How Control's Most Ambitious Level Was Created | Audio Logs

Control director Mikael Kasurinen describes where the idea for The Ashtray Maze came from, and how the team at Remedy implemented something so ambitious and unique.

Show Info

Audio Logs

Audio Logs

Airs Weekly

Audio Logs is a new GameSpot series where the people behind the games - designers, writers, composers, and artists - tell the stories of how the games we love were created.

1 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Crazy_sahara
Crazy_sahara

1676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Ah a maze is a maze, geez

Upvote •