ArenaNet, Undead Labs Founder And Former Blizzard Employee Calls For Unionization In Games

Former senior Blizzard employee Jeff Strain, co-founder of ArenaNet and founder of Undead Labs, has written a letter advocating for unionization in the games industry and encouraging his own employees to unionize. As reported by IGN, Strait shared the letter with employees at his company and in the wake of the lawsuit against Activision Blizzard.

Strain joined Blizzard in 1996 as a game programmer, eventually working on StarCraft, Diablo, and as a lead on World of Warcraft. In his letter Strain recalled an incident at Blizzard in 1998 that ultimately caused him and his wife to leave the company.

“In 1998, after a cataclysmic meeting with one of the founders over our objections to dismembered and impaled female body parts in the beta version of Diablo, my wife and I began planning to leave Blizzard,” Strain said in the letter. “Ultimately, I joined with a few like-minded colleagues and moved a thousand miles away from the Blizzard sphere of influence to start an independent studio.”

Strain said his time at Blizzard left a mark on his career, showing him “how abusive cultures can propagate and self-amplify over time; how ‘hardcore gamers only’ is a smokescreen for ‘bro culture.'” He said that in his 25 years in the video game industry similar stories from other developers have been constant. Strain ended his letter calling for unionization in the video game industry, even encouraging his own employees to unionize.

You can read the entirety of Jeff Strain’s letter below:

It’s Time

“Toxic” is a word so frequently used today that in some ways it has lost the true power and force of the word. We increasingly treat the word flippantly, sometimes even playfully. There are some situations, people, and institutions that simply can’t be brushed off with “toxic” and instead must be described more accurately: abusive, cruel, abhorrent, unacceptable, illegal.

The Activision Blizzard disclosures this week have left me disgusted and repulsed — but not at all surprised. I joined a very early stage Blizzard as a game programmer in 1996, when there were several dozen employees. I knew the three founders and senior leadership well, and hosted frequent dinners with them in my home. Over the next four years, I worked on the earliest versions of most of Blizzard’s iconic titles including StarCraft and Diablo, and I was briefly the team lead and lead programmer of World of Warcraft.

In 1998, after a cataclysmic meeting with one of the founders over our objections to dismembered and impaled female body parts in the beta version of Diablo, my wife and I began planning to leave Blizzard. Ultimately, I joined with a few like-minded colleagues and moved a thousand miles away from the Blizzard sphere of influence to start an independent studio.

My time at Blizzard left an indelible mark on my life and career that continues to this day. Most importantly, it showed me how abusive cultures can propagate and self-amplify over time; how “hardcore gamers only” is a smokescreen for “bro culture”; how fostering a sense of exceptionalism inhibits people from speaking up because they should just deal with it if they love the company and its games; and how passive leadership that turns a blind eye can ultimately be the most abusive thing of all.

I have attempted to create a healthier, more decent, more supportive environment in each of the studios I have started since leaving Blizzard. None of them were perfect, but I’ve tried to learn and improve each time. I’ve become increasingly careful in my hiring and selective in my choice of financial and publishing partners to give these healthier environments the greatest chance to flourish. At the end of the day, though, my studios employ at most a few hundred people. As we have seen through the disclosures this week, independent studios, even with the best intentions, cannot set the standards for the industry. The tone and tenor of the entire industry is set by the giants, the places with the largest number of entry-level jobs, and the places with the largest, most profitable titles.

During my 25 years working alongside talented developers, I’ve heard hundreds of profoundly disturbing stories about their industry experiences. I’ve also seen this cycle repeat itself numerous times, across multiple companies throughout our industry. There has certainly been some positive change, and I do believe many developers and publishers — even large ones — are working in good faith to improve. But those efforts, while commendable, can’t address the chronic issues in our industry systemically. In order to do that, game industry employees need advocacy and representation.

We need unionization.

Unions were started in this country to protect workers from abusive, cruel, abhorrent, unacceptable and illegal treatment from companies. That’s their entire purpose. If this week does not show us that our industry colleagues — even the most entry-level QA tester — need true support and baseline protection, I can’t imagine how much worse it will have to get.

I’m an entrepreneur, and a veteran of three successful independent studio start ups. I’m highly familiar with the financial, legal, contractual, and organizational aspects of game development. I also know that I have nothing to fear from unionization, nor does any company that pays employees fairly and equitably, provides quality health insurance, models respect and civility for female, POC, LGBTQ+ employees, and supports a healthy, whole life. It seems simple, but we clearly need help with it. The giants of this industry have shown us this week that we cannot trust them to moderate and manage the wealth and power that players and fans have given them.

I welcome my employees to unionize, and I’m giving my full endorsement and support to an industry wide adoption of unions. I also encourage the leadership of game-industry companies, large and small, corporate and independent, to join me in endorsing and advocating for unionization as a concrete, actionable step toward improving our industry. As a studio owner, I’ll roll up my sleeves and work with union organizers in a spirit of collaboration. I greatly look forward to the day when the joy and love for what we create for our players is reflected in our workplaces for all employees.

Jeff Strain

New Orleans

How To Watch Netflix On Nintendo Switch

The Nintendo Switch has been out for over four years, has two models already and a third on the way (Switch OLED), but it’s still lacking in the home media department. Amazingly, the Switch is missing the most ubiquitous streaming service: Netflix. Nintendo has never commented on the omission, despite hosting apps for Hulu, Funimation, and YouTube on the eShop. And with Netflix now gone from the Wii U and 3DS, Netflix isn’t supported on any Nintendo console–at least not officially. If you’re dead set on watching Netflix on your Nintendo Switch, it’s still possible to do so with a workaround. Here are the steps you need to take to watch Netflix on Nintendo Switch.

Disclaimer: Getting Netflix on your Nintendo Switch requires you to install unofficial software, which comes with risks such as bricking your system or getting banned from online services by Nintendo. Additionally, this method won’t work for all Switch users, including those who have a Switch Lite.

How to watch Netflix on Nintendo Switch

The only way to get Netflix running on Nintendo Switch is to add Android OS to your Switch. With Android OS, you’ll have access to the Google Play Store, which obviously opens the door to installing Netflix as well as Android games and other apps.

There are multiple things to consider before doing this, though. First and foremost, you are hacking your Switch by adding Android 10. By doing this, you expose yourself to multiple risks, including completely rendering your Switch inoperable if you make a mistake. Nintendo also has a tendency to ban users from online services if it discovers you hacked your Switch. That would mean you lose access to online multiplayer and the Switch eShop.

Mysteriously, the Netflix app isn't available on the Nintendo Switch eShop.
Mysteriously, the Netflix app isn’t available on the Nintendo Switch eShop.

Installing Android on Nintendo Switch

Before you even get started with installing Android on Switch, you have to find out if your Nintendo Switch can be hacked. You can run your serial number through this site to see if it’s possible. Many Nintendo Switch consoles and every single Nintendo Switch Lite are invulnerable to exploits at this time. If your Switch isn’t hackable, then watching Netflix on it simply isn’t possible at this time.

If you’re fine with the risks and your Switch is hackable, you can follow the installation steps outlined in this XDA Developers forum post. It’s not an incredibly complicated process, but you do have to be a bit tech savvy to do it. You’ll also need a high-speed microSD card with at least 16GB of storage as well as a USB-C cable to connect from your Switch to your PC.

Running Android (and watching Netflix) on Nintendo Switch

Once you install Android on Nintendo Switch, you will effectively turn your console into an Android tablet. That said, you can still boot the console with the original operating system to play Switch games. When booted in Android mode, though, you have access to the Google Play Store. You’ll be able to install Netflix as well as other Android apps.

While it would obviously be great if the Switch supported Netflix natively, tinkerers who are okay with the risks can turn their Switch into an Android device capable of running Netflix and a whole lot more. The whole lot more is what makes running Android on Switch such an interesting endeavor. It opens up the possibility to play a vast library of different games, from native Android titles to even PC games via Steam Link streaming. You can also use your Switch for web browsing, email, and productivity with Android installed.

Great PC Game Deals This Weekend: Two Point Hospital For $7, Project Cars For $2, And More

Though August is upon us, the big summer sales aren’t over just yet, with PC keys store Fanatical gearing up to kick off its blowout summer sale on Monday, August 2. Next week’s sale will bring thousands of discounts on Steam keys and more, with pricing that rivals Steam’s own summer sale. This weekend, Fanatical is kicking off a series of flash deals to build hype for the main event on Monday. New flash deals are going live on a regular basis and will last 24 hours each, so you’ll have to keep checking back for the latest deals. All of the following game deals are Steam keys.

Right now, Project Cars: Game of the Year Edition is 96% off, dropping to just $2, with the GOTY Edition featuring four additional tracks, over 50 new cars, and more. Rise of the Tomb Raider: 20 Year Celebration is another flash deal on Friday, dropping to just $5 for Steam. Two Point Hospital is a great pickup at just $7, and Cook, Serve, Delicious 3 will probably make you super hungry for just $9. Craft the World, a sandbox game where you control a tribe of dwarves, is also dirt cheap for a limited time at $2.84, while UnderRail, an old-school indie RPG set in a post-apocalyptic metro station, is down to $6.

More flash deals are coming throughout the weekend and into Monday, including upcoming steep discounts on Risk of Rain 2, Thief, Metro Exodus – Gold Edition, and more.

Aside from the flash deals, there are some other great game deals right now, including the newly released The Great Ace Attorney Chronicles for $34 (down from $40). Check out more of the best deals available right now below–note that the following prices were accurate at time of publish, but each deal ends at different times. Prices are also rounded to the nearest dollar.

15 Best Xbox Accessories For 2021: Top Xbox Series X And Xbox One Accessories

One of the best parts of owning an Xbox console is the plethora of licensed, Xbox-designed accessories out there, and thanks to Microsoft’s commitment to compatibility across console generations, all Xbox One accessories are forward-compatible with the Xbox Series X|S. From controllers and headsets to fight sticks, racing wheels, and more, there’s a staggering amount of Xbox accessories out there, some of which were released for the Xbox One and some of which were launched specifically around the Xbox Series X|S. No matter which Xbox console you own or whether you’re planning to upgrade to the newest consoles anytime soon, you can feel comfortable knowing that new headset or controller you pick up with work on any of your Xbox machines.

However, the number of Xbox-compatible accessories out there is almost overwhelming, and it can be somewhat difficult to figure out what’s worth your time and money. We’ve rounded up the best Xbox accessories to buy in 2021, whether you’ve upgraded to Xbox Series X|S or are sticking it out with Xbox One for a while longer. The list includes both first-party accessories from Microsoft as well as products from top brands like SteelSeries, Razer, and Logitech.

Of course, the best Xbox accessory is probably Xbox Game Pass Ultimate, which gets you access to the Game Pass library for both console and PC, Xbox cloud gaming, EA Play, and Xbox Live Gold for free monthly games. At $15 a month, Xbox Game Pass Ultimate is legitimately the best deal in gaming right now, and new subscribers get their first month for $1.

If you’re looking to upgrade your setup for playing the best Xbox Series X games, check out the best TVs for next-gen gaming as well as the best monitors for those playing at their desk.

Bob Odenkirk Thanks Fans For Support, Reveals He Had Heart Attack

Bob Odenkirk has thanked his fans for the outpouring of support following an incident that left him hospitalized this week. In the course of his thanks, he also revealed that he had a mild heart attack, but that doctors were able to resolve it without surgery.

“Hi. It’s Bob. Thank you. To my family and friends who have surrounded me this week,” Odenkirk said on Twitter. “And for the outpouring of love from everyone who expressed concern and care for me. It’s overwhelming. But I feel the love and it means so much.

“I had a small heart attack. But I’m going to be ok thanks to Rosa Estrada and the doctors who knew how to fix the blockage without surgery. Also, AMC and SONYs support and help throughout this has been next-level. I’m going to take a beat to recover but I’ll be back soon.”

The tweets confirm the nature of the medical emergency that resulted in the Better Call Saul actor being rushed to the hospital. Odenkirk collapsed during a filming of Better Call Saul, and representatives later stated he was in stable condition for a “heart-related incident.” His son, Nate Odenkirk, took to Twitter to assure fans he was going to be okay.

The statement also references AMC and Sony. He mentions that he plans a brief recovery period as well, which may include shuffling the shooting schedule for the final season of Better Call Saul, which is currently in production.

Odenkirk plays the title character Jimmy McGill, aka “Saul Goodman,” in the spin-off of the AMC show Breaking Bad. The 13-episode sixth and final season is currently slated to release in early 2022.

Free Pokemon Sword And Shield Item Available Now Until August 2

The Pokemon Company is distributing another free item for Pokemon Sword and Shield. During the Pokemon Players Cup IV Global Finals, the company shared a download code for a free Beast Ball (via Serebii). The code is only valid until August 2, however, so you need to act quickly if you want to claim the freebie.

Beast Balls are a rare type of Poke Ball that are particularly effective at catching Ultra Beasts, which you can encounter through Dynamax Adventures in the Crown Tundra. To claim your free Beast Ball, fire up your copy of Sword or Shield and follow these steps:

Now Playing: Pokémon Unite – Cinderace MVP Gameplay

  • Open Mystery Gift
  • Select Get with a Code/Password
  • Follow the prompts to connect online
  • Input the code PC4F1NALSBEAST

The Pokemon Players Cup IV Global Finals are underway this weekend and feature dedicated competitions for the Pokemon video game series, TCG, and Pokken Tournament DX. Each competition is being streamed on Pokemon’s Twitch and YouTube channels. You can read more about the event on the Pokemon website.

2021 marks the 25th anniversary of the Pokemon franchise, and The Pokemon Company has been celebrating with a number of events, including music collaborations with artists like Katy Perry and Post Malone. A handful of new Pokemon games have also released this year, including New Pokemon Snap and Pokemon Unite. The former is receiving a free update on August 3 that adds three new areas and 20 additional Pokemon to photograph, while the latter recently introduced its first new playable Pokemon, Gardevoir.

More Pokemon games are on the way to Switch over the next few months. Pokemon Brilliant Diamond and Shining Pearl arrive on the system on November 19, while Pokemon Legends: Arceus launches early next year on January 28. You can read more about each in our Pokemon Brilliant Diamond/Shining Pearl preorder guide and Pokemon Legends preorder guide.

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Final Fantasy 14 Changes Sage Job Icon Over Trypophobia Concerns From The Community

Square Enix has changed the icon for the Sage job in Final Fantasy XIV’s upcoming expansion after players expressed concern over trypophobia. As reported by IGN, the original icon featured three pillar-like symbols, each with a hole at the top, causing the holes to appear in a cluster.

Trypophobia is the aversion, fear, or disgust of irregular or patterned clusters of holes, bumps, and the like. In a blog post, Final Fantasy XIV director and producer Naoki Yoshida addressed the concerns from the community over the original Sage job icon design and announced the new design.

Now Playing: FINAL FANTASY XIV ENDWALKER Full Trailer

“When we released new details for sage and reaper on the special site, we also included their icons, not thinking that they were particularly big reveals,” Yoshida said. “However, we soon received feedback from players all over the world, who told us that the sage icon made them uncomfortable or fearful.”

Yoshida said that the severity of reactions for people who have trypophobia varies heavily and something that triggers some people may not affect others, which is why they decided to change the icon.

“But regardless of such differences, you have given us your earnest feedback, and there’s still time to change things,” Yoshida said. “Considering also the fact that job icons are prominently visible in the game, and that they also appear on merchandise, we’ve made the decision to redesign the sage icon.”

The new Sage icon, Credit: Square Enix
The new Sage icon, Credit: Square Enix

The new Sage icon design is nearly identical to the original, just without the three holes clustered together. A post on the Final Fantasy XIV subreddit has a side-by-side comparison of the original design and the new one. Please be warned that the link contains the original icon if you have trypophobia.

The Sage class will launch as part of Final Fantasy XIV: Endwalker on November 23, for PS4, PS5, and PC.

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New Halo Waypoint Might Point Towards Multiple Campaigns For Infinite

Alongside Halo Infinite’s first technical preview, Halo Insiders are also getting the opportunity to preview a new version of Halo Waypoint, developer 343 Industries’ official hub and companion app for all things Halo. It’s there that players have discovered evidence that may support the idea of Halo Infinite eventually receiving multiple campaigns.

The new Halo Waypoint gives the entire website an extreme makeover, and also introduces a new tab for Halo Infinite. Clicking on that tab brings players to a hub page for the game, with sections for campaign, multiplayer, and news. A shortcut button that takes players to the section about Halo Infinite’s campaign actually reads “Campaigns,” seeming to imply the game will, at some point, have more than one.

It’s not the first time multiple campaigns for Halo Infinite have been inadvertently hinted at. A previous Inside Infinite blogpost contained an image that showed the Master Chief’s iconic Mark VII helmet as a reward for completing “Chief’s Story in the For Our Tomorrow” campaign pass. Halo community manager John Junyszek later went on to clarify that the text featured in the image was merely a placeholder, but that has hardly stopped fans from speculating.

Though multiple campaigns have never officially been confirmed to be coming to Halo Infinite, developer 343 Industries has gone on record to say that Halo won’t be receiving traditional sequels in the near future, and that more story content would come to Halo Infinite in some form.

“Halo Infinite is the start of our platform for the future,” former Halo Infinite lead Chris Lee said last year around the time of the game’s first gameplay reveal. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next 10 years for Halo and then building that as we go with our fans and community.”

Halo Infinite’s free-to-play multiplayer will also sport an ongoing story, according to 343, one where the Spartan character created by players will have “a vital, active role in the Halo story going forward.”

Of course, Halo Infinite wouldn’t be the first time 343 Industries continued a Halo game’s story post-launch. Halo 4’s Spartan Ops mode also featured an ongoing story, with additional episodes added to the mode over time as a free download.

Though invites for Halo Infinite’s first multiplayer technical preview have already come and gone, players can still sign up to become a Halo Insider for a chance to participate in additional playtests in the future.

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Monster Hunter Rise: How To Get Okami Palamute Armor

Monster Hunter Rise’s 3.2.0 update is now live, and it’s introduced a new Capcom Collab Event Quest to the game. This one is an Okami crossover, giving you a chance to forge a set of layered Palamute armor based on Okami’s protagonist, Amaterasu. Here’s how to complete the new Event Quest and craft the “Ammy” armor for your Palamute.

How To Complete Monster Hunter Rise’s Okami Event Quest

Before you can embark on the new Okami quest, you’ll first need to download it. Speak to Senri the Mailman in the center of Kamura Village and select Add-on Content. Scroll through the list and receive the quest titled Event Quest: Rising Sun?! (You can alternatively press the X button to quickly claim all of the currently available add-on content.)

You first need to download the Okami Event Quest from Senri the Mailman
You first need to download the Okami Event Quest from Senri the Mailman

Once you’ve downloaded the quest, head into the Gathering Hub, speak to Minoto at the desk, and select Event Quests. You’ll find the Okami quest listed under the Low Rank menu. Accept the mission and depart after you’ve made any necessary preparations.

The Okami Event Quest is a two-star mission set in Shrine Ruins
The Okami Event Quest is a two-star mission set in Shrine Ruins

The quest is set in the Shrine Ruins, and it’s incredibly easy. All you need to do is collect the 21 Sun Goddess pictures scattered around the environment. The pictures appear as small packages on the ground, and their locations are all already displayed on the map, so completing the quest is simply a matter of picking each one up before the 20-minute time limit expires.

Sun Goddess picture locations

Gallery

After completing the quest, you’ll earn a special item called a Celestial Scroll–the requisite material to forge the Ammy layered Palamute armor at the Buddy Smithy. You need four Celestial Scrolls in total, so you may need to complete the Rising Sun quest multiple times before you have enough materials to craft the armor. Fortunately, the quest is quick and easy, so it shouldn’t take you too long to wrangle up enough Celestial Scrolls.

Ammy layered armor for your Palamute

This is the second Capcom Collab Event Quest in Monster Hunter Rise so far. The first let you craft a set of layered Palico armor based on Tsukino from the recently released Monster Hunter Stories 2: Wings of Ruin. Three more Capcom Collab quests will be added to the game over the next few months; you can check out the Monster Hunter Rise update roadmap for more details.

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NEO: The World Ends With You Review – Reap What You Sow

I admire NEO: The World Ends With You for its youthful attitude and wild characterizations through eccentric personalities, extravagant character designs, and cheesy irreverence. To play through NEO TWEWY is to feel young again, inviting me to relive that too-cool-for-school vibe I had all those years ago with its predecessor. But that’s also because, while it’s a sequel that can be enjoyed on its own, its adherence to the original story of The World Ends With You brought me back to another time, and that might leave you lost if it passed you by.

Still, NEO TWEWY has its share of attractions, like a standout action-RPG combat system that evolves into an exciting rush of flashy spells filling up the screen. And while you might roll your eyes at the cast of characters’ quirks in the beginning, they’ll grow on you like good friends who were annoying at first. The same can be said about its soundtrack–songs that are odd upon first listen become bops that get stuck in your head. This is also a story-heavy RPG with intriguing twists and turns. However, in its exploration, riddle-laden objectives, and narrative wheel-spinning, NEO TWEWY drags its feet for a bit too long and too often before reaching its payoff.

Now Playing: NEO The World Ends With You Gameplay

NEO TWEWY revolves around the Reapers’ Game, the premise that drove the original game. In a parallel dimension of real-world Japan, called the Underground (or UG), characters trapped in the Reapers’ Game have been posthumously invited to play a game of ambiguous rules and objectives for another chance at life. But rules are meant to be broken and parameters are meant to be manipulated, so much so that you eventually disregard its logic and just embrace the cool nonsense used to bend the fate of the characters and the setting of Shibuya itself.

The concept goes off in many directions, but it’s the foundation for understanding the desperation for survival portrayed through main character Rindo and his friends Fret and Nagi–all teenagers who constantly wrack their brains to overcome the Reapers’ Game’s seemingly impossible odds. The effortless bouncing between the lighthearted quirkiness and the story’s darker side is something I really appreciate about NEO TWEWY. Supporting characters and whether they’re friend or foe, they make the core ensemble all the more stronger.

Characters are at the heart of NEO TWEWY–from their striking fashion sense to their overstated idiosyncrasies, it’s how you come to understand these characters and they drive most of what makes this game memorable. While Rindo, who is your avatar, is the level-headed empath, most of the supporting characters fill in archetypes with confidence and their own personable touch, which is also a credit to the voice actors who play these roles.

When they're in their groove, the Wicked Twisters go for an all-out attack!
When they’re in their groove, the Wicked Twisters go for an all-out attack!

Not everyone is particularly likeable (although a few are straight-up loathsome for narrative purposes). One notable letdown is the disappointing characterization of an old favorite (who I won’t spoil); it’s as if the character were written by someone who picked up slang on the spot and threw together a poor amalgamation of what you’d hear in American streets. Otherwise, the wide cast, and the freedom of expression NEO TWEWY affords these personalities, make it easy to find characters to identify with, and it’s one of the strongest hooks here.

And while I definitely can’t get into spoilers, those who loved the original TWEWY (including myself) are treated to some hype moments through important story connections and sweet callbacks. A few aspects of this do come across as hamfisted at times, but I also can’t deny the jolt of nostalgia that made the experience all the more enjoyable.

Ultimately, that leaves those who never engaged with the original TWEWY out of the loop. NEO TWEWY tries to accommodate by throwing in references to what happened in the first game, but they’re vague and rarely go beyond a sort of, “Hey, remember that this happened back then?” Even I was somewhat taken aback by how much NEO TWEWY relies on its predecessor (and the additional content that came out with the Switch remaster), so NEO TWEWY will hit differently for different folks, depending on past experiences.

Aside from all the mathematical nonsense, Minamimoto is THAT guy. I get it.
Aside from all the mathematical nonsense, Minamimoto is THAT guy. I get it.

At the end of the day, NEO TWEWY is a game about people and the strength of their relationships. I wouldn’t call it deep per se, but it is undeniably endearing. As such, it should surprise no one that the power of friendship is the prevailing theme here, represented in melodrama you love to see.

As for the storytelling, NEO TWEWY takes a long time to get the ball rolling and sometimes drags its feet even when things really start to heat up. It’s not that NEO TWEWY’s exposition is bad; it’s actually where a ton of its charm comes from, letting characters express themselves and imprint their mannerisms in your mind. It’s just that there is so much of it, and it often feels like filler and dialogue for the sake of dialogue.

There is a lot to work through, and not all of it is particularly fascinating. Its story is so shrouded in mystery and clings onto obscurity longer than it should, running the risk of losing your interest before it gets real spicy. It hurts its momentum by dragging you through wild goose chases, funneling you from point to point for a chunk of dialogue to move the story a step forward. You’re frequently asked to solve riddles or investigate an anomaly, which can sometimes be an interesting brain exercise, but as stated above, these moments frequently feel like busy work rather than actually engaging with the game world. NEO TWEWY is backloaded with some of its best moments, but the earlier fluff forces you to simply trust that it’ll all pay off at some point.

Side quests have some good short stories, and Eiru's struggles with being misgendered is one of them.

It’s also worth noting that most of the game’s story is told through character portraits in manga-style panels accompanied by dialogue. The game’s wonderful art style complements the approach, but the over-reliance on character stills takes away from the feeling of being present in a bustling city like Shibuya and that things are actually happening in those streets. It’s a shame, too, because the toonish rendition of Shibuya is full of color, life, and potential, and the game’s handful of cutscenes are stunning and beautifully drawn and animated. Unfortunately, in several story-critical moments, you have to use quite a bit of your imagination to visualize what’s happening instead of actually seeing it unfold.

Combat picks up some of that slack, though. The chaos of the action-packed battles is a visual treat, especially as things ramp up when extra party members join the fight. And thankfully, it’s a blast to play, too.

The foundation of combat are Pins, which are your equippable spells and attacks that get mapped to a specific button for a certain character, depending on the attack type. You have melee, ranged, charged, damage-over-time, and area-of-effect abilities, all of which can be fired off simultaneously or strategically used to string together combos with good timing. Doing so is rewarded in boosting your Groove meter, which then lets you cast a powerful super-like ability to further pound your enemies. You’re constantly earning new Pins throughout the game, giving you new ways to engage in combat and rethink what’s most effective for your party. Once you start building up a collection of Pins, devising effective combos, and reading the patterns of the various enemy types, NEO TWEWY’s gameplay really shines. It becomes absolute chaos when you start stacking and juggling multiple attacks, yet remains fast-paced and satisfying.

When you find a good set of Pins, combat is an absolute blast.

What’s more is that combat difficulty can be fine-tuned at any moment in your journey. NEO TWEWY features the basic easy, normal, hard, (and extra hard) settings but also lets you slide your party’s level down in increments to further tweak the way you’re challenged. It’s also a means for adjusting how you earn rewards like new Pins and experience points. In the overworld, you can choose when you engage with enemies and how many at a time, letting you gather encounters before initiating them. You could also just worry about the battles necessary to advance the story if you want. NEO TWEWY is designed to accommodate various playstyles in creative ways.

Having the streets of Shibuya as your overworld, and the familiarity you build with it, is one of the joys of NEO TWEWY as well. So while the core story misses the opportunity to use Shibuya as a proper stage for some major story beats, shopping for new gear and ordering food to boost your stats in the different districts is a nice way to connect to the city. Side quests, while fairly basic in design, represent the lives of the people who fill these streets, and a few of these have neat little stories to boot. It’s also part of how you build out your social network, a grid of perks you unlock by progressing through the game, connecting with shop owners, and completing these sidequests. Not all of the perks are useful, and the best ones are tied to main story progress, but it’s incentive enough to seek them out in each chapter.

Lastly, one of the most significant pieces in creating NEO TWEWY’s distinct atmosphere is in its oddball yet lovable soundtrack. With a complete disregard for consistent music genre, you’ll hear grungy punk or full-on hardcore tunes one minute then some catchy J-pop- and J-rock-style bops before going into uptempto synthwave–occasionally tossing elements from each into one song. It’ll throw you for a loop at first, but you’ll be humming along to this fun mish-mash of sick jams. The playlist grows as the game goes on and a few songs in particular are why certain moments got me so hyped. Music was paramount to the first game’s identity (and OG TWEWY fans may find NEO calling back to that), so it’s great to see this new soundtrack carry on that tradition. It’s representative of NEO TWEWY itself, in that it doesn’t really care about adhering to norms and doubles down on its attitude–and you can’t help but admire that.

You'll grow to love Fret, Nagi, and Rindo in due time.

The world of TWEWY is a unique one that offers a chance to feel young, wild, and free–and it brings that same heat as a fun, action-packed RPG in the exciting setting of Shibuya. It’s largely made for those with a fondness for the first game, which becomes increasingly apparent as the story goes on, so your mileage may vary. NEO TWEWY can be cheesy as hell in both its serious and lighthearted tones, but after embracing that, it’s a ride worth taking.

Despite my gripes and the number of ways NEO TWEWY almost stunts my enthusiasm for it, I’m glad it exists. I can live with the lulls along the way for the memorable moments the journey gave me. And I can still wish it did more with its storytelling while loving its personalities, extraordinary sense of style, and connections to the original. I can also find value in the age-old question it posits: What good is a place you love without the people who matter most? Many stories have asked and answered this–and maybe the game puts too neat of a bow on it–but I find the way NEO TWEWY answers the question the most satisfying part of the experience.