Watch Destiny 2: Forsaken’s Opening Mission, See The New Scorn Enemies

The release of Destiny 2‘s Forsaken DLC is just hours away–servers are down and the 2.0.0.1 update is available. And while there’s a variety of new changes to check out already, we’ve got some gameplay footage from Forsaken’s early story missions to tide you over and to give you a taste of what awaits. Spoiler warning: If you’re attempting to go into Forsaken without seeing anything about it beforehand, you’ll want to stop reading and avoid the video.

Above, you can see some of the early Forsaken missions. This actually starts prior to the Cayde-6 death sequence we’ve seen in previously released trailers, as he calls you in to help deal with a riot at the Prison of Elders. It’s here you’ll bump into the Awoken character Petra Venj (returning from Destiny 1’s House of Wolves DLC), who serves as an ally during the DLC.

The riot turns out to be an attempted prison break, as Uldren Sov–the brother of the Queen of the Reef, Mara Sov, who has been missing since The Taken King–is looking to bust the captured Barons out. As opposed to the version we saw in one of the aforementioned trailers, you actually get to experience Cayde’s Ghost destroyed from the perspective of your Guardian. Beyond all of this, you’ll also get to see some of the new enemy faction, the Scorn. These are Fallen enemies who have been corrupted, giving some Taken-style twists on existing archetypes.

Forsaken looks to be a major expansion for Destiny 2; it’s been positioned as this game’s equivalent of The Taken King, which marked a major turning point for the original Destiny. Alongside a new campaign, it includes the new PvP/PvE hybrid Gambit mode, a new Raid (unlocking on September 14), nine new subclass tiers (with accompanying Supers), and a variety of new gear, Crucible maps, and more. It releases on September 4 for PS4, Xbox One, and PC, although PS4 gets some exclusive content that won’t be on other platforms for at least a year.

Stephen King’s It Sequel Finishes Shooting, Bloody New Image Released

The Stephen King adaptation It was released a year ago, and it went on to become one of the most successful horror movies of all time. The follow-up is due for release next year and has now wrapped production. To mark the end of shooting, director Andy Muschietti has released a new behind-the-scenes image.

Muschietti posted the picture on his Instagram page. It shows him with happy-looking star Jessica Chastain, who is somewhat blood-splattered, and is accompanied by some reworked David Bowie lyrics. Check it out below:

It: Chapter 2 hits theaters on September 6, 2019. The movie is set 30 years after the first film, and it follows the adult versions of the kids in the original. Chastain plays the older Beverly, while the rest of that cast features James McAvoy as Bill, Bill Hader as Richie, James Ransone as Eddie, Andy Bean as Stan, and Isaiah Mustafa as Mike. Bill Skarsgård returns as the evil clown Pennywise, one of the guises of the terrifying interdimensional entity of the title. In July, images of the adult cast on set were revealed.

Although the focus of the movie will be on the so-called Losers Club as they reunite as grown-ups to confront the evil once more, the young cast from the first film will also appear. In an interview last year, Muschietti explained that the cross-cutting between the two timelines that occurs in the novel is important to the story.

“In my opinion, it can’t only be about adults,” he told The Independent. “Something that I love about the book is the dialogue between the two timelines because, ultimately, it’s a story about childhood. It’s a love letter to childhood, but it’s also a story of the death of childhood. It’s symbolic, of course, because when Pennywise describes himself as the eater of worlds, he’s not talking about a monster that eats planets; he’s talking about eating the world of imagination and magic.”

Henry Cavill to Play Geralt in Netflix’s The Witcher

Henry Cavill has been cast to star in Netflix’s adaptation of The Witcher as lead character Geralt of Rivia, the streaming giant has announced.

The series is based on the bestselling fantasy novels by Andrzej Sapkowski. According to Netflix, The Witcher is described as “an epic tale of fate and family. Geralt of Rivia, a solitary monster hunter, struggles to find his place in a world where people often prove more wicked than beasts. But when destiny hurtles him toward a powerful sorceress, and a young princess with a dangerous secret, the three must learn to navigate the increasingly volatile Continent together.”

Cavill first publicly expressed his interest in the role of Geralt in Netflix’s Witcher adaptation in an interview with IGN – watch below:

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Battlefield 5 Has A Ridiculous Amount Of Graphics Options And Other Things You Can Tweak

With the Battlefield V open beta client now available to download, the game’s numerous “Options” tab on console has become available to see for one of the first times. While PC players might be accustomed to having a wealth of graphics and control options to tweak, this level of personal customisation is a relatively new phenomenon on console.

In Battlefield V, there are a ridiculous number of things you can change. For controls, you can do basic things like toggle vibration on or off and go inverted. There are also sliders for solider stick sensitivity, vehicle stick sensitivity, and zoom sensitivity from 0 to 100. There are also numerous different button layouts you can choose from for your solider and vehicles. On the more advanced side of control options, you can adjust things like the dead zone–which is how much you need to move the stick before it activates. There are also zoom sensitivity sliders for 1-10X zoom and sensitivity sliders for tanks and turrets.

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In terms of gameplay options, you can choose to show or hide all HUD elements or player-created content. You can also decide if you want the kill log to show a weapon icon, a name, or both, while you can turn the kill log off entirely if you want. Additionally, there is a slider for “Share Usage Data,” which, when turned off (it’s on by default), will limit the data that EA collects while you’re playing to only that which is “necessary to operate [the game].” Turning this off “may result in loss of functionality,” though it’s not clear what functionality may be lost.

The User Agreement for the Battlefield V beta contains more details about EA’s use of your personal data. It states that EA may collect information like your IP address and operating system, along with gameplay elements like how much you play and what you do in the game. The notes also explain that EA will still collect your data if you play offline by grabbing it once you connect back to the internet. It’s not immediately clear how this applies to the Battlefield V beta, as it’s a multiplayer beta that requires you to be connected to the internet.

Battlefield V’s gameplay customisation goes much further. You can now set the specific colour you see when you hit an enemy, including a specific colour option for headshots. A nice little colour palette pops up from within the menu to let you pick a colour. Additionally, you can change the size of the minimap and adjust the opacity of friendly and enemy soldiers, as well as the opacity of objectives.

On the sound side, you can change the level of the master and music volume, and also turn the in-game announcer on or off. You can also make the announcer voice speak in a native language. Finally, some of the video settings you can change include basic things like brightness and field of view, while you can adjust motion blur with a slider from 0-100 %. You can also toggle on or off weapon depth of field, chromatic abberation, film grain, lens distortion.

Click through the images in the gallery above that GameSpot captured on Xbox One to get a broader sense of what you can adjust in Battlefield 5. Bear in mind that this information comes from the game’s beta menu, so the final version might be different.

Battlefield V’s open beta begins on September 6, but people who pre-ordered and those with an EA/Origin Access subscription can start playing on September 4. For more on the beta, here’s everything you need to know about its maps, modes, and more.

Adventure Time Pulls Off a Perfect Finale

This review contains light spoilers for the series finale of Adventure Time, titled “Come Along With Me.”

Adventure Time may have aired its final episode, but this isn’t truly its end; we’ll get to keep seeing the exploits of Finn, Jake, and co. in an official “Season 11” comic book continuation. Furthermore, the broader franchise of toys, games, and other merchandise will be ongoing for who knows how long. Still, the conclusion of the cartoon itself is a bittersweet occasion, both for kids who grew up watching the show and older viewers who similarly appreciated its singular strangeness and charm. The series finale, “Come Along With Me,” embodied all the qualities that made Adventure Time so beloved – its heart, its humor, and its willingness to buck expectations.

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Fortnite’s New High Stakes Challenges Detailed

One of the big new additions coming to Fortnite in its next update is an event called High Stakes. It is scheduled to be one of the last major surprises in the game’s fifth season and, at PAX West, developer Epic Games detailed what players will have to do to complete the High Stakes challenges and earn its rewards.

Like the new limited-time mode, Getaway, High Stakes is themed around heists and tasks players with stealing, killing, and escaping. The first part of the challenge offers up 5,000 XP to anyone that plays 10 matches of Getaway. If you’re able to deal a total of 500 damage to opponents carrying the coveted jewel, you’ll also get a special spray. Those that manage to pick up a jewel in five different matches of Getaway will get a special skydiving trail that features money flying off your character. Finally, if you complete all three of those challenges you’ll get a crowbar skin for your pickaxe.

The upcoming update will also introduce one new skin and four masks, which will be available to purchase from the in-game store. For those that missed the initial reveal, Getaway involves four safes being dropped onto the map. Working in groups, players must find these safes, grab the jewel from inside it, and take it to the extraction zone without being killed.

A new Grappler gun will also be added in, and it functions pretty much as you’d imagine; fire it at a wall and it latches on, allowing you to launch yourself in that direction. Of course, the gameplay implications of this new weapon are significant, so it should be an exciting new addition. As of yet, Epic has not confirmed an exact release date and time for the new patch, but it is expected this week.

The last patch for Fortnite was the 5.30 content update, which marked the debut of the Shockwave Grenade, a new type of weapon that throws players a great distance when activated. Epic also rolled out the latest set of weekly challenges, which involve searching between oversized seats and using rifts. You can get help for all of this season’s challenges in our complete Season 5 challenge guide.

Bee Simulator – 10 Minutes Of Gameplay | PAX West 2018

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Planet Alpha Review: A Beautiful Planet

From the outset, Planet Alpha is purposefully vague about what is going on. Your unnamed protagonist, a non-entity in an unrevealing spacesuit, limps through a series of harsh environments during the game’s opening. After a minute, they stagger and collapse only to awake in a new area. The how and why of this event and everything that happens afterward never become important. This is a game of mystery and discovery where you’re never sure who you are, where you’re heading, or why you’re on this glorious, mysterious planet. Planet Alpha does not have answers to the questions you might have–it’s a sightseeing tour of a planet that feels truly alien, by way of a 2D puzzle platformer.

The sights and locations you’ll see and explore are varied, with each of the game’s chapters taking you to a different environment. You move through catacombs, jungles, enormous architectural structures, and even across islands floating in the sky. There is beauty in every environment, but nothing beats the deep backgrounds of the game’s numerous outdoor sections, which teem with life and a sense of history. It’s clear that something has gone terribly wrong on the eponymous planet and watching it all unfold–occasionally becoming involved in incidents as they break out–is a pleasure. While you might leave without a clear idea of what just happened, there’s a coherency to Planet Alpha that suggests some deeply established lore.

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From its opening moments through to its closing credits, Planet Alpha is stunning. It’s the sort of game that dedicated screenshot buttons were made for–you feel like a tourist taking holiday snaps, only you’re coming home with pictures of giant squid-aliens, bioluminescent plants, and inter-species battles that break out in the distance. There’s no UI on the screen, so you can really appreciate how beautiful everything looks. The camera often zooms out to let you take in the scope and beauty of your surroundings and the vistas that stretch to a distant horizon. A large part of the appeal is wondering what you might see around the corner.

Planet Alpha focuses on platforming puzzles–you’ll frequently have to move climbable boxes and figure out how to avoid the hostile creatures and robots that inhabit the planet. There are no real head-scratchers though, and succeeding is mostly a matter of paying attention to your environment and timing your actions well. Getting past enemies usually requires either some rudimentary stealth (like hiding among foliage or behind a pillar until an enemy moves) or luring them into danger. This can be frustrating since the AI patterns of your enemies are unpredictable, but the feeling of relief in finally managing to lure a killer robot to its death is always satisfying. Several sections can be solved through trial and error, and running forward and getting killed is sometimes the easiest way to work out how to avoid getting killed next time–respawning is very quick, and changes you make to the environment persist.

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For reasons never fully explained, you also have the power to rotate the planet with the shoulder buttons. At first, you’re only able to do this in designated spots, but later in the game you can do it anywhere. This means that you can switch from daytime to nighttime, making use of the day/night cycle and the fact that some elements of the environment change between the two. For instance, during the day, a mushroom might appear as a platform you can jump on, and at night some plants awaken and unfurl, allowing you to use them as cover as you sneak through an area. Rotating the planet can also move elements within the environment, so a platform might rise or shift, or a door might open if you rotate in the right direction. These puzzles are interesting, but they’re rarely challenging or clever, and while the world rotation ability feels inherently grand when you first start using it, there are no unexpected twists or new interesting wrinkles in how this mechanic works. There’s beauty in watching the shift happen, though, as luminescent plants glow in the moonlight and the dawning sun casts a glorious light across the planet.

Planet Alpha gets trickier when you’re asked to perform death-defying physical feats. Large sections of the game feel reminiscent of Uncharted and its ilk, as you scramble up walls and leap between pillars, or slide down an embankment and jump at just the right moment to avoid falling to your doom. These moments can be quite exciting, and there are plenty of great scripted sequences throughout the game that see you just barely surviving as you run, jump and climb away from danger. But the controls can feel stiff in instances where precision is required, and sometimes you’ll fall to your death because your last-microsecond jump didn’t register or because you character doesn’t grab the ledge for some reason.

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This is an especially big issue during a handful of sequences that warp you into what seems to be another dimension, a trippy, dark void full of huge floating blocks where gravity is greatly reduced. These sections are weird, even by “mysterious game set on an alien planet” standards, but their pure focus on low-gravity platforming can be exciting at times. Flinging across long jumps is exhilarating–if you’re on a moving block and jump from it right as it comes to a stop you’ll be sent flying, which allows for traversal puzzles on a bigger scale than anything outside of the void. But these areas can also get frustrating when the physics aren’t quite gelling and you’re finding yourself being flung further than expected, desperately wishing you could wall jump off the floating pillars you’re smacking into.

While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn’t matter why you’re there, or what it is you’re looking for. There’s great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game’s shortcomings easy to bear.