The Missing Makes You Remove Limbs And Burn Yourself To Solve Puzzles – 18 Minutes Of Gameplay | PAX West 2018

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Strange Brigade Review – Co-op With Style

While it definitely carries the troubling legacy of colonialism, there’s still something indelibly appealing about the adventure genre–which is to say the genre of adventure broadly, not necessarily adventure games. The trek, the hunt, and the questing through ancient ruins all make a compelling foundation for any journey. That spirit is one that Strange Brigade carries well. It cribs iconography and ideas from the likes of Indiana Jones and its thematic kin for a cooperative romp through unknown jungles packed with zombies, magic, and mysteries–all while nailing the fun-loving wanderlust and, unfortunately, flubbing some of the basics.

The premise is simple enough: a cooperative third-person shooter where you beat down mythical monstrosities. Often these will take the form of a cadre of mobile, combat-hardened mummies or the legendary Minotaur. Your mission, as given to you by the English secret service, is to conquer these foes and help lay to rest the soul of a millennia-old queen whose spirit rampages through the region.

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Your crew of four is a raucous bunch, each with their own thematically-appropriate skills and story. Tough-talking Gracie, for instance, provides the industrious muscle for the squad, and Frank is the experienced leader. The pair of magicians include the classically styled Archimedes and the vaguely racist Nalangu, an amalgam of tribalist stereotypes of indigenous shamans and warriors that does Strange Brigade no favors. To be fair, there’s little hint of mean-spirit in Strange Brigade itself; it’s more a natural consequence of the genre and a failure to adequately or actively push back against some of those tropes. Problematic elements aside, there’s plenty of stylized presentation and jovial pomp to keep you entertained–though you’d be more than forgiven to not overlook those touchy aspects, too.

Beyond its setting, it can be a bit tough to nail down what precisely Strange Brigade does that stands out. Gunplay is straightforward, as are its foes–most of whom are either big baddies or swarms of mooks. But the ’30s radio serial tone actually works well to create a solid premise for its better elements. Traps and puzzles feel like logical extensions, and the cooperative nature helps you better manage the chaos. While you’ve no doubt mowed down your share of zombies while an NPC scrambles to unlock a door, shifting that role to another player adds a little something extra. When those panicked shouts come through the headset, you feel imminently responsible for your friend’s safety and they trust that you’ll have their back.

All of this works with the game’s relatively straightforward inventory system. Alongside the spread of traps and obstacles throughout the stage to create an unusual method of traversing and battling, an array of bonuses and upgrades encourage traversal of these branching worlds. You can, and are encouraged to, for instance, manipulate traps to squash, pierce, and dismember teeming hordes of monsters. These battles play out in labyrinthine stages, too, offering a few different ways to guide and control enemies along the way. Everyone in the group will get a chance to flex their skills and contribute at some point.

While the variety of locales is a bit limited–they’re all Egyptian-themed to a degree–there’s quite a bit of variability within that. Desert areas offer much more open battle spaces than the caverns of an ancient tomb, which will funnel you through cramped passages packed with swinging axe blades and pressure-plate flamethrowers. All-told, you can spend upwards of 10 hours exploring each of them with a crew, and while they’re all a bit similar, they don’t wear out their welcome too soon.

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Each character will have items and supplies they can buy with the loot they collect along the way, and all carry a magical amulet that can absorb the spirits of the baddies they’ve conquered to unleash super-charged attacks. Other gear, like specialized and temporary weapons–akin to the turrets or miniguns you might be able to wield in more traditional shooters for a time–help break up the pacing a bit more, and offer up a few more chances to coordinate with the team.

Despite the extra fluff, it’s hard to shake the sense that Strange Brigade isn’t much more than a snack. The tongue-in-cheek tone and setting are the big draws here, and while they facilitate some unusual and entertaining play, they don’t do much beyond that. Puzzles are dreadfully simple–bouncing between connect-the-pipes and basic matching games–and upgrades just don’t provide a lot to play around with. Each weapon has a few slots, but even that’s plug-and-play. For such an unusual world, more types of attacks, weapons, foes, would be a joy. And, unfortunately, what’s there does have some significant technical problems. Texture pop-in can be jarring, and a bevy of other problems like clipping issues and uneven loot distribution give the impression that parts of Strange Brigade are in need for further refinement.

The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should.

Walmart Sale on TVs: Get a 55-Inch 4K for as Little as $250

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Labor Day is behind us, and while the weather might still be nice, it’s getting ready to turn, forcing us indoors. What a perfect time for a new television set! There’s also the little matter of all the great, AAA-games coming out between now and the holiday break. Don’t you think you owe it to yourself to experience Spider-Man on PS4 Pro on a bright, big new 4K television?

Walmart once again comes through in the clutch, with a bunch of surprisingly good clearance TVs in various sizes. They range from entry-level to upper-middle-end, and for the prices they’re being offered at, they’re pretty excellent.

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Witcher Showrunner on Henry Cavill Casting: ‘He Was My First Meeting’

Henry Cavill has always been the first choice to portray Geralt of Rivia, according The Witcher showrunner Lauren S. Hissrich.

Cavill, who has been officially cast as Geralt in the upcoming Netflix series, met with Hissrich to discuss the role four months ago in late April, the showrunner confirmed on Twitter.

Hissrich also made sure to express her excitement about Cavill joining the project, saying “he has always been” the White Wolf in her eyes.

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Xenoblade Chronicles 2: Torna The Golden Country – 8 Minutes Of Gameplay | PAX West 2018

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Fortnite High Stakes Update, Week 9 Challenges Delayed

Fortnite‘s recently teased High Stakes event is coming a little later than planned. Developer Epic Games announced on Twitter that the event–along with the 5.40 update–will now roll out for PC, PS4, Xbox One, Nintendo Switch, and mobile on Thursday, September 6, which will also delay the arrival of Week 9’s challenges.

According to the studio, the event and new patch have been pushed back “due to the discovery of a critical controller issue.” Epic didn’t divulge any further details about the issue, but as a result of its discovery, this week’s new set of challenges will also arrive a little later than normal; they’re now slated to go live on Friday, September 7, as opposed to their usual Thursday rollout.

Epic first announced High Stakes just before the start of PAX West last week. The heist-themed event will feature its own set of challenges and skins. Epic is also introducing a new limited-time mode called Getaway that completely changes the game. The objective here is to locate four safes that have been dropped around the item, extract the valuables inside, and safely reach the extraction zone.

The aforementioned 5.40 patch will also make some notable changes to the game. First, the edge of the storm will now deal damage to player structures “in the final phases” of the match, which Epic says will “provide a little more dynamic gameplay.” The developer is also vaulting the Revolver as part of an initiative to keep the item pool feeling fresh and dynamic.”

Season 5 of Fortnite has almost come to an end. The season concludes later this month, but as it has done in the lead up to previous seasons, Epic has already begun teasing what’s in store for Fortnite in the near future with some strange in-game phenomena. Recently, a giant lightning bolt emerged from the rift in the sky and struck the desert, leaving a mysterious purple cube in its wake. Players have since noticed the cube moving toward an unknown destination on the map, although what that signifies remains a mystery.

Massive Xbox One Backward Compatible Game Sale Is Live Now

In addition to its regular weekly sale on Xbox One games, Microsoft’s digital store is running an enormous sale on backward compatible games. Between now and September 10, you can find some fantastic deals on some of the best games the Xbox 360 has to offer–and you can play them all on your Xbox One. We’ve combed through the deals and picked out some of the highlights below.

Let’s kick things off with Red Dead Redemption, which is on sale for $10 / £8. As you’ve probably heard, it’s getting a sequel–really a prequel–on October 26 that promises to set up many of the events of the original game. What better way to prepare for Red Dead Redemption 2 than by picking up the original on sale and playing through it? Several other Rockstar games are on sale as well, including Grand Theft Auto IV ($7 / £6) and Bully: Scholarship Edition ($6 / £5).

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Many other major series from the 360 era got discounts. You can pick up any of the BioShock or Borderlands games for under $10 / £8 each. The entire Dead Space trilogy can be yours for less than $15 / £14. And anyone looking to sink their teeth into a meaty RPG can grab Dragon Age: Origins for $4 / £4 or Dragon Age 2 for $8 / £6.

Some of the standalone highlights include the compelling, narrative-driven puzzle game Catherine for $5 / £5, the classic platformer Sonic CD for $3 / £2, and the surprisingly deep meditation on the nature of war, Spec Ops: The Line, for $6 / £4.

These are all fantastic games, and it’s convenient you can play them now without having to dust off your old console. You can find more of our picks below, or check out the full list of backward compatible games on sale here.

Marvel’s Spider-Man PS4 Review Roundup

Marvel’s iconic comic book hero Spider-Man has starred in numerous video game adaptations over the years, and while some of his outings have been excellent, the results haven’t always lived up to the webslinger’s reputation. His latest title, Marvel’s Spider-Man, arrives exclusively on PlayStation 4 later this week, and judging by the game’s early reception, it’s one of his best video game adventures yet.

Developed by Insomniac Games (the studio behind Ratchet & Clank and Sunset Overdrive), Marvel’s Spider-Man is set in an original, standalone universe separate from the comic series. The game casts players in the role of an older, more experienced Peter Parker, who must use his powers to save New York from some of his most memorable villains, including Electro, Rhino, Scorpion, Vulture, and Silver Sable.

GameSpot’s Edmond Tran praised Insomniac’s take on the comic book hero for its excellent narrative and satisfying web-swinging mechanics. “Swinging around New York as Spider-Man is endlessly fulfilling. It’s a relatively straightforward system that isn’t overly demanding on inputs, but the minor adjustments and variables in terrain you need to consider while in motion (webs require tangible attach points), as well as the weighty feeling of Spidey makes the process feel satisfyingly manual–there’s just enough effort required to make you feel as if it’s all on you,” he wrote in GameSpot’s Spider-Man review.

With its release only a few days away, reviews of Marvel’s Spider-Man have begun appearing online. We’ve rounded up a sample of them below to give you a quick overview of what critics have to say about Spider-Man’s latest outing. For a broader look at Marvel’s Spider-Man’s critical reception, be sure to visit GameSpot’s sister site, Metacritic.

  • Game: Marvel’s Spider-Man
  • Developer: Insomniac Games
  • Platform: PS4
  • Release date: September 7
  • Price: $60 / £45

GameSpot — 9/10

“Minor shortcomings don’t detract from Insomniac’s achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll.” — Edmond Tran [Full review]

IGN — 8.7/10

“I wanted Marvel’s Spider-Man on PS4 to make me feel like Spider-Man: To sail between the highrises of New York City, to nimbly web up hordes of enemies, and tussle with familiar, animal-themed villains. Insomniac Games’ first foray into the world of Marvel handily delivers on all of that. But what I didn’t expect from Spider-Man was to come away feeling just as fulfilled to have inhabited the life of Peter Parker. Aside from a few odd pacing issues, which momentarily took me out of the experience of being a superhero, and a world of optional missions that don’t always quite live up to the heft of the main story, Insomniac has delivered a Spider-Man story that both surprised and delighted me, coupled with gameplay that made me feel like Spider-Man nearly every step of the way. The Wall Crawler’s open world doesn’t consistently deliver the thrilling moments of its main campaign, but the foundation laid here is undoubtedly a spectacular one.” — Jonathon Dornbush [Full review]

Eurogamer — Recommended

“What I love more than anything, is that behind the traversal and combat, Insomniac is a wonderfully controlling developer. For the entire length of the campaign they won’t hand the city over to a day/night cycle or randomise the weather because they want total command of the atmosphere for the beats big and little to play out in. Just like they want those webs to attach to buildings in a convincing manner, they don’t want to leave too many other details to be ground up in the cogs of an open-world. Somebody, in other words, is looking out for Spider-Man, a superhero whose pleasing vulnerability means that he needs looking after now and then–just as he could do with a little help getting his belongings out of the trash.” — Christian Donlan [Full review]

US Gamer — 4.5/5

“Insomniac Games takes Marvel’s most popular character for a spin and the results are fantastic. The developer establishes its own Spider-Man with a unique supporting cast and a beautiful recreation of New York to play around in. This is an absolutely beautiful game, with solid combat and a great story. Most of all, it really sells the feeling of being Spider-Man. The gaming history of Spider-Man has been uneven, but this is an amazing entry in that history. Pun intended.” — Mike Williams [Full review]

Game Informer — 9.5/10

“Like Batman: Arkham Asylum before it, Spider-Man raises the bar for one of the world’s most beloved heroes. You feel like you’re doing everything he’s capable of. Insomniac succeeds in making Peter and the supporting cast just as memorable and engaging as the wall crawler. Excitement is delivered consistently from the outside of play right up to the last story frame, which is a real shocker that contains a reveal that will make the wait for the sequel almost unbearable.” — Andrew Reiner [Full review]

GamesRadar+ — 4.5/5

“Spider-Man is still a hugely enjoyable adventure full of great characters and moments, and just about one of the best videogame realisations of superheroing to date. Insomniac are a studio with nearly 25 year’s experience of producing slick, tactile action adventures that feel great to play, and seeing that expertise turned to a licensed game has created an impressively, polished and crafted experience.” — Leon Hurley [Full review]

Netflix’s Witcher TV Show Will Star Superman’s Henry Cavill As Geralt

Mission Impossible: Fallout actor Henry Cavill will star in the upcoming adaptation of The Witcher. The actor, also known for playing Superman in DC’s movies, hinted last month that he would like to play Geralt in the Netflix show. Now the streaming giant has confirmed that he will indeed take on the role.

Cavill will play Geralt in the eight-part show, which is based on the fantasy novel series written by Andrzej Sapkowski, on which the games are also based. Sapkowski is set to work on the English language drama series as a creative consultant.

The star gave fans the first clue that he was in line for the role in August. IGN asked him about other projects he would like to be involved in, and he expressed his love of the Witcher games. “Love that game. Really good game,” he said. Cavill was then asked specifically about playing the lead character of Geralt in Netflix’s adaptation. “Absolutely,” he said. “Yeah, that would be an amazing role.” Cavill also dropped some hints when he reposted fan art imagining him in the role on Instagram.

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The show is being developed by Lauren S. Hissrich, who previously worked on Daredevil, The Defenders, and the upcoming Netflix drama Umbrella Academy. The show was announced in May, but it is not expected to hit the service until 2020. “We’re moving quickly ahead with everything–like, my head is spinning around Exorcist-style, except with enthusiasm, not evil possession–but one thing is certain: quality comes before speed,” Hissrich said at the time.

A Polish TV series based on The Witcher aired in 2002, but that has been the only adaptation of the franchise for TV so far. A Witcher movie with some big-name talent behind it was was announced for 2017, but that never happened.

As for the Witcher game series, the newest instalment was 2015’s The Witcher 3: Wild Hunt. No new projects in the series have been announced, and developer CD Projekt Red is now working on the much-anticipated Cyberpunk 2077.