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Analogue Super Nt Review: A Blast From The Past

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Now you're playing with super power.

The resurgence of vintage video games is great for many reasons, not the least of which is the availability of new equipment to play old games on modern TVs. Seattle-based Analogue has traditionally stood ahead of the competition by releasing great looking consoles that offer best-in-class video processing and notably nuanced configuration settings, and its latest device, the Super Nt, is no different. It's a beautifully designed, compact console that, at the moment, is the best device for playing original Super Nintendo cartridges on HD and 4K TVs. It's a relatively expensive option at $189, but if you obsess over minute details and strive for authenticity, the Super Nt's price tag is easily justifiable.

In addition to Nintendo's own SNES Classic (which obviously doesn't support cartridges) there are multiple sub-$100, HD-enabled SNES consoles to choose from at present, from manufacturers like Hyperkin and Retro-Bit. While functional, the Retrons and Retro Trios of the world are consoles designed on a budget with constrained feature-sets and outdated tech. In theory, you can grow accustomed to shortcomings like input latency and improper video processing, but accepting these quirks doesn't diminish their existence. Analogue took a decidedly different approach for its console that eliminates these issues from the get-go.

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These images are captured directly from the Super Nt at 1080p, with an aspect ratio of 8:7, at 4.5x height.
These images are captured directly from the Super Nt at 1080p, with an aspect ratio of 8:7, at 4.5x height.

The Super Nt offers highly configurable video output with resolutions up to 1080p through HDMI, and near-perfect performance thanks to the expertly configured FPGA under the hood. In simple terms, an FPGA chip can mimic components like RAM, video processors, and CPUs simultaneously. In the case of the Super Nt, developer Kevin Horton has created a seemingly complete and accurate Super Nintendo on an FPGA, a feat no one else can claim.

Generally speaking, games played on the Super Nt look and play exactly as they should when upscaled to resolutions beyond the original system's native 240p signal. The Super Nt will output video at 480p, 576p, 720p, or 1080p, with suitable options to cater to the peculiarities of games designed for both NTSC and PAL standards. However, the output resolution is only half of the story. Once that's settled, you can dive into other menus to configure the aspect ratio of the game screen, adjust its position, crop unwanted portions of the image, and manually scale width and height to achieve your desired look.

Simulated scanlines are also available, but rather than apply a static filter over the rendered image, the Super Nt's solution operates on the individual horizontal lines of resolution. So when you enable scanlines in conjunction with a resolution that is not a multiple of 240p--such as 1080p--they lack complete uniformity. Super Nt's scanline options can be adjusted and slightly improved from the default settings, but if you want to play with "proper" scanlines, the best solution is to stick to 480p or 720p.

With over 2,000 SNES games released across multiple territories, it's virtually impossible for anyone to say with absolute certainty that the Super Nt is 100% compatible with all games from start to finish. In testing dozens of cartridges, only two proved troublesome for us: Mortal Kombat 2, and a reproduction cartridge of the unreleased English version of Rendering Ranger R2, known as Targa. Analogue's answer for the Mortal Kombat 2 issue? To fix the bug in less than 48 hours after we brought it to their attention. A new firmware came quickly after Analogue reproduced the glitch on its end, and it's comforting to know that a precedent has been set for addressing and resolving incompatibility issues in short order.

Analogue did a great job of matching the original aesthetic of both the original Super Nintendo and the Super Famicom.
Analogue did a great job of matching the original aesthetic of both the original Super Nintendo and the Super Famicom.

Targa simply wouldn't get past the publisher's slashpage, despite working fine on other aftermarket consoles. This was also the case when trying to play the Japanese version using a flash cart on the Super Nt. Rendering Ranger is known to be a problematic game even for official SNES consoles, but Analogue promises a fix is on the way in the near future.

Of note is the potential (as hinted by Analogue) for an option down the road for users to switch the Super Nt's FPGA--on-the-fly--to match different Super Nintendo hardware revisions. Even among Nintendo's own consoles, these variations in processors and encoders would lead to rare instances of glitches in certain games (such as Rendering Ranger R2), so it's refreshing to know that the Super Nt may have a workaround for end-user troubleshooting at a later date.

While there are obviously a few quirks to keep in mind, the benefits of the Super Nt far outweigh its relatively minor issues.

Aside from those two exceptions, compatibility was otherwise rock-solid during our tests, including games like Star Fox, Mega Man X2, and Street Fighter Alpha 2, which are designed around traditionally troublesome special expansion chips that handle applications like 3D calculations and asset compression. There's also native support for peripheral carts like Game Genie and Super Game Boy--including streaming audio, which most SNES clone consoles struggle with. The only accessory you can count on not working is the Super Scope, a light gun designed for (and only compatible with) CRT TVs. Analogue is currently developing a digital-to-analog attachment for the Super Nt to support CRT TVs, though the performance, release date, and cost of the DAC remains to be seen.

On the hardware side, the Super Nt is straightforward: a Micro USB port for power, an HDMI port for A/V output, an SD card slot for firmware updates, and two SNES controller ports. Traditional SNES controllers work exactly as expected, and as Analogue suggests, you can also use wireless controllers made by 8Bitdo, which now come in colors designed to match the four color variants of the Super Nt.

The Super Nt's scanlines work best at 720p, as seen in this screenshot of Konami's Cybernator.
The Super Nt's scanlines work best at 720p, as seen in this screenshot of Konami's Cybernator.

The 8Bitdo SN30 Bluetooth controllers are convenient to connect and charge, are very responsive, and feel almost like a Nintendo-made controller. The one minor issue is the d-pad, which will occasionally move your character on screen left or right when pressing down, should you inadvertently tilt your thumb. Though not perfect, we like the 8Bitdo controllers a lot, and only wish that the Super Nt came bundled with one.

It should be noted that even though you won't normally have to tinker with the 8Bitdo wireless transmitter once you've started playing a game, removing or adding transmitters during gameplay can cause the Super Nt to crash, forcing you to power the console off and on. According to Analogue, this is due to related power demands coming from the transmitter, and the system detecting and protecting the FPGA from potential harm. Thankfully, wired controllers can be connected and disconnected during gameplay without risk of crashing the system.

While there are obviously a few quirks to keep in mind, the benefits of the Super Nt far outweigh its relatively minor issues. There is simply no other console that can play actual SNES cartridges at 1080p without relying on expensive video gear. And looking beyond resolution, the number of settings at your fingertips makes it easy to dial in the look you want for your SNES games in a matter of seconds. The Super Nt is impressive both inside and out, and a smart solution for anyone who strives to see their favorite 16-bit Nintendo games in their best light.

Editor's note: Analogue provided GameSpot the Super Nt consoles and 8bitdo controllers used in this review.

Got a news tip or want to contact us directly? Email news@gamespot.com


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Terrorantula

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Or just play the games on an emulator

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SuperKlyph

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@Terrorantula: This is not for that type of crowd obviously.

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Kefka-

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Do any of these kinds of retro consoles actually improve performance? For example reduce issues with slow down or in the case of 3d games like Star Fox and Stunt Race FX improve draw distance?

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jdc6305

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@Kefka-: Yes this system does improve performance of the games. Do some research if you want to know how. Check out reviews on youtube.

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Edited By Xristophoros

@jdc6305: no it does not. it simply runs the games 1:1 as an original super nintendo would, but with the benefit of upscaling the image to 1080p and other hd resolutions. original games which have slowdown will continue to have slowdown with the super nt because it is designed to replicate a super nintendo as close as possible.

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Xristophoros

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@Kefka-: no. they are designed to be as authentic as possible. even the snes mini reproduces slowdown in the same way the original carts did.

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Kefka-

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@Xristophoros: I really think there must be some way to do it. Really would like to play an updated version of Stunt Race FX. The primitive 3d does not bother me but my adult self has a hard time getting past the terrible draw distance, things pop in so close and slow down has always bothered me even as a kid.

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Jagosix

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Hello Fellow Gamers. $189 plus tax. That's almost $200. No thanks. I can get a complete retropie setup with over 5k roms and tons of old school systems for way less from Ebay and other Internet sources. With the raspberry system, you can also change just the micro SD with whatever you like. No hassle there.

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SuperKlyph

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@Jagosix: Yeah, stealing is cheaper than spending money certainly.

Anyhow, this is obviously not for the emulator crowd.

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jdc6305

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@Jagosix: Emulation aint the same thing. There's a reason people are willing to spend $200 on a modern snes.

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deactivated-5b2072723fac3

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@Jagosix: it’s even cheaper if you build your own. You can get away with a good Pi setup, with the cords, controllers, fan, case and heat sinks for under 100 bucks.

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chillydream

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Edited By chillydream

I stopped watching when i saw 189$

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Xristophoros

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i wonder how the quality compares to a snes mini? the differences don't look very noticeable to me. i am not one to collect original carts anymore and i am more than content with the snes mini via emulation. this is a nice device for preservation purposes, though.

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SuperKlyph

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@Xristophoros: I'm trying really, really hard to talk myself out of buying this. As much as I like my SNES Mini, it still has a tiny bit of input lag, and I would welcome the feeling of just putting the carts into the system.

This thing seems to be perfect in just about every way.

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Xristophoros

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@superklyph: i suppose it depends on how many snes carts you have lying around -- games which you would still have a desire to re-play. or if you are a cart collector and will continue to collect for the years to come. all these factors will affect your decision. compared to the nes mini, the snes mini has far less input lag. i cannot even notice it to be honest but i am not too picky with that sort of thing anyways.

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SuperKlyph

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@Xristophoros: I don't have a ton, but I'm into flea markets and yard-saling.

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deactivated-5b2072723fac3

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@Xristophoros: about 5 years ago you could buy common carts next to nothing and build a decent collection. Now a days, since all the millennial and hipsters are into the retro gaming fad now because it’s the cool thing to do, prices have skyrocketed. Games are priced based on popularity now, not just rarity and these retro shops are profiting off that alone. I stopped collecting the day I say Super Mario World go over 40 bucks. One of the most common games in the world. **** that.

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jdc6305

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@kstaggs3: There was a time when no one wanted snes games. I've been collecting snes games for 15 years. They're hard to come by. Most games back then didn't sell millions and millions of copies. In all the years I've been collecting there are some games I've never seen in person at a store. A lot of older games for the snes have been lost due to time. It's not hippsters hoarding them. 15 years ago when I started collecting it was hard to track down what were once common games.

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BMWPro77

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@kstaggs3: I was a smart one. I collected a ton of vintage videogames when people other than die hard gamers really paid attention to them. I have an only Super Nes well taken care of however I do like the updated video signal output abilities of this system. For its size this system is worth every penny. I will definitely be grabbing one for myself. ANd thank you to the "Millenials and Hipsters" that are all of a sudden turned on to these old cartridges. It makes my investment back 15+ years ago so much more worth the fun in finding all of the cool vintage games and systems I own today.

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Renunciation

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@Xristophoros: The 4th and 5th paragraphs seem the most informative.

Being able to change the resolution and ratio scale, with cropping and custom scaling options, means that the quality can widely vary according to the user's preferences.

It's a very nice set of options that aren't included on the SNES Mini -- although we both seem to agree that the SNES Mini is still pretty damn good without those options.

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Shunten

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Kevtris said the FPGA could do PS1 and Neo Geo as well.

Hubba hubba!

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Renunciation

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This seems to set the standard for playing SNES carts.

A bit of a price tag on it, yeah -- but that'll happen when you want the best.

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BMWPro77

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@Renunciation: Well said.

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silv3rst0rm

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Edited By silv3rst0rm

I'm totally in love with my Snes Classic Mini which, once modded with hakchi and Retroarch can play ANY games of any 8/16 bits games flawlessly.

I modded my console so it now has over 250 games from Nes, Snes, GBA, Genesis and even some Neo Geo. (Neo Geo games are large tho and doesn't really make sense since the console only have ±300mb)

I'm actually replaying through the Shining force games on Genesis!

Amazing little piece of hardware, clearly software limited that once unleashed can be very nice and versatile!

They'll try and make you think you might screw it up modding it but it's a breeze and I can't see how it could possibly go wrong...

For those who want some retro-nostalgia collections, Snes Classic Mini has no real value but for those who couldn't care less about "collecting stuff" and just want to re-play some oldies, this is a very cost-effective solution!

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Xristophoros

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Edited By Xristophoros

@silv3rst0rm: agreed, however i like to keep my snes mini "pure" and only loaded snes roms onto it. it would feel weird to play genesis games on it... just wouldn't sit right with me. hopefully one day sega will make a proper genesis mini themselves rather than license out some shoddy product as they have been doing. more than anything else, i want a ps1 mini :D

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silv3rst0rm

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@Xristophoros: I tought thw same at first and only added more snes roms but there were a bunch of games that wouldn't launch... I read and it said I'd need retroarch to make ALL snes games work so I added it and then read it could emulate pretty much anything so I tought : "Meh, why not try...?" and to my surprise, everything is running perfect, so I ended up having a Snes Classic that has all the best Nes, Snes, Genesis games instead of having all 3 respective consoles which lacks a lot of good titles

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Xristophoros

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@silv3rst0rm: yea, i ran into a couple troublesome roms, but 80% of the entire snes library runs without issue. there might only be a couple games i cannot play, one of them being the firemen.

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Xristophoros

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Edited By Xristophoros

@girlusocrazy: lol fair enough. i can always revert back to original kernal, but the value just wasn't there for me with the base library. needed final fight, tmnt in time, mario all stars and many, many more games i missed out on as a kid due to money constraints and lack of knowledge back then.

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Edited By Xristophoros

@girlusocrazy: yea, i doubt it keeps track. anyways, my snes mini is not for sale. i didn't buy it to scalp at 5X its market price like some people heh. in my case, i was able to grab one from the best buy store online. best buy always announces on their twitter page when the next stock is coming in on the day of. so long as you access the site at exactly the time they specify and you are in and out quickly (within 30 seconds to a minute) you can grab one before they are sold out again. it has been a while since they have had stock which has me believe snes mini stock is done for good now. there will likely be no more manufactured at this point. nes mini will be revived but i think i will skip it since not many nes games appeal to me anymore. plus, with mario all stars on my snes, i get my mario fix :D

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BMWPro77

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Edited By BMWPro77

@girlusocrazy: Does anyone know if any of these kinds of systems will run any of the old CD Rom system games like Sega CD and Turbo Grafx CD/ TurboDuo?

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Xristophoros

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Edited By Xristophoros

@BMWPro77: there is a prototype console called "seedi". it is not ready for the marketplace yet but is currently being worked on. more info here:

https://www.youtube.com/watch?v=h52vcspkHMk

since it is just emulating the games, i don't see a huge benefit. you can just use an emulator on pc and connect it to your tv. i don't think there will ever be a cd-based console that plays games 1:1 like the analogue super nt due to how complicated it would be to develop.

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TimmyP1982

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Edited By TimmyP1982

@Xristophoros: Complicated? Its just cd vs cartirdge which hold the same data.

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$189 price tag is especially steep, considering that cartridges (authentic) are quite expensive these days. Plus you're on the hook for the controllers.

A device like this needs 1) a separate method to store save games like an SD card, and 2) a method to side-load digital games. Sure, it's easy to replace a battery in a cartridge, but wouldn't it be better to simply store save games in one place?

Neat device, but too steep. You can get a used PS4 for that amount of cash. You can get a used SNES for $50, but you'll need a separate RCA to HDMI converter for most TVs.

I'd fully support an official console that would allow side-loading or purchasing of digital games. Unfortunately, Nintendo won't go through the hassle of doing so (licensing, etc.).

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BMWPro77

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@CyberEarth: I don't blame them as going through those motions may not allow them to recoup the time and money spent doing so on their final product.

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Sam3231

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Wow, February rolled around fast I totally forgot about this. Perhaps I'll get one.

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