Black Panther’s Michael B. Jordan Pays Tribute To Chadwick Boseman

Chadwick Boseman has tragically passed away at the age of 43, after being diagnosed with stage III colon cancer in 2016–a diagnosis that he kept private. The actor, who starred in 42, Da 5 Bloods, and Get On Up, was most famous for playing T’Challa, the Black Panther, in the Marvel Cinematic Universe. Michael B. Jordan, who starred alongside Boseman in the film as the iconic villain Erik Killmonger, has posted a moving tribute to the actor on his Instagram, reflecting on Boseman’s legacy and what he has meant to Jordan personally.

“I’ve been trying to find the words, but nothing comes close to how I feel,” Jordan says at the opening of his lengthy post. “I’ve been reflecting on every moment, every conversation, every laugh, every disagreement, every hug…everything.”

“I wish we had more time.”

Jordan recalls a more recent conversation with Boseman, who kept his condition a secret. “One of the last times we spoke, you said we were forever linked, and now the truth of that means more to me than ever,” Jordan writes. “Since nearly the beginning of my career, starting with All My Children when I was 16 years old you paved the way for me. You showed me how to be better, honor purpose, and create legacy.”

The post focuses not just on Boseman’s skills as an actor, but who he was as a person. “Everything you’ve given the world…the legends and heroes that you’ve shown us we are…will live on forever,” Jordan writes. “But the thing that hurts the most is that I now understand how much of a legend and hero YOU are. Through it all, you never lost sight of what you loved most. You cared about your family , your friends, your craft, your spirit.”

“You are my big brother, but I never fully got a chance to tell you, or to truly give you your flowers while you were here,” he says.

Jordan only directly references Black Panther once, recalling a scene from the movie where Killmonger mocks T’Challa and the people of Wakanda after beating him in combat. “I’ll miss the gift of sharing space with you in scenes. I’m dedicating the rest of my days to live the way you did. With grace, courage, and no regrets. ‘Is this your king!?’ Yes . he . is! Rest In Power Brother.”

Black Panther director Ryan Coogler previously wrote his own tribute to Boseman, calling him “an epic firework display,” and making it clear how much he brought to the part.

In the initial statement by Boseman’s family announcing the actor’s passing, they noted that “It was the honor of his career to bring King T’Challa to life in Black Panther.” The actor’s final performance will be in Ma Rainey’s Black Bottom, coming to Netflix this year, and you can also him in Spike Lee’s latest joint, Da 5 Bloods, on the streaming service.

For Black Panther, Boseman won Outstanding Actor at the Black Reel Awards, Outstanding Actor at the NAACP Image Awards, Best Performance in a Movie and Best Hero at the MTV Movie + TV Awards, Favorite Male Movie Star at the People’s Choice Awards, and a cast ensemble award at the Screen Actors Guild Awards.

NHL 21 Technical Test Is Out Now, And Players Are Struggling With The Michigan Move

One of the most exciting new additions for NHL 21 is the “Michigan” skill move, so when the game’s closed technical test went live today, people understandably tried to pull it off.

However, it’s proving to be exceptionally difficult–so much so that some believe it might be bugged. Hockey YouTuber Nasher says he’s tried more than 500 times but hasn’t been able to do it. He even created a “dangler” build to give himself a greater chance, but it still isn’t working for him.

For what it’s worth, EA Sports said players should expect The Michigan to be an extremely difficult deke to pull off in NHL 21 to replicate the high degree of difficult of the real-life move. The studio has said it will use feedback from the closed tech test to tune this deke specifically, so whatever experience you get in the tech test may not reflect the final game.

Andrei Svechnikov of the Carolina Hurricanes became the first player in the history of the NHL to pull off the move during an October 2019 game.

Mike Legg popularized the move in 1996 when he played for the University of Michigan. He is said to have practiced it hundreds of times and even consulted with a referee to determine if it was a legal move before trying it in the game that year.

The move involves the skater scooping the puck up onto their stick and wrapping it around into the net, surprising the goalie. It’s an extremely difficult deke, and it makes sense that the developers of NHL 21 would want to have its in-game version reflect that.

The NHL 21 closed technical test requires users to agree to a non-disclosure agreement that states they cannot share gameplay footage, so that’s why you probably won’t see footage of The Michigan or anything else until later on.

NHL 21 also introduces Nikita Kucherov’s “no move move” where he pretends as if he’s making a move to get the goalie to bite, leaving the puck to glide between the goalie’s legs and into the goal. Additionally, NHL 21 has new “chip” moves that aim to give players more freedom to play with style, skill, and flair.

NHL 21 launches on October 16 for PS4 and Xbox One.

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Lovecraft Country Episode 3: Easter Eggs And References In “Holy Ghost”

Lovecraft Country Episode 3: Easter Eggs And References In “Holy Ghost” – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Total War: Three Kingdoms Introduces A New Character And Reworks The Map With Next Update

Total War: Three Kingdoms is getting a massive free update soon, and it’ll bring many additions and changes to the game. Update 1.6.0 will introduce new playable character Shi Xie, along with unique faction mechanics, as well as a map rework, a new unit type, and much more.

The update will arrive alongside the game’s next DLC, The Furious Wild, on September 3. Shi Xie will be playable in 190 CE and 194 CE start dates, and comes with two unique mechanics: Splendor and Tribute Chests. Splendor “can be gained by smuggling family members into important court positions,” and provides the player with bonuses relative to the court positions their family members hold. Tribute chests can be unlocked with splendor, and will provide bonuses for 20 turns.

Shi Xie will bring multiple members of his family with him, including three brothers and five sons.

The game’s front-end menus are also getting a rework to make the game faster to get into, making it easier to find your favorite characters and understand how they group together. The campaign map is also getting a significant upgrade, expanding in the south and north-east to account for the game’s new characters. Regions all now carry unique names, and there have been further tweaks to the map’s geography, too. This map will not appear in older saves so as to not mess with on-going campaigns.

Gate Pass Battles are being added to the game, too. After you download the update, you’ll find this new battle type on the map. Here’s how it works, direct from the patch notes:

  • In gate pass battles, the attacker will deploy on one of two sides of a settlement and that side will be dictated by the direction that they have approached the settlement from on the campaign map
  • Each side of the settlement is heavily fortified with walls, gatehouses, bastions, and towers
  • The attacker’s objective is eliminating the defender’s forces or capturing the victory point
  • To reach the victory point, the attacker will need to breach or climb the walls or pass through the gatehouse
  • The defender’s objective is to eliminate the attacker’s forces and prevent them from capturing the victory point

The juggernaut unit is another major new addition. This is a short-range artillery unit, with a high risk and reward. You can do massive damage, but the unit has bad morale and is vulnerable to melee units. Thankfully, though, they’re well-protected from missiles.

These are the highlights, but there’s a lot more in the update, including new legendary characters and a raft of bug fixes–check the full notes for more.

Total War: Three Kingdoms received an 8/10 in GameSpot’s review.

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Halo MCC Cross-Play: Here’s How It Will Work

Halo: The Master Chief Collection is adding cross-play support between Xbox One and PC in a future update, and now developer 343 Industries has shared some details on how it will work and what’s being done to ensure a fair experience.

Technical designer Dana Jerpback said in a blog post that there will be input-based matchmaking for certain playlists. “We are looking at input-based matchmaking being implemented at the playlist level. This allows us to have more control on where we do and don’t separate players into sub-groups,” Jerpback said.

“Basically, what that means in terms of implementation, in certain playlists, players will be locked to a given input, and we will have a couple of different knobs we can tune to alter this experience over time,” the developer added.

The Infection and Firefight playlists, for example, will not have input-based matchmaking because those modes are more cooperative than competitive. “We don’t believe that there is a need to lock players by input in these areas, so in those cases players will get the full benefit of crossplay so anyone can play together, which is really great,” Jerpback said. “This should help those player groups find matches more quickly and break down barriers between players on different platforms for those offerings.”

Competitive playlists, meanwhile, will have more rigid rules about inputs, and in some cases it might be locked to only a single input. Other possibilities include people playing together with some using a controller and others using mouse and keyboard. Whatever the case, players will become locked into a single control setup when they enter matchmaking, though they can change this at any time outside of the matchmaking scenario. Additionally, players will be able to see what control setup other people in the lobby are using, which is similar to the UI for Call of Duty: Modern Warfare and Warzone.

Mouse and keyboard controls are generally understood to be superior when it comes to control and precision, but players on controller who want to go up against those with mouse and keyboard controls can do so.

One issue that could arise with input-based matchmaking is that it could split the player base into multiple groups, which could in turn slow down matchmaking times. 343 is aware of this concern and is planning to build out Halo: The Master Chief Collection’s cross-play with this issue in mind.

“We want to avoid a situation where there are three different separate populations searching,” Jerpback said. “Having a mouse and keyboard only population, a controller only population, and an ‘all inputs possible’ population would split the population extensively and having them all searching the same playlist would drive up the time to match significantly. We’ll be able to tune which playlists require input locking based on search times and player feedback as well. Our goal is to break down the barriers of platform and focus on input method instead so we can tune the experience more easily. We want players to be able to play with their friends and make the pool of players you can match with be larger within matchmaking instead of limit it.”

There is no word yet on when cross-play may be added to Halo: The Master Chief Collection. And as always, 343 is not strictly committing to anything at this point in terms of design or implementation, so what they discussed in the blog post could change. In addition to cross-play, 343 is introducing a custom games browser and the ability to choose multiplayer servers that may be closer to where you live.

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Upcoming Bushido Blade-Esque Game Die By The Blade Gets Gameplay Presentation

If you’re a fighting game fan of a certain age, you might remember the PS1 fighting game Bushido Blade, where clashes were determined by a single decisive blow from a razor-sharp katana or rapier. If you’re looking for a more modern take on that concept, the upcoming Die By The Blade might be just what you’re looking for.

As shown in a recent gameplay presentation, Die By The Blade is a 3D fighting game where every hit has the potential to end the fight. Players circle endlessly around one another, waiting for the perfect moment to strike, and it looks quite impressive, especially considering it’s under development from a very small team. The game is currently scheduled for a 2021 release, with a Kickstarter that will launch in October No word yet if it will include an unlockable character with a gun, as Bushido Blade did.

While Die By The Blade looks especially promising, there are other games that have attempted to take the Bushido Blade concept to the next level. One Strike (and its upcoming sequel, Two Strikes) both offer similar samurai showdowns, albeit in a 2D environment. The truly depraved among us may recall Deadliest Warrior or its sequel Deadliest Warrior: Legends, which pitted Genghis Khan against Sun Tzu in the dumbest way imaginable.

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ScourgeBringer Leaves Early Access Soon, Available On Game Pass Day One

ScourgeBringer will be leaving Steam Early Access and officially launching on October 21. At the same time, the game will be released on Nintendo Switch and Xbox One. ScourgeBringer will be available through Xbox Game Pass for PC on day one as well.

A new trailer teased the different areas and diverse enemy types that will be available in ScourgeBringer on day one. Embedded below, the trailer showcases The Entangled Ingress, The Still Bastion, The Wasted Pit, The Living Walls, The Old World, and two secret, possibly optional areas. The first is called The Beyond while the latter remains unnamed–we’ll likely have to discover it for ourselves when ScourgeBringer officially launches.

Developed by Flying Oak Games and published by Dear Villagers, ScourgeBringer is a fast-paced action platformer with a roguelike gameplay loop. You play as Kyhra, the latest person to enter a mysterious monolith in order to stop the end of the world, only to discover a constantly changing dungeon full of monsters and alien-looking machines.

ScourgeBringer had one of our favorite Xbox Summer 2020 Game Fest demos. The game encourages you to strategically take advantage of Kyhra’s incredible speed to deal with enemies as efficiently as possible. Her melee slash attacks allow her to levitate in mid-air, and when combined with her dash, quick parry, double-jump, and lock-on firearm, you can feasibly clear an entire room of enemies without touching the ground if you’re skilled enough. It’s pretty satisfying to pull off.

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EA Play Is Now On Steam

EA Play (formerly known as EA Access) is now live on Steam, so if you’ve been looking to hop into any EA titles using PC’s most popular storefront, now’s the time.

Subscribers can get in on EA Play for $5 USD a month, or $30 USD for a full year. Your subscription will give you access to members-only benefits like in-game challenges, members-only events, other exclusive content, and a 10% discount on EA digital purchases through Steam. This discount will work on full games, new releases, pre-orders, expansions, game packs, and points.

You’ll also get instant access to a library of EA games called The Play List, including titles from banner franchises like The Sims, Dragon Age, Battlefield, Mass Effect, Need for Speed, and FIFA. Note that there are some titles included you’ll have to have the Origin client installed to use, so you’re not quite free of it yet.

Select new EA game releases will also be available to play for up to ten hours prior to launch. If you check one out during your time with EA Play, your progress will carry over should you pick up the full release, since what you’ll be playing is actually the game itself and not a demo proper. But if you play a fully released game using EA Play, you’ll have to purchase it if your subscription lapses, much like the PS Plus system.

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New On Netflix This Week: Back To The Future, James Bond, And Original Movies And TV Shows

While we all patiently wait for The Haunting of Bly Manor to come to Netflix, it’s important to remember that every single week new content arrives to the streaming service. This week is no exception as there is a fine mix of classic movies and brand-new Netflix original content.

Last week, Bill & Ted Face The Music arrived in theaters and digitally, and why not celebrate your love of ’80s time travel movies by rewatching the Back to the Future trilogy? Hitting the service on Tuesday this week, you can relive the adventures of young Marty McFly, who is friends with a cooky old scientist, and McFly borrows his time machine to go back in time and court his mother when she was a teen. Then, McFly goes to the future, then goes to the past. He’s a very busy teenager.

If you’re in the mood for a little bit of espionage, you’re in luck as two James Bond movies arrive this week. On August 31, Casino Royale and Quantum of Solace land on Netflix. The first two movies in Daniel Craig’s run as 007 will hopefully hold you over until No Time To Die lands in theaters. After multiple delays, it’s now debuting on November 20.

Director Charlie Kaufman–known for his work on Being John Malkovich and Eternal Sunshine of the Spotless Mind–has a new film debuting on September 4 called I’m Thinking Of Ending Things. Much like Kaufman’s other work, his latest film is going to be a trip. “Despite second thoughts about their relationship, a young woman (Jessie Buckley) takes a road trip with her new boyfriend (Jesse Plemons) to his family farm,” reads the official description. “Trapped at the farm during a snowstorm with Jake’s mother (Toni Collette) and father (David Thewlis), the young woman begins to question the nature of everything she knew or understood about her boyfriend, herself, and the world.”

Below, you’ll find everything coming to Netflix this week. For more info about the streaming service, take a look into the future to see what’s coming for the rest of September.

What’s new on Netflix this week?

August 31

  • Casino Royale
  • Quantum of Solace

September 1

  • Adrift
  • Anaconda
  • Back to the Future 1
  • Back to the Future 2
  • Back to the Future 3
  • Barbershop
  • Coneheads
  • Grease
  • Magic Mike
  • Muppets Most Wanted
  • Not Another Teen Movie
  • Pineapple Express
  • Possession
  • Puss in Boots
  • Sex Drive
  • Sister, Sister: Seasons 1-6
  • The Promised Neverland: Season 1
  • The Boss Baby: Get That Baby! – Netflix Kids
  • Bookmarks: Celebrating Black Voices – Netflix Kids
  • Felipe Esparaza: Bad Decisions – Netflix Comedy

September 2

  • Freaks- You’re One of Us – Netflix Movies
  • Chef’s Table: BBQ – Netflix Docs

September 3

  • Love, Guaranteed – Netflix Movies
  • Young Wallander – Netflix Series

September 4

  • I’m Thinking of Ending Things – Netflix Movies
  • Away – Netflix Series

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How Did Bill & Ted Face The Music Changed From Its Initial Concept

At long last, the third installment in the Bill & Ted franchise is out in the world. Bill & Ted Face the Music is showing now in select theaters and available digitally, giving fans what is likely the final chapter of Bill and Ted’s saga. What many fans already know is that it took over a decade to get to this point. How different is the finished product from the initial idea, though?

Warning: The following contains spoilers for Bill & Ted Face the Music. If you haven’t seen the movie yet, just drop whatever you’re doing and check it out now. Look no further than GameSpot’s review of the film to explain why.

As it turns out, a lot of the movie you see on screen dates back to the first meeting between stars Keanu Reeves and Alex Winter, and writers Ed Solomon and Chris Matheson back in 2008. “The starting point was always the same,” Matheson told GameSpot. “It hasn’t worked out, it didn’t go the way they were told it was going to go when they were 17 or 18 years old. That [much] we knew. It had to be that way.”

Additionally, he revealed that the idea of sending Bill and Ted into the future was an early concept. “The basic thing of traveling into the future to steal the song from themselves we hit on that pretty early and those scenes where they go to amateur night, and they go to Dave Grohl’s house, and they go to prison, and they visit the old men–those scenes are remarkably similar to what we wrote in in 2010,” he said.

However, quite a bit evolved over the years, including the entire subplot about the duo’s daughters. “The girls traveling along, having their own journey that was something that came later–and picking up historical figures themselves,” Matheson noted. “Dennis, the robot was something that came later.”

What’s more, the stakes and ending of the movie were originally not as grand. “Our original ending was a much smaller ending, the ending that Chris and I originally wrote,” Solomon added. “It was very personal and very small. But the other thing that evolved over the course of the writing was the stakes of the world–saving reality and all that–that grew, the more we rewrote it.”

It may have taken 12 years and a number of revisions, now Bill and Ted Face the Music is real, at long last, and is available to watch right now. If you’ve seen it and still have some questions, check out our ending explainer.

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