Last Of Us, Uncharted Dev Talks About Moving On To PlayStation 5

Naughty Dog just released The Last of Us Part II on PlayStation 4, and it could be the developer’s final game for the console. The team will presumably shift to the PlayStation 5 for its next game, whether that be The Last of Us Part II, a new IP, or something else entirely. Naughty Dog VP Neil Druckmann has now spoken about the PS5 and what it will allow the developer to achieve.

In an appearance on former Nintendo boss Reggie Fils-Aime’s new podcast, Druckmann said the PS5’s new SSD will help cut down on load times, which will in turn open new doors for Naughty Dog’s developers.

Druckmann pointed out that Naughty Dog already works hard to minimize loading zones in its games, but this is only possible due to technical wizardry happening behind the scenes that the player never sees. With the PS5, developers won’t need to be as crafty, Druckmann teased.

“At the end of a [console] generation, you always feel the constraints. You always feel like you’re pushing against a bunch of walls and finding the little cracks where you can take things a little further whether it’s memory or CPU or hard drive speed. When you start a new generation, it’s a double-edged sword,” Druckmann said. “On the one hand, you have to build new tech for the new hardware, and that can be an uphill battle. But on the other hand, all of a sudden you feel this freedom of, ‘Oh my god, we can breathe again!’ ‘We can break away from these constraints.’ And one of the things that we’re excited by is the solid-state hard drive and what it means for almost seamless loading.”

“We do so much work, on our end, once you start the adventure, you never see a load screen. And there’s so much work that happens behind the scenes of how we design the levels, how we chop them up, and it’s all invisible to the player; you never see any of that work,” he added. “But now, knowing that we’re going to be able to load things more quickly, it just means the designers don’t have to be as constrained by how they lay things out. How we think about things. When we load new characters. So I’m excited to see the doors that opens for us.”

Naughty Dog won’t be jumping into a PS5 game right away, it seems, as Druckmann confirmed that he and the team are taking a break and catching their breath after releasing The Last of Us Part II.

During this same podcast, Druckmann spoke about the internet hate surrounding The Last of Us Part II, saying that hatred and vitriol is unavoidable when you make something that is massively popular.

Naughty Dog’s next game is expected to be a standalone Last of Us Part II online experience of some kind. Given the timing, it seems possible that this project–whatever it might be–may debut on PS5. Almost nothing is known about this Last of Us game, however. Naughty Dog is unexpected to return to Uncharted, as the studio said Uncharted 4 and Lost Legacy were the final games in the series they planned to work on. However, a different studio could come in to make Uncharted 5.

Druckmann also recently confirmed that Naughty Dog has no plans to release story DLC for The Last of Us Part II.

The Last of Us Part II sold more than 4 million copies over its first three days to set new records at PlayStation, outpacing other exclusives like Spider-Man, God of War, and Uncharted 4.

For more on The Last of Us Part II, check out editor Phil Hornshaw’s recent opinion piece, “The Last Of Us 2’s Obsession With A Gamer Gotcha Undermines Its Characters.”

Now Playing: The Last Of Us Part II Video Review

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Last Of Us 2 Director Responds To Internet Hate

Seven years after the release of the original, The Last of Us Part II is finally out now on PlayStation 4. Even before release, writer-director Neil Druckmann acknowledged that some fans of the first game would dislike the sequel, and now that the game is out, he’s responded to more of the internet hate.

Speaking on former Nintendo boss Reggie Fils-Aime’s podcast, Druckmann said it’s worthless to fight against people when they share their opinions about a game–whether it be good or bad. However, Druckmann said he can’t understand how people get so worked up and upset about fictional characters.

“I think you have to create some separation to say, we made this game, we believe in this game, we’re proud of this game, now it’s out there and it’s like whatever reaction people have–whether they like it or not–that’s fair,” Druckmann said. “That’s their reaction and you don’t fight that. The other thing with the more hateful stuff, the more vile stuff, that’s a little harder. It’s especially harder when I see it happening to team members or cast members who play a particular character in the game.”

“We have an actor, she’s been getting really awful, vile stuff because of a fictional character she’s playing in the game,” Druckmann added. “I just have a hard time wrapping my mind around that. The thing I try to do is just ignore it as much as I can. When things escalate to being serious, there are certain security protocols that we take and I report it to the proper authorities. Then you just try to focus on the positives and focus on distracting yourself with other stuff. But it’s kind of just the reality.”

Also in the interview, Druckmann said he’s been speaking with Chernobyl writer Craig Mazin about this topic. They are currently working together on the HBO TV version of The Last of Us.

“I’ve had a lot of conversations with him about this stuff. He articulated it pretty well, it’s like people have to get educated. This is kind of the cost. When you’re doing something big, and you might disappoint fans, there is a cost to it now,” Druckmann said. “Which is, you’re going to get a certain level of hate, a certain level of vitriol that you just have to deal with. There is no other way to make it go away.”

Despite some portion of the audience disliking The Last of Us Part II, the game broke PlayStation’s sales records with 4 million copies sold in its first three days.

Now Playing: The Last Of Us Part II Video Review

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Scrubs Creator And Stars Discuss The Show’s History With Blackface

A number of shows have started to re-examine old episodes in light of recent discussions about racism, with both The Office and Community among those that have removed or edited episodes where blackface was used for comedy. Three episodes of Scrubs that feature blackface have been removed from rotation on streaming services, at the request of creator Bill Lawrence.

In a new episode of Fake Doctors, Real Friends, a Scrubs rewatch podcast featuring stars Donald Faison and Zach Braff, the two actors invited Lawrence and fellow actor Sarah Chalke (who also appeared in blackface) to discuss the episodes and the decision to remove them.

Series creator Bill Lawrence started the show by taking full responsibility for the episodes. “I did see some things directed at Donald and Zach and Sarah,” he explained. “And everybody should know that the reason the word showrunner exists in television is that you’re the gatekeeper, and anything that get allowed on a show you have to ultimately take responsibility for.”

The group discussed how changing values over the years impacted how the scenes were read. “At the time I delineated in my mind between the traditional ‘blackface,'” Braff explained. “When we were doing this I never equated it. I was like, ‘oh it’s a fantasy where I’m trying to be my best friend.'”

“Any joke was passable as a joke as long as it was meant to make people laugh.” Faison added, as they mused on instances of blackface in comedy unrelated to Scrubs.

“We almost thought that we had, in a bad way, a ‘free pass’ to not have those thoughts,” Lawrence confesses. “Because we were so proud of ourselves for doing a very diverse show, in front and behind the camera.”

The full episode is worth a listen, as it deconstructs the mistakes the team made on Scrubs back when it was being produced.

Lawrence has also said that the offending episodes are likely to return at some point with the blackface scenes edited out. “It’s a pandemic, I don’t really have an editing facility up right now,” he explained, saying that the first priority was to pull the episodes out of rotation.

Lost Star Josh Holloway Discusses The Show’s Controversial Ending, And Why He’s Happy With It

It’s been 10 years since the end of Lost, Damon Lindelof’s and J. J. Abrams’ intense, strange fantasy show, and the ending of the final season is still hotly debated and discussed. Now one of the show’s stars, Josh Holloway, has weighed in on the ending with a very straightforward view of why it was good–for his character, at least.

Holloway, who played bad boy Sawyer on the show across its entire run, spoke to Collider about his current role on Yellowstone, and was asked what he thought of the Lost ending. Asking if he was “personally happy” with how his character’s plot concluded, he said that he was, because Sawyer made it through.

“Yes, I am,” Holloway told Collider. “He survived.” He went on to say that Sawyer didn’t necessarily grasp everything happening in the show, and was focused on making it through. “There came a point where Sawyer just didn’t understand any of the s*** that was going on and didn’t care,” he explained. “He was like, ‘I don’t give a s***. I’m gonna survive. I’m gonna survive this s***, and I don’t even know why.’ But he did, and he made it.”

Holloway said that he’s glad he’s not a writer himself, because he wouldn’t know how to end a show as huge as Lost, and he can point towards the writers if anyone was displeased with his character’s arc. “The problem with a great hit show, with an amazing, intricate, layered story is that there’s no way out of it,” he contemplated. “Look at The Sopranos, it just ended. S***, how do you do it?”

J. J. Abrams went on to direct two Star Wars films after Lost, while Lindelof was showrunner on 2019’s Watchmen, GameSpot’s TV show of the year.

Now Playing: Top New Video Game Releases On Switch, PS4, Xbox One, And PC This Month — June 2020

Ubisoft Teases New Battle Royale Game, The Last Of Us Part II Not Getting Story DLC, And Call Of Duty: Warzone Update |

Ubisoft teases its own battle royale game, Hyper Scape, with a teaser website for a fictional tech company called Prisma Dimensions. The website details that more information on Hyper Scape is coming on July 2. It’s reportedly launching for PC and consoles on July 12 with cross-play.

The Last Of Us Part II will not be getting story DLC, but an online mode is still on the way. Unlike the first game, which got the Left Behind story DLC, director and co-writer Neil Druckmann stated on a Kinda Funny podcast that the story for The Last Of Us Part II is finished. Lastly for today’s Save State, Call Of Duty: Warzone is getting a big update that adds a 200 player mode, as well as new modes and gear.

Meanwhile, Play For All keeps on trucking. Play For All is multi-week summer gaming celebration and charity event featuring special guests like Troy Baker, Danny O’Dwyer, and many familiar GameSpot faces. We’ve already raised thousands of dollars for #BlackLivesMatter and COVID-19 Relief Efforts thanks to all of you! Be sure to tune in every day between 12 PM and 2 PM PDT for interviews, livestreams, and everything in between.

Red Dead Redemption 2 Actors Speak About A Mission That Got Cut

Like many creative endeavors, not everything that was planned for Red Dead Redemption 2 made it into the game. The studio already spoke about how five hours of content was cut, and now the actors who play Dutch and Arthur Morgan have shared more insight on the content that was cut from the game.

Speaking to GameSpot, Arthur Morgan actor Roger Clark said Rockstar decided to cut one mission involving Arthur and Dutch. We don’t know the full context of the scene, but Morgan said it involved an action sequence on a train. “There was one that got cut that was kind of fun where we take out some Boston bounty hunters on a train,” he said.

Benjamin Byron Davis, who plays Dutch, said of this mission: “We spent a lot of time on that. That was going to be … oh, I hate that that got cut. It got cut because I guess they couldn’t get it up to snuff.”

Clark said Rockstar isn’t afraid to cut content if it doesn’t live up to the studio’s goalposts. “That’s the thing–you’ve got to be willing to kill your babies. You can’t put everything in,” he said.

Davis said he’s happy in the end. “I do my best not to want what I don’t have. I don’t know that I need another mission with Arthur and Dutch,” he said.

Davis alluded to how this mission was not the only one to be left on the cutting room floor.

“When you’re working with Rockstar, you really never need to worry. Because anything that doesn’t work, they don’t use it,” he said. “The amount of good things that they let go of is … well, that’s too much information.”

Also during our interview, Davis spoke about how we was over the moon when he got the call to return as Dutch after the first game. Dutch’s role in the first game was much smaller, and Davis didn’t originally envision a future for the character.

“The first one was such an amazing experience, and in a lot of ways, it was a dream come true because I had been a gamer and I had a sense that actors were part of how these things were put together and I thought it looked like a good gig,” he said. “But I didn’t really realize when we were doing the first one how amazing it was going to be. I didn’t understand the full scope of Dutch as a character.”

“So when it was over, I was hopeful that I would get a phone call to come back but it wasn’t a guarantee and they certainly … there hadn’t been plans when we did the original to do that. So when I got that call, I was about as excited as I could be about anything except for the fact that I couldn’t tell anybody I was doing it.”

Davis also shared that, on the first Red Dead, the total time he spent on the project was about six months. This included a week or two of performance capture and three hours in the voice over booth. For the sequel–which is a prequel– Dutch’s character was expanded to become one of the central figures. This required a lot of work. Davis said he did three times the amount of work on Red Dead Redemption 2 in the first week alone than he did for the entirety of the first game.

“So I booked the job, and when I finally signed the contracts and they sent me the first 100 pages of the script that I had to memorize, I was both excited–I had to get to work–but then I also became a bit intimidated because I was so proud of the first one,” he said. “I honestly had some fears about, ‘What if we can’t do better?’ I shared those fears with our director Rod Edge on the first day of performance capture, and he put me right at ease and said, ‘We’re gonna do better than the first one.’ And I think he was right.”

You can check out GameSpot’s full interview with Clark, Davis, and Sadie Adler actress Alex McKenna in the video above.

GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Red Dead Online With Arthur Morgan, Sadie Adler, and Dutch van der Linde

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Madden 21 Offers First Look At Cam Newton In A Patriots Jersey

In one of the year’s bigger NFL offseason moves, the New England Patriots have signed former Carolina Panthers QB Cam Newton to fill the void after Tom Brady left for the Buccaneers.

We’ve yet to see Newton in a real Patriots jersey, so EA Sports has stepped in to show the athlete in his new jersey in Madden NFL 21. It’s shocking to see someone other than Tom Brady leading the Patriots, but change is the only constant, and a new era of football in New England is about to begin.

As it happens, Newton isn’t technically confirmed to be the new Patriots QB for this year. He needs to beat out Jarrett Stidham and Brian Hoyer, the Patriots QBs who are currently leading the team during practices. Newton is expected to be the starting QB on opening day–after all, the Patriots are paying him $7.5 million USD for just one year.

As for Madden NFL 21, the professional football game is scheduled for release in late August on PS4, Xbox One, and PC. It will be released on PlayStation 5 and Xbox Series X when those systems release this holiday.

A closed beta test for Madden NFL 21 is coming up soon, and here’s how you can sign up.

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Cyberpunk 2077 Lets You Pet The Cat

First impressions of Cyberpunk 2077 have started rolling in after a number of journalists spent time with a demo of the upcoming CD Projekt game. However only IGN’s preview seems to have unearthed a very important feature of the game: that you can, in fact, pet the cat.

The preview unfortunately didn’t go into too much detail on whether there is just a single, pettable cat to be found, or whether multiple are dispersed throughout the game, but it’s still a big improvement on The Witcher 3’s disappointingly Witcher-averse cats. Whether dogs are present or pettable in Cyberpunk 2077 still has yet to be seen.

While “can you pet the dog?” has long been an important question in video game criticism, inspired by the Twitter account of the same name, cats are only just starting to get the same kind of recognition in virtual petting.

If you have more non-cat-related questions about Cyberpunk 2077, check out Tamoor Hussain’s preview of some of the game’s smaller stories, or Edmond Tran’s investigation of cyberpunk themes in the Cyberpunk 2077 demo.

The game has unfortunately been delayed again–first scheduled for April, then pushed back to September, Cyberpunk 2077 is now scheduled for a November 19 release on PC, PS4, and Xbox One. CD Projekt Red has also promised that these versions of the game will be playable on next-gen consoles PS5 and Xbox Series X thanks to a free update.

Now Playing: How Cyberpunk 2077’s Gameplay Works

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This Actor From The Wire Wants To Be The New Cleveland On Family Guy

Family Guy is getting a slight cast shake-up with Mike Henry having stepped away from the role of Cleveland Brown, stating definitively that “persons of color should play characters of color.” Now, as the show looks to recast the character, one experienced actor’s campaign to take over the role is gaining traction.

Wendell Pierce, who famously played Detective William “Bunk” Moreland on The Wire, has stated his desire to take over the role on Twitter. “I am publicly starting a campaign to voice the role myself on The Cleveland Show,” Pierce has stated, tagging in show creator Seth McFarlane.

Of course, The Cleveland Show actually went off the air in 2013, but the character of Cleveland Brown now appears in Family Guy, the show that originated the character.

Wendell Pierce has never appeared on Family Guy, nor The Cleveland Show or Seth McFarlane’s other animated sitcom, American Dad.

At the time of writing, the tweet has been “liked” over 28,000 times.

Several other characters across multiple animated shows are currently looking to recast. Missy in Big Mouth, Molly in Central Park, and several characters on The Simpsons are also seeking new voice actors.

Family Guy wrapped up its 18th season earlier this year. A start date for Season 19 has not been announced yet.

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Destroy All Humans Remake Shows Off Its Take On Classic Level Santa Modesta

The remake of Destroy All Humans is due to release for PS4, Xbox One, and PC on July 26, and ahead of its launch publisher THQ Nordic has released a new trailer showing off one of the game’s locations. The level in question is Santa Modesta, which is the game’s third level, if it follows the exact same structure as the 2005 original.

The trailer shows protagonist Crypto running through town, attacking humans with various alien rays, blowing up cars, and piloting a spacecraft to exact further havoc on the townsfolk.

The game’s environmental destruction is also showcased, as you’ll see entire buildings exploding in the trailer below. It certainly looks more technically impressive than the original game.

You can check out the remake ahead of release through a demo on GOG. The $400 special edition, including a 23-inch statue of Crypto, is still available to pre-order.

GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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