What Incredibles 2 Learned From The Marvel Cinematic Universe

When Pixar’s The Incredibles hit theaters in 2004, it was very early in the superhero movie renaissance. Two Spider-Man movies had arrived in theaters, along with the first two X-Men films. However, the Marvel Cinematic Universe had yet to be born, and fans were still a year away from Batman Begins.

Now, in 2018, as Incredibles 2 prepares to arrive on the big screen, things are very different. This year alone, we will see Aquaman, Teen Titans Go: To The Movies, and five different films based on Marvel properties in theaters. Given how common the genre has become, it was impossible for it to not have some sort of influence on the sequel that is 14 years in the making.

For Incredibles 2 director Brad Bird, though, the lessons he has taken away from the world of superhero films is what to avoid when making the further adventures of his super-powered family. “I started saying things like, ‘No three-point landings. Do you know what I mean? No, no,'” he jokingly tells GameSpot of the generic superhero pose you’ll see in just about any comic book movie.

Truthfully, though, the non-stop train that is the MCU–along with a plethora of DC Comics films–left Bird unsure of whether he could bring something new to the table. “When I got serious about making this, and I pitched something that the studio was ready to go with, it gave me doubts because I thought there’s already too many superhero films, and in two years, people are going to be just sick of it,” he admits.

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However, that’s when the writer-director looked back on what made the original film stand out in 2004. “What excited me about the idea in the first place was not the superhero part,” Bird says. “It was the family part, and then using the superhero genre as a lemon wedge to squirt on this story that I cared about. Primarily, this is a story about a family that happened to have superpowers [more] than it is about superpowers.”

That family aspect is the driving force of the Incredibles franchise–even more so in this second film. Like the first, there are two distinct stories to follow in the movie; however, this time it’s Helen Parr, otherwise known as Elasti-girl, that gets to relive her superhero life. Meanwhile, Mr. Incredible has essentially hung up his spandex costume. What’s left is Bob Parr, staying at home to take care of the kids, which he isn’t too fond of at first.

For Craig T. Nelson, who voices the character, his first reaction to this turn in the story was similar. “I kind of had the same reaction he did, ‘Why not me?'” the actor admits. However, once he saw the direction Bob was taking and his Incredibles 2 didn’t become yet another standard superhero tale, his tune changed. “…It was perfect, really, because it was like, ‘Okay, this is an area of his life. This is part of who he is, as a father, that he hasn’t really had to deal with, hasn’t been a part of that much. Okay. Yeah, and what happens?'”

That leaves him to do things like cook the meals, watch baby Jack-Jack, help with homework, and be there for his daughter as she prepares for her first date. “It explores and enriches his character to a degree that is so much fun to play,” Nelson says. “There’s a lot of stuff in Bob that comes out in this film that wasn’t in the first one.”

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Say what you will about the Marvel Cinematic Universe, but chances are this isn’t a side of Iron Man you’re going to see play out in Avengers 4 or whatever comes next. In most superhero films, the primary story if the hero versus the villain. For both Incredibles movies, though, it’s the Parr family versus the world.

Incredibles 2 is in theaters on June 15.

Why Incredibles 2 Took Nearly 15 Years To Make

At first thought, it might not sound like it, but it took a very long time for Incredibles 2 to become a reality. In fact, 14 years have passed between the first and second movies–a lengthy period of time for any sequel.

By comparison, since the release of the first Incredibles, all three Cars movies have hit theaters–along with 10 other Pixar films. So what took so long? According to producer John Walker, the answer is simple. “We all had other movies to make and other things to do, and also life goes faster than you think,” he tells GameSpot.

That’s especially true of writer-director Brad Bird, who returns for the new film. Since the first Incredibles, he’s gone on to make movies like Ratatouille, Mission Impossible: Ghost Protocol, and Tomorrowland. Still, this franchise was always at the back of his mind.

“That’s the most fun I ever had making a movie so far is the first Incredibles because it’s the first time I got to take something from a tiny seed to a finished film,” he says. “I always intended to return to it, and I dipped my toe-in, right before Mission Impossible, and we worked on the opening sequence, and then I got distracted.”

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The ideas he wanted to explore in the sequel stretch all the way back to the first movie, though. The idea of switching the roles and having Elasti-girl go off on her own superhero adventure first occurred to Bird while promoting the original film. Of course, there was also that other thing. “I had the unexploded bomb of Jack-Jack, the family not knowing that he had the powers,” Bird teases. “I knew he was going to play a big role if we did another one.”

Thankfully, as producer Nicole Paradis Grindle tells us, “Pixar always had the door open.” So once the time was finally right, it was off to the races for the new film.

That said, while Bird and the movie’s producers were confident Incredibles 2 would eventually happen, the same can’t be said for the cast.

“When it hit like it did, then you expected the sequel to be right behind it,” Craig T. Nelson, who plays Mr. Incredible, says. “At least three, four years maybe. But about the fourth, fifth year you’re going, ‘Well, it’s not going to happen. There’s no scuttlebutt, no rumor. It’s done. Weird. Why not do this again?'”

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Holly Hunter, the voice of Elasti-girl adds, “It definitely went over the sell-by date of most sequels, so I was surprised.” Thankfully, for her, at least, the movie’s fanbase never truly went away. “My experience was that because people continued to come up to me over those 14 years and say ‘Hi, I love The Incredibles,'” she admits.”The movie feels very much in the public consciousness right now.”

That’s exactly where it belongs. While there’s been a glut of superhero movies over the years, the newest Pixar movie is striving to be something more and, based on GameSpot’s Incredibles 2 review, it might have just achieved that. You can find out for yourself when it arrives in theaters on June 15.

Avengers: Infinity War Tops $2 Billion At The Box Office

Ready for a spoiler? Avengers: Infinity War is a wildly successful movie. After just 48 days in the wild, the latest Marvel Cinematic Universe movie has made over $2 billion at the global box office on Monday, June 11.

According to CNET, it’s the first MCU movie to pass that benchmark, leaving it currently the fourth biggest movie of all time. At the number one spit is Avatar, with $2.788 billion in ticket sales. That film is followed by Titanic and Star Wars: The Force Awakens. The question now is whether it can hold on in theaters long enough to best Star Wars for the number three spot.

Sadly, chances are it won’t top Titanic or Avatar–but a fan can dream. Regardless, crossing the $2 billion mark is a major moment for not just the MCU but comic book movies as a whole. In a time where some seem to think there is superhero fatigue and that audiences are getting tired of seeing the same genre of film over and over, Infinity War‘s massive box office success disagrees. It just goes to show what a decade of continuity all building up to a single moment can do for a film.

However, it’s what happens next that should be really interesting. Avengers 4, which picks up where Infinity War left off, hits theaters in less than a year. First, though, both the second Ant-Man movie and Captain Marvel will take the big screen. Ant-Man and the Wasp arrives on July 6, with Captain Marvel following on March 8, 2019.

Cyberpunk 2077: CD Projekt Addresses First-Person Fan Response

Cyberpunk 2077’s trailer closing Microsoft’s E3 2018 press conference was one of the most memorable moments of the entire show. But that wasn’t all CD Projekt RED had to show us. We got a chance to see a 45 minute live demo behind-closed-doors, and we learned so much about the gameplay, mechanics, and world.

But one of the most striking things we learned about Cyberpunk was that unlike The Witcher series, where we saw Geralt from a third-person perspective, Cyberpunk is a first-person RPG through and through. This major component of the game caused quite a bit of conversation online, with some Witcher fans vocal in their disappoint of the change in perspective.

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The Shining Sequel Casts Ewan McGregor as Danny Torrance

Ewan McGregor has been cast as the lead role in the sequel to The Shining, Doctor Sleep.

Variety reports McGregor will portray an older Danny Torace, the son from the original movie. Stephen King is said to have given his blessing on the casting.

The sequel follows Danny, now in his 40s, who’s still haunted by the Overlook Hotel. He’s dealing with a similar drinking problem as his father Jack Torrance (played by Jack Nicholson in The Shining).

However, Danny eventually sobers and regains his “shining” powers, and establishes a psychic connection with a young girl, who is being targeted by a group with similar abilities. Doctor Sleep will directly connect to the events in The Shining and the Overlook Hotel.

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E3 2018: Check Out Star Fox’s Arwing In Starlink: Battle For Atlas Gameplay

Ubisoft’s E3 2018 press conference was a varied and, at times, surreal experience, but seeing Star Fox on the company’s stage was one of the biggest surprises of the day. Fox McCloud and his Arwing ship are coming to Ubisoft’s new toys-to-life game Starlink: Battle For Atlas as exclusive content for the game’s Nintendo Switch version.

We got to play with the Arwing at a Ubisoft E3 event, and it’s just as customizable as the other ships in Starlink: you can place other characters from the game inside the Arwing’s cockpit, you can add new weapons to the ship, and you can even give it new wings. All of this is reflected in the game as it is with the toy in front of you, with each new piece adding different stats. The more weapons you add, for example, the heavier your ship becomes, making it sturdier but also less agile.

Starlink: Battle For Atlas launches on October 16 for PS4, Xbox One, and Nintendo Switch, but the Starfox toys and in-game content are exclusive to the Switch version. For more on the game, check out our piece on why it’s toys-to-life with a twist.

Ubisoft’s E3 2018 press conference also showed us a new Beyond Good & Evil 2 trailer, and the company also announced a bunch of free The Division 2 DLC. Finally, we got a glimpse of a new Trials game named Trials Rising.

E3 2018: Bethesda’s Starfield Might Not Release On Current-Gen Consoles

Starfield, the new sci-fi game from Bethesda Game Studios, is among the most hotly anticipated games to be revealed at E3. We don’t yet know when it will be released, but it’s no guarantee that you’ll ever get to play it on your current-gen console.

GameSpot spoke to Bethesda Game Studios’ creative director Todd Howard during the show and asked him about the possibility of Starfield skipping the PS4 and Xbox One. He indicated that Bethesda won’t compromise on its vision just to get the game to work on those consoles, and leaving them behind in favour of newer hardware is “not out of the question.”

However, he added that a definitive decision on platforms hasn’t been made yet. “I’m gonna be honest, I don’t know the answer to that yet,” he said. “I can’t absolutely say yes to [leaving current generation console behind]. We’re not going to limit the game that way yet. I’m willing to [leave current generation consoles behind] but it’s not a priority right now. I’d put it that way.

“When you’re making a game, you want to get the best stuff on the screen, and then you optimize and you do things and if it lands here, we can cast a wider net, great. But if we can’t … we’ve done that before.”

Bethesda Game Studios, the developer of Fallout and Elder Scrolls, shared numerous details about Fallout 76 during its E3 press conference, but arguably more intriguing were the announcements regarding several of its long-term projects. Alongside The Elder Scrolls VI, Bethesda confirmed it’s at work on Starfield. This marks the first new IP from the company in 25 years, and one that Howard has said has been in development for several years now. It’s something that had been rumored for quite a while, as Bethesda parent company registered a trademark for the name Starfield way back in 2013.

During the conference, a cinematic trailer for the game was shown. We see a shot of space with a distant star’s light outlining a planet. From there, the camera moves to show a space station that then looks as if it gets sucked into a black hole. Bethesda’s announcement made no mention of a release date or specific platforms, but it seems clear that it may still be some time before we get your hands on it.

Here’s Where You Can Preorder Your Poke Ball Plus

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

If you want to preorder the Poke Ball Plus, have I got some good news for you. You can preorder the Poke Ball Plus right now, but perhaps even better, you can preorder Poke Ball Plus bundles with either Pokemon: Let’s Go Eevee or Pokemon: Let’s Go Pikachu.

It might not come as too much of a surprise when I tell you the Poke Ball Plus/Pokemon: Let’s Go Pikachu bundles are harder to find (at the moment), but hopefully the supply will settle down and you’ll be able to preorder the Poke Ball Plus bundle your heart desires, so you can start keeping monsters in your pocket right away.

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E3 2018: Forza Horizon 4 Includes 450-Plus Cars And Cross-Play Between Xbox One And PC

Forza Horizon 4 developer Playground Games, which was recently acquired by Microsoft, has shared some exciting new details on the Xbox One and PC racing game. During a meeting at E3 2018 this week, Playground’s Ben Penrose spoke about how Forza Horizon 4 offers the “biggest paradigm shift” since the Forza Horizon series began back in 2012.

Seasons are one of the biggest new features for Horizon 4. The game, which is set in Britain, represents all four seasons, and each will change how the game looks and plays. For example, in autumn, leaves will cover the road (affecting driving conditions) and bring a golden hue to the game. In winter, you’ll hear the wind cut through the trees. Penrose stressed that Playground worked hard to make sure the ambient audio was correct for each season.

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Additionally, the sky-captures from Horizon 3–where Playground records actual day and night skies and puts them in the game–returns for Horizon 4. The team spent an entire year capturing the sky to make it look as authentic as possible across all four seasons.

Horizon 4 is an online-enabled game (but can also be played offline; more on that later), and seasons are baked into this as well. A season lasts one week of real time, and each new season brings fresh content, every time. The in-game seasons change for everyone at the same time.

Like Horizon 3, the new game’s world is filled with other human players. Penrose stressed that Horizon 4 is not an online-only game, however. If you want to play solo offline, the world will populate with Drivatars instead of other human players. “For some people, that’s a deal-breaker,” Penrose said about the always-online requirement that some games have.

If you do play online with other players, you may also be happy to know that you won’t get griefed by other players if you don’t want to. That’s because other players are auto-ghosted. Alternatively, you can choose to play with other players as non-ghosts to grief them to your heart’s desire.

Also new for Horizon 4 is the ability to re-wind time in online and pause the game. Additionally, there is quick-chat support via the D-pad for quick, simple things like “Let’s go explore” and “follow me.”

Here are some other things we learned about Horizon 4 this week:

  • It will run at 60 FPS on Xbox One X.
  • Each server can have up to 72 players on it.
  • There are more than 450 cars in the game.
  • Playground’s acquisition by Microsoft gives the studio even more opportunities to collaborate with Forza Motorsport studio Turn 10.
  • There is cross-play between Xbox One and PC.

Forza Horizon 4 launches on October 2 for Xbox One and PC. Keep checking back with GameSpot for more on the racing game in the days and weeks ahead.