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Fallout Miami and Cascadia - What It Takes To Make A Large-Scale Mod

While we may not see another single-player Fallout entry for years, modders are hard at work on some insanely ambitious mods. Here's an inside look at Fallout Miami and Cascadia and what it takes to make a large-scale mod.

It's quite an undertaking to put together a mod, especially when it's big enough to constitute a completely different game. In the video above, Jake Dekker dives into the development process behind two notoriously big Fallout mods: Miami and Cascadia.

Taking place within the same time period of Fallout 4, Fallout Miami delivers a story set in a city that wasn't hit by a nuke during the apocalypse. When Jake spoke with two of the project leads of Fallout Miami, they explained the game started as a simple idea in 2016. However, after starting to work on that idea, it quickly became apparent it was more than what a few modders could handle, and so a full team was pulled together. Putting over 50 people on a team raised its own share of problems though, which everyone had to work together on to overcome.

Unlike Miami, the Seattle-focused Fallout Cascadia has almost nothing to do with Fallout 4's story, taking place years later. The mod has changed leadership a few times, but the team behind it has a clear vision of what they want it to be. Existing within a map that's roughly twice the size of Fallout 4's, Cascadia is an ambitious project. The team behind it is scattered across several countries around the world, but the project is--slowly but surely--coming together.

Jake expands on the hidden hardships behind creating both of these mods in his video, and uses the stories behind both Fallout Miami and Fallout Cascadia to paint a clearer picture about what it means to create a large story-driven mod. As you'll see, the process involves a lot more moving parts than people think. That said, if you want to help out, both teams are accepting volunteers. Head to the Fallout Miami website or Fallout Cascadia website and sign-up.

There's plenty about game development that's never really brought up in the public eye, but we're trying to do a better job of showcasing those parts of the process. If you like Jake's video, you might also enjoy our new Audio Logs series, which brings in game designers to talk about the hidden details, mechanics, and features that make some of the game industry's most popular titles play as well as they do. For example, Episode 1 sees God of War creative director Cory Barlog talk about the PS4 exclusive's most impactful scene and how it almost didn't happen.

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cetaepsilon

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Edited By cetaepsilon

"Music" is singular uncountable noun. You don't say "music are".

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mpl911

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Without wishing to be slated by all the pc chaps, does anyone know if these mods will be available on the xbox One?

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Smosh150

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@mpl911: Doubtful.

Unless F4SE comes to console (Which I'm not sure is possible, regardless the developers were clear on it not coming to consoles) I don't think you will be seeing FO4: Miami on Xbox One. Though I don't think it has been stated the F4SE is a requirement for FO4: Miami, given that this is a total conversion mod I would say it is extremely likely that it will be. It sucks for all the gamers on console, but unfortunately that is the way it is until consoles and PC gaming are more in line with each other.

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W4rl0ck

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I've been aware of Fallout Miami since the beginning those guys are doing the Lord's work. I'm SO looking forward to it.

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NSA_Protocol44

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Mods, another reason why to game on PC.

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nintendians

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you must very dedicated to finish your mods, but the company that owns the ip end up giving you the "c&d".

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metin3191

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Oh, this is wonderful

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toad1956

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One thing you did mention that modders had problem with is the game itself. Developers have stopped mods from happening.

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Loveblanket

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Edited By Loveblanket

This is where Fallout has become lost both from Bethesda and modders. How do we explain a nuclear post apocalypse where all the missiles missed. Despite what we see in the opening seconds, Boston clearly did not take a direct hit by a nuke because when we come to 200 years later, the buildings are still standing (look up a picture of hiroshima or nagasaki to see what a nuke blast looks like, and those were weak ones). Since Fallout 3 we've explored an almost fully intact Washington DC, Las Vegas, Boston, and now apparently fan made Seattle and Miami, along with an untouched state of West Virginia. Where the heck was the actual devastation then? Did they bomb rural farm towns and leave the cities alone? In Fallout 1 and 2 we rarely saw real world locations. LA was all but a bombed out ruin, Reno made sense to still be partially upright as it wouldn't actually be a high priority target, and San Franciso's fate was unknown largely. It looked like a ruin though we only got to see a part of it and it's been centuries so some rebuilding would be expected. Most of the locations were new areas and pockets of civilization slowly built up by the survivors. Fallout instead has become little more than a shooter mixed with a travel simulator and it's one of the key aspects where I think the series has lost it's way. I don't feel like I'm exploring a wasteland anymore although Fallout 3 came kinda close. I feel like I'm playing a museum tour with big splosions and bad music.

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jsprunk

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@loveblanket: Well, I would say for the most part, all that is needed are some decently planned EMP strikes, and the US would commit suicide on its own. People today whine about being without power for more than an hour. Imagine being without power for six months or more. Total and complete cannibalistic anarchy.

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Gaijin

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Edited By Gaijin

@loveblanket: Ask Vault-Tec...

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gunnyninja

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@loveblanket: Or it could you are not aware of tactical nukes what aren't designed to flatten everything but to remove people. The hot zone outside of Boston was obviously ground zero for the weapon as the immediate terrain around it is quite different from the city itself. Nuclear weapons are not one size fits all.

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gamingdevil800

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Edited By gamingdevil800

@loveblanket: Well in a nuclear war you wouldn't carpet bomb the whole country you'd just hit key cities then the rest of the country would fall apart. I had a look at post nuke images and quite a few buildings are still standing albeit shelled out structures. If you look at Fallout 3 most of the map is a complete wasteland apart from the DC area (obviously they took creative liberties so you have ruins of DC to explore) but it's still trashed. If it were real DC would just be more of a mess of rubble with a few buildings just barely standing.

In a lot of the other Fallout games they are set in actual deserts and it would of been pointless nuking a desert so it works a bit better with the city being wiped out. Most of Vegas got wiped but it was seemingly rebuilt by Mr House. Fallout 4 is the only one where I think the city is the most unrealistic not enough rubble and destruction honestly.

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toad1956

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Edited By toad1956

@loveblanket: Washington State would be high value target in nuclear exchange due to the four bases in it, so how would they be so prestine?

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timthegem

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@toad1956: Great arguments! The most important thing for me in games with giant monsters, robots, and laser weapons is the realistic depiction of the environment.

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Louis

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Edited By Louis

Okay, really liked this. I have to say I'm so impressed with what these folks are attempting. Good luck to them.

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uninspiredcup

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uninspiredcup  Online

Interesting. Thank you.

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