Newegg Reveals Its Month-Long Black Friday Sales

Newegg is once again hosting its annual Black November sale, which promises Black Friday deals throughout the entire month. This sale is entering its 12th year in a row, but for the first time ever, Newegg is guaranteeing its customers the lowest price with its Black Friday Price Protection promotion. The Black November sale kicks off at 12 AM PT / 3 AM ET on November 1 and runs until December, with a special gaming sale running from November 4-8.

Newegg Black Friday 2020 schedule

Black November starts with a three-day kick-off sale that Newegg says will feature some of its most aggressive deals across PC gaming, smart home, hardware components, and more. After that, we’ll see the debut of Newegg’s Black November Gaming Edition sale, which starts on November 4 and runs through November 8. This sale will focus solely on PC gaming components and storage as well as pre-built gaming PC desktops and gaming laptops.

November 9 marks the start of Newegg’s two-week Black Friday Start Early sale, which will consist of early Black Friday and Cyber Monday deals. During this period, new deals will be revealed daily. Finally, Newegg ends the month with its week-long Black Friday and Cyber Monday sales, which will discount products in all of the categories across its site.

  • November 1-3: Kickoff sale
  • November 4-8: PC gaming sale
  • November 9: 23: Early Black Friday sale
  • November 23-30: Black Friday and Cyber Monday sale

Newegg Black Friday Price Protection promotion

Throughout November, some products will display a “Black Friday Price Protection” badge. If you buy one of these eligible items between November 1 and 30, you’re guaranteed to get it at its lowest price. That means if it lowers in price after you buy it, you’ll be issued a refund for the difference. Newegg says you won’t have to keep an eye on prices either. All price adjustments will be addressed by December 7, with the refund going to your original payment method.

If you’re interested in more Black Friday deals, a number of other retailers have revealed their plans. Walmart will break tradition and close its doors on Thanksgiving Day, but the company’s Black Friday deals will still be available throughout the rest of the weekend. GameStop’s Black Friday deals are starting earlier this year, but the company will also be closing its doors for the holiday. Dell’s Black Friday deals have also started with discounts on a number of its gaming PCs and laptops.

Newegg Kickoff Sale deals

All of these deals will be available starting November 1

Chappelle’s Show Coming To Netflix

Chappelle’s Show will be hitting Netflix in the US according to a tweet by the streaming platform. Aside from that major headline news, no information on the expected timeline of release for the Comedy Central sketch show’s three seasons has yet been released.

Chappelle abruptly and infamously departed the show in 2005 and retreated from the spotlight for a lengthy sabbatical from show business. While he has popped up infrequently in the years since, it’s on Netflix where he has made his presence most steadily and frequently known in recent years–although his re-emergences have typically been something of a surprise like this announcement.

For example, earlier this year, through Netflix and YouTube, Chappelle released 8:46, a stand-up special filmed a mere 12 days after George Floyd was killed during an arrest in Minnesota. Its title refers to the amount of time a Minnesota police officer had his knee on the neck of Floyd before dying. Prior to this year’s special, Chappelle has also released five specials in similar sudden fashions–with 2017’s Equanimity and The Bird Revelation (specials packed with “scorching new material, self-reflection, and tough love” intended as companion pieces) and 2019’s Sticks & Stones (which locks horns with “gun culture, the opioid crisis, and the tidal wave of celebrity scandals”) being among the standouts.

Elsewhere on Netflix, Chappelle also pops up to give a rare interview on the recently released third season of My Next Guest Needs No Introduction With David Letterman. In their conversation, they discuss police brutality, family, and the importance of community.

As WWE Clamps Down On Twitch, An Emotional Paige Speaks Out During A Stream

In early October, there were numerous reports that WWE would be taking ownership and control of wrestlers’ Twitch accounts. On October 29, Saraya Knight, also known as Paige, opened up about the situation as others announced they are no longer streaming.

Over the course of an almost 10-hour stream, Saraya spoke out about the situation. PWUnlimited posted numerous clips cut together featuring the WWE superstar–and former wrestler–who is visibly upset with WWE’s control over its contractors’ personal lives. Below is one of the four videos PWUnlimited posted.

“I’ve honestly have got to the point. I cannot deal with this company anymore,” Saraya explained during the stream. “I broke my f***ing neck twice for this company… They don’t realize that this community isn’t just about f***ing subs dude. We build such a wonderful community, a wonderful f***ing family where this is an escape for a lot of people, including myself. I can’t wrestle anymore. I was worked so hard in WWE that I can’t wrestle anymore. My neck is f***ed. My whole f***ing dreams got taken away from me, dude, and I had to have something that fulfilled that huge f***ing void that I lost with wrestling…

“I had to find something that even filled a little bit of that. And Twitch was doing such a wonderful thing for me. It’s such a wonderful place for me. If you’re wrestling everyday and doing these shows everyday and on TV constantly, that’s fine. But I’m an injured wrestler. I cannot wrestle any more. I get used for media stuff, sometimes. But at the end of the day, I’m in my f***ing house. I’m going f***ing crazy. I need something to keep me f***ing sane. And Twitch was my escape from that.”

Saraya went on to explain that she’s had a time tough the past few years, during her tenure with WWE. She failed a couple of drug tests and was in an abusive relationship. And while she is thankful to have a job, she doesn’t believe she’s being treated well. She said she’s had her neck taken from her twice, and now, her Twitch too.

The day after the broadcast, the replay for the stream had large sections muted throughout the video, which you can watch here.

Saraya's October 29 stream
Saraya’s October 29 stream

At this time, it is unclear if WWE or Saraya muted these portions, but these sections are where the wrestler opened up about WWE’s new policy for streaming. According to Twitch, “Flagged Content will display an on-screen notification informing viewers that content owned or controlled by a third party has been identified. The progress bar will also be red for the duration of the muted section.”

Others have suspended their channels. On a Discord AJ Styles posts in, he made a comment announcing the channel was no more.

“I want to thank you for all the greatest memories on Mixer and Twitch,” said Styles. “I will cherish these memories and I love everyone of you that have made this possible and supported me. As many of you know, WWE is making some changes that involve streaming. We will see what the future holds in that regard. With that being said, I will be suspending Stylesclash stream. This isn’t good bye, but this is see you sometime in the future.”

Styles will be leaving the Discord open, and he calls this a “pause” rather than an “end.”

In addition, Cesaro and Mia Yim both publicly announced they will no longer be streaming. There are reports that this new WWE policy for its contractors also covers Cameo as well. Austin Creed’s UpUpDownDown is not affected by this new policy, as the channel is WWE-branded content.

Star Trek: Discovery Season 3 Episode 3 Breakdown & References – “People Of Earth”

Star Trek: Discovery Season 3, Episode 3 is directed by Jonathan Frakes. In this episode, we learn what Michael Burnham (Sonequa Martin-Green) has been up to in the year leading up to her reunion with the crew of the USS Discovery. She was working as a courier and befriended Cleveland Booker. After they are reunited, Burnham tells the crew about The Burn, and the fall of The Federation.

Burnham also found a 12 year old transmission from Starfleet Admiral Senna Tal, awaiting anyone who still believes in The Federation to join him on Earth. The Discovery then plans to use the spore drive to jump to Earth. Saru (Doug Jones) officially becomes captain of the Discovery.

Upon their arrival to Earth, they find it is protected by a force field and they are not welcome. They are told by Captain Ndoye of the United Earth Defense Force to leave immediately. They beam aboard to inspect the Discovery for signs of piracy. One of the UEDF inspectors is a teen genius named Adira, who has a connection to Admiral Tal.

Raven Co-Founder Talks Soldier of Fortune and its Then-Revolutionary Dismemberment System

Raven Software co-founder Brian Raffel has revealed details about working with Soldier of Fortune consultant John Mullins and creating the first limb dismemberment system in video games.

IGN’s Ryan McCaffrey sat down with Raffel to discuss Raven Software’s broad history in the latest episode of IGN Unfiltered, along with discussions on Call of Duty: Black Ops: Cold War, Star Wars Jedi Knight II: Jedi Outcast, Hexen, Heretic, Soldier of Fortune, and more.

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Soldier of Fortune is a military shooter based on the popular real-world magazine of the same name and was built on the Quake 2 engine. It was perhaps most notable for the GHOUL tech that allowed individual limb dismemberment for the first time in games, a mechanic which would go on to become relatively common in the shooter genre, and even become a central pillar of games like Dead Space. It was also used to create realistic lightsaber damage and limb severing in Raven’s later game, Star Wars Jedi Knight II: Jedi Outcast.

Before beginning the discussion in earnest, Raffel revealed the motivation for the creation of the GHOUL system. “Let me just be clear: there was no goal to make this… to just make it super violent. The goal was, and this came from my brother, Steve… He’s like ‘Let’s just make it as realistic as possible.’ So that was the goal. And what is the most realistic thing? Instead of just shooting a body and having it just drop and fade away, we wanted to make it as realistic as possible, not for the sake of violence, but just for the sake of reality.”

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Raffel also commented on the first time he saw the tech in action. “I still remember the day, though, when we got the GHOUL system in. Of course, we saw the shooting of the limbs… but when a body falls down and you can still shoot it, and it’s still reactive… that felt really real. It brought a realism to me that I never saw in a game before.”

To craft the system, Raven brought in a consultant, who ended up being critical to the game’s evolution. “We actually had a consultant from Soldier of Fortune [magazine], John Mullins, who was great. He was like, ‘You don’t really know combat until you smell what’s going on, and hear it, and feel it. So, that kind of inspired us, a bit.” As the team at Raven continued to work with Mullins to create the game, they were impressed and eventually decided to make him the main character.

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“That was a fun project, and I sometimes wish we would have continued it, and… evolved it… into a higher-brow situation… We definitely had the action… The weapons felt great. The multiplayer was a lot of fun. We had so much fun working on that game. It’s always a good indicator for us when we’re making games when you, yourself, are playing and you can’t stop. Heretic was like that. Soldier of Fortune was definitely like that.”

For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343’s Bonnie Ross, Valve’s Robin Walker & Chris Remo, Respawn’s Stig Asmussen, and so many more.

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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

D&D: Get an Inside Look at Tasha’s Cauldron of Everything

Tasha’s Cauldron of Everything, the new Dungeons & Dragons sourcebook releasing later this year, offers a litany of new options for how players customize their characters and how dungeon masters run their games.

We wanted to get a better idea of what to expect within its pages, so the D&D team gave us an exclusive look at their intro to some of the new DM tools, several pieces of concept art, and an overview of everything contained within its 180+ pages thanks to an in-depth discussion of its many contents with Lead Rules Designer Jeremy Crawford.

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Click through the gallery above for a look at the preview pages, or scroll down for the full deep-dive!

“I am super excited about people getting this book, not only because it has been so fun to design this content and develop it, but also because so much of this content we developed in conversation with the community,” Crawford says. “People are going to meet a lot of old friends in this book, because they will have met them before in our Unearthed Arcana process. They were able to give us feedback on those elements, and then we were able to analyze that feedback and incorporate it into the final version.”

New DM Tools

Tashas-Cauldron-139_WM-2
The introduction to Chapter 4: Dungeon Master’s Tools

“I’m also excited because the book includes things they haven’t seen before,” he continues. “It includes a bunch of new magic items that I think are gonna knock people’s socks off. It includes, you know, new tools for the DM including the puzzles, the magical environments… just all sorts of goodies. Now that people get all of this tied together, I think it’s a really strong package of new options that I think will enrich D&D games of all sorts.”

The DM Tools chapter kicks off with a full-page portrait of the titular witch, Tasha, playing an intense round of Wizard’s Chess with the famed wizard Mordenkainen.

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Artist credit: Svetlin Velinov

“Putting in the wizard’s chess in that painting was sort of a little spark of inspiration that occurred when we were writing the art order,” says Crawford. “It was largely inspired by a series of old Dragon Magazine covers that features wizard chess, where the pieces on the board come alive and battle each other. So, that painting is actually a homage to a series of old Dragon Magazine covers.”

Supernatural Regions

The DM Tools chapter also includes rules and suggestions for what are being called “Supernatural Regions.” These otherworldly locations include (among others) haunted realms where restless spirits wander freely, the Lovecraftian nightmare of a world beyond the known sphere of existence, or a delightfully horrifying colony of mimics.

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Concept art for the mysterious Far Realms by artist Titus Lunter.

“The Far Realm, as the name implies, is this far off dimension that is outside the great wheel of existence,” Crawford explains. “It’s this mind-bending reality that is not bound by the rules of the rest of the D&D multiverse, and it is that reality that creatures like mind flayers and beholders originally come from. It’s one of the reasons why those creatures are so terrifying to pretty much everybody else in the D&D multiverse. And not just humanoids, you know – even dragons are probably like, ‘Oh no.’ And we have a massive table of different effects that player characters might have to face in a place where that alien dimension has erupted into the material plane.”

324241_Marcela Medeiros
Concept art for a haunted realm by artist Marcela Medeiros

“The Haunted Realm is, in some ways, the classic ‘spooky horror area’ that a group might wander into; and just as we did with the Far Realm incursion, here we give DMs a set of mechanical options for spooky things a group of heroes might face if they wander into this place that’s haunted by the unquiet dead or some other disquieting presence. And for both the Haunted Realm, the Far Realm incursion, as well as the other supernatural regions in the book, each one has a set of triggers that we’ve provided where, if one of these triggers occurs, then one of these rules options can click into place. Giving the DM essentially a menu of things that can suddenly cause the haunted region or the Far Realm region to suddenly jump into action. And in each case, those triggers are tailored to the particular supernatural regions so that you really get the sense of being in this place, saturated with a particular type of magic or supernatural power. And those triggers are a mix of story events occurring and mechanical things occurring.

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A mimic colony as portrayed by artist Sam Keiser.

“We love including in most of our books dashes of whimsy, and sometimes the whimsy gets mixed up with the horrifying,” Crawford laughs. “And [the mimic colony] is a great example of the whimsical and the horrifying hanging out together. We just thought it would be delightful – slash terrifying –  to have this whole region you wander into and have this dawning horrific realization that everything we’re looking at is a mimic. And so we provide rules for what happens when you discover you’re in a mimic colony. And that even includes providing a set of what are essentially lair actions for the mimic colony itself. We also include in those rules some… subtle enhancements for mimics that are in that colony, like them suddenly gaining the ability to communicate. So you could suddenly discover you’re getting telepathic messages from a chair, which could be played very whimsically in a particular campaign, or could be a source of great fear.”

The Whole Cauldron

Here you have the entire contents of Tasha’s Cauldron of Everything, covering everything from the new character origin options to magic items, puzzles, and the DM tools detailed above. We talked with Mr. Crawford about a great many aspects of the book, so we’ve included a transcript of our discussion below.

Tashas-Cauldron-of-Everything_ToC_WMIGN: You and the design team have spoken at length about the new options for players wishing to change the abilities associated with a character’s lineage, but it looks like players can also change their character’s skills and subclasses?

Jeremy Crawford: Changing a skill and changing your subclass are great examples of the fun nuggets we like to include in a book like this that weren’t necessarily in Unearthed Arcana, because we always like there to be a few surprises. People saw a version changing skills back in Unearthed Arcana in our Class Feature Variant article where we explored this as an option, customized for each class, but we decided when finishing the book, it was better to just provide a general rule for everybody.

Changing your subclass, though, is truly something people haven’t seen. We give you concrete guidance on when is a good time to change your subclass, how you might go about it, some comments for the DM on whether some in-world training should be involved in this transformation of your character. This is the kind of thing many DMs let their players already do with their characters, but what we often find is that some DMs are hesitant to allow this sort of liberty unless we, basically, give “official permission” to do it.

So this is really us telling DMs, “It’s okay to let people do this.” You know? If they find their subclass just isn’t playing the way they’d hoped, or if there’s been a major story transformation for their character, changing your subclass is a great way to address those different things… These all go under what I often refer to as the “follow your bliss” umbrella of giving people the permission – and the encouragement – to make tweaks that will enhance their enjoyment of their character and of D&D more broadly.

ENVIRONMENT MAGICAL SPRING
Artist: Robin Olausson

IGN: So how do you balance that sense of flexibility or experimentation while still writing hard and fast Rules™ for D&D?

JC:  So we make things as airtight as possible when you get into, say, a class feature, or a spell – really anything that we expect to go on your character sheet – we design it so that it can be run the way it’s written. But the moment we start giving the DM tools, or we’re talking to the player directly about the decisions they make about the character, that’s where we like to inject these reminders and these encouragements to explore new options, change things, try out homebrew, that kind of thing.

We have this balance that we always maintain between very rigorous, solid design of player-facing game mechanics, while at the same time encouraging playfulness, exploration, modification, when talking to dungeon masters and directly to the player. It’s sort of like, when we’re in a way, talking to the character, which is, you know, “Here are your class features, here are your spells, here’s a feat potentially, that you’re going to take,” then it’s very much, “This must be worded as well as we can, as clearly as we can, be as balanced as well as it can be. This is a rule and it’s meant to be played this way.” But the moment we turn and look to the player and the DM, the mode shifts to, “All right, these rules are here, you can play them the way they’re written, but if you want to explore another direction, if you want to experiment with how this particular class feature functions, go for it.” And we hold both of those perspectives in our minds at the same time.

IGN: Regarding subclasses – of the 30 included in Tasha’s (not including variant class features or new options for existing subclasses), 22 are making the jump from playtest material to Official Subclass. What determines which subclasses get to formally become part of the D&D pantheon?

 JC: When we’re first concepting a subclass as a possible addition to the game, we’re typically looking at what I refer to as “functional gaps” for a class. And what I mean by that is, we’re looking for places where a kind of area of functionality is not currently addressed by another subclass in the game.

IGN: Like giving players who typically focus on melee combat a way to try chaos magic with the Barbarian’s Path of Wild Magic?

JC: Yeah – we also look for story gaps, where there might be an archetype associated with a class that we’re not serving particularly well yet. So we think, “Oh, we need to design a new subclass to really dig into this particular archetype.” A great example of this would be the [Fighter’s] Psi Warrior. Until Tashas, we had not done a fighter powered by psionic energy yet. This is a great example of a story archetype that we wanted to address because it’s something that has appeared in D&D before.

We then send out our drafts to the community through Unearthed Arcana to get their impressions. We want to find out: “Does this option resonate with you? Does it excite you? Do you notice things in here that you love, and are there some things that you’d love to see improved?” We then take all of that feedback and we analyze it, and we look for ways that we can improve each of the options… We’ll then take that and make improvements, but then –  in some cases – we’ll get feedback on something where the message we’re getting is, “People liked this, but they want a lot changed about it.” And in cases like that, we’ll then sometimes release yet another version of it in Unearthed Arcana. You saw that with the genie, where we had an initial version called The Noble Genie, and then a revised version that we released later in Unearthed Arcana called simply The Genie.

And then, after all of those rounds of playtest analysis, game balancing, editing the text, et cetera, then the new subclass – or spell, or Feat, or other new game option – gets to finally come home and be in a book like Tasha’s.

subclasses
Artists: Brian Valeza & Kieran Yanner

IGN: Were there any subclasses that didn’t make the jump to Official Material in Tasha’s?

JC: Not many! This past year and a half of Unearthed Arcana generated mostly positive feedback, so there were very few casualties in this design process. One of the ones that comes to mind is the Onomancy Wizard option, the “True Names” wizard. It wasn’t a [mechanical] balance reason that caused it not to make it in, it was simply because the community told us, “Eh, we don’t need to see any more of this.”

Our general goal whenever we’re refining anything for the game is – and this is for every class – we want to make new options as easy to use as possible. We want them to be fun and interesting, but not to slow down play too much […] I think [the Onomancy wizard] was a mix of complexity that wasn’t balanced by enough fun, and people have conflicting notions of what true names are and how they should function, not only in D&D, but in a fantasy world in general. So, there was also some static about the very archetype itself.

IGN: I see a lot of cantrips from the Sword Coast Adventurer’s Guide in the Spells section. Are those simple reprints or have there been updates made to them?

JC: When we decided to bring in the Bladesinging subclass for the wizard into this book and remove the [Forgotten Realms*]-specific elements of it – which includes removing the requirement that a person be an elf or a half-elf to be a member of that subclass, so we’re very officially opening the subclass up to everybody – we decided that if we’re going to bring in Bladesinging, then we should bring in the cantrips that we originally designed to go along with that subclass. So that’s the main reason those cantrips appear in this book. Then, in the process of bringing them over, we decided to make a few tweaks to those spells so that the wording would better align with our original design intent […] Any of the changes that people see there really are just bringing those spells into alignment with how we always meant for those spells to function.

SPELL MIND SLIVER
Artist: Andrew Mar

IGN: The’res a section of Tasha’s dedicated to puzzles in the DM Tools chapter – can you give us a bit more insight into what those might look like?

JC: These puzzles were all designed by Elisa Teague, she is a fabulous puzzle designer […] and she created puzzles that are meant to be engaging on their own, but also engaging as content that can be put into a D&D campaign. We really were looking for puzzles that are also fully D&D; that a DM could take, drop into a particular adventure, and provide a new play experience. Many campaigns are filled with splendid role-playing, sweeping storytelling, exciting battles, but sometimes DMs are hesitant to add puzzles into that mix. And so we wanted to take some of that intimidation factor away with these puzzles, showing not only can you incorporate these and do so without too much fuss, and also provide suggestions for customizing these puzzles so that you could reuse them, and maybe inspire you to create puzzles of your own.

I won’t ruin the solution, but one of the puzzles I really like in the book, it comes with a map of an island, and part of solving the puzzle is figuring out connections between different things you see on that map. I love this one because (A) it’s a fun puzzle, but (B) it’s a great example of us making a puzzle that is fully D&D, because a DM can also use that island map as the location for an adventure or even a whole mini-campaign.

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“For me, the thing I’m most excited about – aside from the things I’ve already talked about that I’m excited about,” laughs Crawford, “is people seeing the complete package. When leading up to a book, it can be fun to zero in on this element or that element, but what people won’t get to experience until they have the whole book in their hands is how all these pieces fit together. And that’s one of the things that was especially satisfying for me and the rest of the team to craft: looking at how the new class feature options, the new subclasses, the new feats, the new spells, and the new magic items can all be used together, and how the combination of all of these elements will be able to create some radically new D&D experiences. And so again, as, as much as I love each of the individual pieces, in some ways I’m even more thrilled about how all those pieces come together.”

Tasha’s Cauldron of Everything is available in print starting on November 17 in North America and December 1 in Europe and Asia, with digital versions available for pre-order at Roll20 and D&D Beyond.

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JR is a Senior Editor at IGN and could literally spend all day talking about D&D – and has! You can follow him for more TRPG and gaming content on Twitter.

IGN UK Podcast #563: PS5 Hands-On and Watch Dogs: Legion

Cardy is a very lucky boy and has been able to get his hands on a PS5, the DualSense and Astro’s Playroom. He joins Joe and Dale who have been playing quite a bit of Watch Dogs: Legion and discuss whether it lives up to expectations. Speaking of having high expectations, Joe thinks Hyrule Warriors: Age of Calamity may be the most perfect game his eyes have ever seen. Plus, is Borat still funny?

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #563: PS5 Hands-On and Watch Dogs: Legion

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Jordan Peele Is Remaking Wes Craven’s People Under The Stairs – Report

The huge success of Get Out and Us has made Jordan Peele one of the hottest filmmakers in horror, enabling him to produce movies for other directors too. The Peele-produced Candyman reboot is set for release next year, and it’s been reported that he’s developing a remake of Wes Craven’s The People Under The Stairs.

According to Collider, Peele will produce a new version of Craven’s movie for Universal, through his company Monkeypaw Productions. As with Candyman, which is helmed by Nia DaCosta, Peele won’t direct. However, it’s possible he and co-producer Win Rosenfeld might have input into the script, as they did with Candyman.

The original People Under The Stairs was also written by Craven and released in 1991. It combined horror with a dark social satire, and focused on a young man who breaks into the house of his married landlords when he learns he is being evicted. He discovers that the couple are keeping dozens of disfigured children in the basement of their house. The movie starred Everett McGill and Wendy Robie, best known for their roles as Big Ed and Nadine Hurley in Twin Peaks, plus A.J. Langer and Ving Rhames. Craven himself was reportedly working on a new TV version of the film before his death in 2015.

Candyman was originally set for release in June this year, but was delayed until September before being pushed all the way to August 2021. It’s a sequel to Bernard Rose’s classic 1992 original, which was based on a Clive Barker story, and stars Yahya Abdul-Mateen II, Teyonah Parris, and Nathan Stewart-Jarrett. Check out the most recent Candyman trailer.

Candyman isn’t the only big horror sequel that has been delayed until next year. Halloween Kills was set to arrive this month but has been moved back an entire year to October 2021. A Quiet Place: Part II will now release in April, while Spiral: From the Book of Saw, The Conjuring: The Devil Made Me Do It, and The Forever Purge will release in May, June, and July respectively.

For more, check out GameSpot’s guide to the biggest upcoming movies of 2020 and beyond.

Now Playing: Candyman (2020) – Official Trailer

Here’s When New Episodes of The Mandalorian Season 2 Come Out

The Mandalorian Season 2, episode 1 premiered on Friday, October 30, 2020. Season 2, episode 2 of The Mandalorian will be released on Friday, November 6. Unlike the first season, which aired in the US and Australia first since Disney+ hadn’t launched in the UK at the time, Season 2 of The Mandalorian will air in a number of international territories simultaneously, wherever Disney+ is available.

When Will The Mandalorian Season 2 Air?

Disney+ is releasing new episodes of The Mandalorian Season 2 weekly on Fridays, which is a trend the streamer has followed since Disney+ launched back in 2019, instead of opting for Netflix’s binge model of releasing a whole season at once. Last year, The Mandalorian’s episode rollout was a bit wonky due to the theatrical release of Star Wars: Rise of Skywalker, but The Mandalorian’s Season 2 release schedule will stick to Friday debuts for all eight episodes.

What Time Does The Mandalorian Come Out?

Each episode of The Mandalorian Season 2 is expected to drop at 12am PT/3am ET on Friday morning in the US, which is 7am in the UK and 5:30pm ACT/6pm AET in Australia.

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So far, Disney+ is keeping the episode descriptions for The Mandalorian’s second season vague by offering the same synopsis for the first four chapters: “The Mandalorian and the Child continue their journey, facing enemies and rallying allies as they make their way through a dangerous galaxy in the tumultuous era after the collapse of the Galactic Empire…”

The Mandalorian Season 2 Episode Release Schedule

Here is the full Mandalorian Season 2 release schedule for all eight episodes:

  • Episode 1: Friday, October 30
  • Episode 2: Friday, November 6
  • Episode 3: Friday, November 13
  • Episode 4: Friday, November 20
  • Episode 5: Friday, November 27
  • Episode 6: Friday, December 4
  • Episode 7: Friday, December 11
  • Episode 8: Friday, December 18

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For more on Mando and The Child, check out all the clues pointing to Sabine Wren joining the series along with the rumored Ahsoka TanoBoba Fett, and Bo-Katan Kryze casting, find out who’s writing each episode of Season 2, and take a look at the latest images from The Mandalorian Season 2.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.