Knights of Sidonia: Love Woven in the Stars Review

Knights of Sidonia: Love Woven in the Stars is now showing in theaters in the United States and Canada.

Knights of Sidonia: Love Woven in the Stars is a direct sequel to the second season of the anime inspired by Tsutomu Nihei’s sci-fi epic in feature film form. It’s been six years since the anime concluded, but Love Woven in the Stars is content to pick right back up where the story left off. The result is no less than a visually dazzling spectacle that valiantly works to adapt Nihei’s unique style. Unfortunately, it’s also a rushed, somewhat messy conclusion to a series that falters when trying to offer a neat wrap-up for such a complex narrative. However, what’s here is still very much worth watching and enjoyable in its own right.

With the length of time that’s passed between the anime series’ end and the film’s release, it’s understandable that even hardcore fans may have difficulty getting back up to speed. Fortunately, there’s an attempt to ensure viewers are caught up before the movie unleashes its story at a breakneck pace, recklessly rocketing to the stars.

The ship Sidonia is finally reaching the end of its journey through outer space as it works to slip the surly bonds of Earth’s destruction, which occurred what feels like eons ago. The Sidonia is the last bastion of humanity, an ark carrying survivors to safety, but the nefarious Gauna still pose a threat. Though a decade has passed since pilot Nagate Tanikaze (Johnny Yong Bosch) and his friends defeated the Gauna in another epic battle, they’re in for the fight of their lives — the decisive battle for humanity’s legacy. But while the crew of the Sidonia prepare to defend themselves from outward threats, they’re also facing one that comes from within.

Though an uneasy peace settled in after the Gauna’s first defeat, Nagate and the rest of the Sidonia must engage in a variety of missions as the movie wears on, all illustrated with gorgeous, new and improved CGI that runs circles around what the first two series featured. These battles look great, but often feel like ways to fill the runtime up with spectacle. And that’s part of the struggle that Love Woven in the Stars faces: getting new viewers where they need to be in the story is a bit difficult, while hardcore fans will want to see explosive battles and large-scale illustrations, like Nihei is known for. The film’s pacing suffers as it tries to reconcile both types of content from the opening moments to the very end.

It can all feel very much like a rushed sprint to the finish as we’re constantly inundated with story developments, especially when a plan is devised to take out the Gauna and the movie careens toward a resolution. Thankfully, there’s one area that does slow things down a bit to let relationships percolate. Though the central narrative is focused on mankind’s battle with the Gauna, love still remains an integral part of the story, as romance blossoms between Nagate and the Gauna hybrid Tsumugi Shiraui (Stephanie Sheh).

The budding closeness between Nagate and Tsumugi is absolutely adorable, and despite Tsumugi’s size, outward appearance, and history, their relationship seems like that of any “normal” one. Tsumugi is impossibly sweet, Nagate protects her from harm, and perhaps the greatest part of all this is the fact that they can be together without anything trivial like looks or even heritage affecting their feelings for each other. Tsumugi’s infectious energy is such that it’s the perfect counterbalance for Nagate, who’d do just about anything to protect his love, even before we see any sort of confessions from the two. Their interactions are the high points of the movie, elevating it from what can easily devolve into a series of battles loosely connected by expository dialogue into a conclusion with real, true heart. This relationship is an important rumination on humanity and what it means to love — even in the midst of something horrible.

Love still remains an integral part of the story.

Outside of these moments, however, Love Woven in the Stars can move a bit too quickly, as if an entire two other films’ contents were squished down to fit within the confines of this one. One intriguing aspect of the film is that it does feature a new ending unique to this sequel that isn’t in the manga. Purists may have preferred that it followed the original work, but the film-only ending still fits what might be expected from the Knights of Sidonia universe. And in the end, perhaps some of the disappointment stems from the fact that this is a solemn goodbye to a sci-fi universe that had a lot more to give. Luckily, there’s still the manga, and that’s well worth experiencing.

Apple’s iPhone 13 Event: Everything Announced

In case you missed it the Apple “California Streaming” event happened today and it revealed a host of new Apple hardware including new iPhones, Apple Watches, and even iPads. It was a surprisingly big show with a new 9th Gen iPad, 6th Gen iPad Mini, Apple Watch Series 7, iPhone 13, iPhone 13 Mini, iPhone 13 Pro, and iPhone 13 Pro Max. If you missed the livestream, don’t worry as we’ve rounded up every major product announcement you need to know about along with all the key information around the new products.

iPad 9th Gen

Apple surprised us by kicking off its California Streaming event with a new iPad powered by a new A13 Bionic processor. According to Apple, this new chip will deliver 20% better performance, making it 3x faster than a Chromebook and 6x faster than “the best-selling Android tablet.” Additionally, these new iPads come with a 12MP, 122-degree ultrawide angle selfie camera so users can take advantage of iPadOS 15’s new center stage feature that makes video calls more dynamic by following you as you move around the room.

The iPad 9th Gen will be available for order today and ship next week. 64GB models start at $329 so you get double the storage over the last generation. Educational users will be able to purchase the latest iPad for a slight discount at $299.

iPad Mini 6th Gen

Apple also announced a new 6th Gen iPad Mini that’s basically the latest iPad Air shrunken down from an 11-inch tablet to an 8.3-inch device. It comes rocking the latest A15 Bionic processor that promises 40% faster CPU performance and 80% better graphics performance. Apple’s newest and smallest tablet also features new 12MP cameras on the front and back, the front-facing one of course powers center stage for dynamic FaceTime calls.

The iPad Mini 6th Gen starts at $499 and it’s available for order starting now with units shipping next week.

Apple Watch Series 7

The new Apple Watch Series 7 features slimmer 1.7mm bezels and a rounded screen that makes the transition between the display and casing even more seamless. What’s more, the always-on display is 70% brighter.

That new 20% larger screen area allows users to push information to the very edges of the display. It can even fit a full-on QWERTY keyboard so users can type messages from their wrist – if that’s the sort of thing you want to do that is. The larger screens also mean bigger watch sizes, so the 40mm size is now up to 41mm, and the larger 44mm size has been bumped up to 45mm.

The Apple Watch Series 7 starts at $399 and will be available later this fall.

iPhone 13 and iPhone 13 Mini

Here’s the iPhone 13 we’ve all been waiting for and as the rumors suggested it features a 20% smaller notch. That means you get to experience more of the iPhone 13 bight and beautiful 1200-nit Super Retina XDR display.

The iPhone 13 also features Apple’s latest A15 Bionic processor equipped with a 6-core CPU (with two high performance, and four high-efficiency cores) and 4-core GPU. Apple claims its newest chip delivers 50% faster CPU and 30% faster GPU performance and than its Android competition.

The iPhone 13 also brings plenty of camera improvements. First up the main 12MP wide-angle camera features a larger 1.7µm sensor that can capture 50% more light for dramatically better dynamic range and better low-light photography. The main camera also now sports optical image stabilization.

The Ultrawide angle camera meanwhile offers a larger f2.4 aperture to let more light in. Additionally, the new cameras support a new cinematic mode so you can rack focus between subjects while shooting video.

As with last year’s iPhone models, Apple’s latest handsets will come in two sizes with a 6.1-inch iPhone 13 and a smaller 5.4-inch iPhone 13 Mini.

Lastly, the iPhone 13 series offers more battery life. Expect 90 minutes longer run time on the iPhone 13 Mini. The regular-sized iPhone 13 should last 2.5 hours longer than the iPhone 12.

The 6.1-inch iPhone 13 starts at $829 and the smaller 5.4-inch iPhone 13 Mini pricing starts at $729. Both phones are available for preorder starting later this Friday, September 17, and will ship on September 24th.

iPhone 13 Pro and iPhone 13 Pro Max

Last but not least Apple announced the iPhone 13 Pro and Pro Max with high refresh rate 120Hz displays, a smaller notch, and greatly improved cameras. Easily the biggest improvement to the iPhone 13 Pro line is the new ProMotion display that can go up as high as 120Hz. The iPhone 13 intelligently scales its refresh rate to match the motion of your swipes, so you’re just looking at a static image it’ll stay at 10Hz and if you swipe quickly it’ll jump to 120Hz. The iPhone 13 Pro’s display is also much brighter with a maximum 1000-nit brightness and it also gets the same 20% smaller notch as the non-Pro iPhone 13.

The iPhone 13 also features Apple’s latest A15 Bionic processor with its revised two high performance and four high-efficiency cores. Internally, Apple has also increased the maximum storage space to 1TB.

Moving onto cameras, the iPhone 13 Pro features Apple’s first-ever 3x optical zoom for a 77mm telephoto equivalent lens. Night time photographers will also love the 92% low light improvement on the ultrawide and 2.2x low light improvement on the wide-angle camera. A new macro photography mode will also allow users to shoot super up close – as close as 2cm – with the ultrawide camera. Lastly, Smart HDR 4 adds the ability to change photographic profiles for different looks.

Users will also be able to shoot in Cinematic Mode to shift focus, but the iPhone 13 Pro adds the extra ability to change focus after you’ve shot the video thanks to the way it creates a depth map while recording. The iPhone 13 Pro family also uniquely has a ProRes 4K30 video shooting mode that’s sure to chew through your phone storage but in exchange, you can minutely tune the look of your videos.

Battery improvements also come to Apple’s flagships with the iPhone 13 Pro now promising to last more than 1.5 hours longer than 12 Pro and the 13 Pro Max will run for 2.5 hours longer than the 12 Pro Max.

The 6.1-inch iPhone 13 Pro will retail for $999 and 6.7-inch iPhone 13 Pro Max starts at $1,099. Both models will be available for preorder starting Friday and release on September 24th.

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Kevin Lee is IGN’s SEO Updates Editor. Follow him on Twitter @baggingspam

Ghost of Tsushima’s Director’s Cut Release Made It One of the Best-Selling Games Last Month

In July, Ghost of Tsushima was the 110th best-selling game by dollar sales in the US — not even worth a mention in a sales roundup. In August, thanks to the Director’s Cut release, it shot up to No. 2.

According to The NPD Group, it was second only to Madden NFL 22, which took the top spot in its launch month for the 22nd year in a row and became the fourth best-selling game of the entire year so far. For the year, it’s currently sitting behind Call of Duty: Black Ops Cold War, MLB The Show 21, and Resident Evil: Village, though if history is any indication we’ll see Call of Duty: Vanguard blast past them all later this year.

Humankind debuted in August as the best-selling PC game and the fourth best-selling game overall, while The Last of Us Part 2 jumped from No. 23 to No. 10 thanks to various retail promotions.

On the hardware side, sales in August were up 45% from last year to $329 million — once again not a shocking increase given that this time last year everyone was holding off on buying consoles while waiting for the new ones. That said, the last time sales were that high was in 2008, a few years after the release of the Wii, PS3, and Xbox 360.

The Nintendo Switch was once again the best selling console for the month in unit sales and remains the best-selling console of the year so far, though the PS5 beat it in both categories if you look at dollar sales and remains the fastest-selling PlayStation console ever.

Accessories spending was flat at $164 million, with the Xbox Elite Series 2 Wireless controller as the best-selling accessory for the month. The PS5 DualSense Wireless Controller White remained in the top spot for the year so far.

In total, spending on all games hardware, content, and accessories in August was up 7% from last year to a total of $4.4 billion.

The following are the top ten best-selling games for August 2021 by dollar sales. As always, keep in mind that this does not include digital sales of several major game publishers, including Take-Two Interactive and Nintendo, and only counts physical sales for those games, meaning some games may have sold more than they appear to:

  1. Madden NFL 22
  2. Ghost of Tsushima
  3. Call of Duty: Black Ops Cold War
  4. Humankind
  5. Marvel’s Spider-Man: Miles Morales
  6. Mario Kart 8
  7. The Legend of Zelda: Skyward Sword
  8. Minecraft
  9. Assassin’s Creed: Valhalla
  10. MLB: The Show 21

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Splitgate Dev Says It Wants to Revitalize Stale Game Genres After Raising $100 Million

Following its third round of funding, Splitgate developer 1047 Games has raised $100 million, which the company says will help to carry out the studio’s long-term vision of revitalizing stale game genres.

In a press release, the studio confirmed that its most recent round of funding will help the studio to flesh out its vision for Splitgate as a top-tier, AAA competitive shooter and further establish the company as a “leading creative force of distinct and inventive IP in the gaming space”.

According to the developer, the additional financial firepower granted will help contribute towards its long-term ambition to create a new era of classic games. In doing so, 1047 Games will aim to act as a pioneer in genres that it says have “currently stalled”, by implementing “new takes in well-known, globally recognized genres.”

Long-term goals aside, however, CEO and co-founder of 1047 Games, Ian Proulx, confirmed that the studio’s immediate future is still fully committed to working on Splitgate. “Building on our core success with Splitgate is our main focus in the immediate future – we are rapidly scaling across all areas of our studio,” said Proulx.

“We are far from finished building out what we feel is the complete Splitgate experience for our loyal and dedicated fans. The funding secured from our partners, combined with the belief and support of our vision, enables us to focus on both our short-term growth needs, and more importantly, our long-term vision for 1047 Games as a premier driver of completely fresh gaming experiences for fans.”

1047 Games funding comes from a number of private equity firms. However, it’s venture capitalist company Lightspeed Venture Partners that has taken up the role of the studio’s lead investor. Amy Wu, a partner at the investment firm spoke further on what attracted the company toward 1047 Games.

“In gaming, Lightspeed focuses on founders that have a bold vision for innovation and the determination to build the next generational platform,” said Wu. “We found that with Ian and Nick. They’ve done so much with minimal funding, and we’re excited to see what they can do with more firepower. We’re proud to be assisting them as they take their brand to the next level.”

It’s hard to argue with the investment firm’s comments either. In August, 1047 Games announced that Splitgate would remain in open beta for the foreseeable future due to the unexpected popularity that the title had seen over the summer months. In little time, the developer worked hard to dramatically improve the game’s server capacity in order to cater to its newfound player base. The team then launched its first competitive season for Splitgate that added a new map called Karma Station into the game as well as a 100-level Battle Pass full of unlockable items, and a brand new mode called Contamination.

Jared Moore is a freelance writer for IGN who spends a lot of his time in Splitgate attempting to throw grenades at enemy portals. You can follow him on Twitter.

Fresh Prince of Bel-Air Reboot Names Its Cast

NBCUniversal’s streaming service Peacock has announced the cast for its Fresh Prince of Bel-Air reboot, which will be named simply Bel-Air. Among the cast of series regulars will be Jabari Banks, Adrian Holmes, and Cassandra Freeman.

Bel-Air is a “dramatic analogue” reimaging of the 90s sitcom Fresh Prince, which looks deeper into the conflicts, emotions, and biases of its characters during hour-long episodes. Will Smith’s character, Will, is set to be played by newcomer Jabari Banks. His wealthy aunt and uncle from Bel-Air, Phillip and Vivian Banks, will be portrayed by Adrian Holmes and Cassandra Freeman respectively.

The remainder of the cast are as follows: Olly Sholotan as Carlton Banks, Coco Jones as Hilary Banks, Akira Akbar as Ashley Banks, Jimmy Akingbola as Geoffrey, Jordan L. Jones as Jazz, and Simone Joy Jones as Lisa.

The show will executive produced and run by T.J. Brady and Rasheed Newson, who are working with Westbrook Studios, a division of Will Smith’s Westbrook Inc.

Last year a Fresh Prince reunion was held, which celebrated the 30th anniversary of the original sitcom. It seems safe to say from the stated direction of Bel-Air, it will be a fairly different show to the original and beloved Fresh Prince. Bel-Air is currently planned to air in 2022.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Ubisoft Is Working on a Live-Action Driver TV Series

Ubisoft and Binge are teaming up for a live-action series adaptation of the popular Driver video game franchise.

GamesIndustry.biz reports that Driver is officially shifting gears and returning to screens with a live-action series that will “focus on undercover agent and ex-racecar driver John Tanner as he tries to take down a crime syndicate.” The series will be released exclusively on Binge, a new streaming platform dedicated to delivering premium entertainment for gamers.

The Driver series will be produced by Binge’s Vincent Talenti and Allan Ungar, who directed and co-wrote the Uncharted live-action fan film that took the internet by storm upon its release in 2018. The Driver series’ executive producers hail from Ubisoft Film & Television, with Jason Altman, Danielle Kreinik, and Genevieve Jones attached to the project.

“Our mission at Ubisoft is to bring our games to life in new and exciting ways and create content set in the world, culture and community of gaming,” Kreinik said of the new series. “Working with Binge will allow us to bring a Driver series directly to the audience who is most passionate about seeing this franchise come to life.”

“Having the opportunity to adapt Driver alongside the team at Ubisoft Film & Television is a dream come true,” Ungar added following the project’s announcement. “As longtime fans of the franchise, we’re excited to deliver an original, premium and rich storytelling experience that will take fans and newcomers on a thrilling ride.”

The first game of the Driver series was released for the PlayStation in 1999 and its runaway popularity fuelled five further main installments. IGN’s review of 2011’s Driver: San Francisco called it a “game-changing, eyebrow-raising idea” infused with “unparalleled variety and a ridiculous supernatural twist whilst staying true to its Seventies chase-movie roots.”

The new Driver series adaptation joins a growing slate of Ubisoft TV and movie projects, including a live-action Assassin’s Creed series for Netflix, a Beyond Good and Evil movie helmed by Detective Pikachu director Rob Letterman, and a movie based on The Division starring Jake Gyllenhaal and Jessica Chastain.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Venom 2: Let There Be Carnage Pushes PG-13 to the ‘Very Limits’

After a series of release date shifts, Venom: Let There Be Carnage is finally only a few weeks away. Earlier this month, Sony and Columbia Pictures’ symbiote sequel received a PG-13 rating from the MPAA for “intense sequences of violence and action, some strong language, disturbing material, and suggestive references,” despite reports that an R rating was being considered for the follow-up.

In IGN’s Instagram Live interview with Andy Serkis on Tuesday, the Let There Be Carnage director explained how a PG-13 rating was necessary for the film to reach a larger audience. However, that imposition did not stop the filmmaker from focusing on the more disturbing elements of the story’s supervillain.

“You could go down an R-rated adult version of this. Of course you could,” Serkis explained. “You could have done that with the last film. But we wanted to reach a big audience with this and… there are several rules you have to abide by. However, having said that, I think we have pushed to the very limits [with] the danger and darkness and the threat and the menace of Carnage.”

Serkis elaborated on his approach, explaining that on-screen violence can be much more than buckets of blood.

“Just because you don’t see so much gore — perhaps there’s not so much blood or… seeing heads being bitten off — you can still suggest that,” Serkis continued. “The suggestion, leaving it to the audience’s imagination, can be just as powerful. I think that’s just what we managed to do. It’s certainly not shying away from the darkness. And the real heart of Carnage as a character isn’t compromised at all.”

After being delayed multiple times throughout the pandemic, Venom: Let There Be Carnage was most recently moved up two weeks on Sony’s release calendar. The sequel will hit theaters on October 1.

In our review of the first Venom, IGN gave the film a 4, saying that “Tom Hardy’s committed performance can’t overcome a painful script and indecisive direction.”

J. Kim Murphy is a freelance entertainment writer.

Call of Duty 2022 Will Reportedly Be a Modern Warfare Sequel About the Drug War

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Next year’s Call of Duty game will be a sequel to 2019’s Call of Duty: Modern Warfare, according to new reports.

Industry insider Tom Henderson tweeted that Call of Duty 2022, codenamed Project Cortez, is expected to be a sequel to 2019’s Modern Warfare reboot.

VGC also reports that Modern Warfare 2 is on the way next year and that it will include a campaign featuring U.S. special forces fighting Colombian drug cartels. Project Cortez was part of this week’s GeForce Now datamine, with Infinity Ward slated to be the developer.

In IGN’s Modern Warfare 2019 review, we called the game “great,” saying, “Modern Warfare’s gorgeous new Realism mode, the large-scale Ground War, and quick and dirty Gunfight help mix things up for a good time.” It would make sense for the series to follow up the 2019 reboot since Modern Warfare broke multiple sales records at the time of its release.

This year, it’s Sledgehammer Games’ turn to release the new Call of Duty, with Call of Duty: Vanguard set to come to PS5, Xbox Series X|S, PS4, Xbox One, and PC on November 4. For more, check out our Call of Duty Vanguard multiplayer beta impressions. Or, read about how Call of Duty banned 100,000 accounts in a single day.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Destroy All Humans! 2 Remake Announced Seemingly By Mistake

It appears a remake for Destroy All Humans! 2 is real and in development.

In a now-deleted tweet, PlayStation officially announced the Destroy All Humans! 2 – Reprobed noting the game will come to PS5. A trailer was also shared in the tweet as well but mentioned no release date. The end of the trailer also notes that THQ and Black Forest Games are tied to the remake; the latter also developed the remake for the original Destroy All Humans!

The tweet has since been deleted ahead of a planned THQ Nordic 10th-anniversary livestream set for later this week.

Destroy All Humans! 2 was originally released back in 2006 on PS2 and Xbox. Set 10 years after the original game’s events, players control Crypto-138, a clone of the first game’s protagonist, Crypto-137. A remake for the game was originally teased earlier this year, but not much info was shared other than Destroy All Humans! senior producer Martin Kreuch saying that there may be more details shared “soon.”

IGN reviewed the 2020 remake of Destroy All Humans!, which received a 7 on our review scale calling the game “simple but satisfying.” While we do not have a release date for Destroy All Humans! 2 – Reprobed, we do know that THQ Nordic is part of Embracer Group, a holding company that has said it has 150 games in development; 70 of those games are to be completed by March 2022.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Watch Mario from Super Mario 64 Take Over Minecraft

A modder has put the Super Mario 64 engine inside of Minecraft, creating a playable version of Mario in the game.

@pdxdylan posted on Twitter, showing off his work to get the polygonal plumber inside the blocky world of Minecraft. You can see Mario running around multiple biomes, showing off his triple jump, long jump, swimming, climbing, and more moves straight from the classic N64 title.

IGN spoke to Dylan, who says he was inspired to make this project, simply because he knew it was possible, and that it would look a bit funny.

“I’ve done other work with Super Mario 64 before on other engines, but the thought of Mario in a completely different game intrigued me, so I decided to do it as a fun project,” Dylan said. “I’ve always been into tinkering with games, figuring out how they work, and making mods for them.”

Dylan says that this project was made possible by the n64decomp community, a group of fans and modders who reverse-engineered Super Mario 64 to decompile the source code. However, due to Nintendo’s history of issuing cease and desist orders for fan projects, Dylan doesn’t have any plans to release the Mario Minecraft mashup.

“I really do wish I could release it to the community. There’s a lot of potential for this mod, especially ideas like players being able to build their own courses for Mario to run around in, or speedrunners trying to beat Minecraft as Mario in the quickest time,” Dylan said. “However, due to Nintendo’s strict enforcement on fan games and mods, I don’t believe it will ever reach that point.”

Dylan says his personal end goal is to make Minecraft playable from start to finish as Mario. In a follow-up tweet, he also said he’ll continue posting videos of the project online, to keep giving the community glimpses of this fun mod.

For more wacky Super Mario 64 mods, you can watch the gameplay of Peach’s Castle as a playable level in GoldenEye 007. Or, for something Nintendo encourages you to build and modify yourself, check out the recently-revealed LEGO Super Mario 64 playset.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.