The free-play weekend is available to all Xbox Live Gold or Xbox Game Pass Ultimate subscribers–Ultimate includes Gold in its subscription.

Gold subscribers can play Valkyria Chronicles 4, Goat Simulator, and Puyo Puyo Champions for free until December 22 at 11:59 PM PT / December 23 at 2:59 AM PT. If you want to keep playing these games after the weekend, Microsoft is offering special discounts for Gold subscribers, which you can see below.

If you want to become a Gold subscriber, Microsoft has an offer that gets you your first three months of Xbox Game Pass Ultimate for $1. The offer comes with three months of Discord Nitro, one month of EA Access, and six months of Spotify Premium. Unfortunately, the latter is only for new Spotify Premium subscribers. However, if you’re already subscribed to Xbox Game Pass Ultimate, you can extend your subscription with an awesome deal: 6 months of Xbox Game Pass Ultimate for $40.

In addition to the free-play weekend, there’s currently an Xbox One winter sale that features quite a few of the best games that released in 2019. The discounted games include A Plague Tale: Innocence, Call of Duty: Modern Warfare, and Sekiro: Shadows Die Twice as well as The Division 2, Borderlands 3, and Resident Evil 2. In some cases, Gold subscribers get even greater discounts.

Now Playing: Valkyria Chronicles 4 – Launch Trailer

GameSpot may get a commission from retail offers.