Final Fantasy 7 Remake: Best Materia You Can Easily Miss

Materia is one of the most important elements of Final Fantasy 7 Remake. These magical orbs of condensed mako are vital for making your characters stronger. Each one allows you to perform new attacks, improve your defences, or even summon mythical creatures to aid you in battle. All materia is useful, but some are more useful than others, and there’s plenty of good materia that’s not so easy to acquire. So let us be your guide to seven of the best materia you could easily miss in Final Fantasy 7 Remake.

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Elemental

Elemental is one of the most useful support materia in the entire game. Linking it to a magic materia will cause your attacks to deal damage of that type, as well as protect you from that element. For example, if you’re battling enemies weak to fire, then slotting Elemental with Fire materia will make each of your regular attacks deal extra fire damage, and you’ll take less fire damage yourself. Leveling up the materia buffs the amount of damage you deal, and even prevents or absorbs that element when it’s used against you. If you need to know what an enemy is weak to, be sure to use Assess materia to scan them and discover what you should slot with Elemental.

There are two Elemental materia orbs in the entire game, and you’ll definitely want both. The first can be found in Chapter 6 when the party is turning off the Sun Lamps above the slums. If you’re not sure how to get there, be sure to check out our Final Fantasy 7 Remake walkthrough. In Section H of the Plate Interior you’ll find a ladder near some containers. Climb down it to reach an area with two Queen Grashstrikes. Defeat them and then use the control panel to lower a walkway which allows you to cross the gap to the next area. This is where you’ll find your first piece of Elemental materia, indicated by a purple Discovery marker.

The second piece of Elemental can be found at the end of Chapter 14, just before you go over the wall and ascend to the Shinra HQ. It’s attached to a letter from the Guardian Angel, found in the Urban Advancement District of Wall Market, but you need to have completed every single side quest in the game for the letter to appear.

Magnify

Magnify turns a linked magic materia into an area-of-effect spell, and may be better known to Final Fantasy 7 veterans as All materia. Linking it to cure, for example, allows a single cast of the spell to affect all party members in range, allowing for a mass heal. Magnify inflicts a penalty on the effectiveness of the linked materia, but leveling it up reduces the restriction. If you’re struggling with a boss and need regular mass cures, then linking Magnify with Healing materia on a character that also has ATB Boost materia can ensure heals come much faster.

There is just one piece of Magnify materia in the whole game, and it can be found in the Collapsed Expressway. It’s located in the area of the third mechanical arms puzzle, just in the rim of a large pipe. It’s actually easy to spot, but unless you take the time to rearrange the crates to allow Aerith to cross to it, it’s easy to speed on past it. Yes, the arms are a rubbish puzzle, but it’s worth doing a little extra work to get this materia.

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EXP Up

Levelling up is the foundation of making your characters stronger, and you need to earn experience points to do it. As such, you’ll definitely want to get hold of EXP Up, a materia orb that increases a character’s earned experience by 100%. That’s double XP!

This materia can be earned as a reward for completing the Three-Person Team vs Team Ragbar fight in the Shinra HQ Combat Simulator. This can be accessed during Chapter 16, or if you miss it, you can use the Simulator in Chapter 17 after you get the Chapter Select option.

Pedometer / AP Up

At the start of Chapter 14 you will basically trip over a piece of purple materia by the steps as you leave Aerith’s house. This is Pedometer materia, which at first glance seems entirely useless. However, you should slot it to a character immediately, as after you have taken 5,000 steps it will transform into the incredibly useful AP Up materia.

Linking AP Up to any other materia will double the rate at which it gains Ability Points, which are used to level materia up. This is incredibly useful for fast tracking Chadley’s 18th Battle Intel Report, which requires you to max out every piece of magic materia in the game. We also recommend using it to boost your Auto-Cure materia, as when levelled up this will allow ten healing spells to be automatically cast per battle, something that’s super useful in long boss fights.

Warding

Status effects can be a big problem in battles; getting poisoned, slowed, or silenced can entirely ruin your strategy. Warding materia helps reduce or even nullify these debuffs. Just slot it with poison, time, binding, or subversion materia for extra protection from that magic.

There are two orbs of Warding to be found in Midgar. The first is in the Aquaduct area of the Sector 7 sewers, which you explore during Chapter 10. Just before you exit the stone tunnels of Aqueduct 1 to get to the Inter-Aqueduct Passage, if you head south you’ll find an area with some metal bars and assorted junk. On top of a crate you’ll see an orb of blue Warding materia.

The second piece can be found in Chapter 13, while exploring the Underground Test Site. After reuniting with Tifa you’ll soon find a room full of cages. Head up some stairs and use Barret’s gun to blow the door off the cage on your right. Inside you’ll find a Warding materia orb.

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Chocobo & Moogle

Chocobo & Moogle is a summon materia, which calls in powerful creatures to help you turn the tide of boss battles. In this case, that creature is literally a Chocobo with a Moogle on its back. If you’re a veteran of the original game, you’ll know this better as Chocomog.

You almost certainly won’t miss seeing this materia, as Tifa literally points it out to you in Chapter 6. Getting to it, however, is trickier, as it is stuck behind a fan vent in the mid-level of the Underplate. Remember this location, as you’ll need to come back when you’ve reactivated the power by turning off the Sun Lamps.

With the power on, you can activate a platform to travel west towards a ladder, which will take you up to a room containing a rest bench and vending machine. A panel here will activate a one-minute timer. In just 60 seconds you’ll need to go into the next room, kill the Grashstrike enemies, and then activate the next terminal. This unlocks a door to the maintenance tunnel, where you can pick up the red summoning Materia.

Bahamut

The strongest summon in the game is Bahamut; a huge dragon that casts the powerful Megaflare ability to decimate your enemies. As you’d imagine for something so powerful, you’ll need to put in a lot of work to get it. Unlocking Bahamut requires you to complete 19 of Chadley’s Battle Intel Reports, which unlocks the final, 20th challenge: a fight against the dragon itself. Defeat Bahamut, and the summon materia is yours.

Bahamut is a tough fight, so you’ll want to make sure you use your strongest characters. If your characters are too weak, the Megaflare attack will KO your entire team. You can get around this by equipping Revival Earrings, which will automatically resurrect your characters. They break after one use, so you’ll need to defeat him before he casts Megaflare a second time. Bahamut prepares a countdown before it casts Megaflare, which gives you time to use every ability and Limit Break you have. Stagger it, and you’ll stop it from casting its most devastating attack.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Call Of Duty Mobile Isn’t Joking Around With Cheaters

Call of Duty Mobile has continued to evolve and morph since it launched last year, and in its latest community update, the development team addressed free-for-all mode’s removal and took aim at cheaters who could ruin the experience for everyone else. The team’s policy is clear: If you cheat, you will be banned.

Writing in the game’s official Reddit community page, the development team said it has received several reports of cheating over the past few weeks and they have resulted in “enforcement.”

“We don’t want cheaters in our game, and we don’t want them ruining your experience, manipulating our systems, and destroying the balance of the game,” the team said. “If we see cheating we will enforce on it with our [Call of Duty Mobile] Security & Enforcement Policy in mind.”

This policy includes a tiered offense system, ranging from minor offenses that don’t cause harm to the game’s community or an individual player all the way to extreme offenses. These include both committing acts on one’s own or organizing others to do so.

For those caught using third-party software to mod or hack their game, the first offense will cause a temporary suspension. An additional offense will result in permanent suspension and removal from the leaderboards.

Call of Duty Mobile’s development team touched on several other topics in the Reddit post, including upcoming events and bug fixes. One of the biggest recent changes was free-for-all mode’s removal from the permanent playlist. It’s currently in the game again for a limited time, and it could potentially return as a permanent mode again if it has enough players. A multiplayer snipers-only event is currently running through April 22, as well, and Gun Game Team Fight will arrive the following day.

Now Playing: Call Of Duty Mobile – Full Match On Crash

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Best Venom Comics and Graphic Novels on ComiXology Unlimited

If you’re looking to read the greatest stories featuring Spider-Man nemesis Venom that are available on ComiXology Unlimited, then you’re in the right place. The digital comics subscription service offers over 25,000 comics for a monthly fee (and as of this writing, you get the first 60 days free when you sign up for ComiXology Unlimited), so we’ve combed through the offerings to find the very best Venom comics and graphic novels for you to sink your eyeballs into.

Venom is a tricky character to get right, which is why there are not as many top tier Venom stories as there are for characters like Batman. (Speaking of Batman, here are the best comics on ComiXology Unlimited featuring the Dark Knight.) But when a creative team truly cracks what makes the duality of the man/symbiote relationship so fascinating, and pits them against villains that provide both a physical and philosophical challenge, all while maintaining the character’s anti-hero vibe, the result is always something unforgettable… and a little disturbing, in just the right way.

These are those stories.

Spider-Man: Birth of Venom

1

By various artists and writers

This is the one to read for the classic origin story of the symbiote, Spider-Man in his black costume, and the first appearance of Venom proper. The story began in the Secret Wars crossover event, where Spider-Man found a strange new black costume, and spread across several different Spidey titles, eventually leading to the creation of what would become a toothy, slobbering Marvel Comics icon. The various plot threads are all collected here to tell one singular story. Take yourself back to a time when nobody knew what the black costume would become and enjoy watching the characters explore its mysteries and dangers for the first time.

Ultimate Spider-Man Vol. 6: Venom

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By Brian Michael Bendis and Mark Bagley

Venom has been around so long that we’ve seen many takes on his origin. The one in Ultimate Spider-Man is especially interesting because it throws out the whole alien host aspect in favor of creating a more personal tale between Peter Parker and Eddie Brock. In this modern reboot known as the Ultimate Marvel Universe, the symbiote was a cure for cancer created by Peter and Eddie’s fathers. As they discover the shared work of their parents, the story shows the two young men form a bond, only for the experimental symbiote to create a rift between them when it becomes a waking nightmare. It’s an emotionally rich tale that mines the symbiote for all the horror and drama it’s worth.

Marvel Knights Spider-Man Vol. 2: Venomous

3

By Mark Millar, Frank Cho and Terry Dodson

While this is the middle chapter in a three-part Marvel Knights Spider-Man arc, it’s something any dedicated Venom reader will want to pick up. (Although, Mark Millar’s full Marvel Knights Spider-Man story is available on ComiXology Unlimited if you want to read it.) This story is notable for doing something a little different with the symbiote, including starting the trend of the symbiote switching hosts to someone other than Eddie Brock, so if you feel like you already know the Venom basics and want to be kept on your toes, this one’s for you.

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Venom By Rick Remender

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By Rick Remender and various artists

Speaking of swapping hosts, Rick Remender’s saga starring Flash Thompson in the symbiote is hands down the best Venom story ever told. ComiXology Unlimited offers the complete run spread across two volumes for your reading pleasure, and they’re some of the hardest hitting comics around. The US government is in control of the symbiote and they offer disabled veteran (and old pal of Peter Parker) Flash Thompson the chance to get back in action by bonding with it to become Agent Venom. It may sound like a cheesy ‘90s gimmick, and in a way it kind of is, but watching Flash battle his personal demons while dealing with an actual space-demon that encourages his worst behavior makes for one hell of a comic book.

Venom by Donny Cates Vol. 1 and 2

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By Donny Cates and Ryan Stegman

While Remender’s Venom is more grounded with its espionage angle, Donny Cates goes in the opposite direction. His Venom run embraces the cosmic aspect of the character to weave a new mythology for the symbiote that is grand in scale… and actually pretty confusing if you think about it too much. But the story moves from one bonkers beat to another so fast that it’s best to enjoy it like you would a wild roller coaster ride.

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To get even more out of your ComiXology Unlimited account, check out these longer comics perfect for binging:

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Final Fantasy 13 Staggered So FF7 Remake Could Run

Final Fantasy VII Remake is getting some deserved praise and attention, both as a recreation of a beloved classic and as a finely constructed series entry on its own. It stays true to the source, yet boldly diverges from the 1997 original to enrich what was just a portion of the overall story. Since I suspect FFVII Remake is wrangling many folks who were either lapsed fans or are newcomers, you may not be aware that its influences in gameplay flow and systems can be traced back to another Final Fantasy that dared to be radically different.

So, let me tell you all about Final Fantasy XIII. It’s one of the more divisive entries for sure, but I’ve found good reason to give it a closer look and put my current playthrough to good use–in playing both games side-by-side, the parallels between the two become quite clear. From the stagger mechanic that makes combat click to the controlled pace of linear sections, FFVII Remake borrows from FFXIII when it needs to most.

Staggering Similarity

Staggering enemies was introduced to the series in FFXIII as a way to incentivize tactical considerations outside of simply hitting elemental weaknesses and managing party roles. As you pile attacks onto an enemy, their “chain Bonus” bar fills (also a multiplier for damage). Once it’s filled, the enemy is then staggered and takes on significantly more damage for as long as the stagger state is active. Some attacks, or combination thereof, contribute more to the chain bonus bar, but once the stagger is in effect, the game encourages you to command the party to take advantage and lay an increasingly hefty smackdown. However, enemies don’t freeze or stun when staggered, they continue attacking. So while sheer aggression might be best, you can’t completely forget about party preservation. This system gives you something to strive for and exploit in battle, and it’s imperative to learn, otherwise you’ll struggle to defeat mid-to-high-tier enemies.

Racking up the chain bonus multiplier with a stagger in effect is pretty satisfying against bosses in FFXIII.
Racking up the chain bonus multiplier with a stagger in effect is pretty satisfying against bosses in FFXIII.

FFVII Remake doesn’t necessarily take that system and adopt it one-to-one, but the core principles are the same. You pile on damage and hit with specific attacks to increase an enemy’s stagger gauge, and once it’s filled they’ll take on a damage multiplier, giving you that much-needed window of opportunity to effectively wail on them. It’s satisfying to smash on Shinra’s worst with heavy Punisher stance swings from Cloud’s buster sword, especially when you’re getting a sweet 160% damage bonus (and even higher later in the game) as they helplessly lay waiting to recover. Though it’s not important for low-level goons, like in FFXIII, it’s wise to factor staggers into your strategy for tougher foes and bosses.

While FFVII Remake’s stagger effect stuns the targeted enemy, managing an aggressive approach remains the challenge since you’re often dealing with multiple threats in real time. Sure, FFXIII’s menu-based role switching is a far cry from the action focus we have now, but the two games share the same balancing act; assessing opportunities to build towards and exploit stagger while keeping in mind your ATB resources and each party member’s status amid chaotic fights.

FFVII Remake's real-time combat also encourages staggering enemies and getting your hits in for maximum damage.
FFVII Remake’s real-time combat also encourages staggering enemies and getting your hits in for maximum damage.

Admittedly, it’s a bit of a trip bouncing between FFXIII and FFVII Remake as it reinforces just how incredible that latter’s system can be by aptly fusing multiple combat styles. As much as I’m loving Lightning’s journey (and realizing the Vanille haters were all wrong) and the combat system within, it now feels like an experiment for future mechanics. The same can also be said for FFXV, the series’ first switch to fully real-time battles–that was a fun system to work with but it had its share of missing pieces, almost a seemingly necessary half-step before FFVII Remake.

The Only Path Forward

FFXIII is often criticized for its explicitly linear structure through a large portion of the game, only occasionally offering a short branching path for a treasure chest and not much else. Many decried the lack of lively towns, dingy dungeons, and an overworld with secrets tucked away, which were kept under wraps until the game finally opened up multiple hours in. I do understand the disappointment that comes from having a game that heavily relies on a critical path alone, but linearity isn’t inherently bad. As a matter of fact, it’s necessary to create dramatic, well-paced scenarios and set piece battles, which FFVII Remake executes so remarkably.

Within the confines of linearity, FFVII Remake is able to showcase many of its pivotal moments in their best light.

FFVII Remake clearly does a whole lot more than draw a path for you to trudge through. Midgar features hub areas full of life, such as the red-light district of Wall Market and downtrodden slums of Sectors 5 and 7. The sidequests therein build up its characters, and the small degree of freedom to roam around lets you appreciate Midgar like never before. However, the game knows when to reign it in and establish long, linear sections for story critical quests, adopting the flow and structure that feels unmistakably familiar to my current FFXIII experience. For both games, there isn’t much in the way of exploration, puzzles, or labyrinthine layouts in between fights, rather the grandiose scenery does some of the heavy lifting to pull you in.

In FFVII Remake, hard-fought battles are interspersed with slick camera work and cinematic cutscenes while the emphatic orchestral arrangements of its classic tunes can quickly adapt from moment to moment. It hardly ever misses a beat as you go from one big battle to the next. FFVII Remake isn’t afraid to put you on rails for its most pivotal moments–it essentially takes full control of when and where you see its characters shine brightest–and it’s better for it. Of course, the 10-year-old FFXIII doesn’t do this nearly as well as a pristine 2020 release with powerful nostalgia to back it up. But the consistent shift between trekking forward, fighting, and brief yet effective exposition, you realize that the shared DNA is certainly there.

FFXIII has its share of breathtaking environments to enrich an otherwise on-rails pathway.

The Series Within

Outside the games themselves, we’re looking at multi-part saga within a series. Obviously, FFVII Remake has a specific skeleton already built from its original game from 23 years ago, however, Square Enix’s ambitions lie within each subsequent release continuing a deeply fleshed out story. Whether it be a hit or miss in your eyes, FFXIII was the franchise’s first attempt at deliberately breaking off a single numbered entry into a series of its own (not counting the one direct follow-up with Final Fantasy X-2 or FFVII spinoffs). Perhaps there are lessons there that Square Enix is taking into consideration for when Cloud returns in the next chapters of FFVII Remake.

As someone who’s playing the two games simultaneously at the moment, it’s apparent that FFVII Remake takes certain elements of FFXIII’s design philosophies and refines them to expertly fit a reimagining of a 1997 classic. I’m loving both FFVII Remake and FFXIII, oftentimes for reasons completely different, but sometimes for ones so similar.

Now Playing: Final Fantasy VII Remake Video Review

James Gunn Recommends 54 Action Movies to Cure the Quarantine Blues

A little over a month ago, when folks were in the first stages of self-isolating, Guardians of the Galaxy writer/director James Gunn took to Twitter to share 10 of his favorite lesser-known films, some cult gems, for people to watch while in quarantine – from The Wanderers to Bong Joon-ho’s Mother to Bad Lieutenant: Port of Call New Orleans.

Now Gunn is back with even more movie recommendations. This time though, the genre is “Action” and the list is…substantially longer.

Titled “A+ Action Movies to Watch in Quarantine,” Gunn lists off 54 cage-rattlers, from ’80s classics like Die Hard and Robocop to Tom Cruise’s Edge of Tomorrow and Mission Impossible: Fallout to South Korea’s Oldboy and Lady Vengeance.

Here’s the first part of Gunn’s Twitter thread, followed by the full list below…

  • Kung Fu Hustle (2004)
  • The Matrix (1999)
  • The Bourne Ultimatum (2007)
  • Die Hard (1988)
  • Edge of Tomorrow (2014)
  • JSA: Joint Security Area (2000)
  • Elite Squad: The Enemy Within (2010)
  • Lady Vengeance (2005)
  • Mission: Impossible – Fallout (2018)
  • Bullitt (1968)
  • North by Northwest (1959)
  • The Yellow Sea (2010)
  • The Raid: Redemption (2012)
  • Hero (2002)
  • Night Watch (2004)
  • Crouching Tiger, Hidden Dragon (2000)
  • Taken (2008)
  • The Heroic Trio (1993)
  • The French Connection (1971)
  • Robocop (1987)
  • The Killer (1989)
  • The Legend of Drunken Master (1994)
  • The Legend (Fong Sai Yuk) (1993)
  • Mad Max: Fury Road (2015)
  • Kill Bill: Volume 1 (2003)
  • The Villainess (2017)
  • Revenge (2018)
  • Crank (2006)
  • Kingsman: The Secret Service (2015)
  • Escape from New York (1981)
  • Battle Royale (2000)
  • Full Contact (1992)
  • Oldboy (2005)
  • Thunderball (1965)
  • La Femme Nikita (1990)
  • Leon: The Professional (1994)
  • Magnum Force (1973)
  • Speed (1994)
  • Raiders of the Lost Ark (1981)
  • ’71 (2014)
  • Payback (theatrical cut) (1999)
  • Equilibrium (2002)
  • John Wick (2014)
  • Mesrine: Killer Instinct (2008)
  • Mesrine: Public Enemy #1 (2008)
  • Where Eagles Dare (1968)
  • Ms. 45 (1981)
  • Green Snake (1993)
  • Captain Phillips (2013)
  • Seven Samurai (1954)
  • Rolling Thunder (1977)
  • The Wild Bunch (1969)
  • V for Vendetta (2006)
  • Brotherhood of the Wolf (2001)

Have you seen all of these films? Of the ones you have seen, which do you recommend? Let us know below!

In other action flick-related news, San Diego Comic-Con 2020 has officially been canceled due to the coronavirus pandemic. This is the first time in the con’s 50-year history that SDCC has been canceled. The event is slated to return to the San Diego Convention Center from July 22-25, 2021.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

First Nier: Reincarnation Gameplay Shows Off Tranquil Ruins

Square Enix continues to celebrate the 10th anniversary of the Nier series, and its latest video gives us our first look at gameplay for the mobile Nier: Reincarnation. In keeping with Yoko Taro’s original vision, the first Nier mobile game looks to retain all of its depressive and sullen tone.

The short gameplay teaser features only basic movement, with a young woman moving through a series of ruins with a companion behind her. This companion is wearing a sheet like a ghost Halloween costume, but it’s pretty clearly a pod sidekick like we saw in Nier: Automata.

The camera angle takes several cinematic turns as the trailer continues, and a soft voice begins singing. The atmospheric vocals evoke Nier series composer Keiiche Okabe’s best work, and as the series’ fans know, its music is key to delivering emotional moments in the story.

We know very little about the story of Nier: Reincarnation, though the name implies it could perhaps feature a character from a previous game. It’s being developed by Applibot rather than Platinum Games and published by Square Enix for iOS and Android devices, and is only one of the Nier games currently in production.

An upgraded version of the first game called Nier Replicant Ver. 1.22474487139 is also in the works for Xbox One, PS4, and PC, and it will be the first time the Japanese version of the game is available in North America. We don’t know about the next full sequel in the series, but Nier: Automata alone has sold more than 4.5 million copies to date.

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500% More Resident Evil Animations And Emotional Reactions To FF7 Remake | Good News Gaming Ep 3

Mentioned in this video:

Halo 3 pals meeting up in Valorant: https://twitter.com/deathbox_/status/1247652901096427520

Gamers Outreach: https://gamersoutreach.org/support-from-the-coalition/

Sony Play At Home: https://blog.us.playstation.com/2020/04/14/announcing-the-play-at-home-initiative/

Monterey Bay Aquarium: https://www.twitch.tv/montereyaq

Briana White (Aerith): https://twitter.com/TheStrangeRebel/status/1249894432976957440?s=20

FF7 cosplay: https://www.reddit.com/r/gaming/comments/g0m6g8/sent_a_picture_of_a_final_fantasy_7_character_to/

Dan and Leo’s Pokemon battle: https://twitter.com/danauer/status/1250260667145146369?s=20

FFXIV memorial march: https://www.reddit.com/r/ffxiv/comments/g0wkou/might_be_a_repost_but_a_player_lost_a_battle_with/

An incredible Switch pun: https://www.reddit.com/r/gaming/comments/g1oic3/pros_and_cons_of_having_a_switch/

Hinopika’s Pokemon Animal Crossing designs: https://twitter.com/hinopika/status/1250020869352484866

Resident Evil 3 animations at 500%: https://www.youtube.com/watch?v=bOFDeWlCPmU&feature=emb_title

GDQ schedule: https://gamesdonequick.com/schedule

Greg Miller’s fundraising for American Cancer Society: http://kindafunny.com/mizzou

Good News Gaming: Aerith’s Voice Actor Has Emotional Reaction To Seeing Herself

Another week means another episode of Good News Gaming, the show that aspires to raise your spirits and warm your hearts by showing you all the cool, fun, and weird things that are happening in the wonderful world of video games.

This week’s episode reunites old friends, celebrates a couple of big companies giving charity, and highlights the ingenuity of a small aquarium in bringing people together in a time of social isolation.

If that wasn’t enough, our very own Dan Auer used his amazing design skills to set up a Pokemon battle in a very cool way. Dan was confident in his skills and in his team, but little did he know that his nine-year-old neighbor was actually a formidable Pokemon trainer too. Watch the video to see how it all unfolded.

Beyond that, the passionate Final Fantasy XIV community came together to remember and celebrate Ferne Le’roy, who recently passed away. The act of remembrance involved players from around the world undertaking a memorial march.

Naturally, we have another Animal Crossing: New Horizon showcase, and this time it’s Pokemon-themed. If you thought the recreation of Mother in the game was impressive, wait until you see how one player has managed to bring Pokemon to life–it’s spectacular. And finally, there are ridiculous facial animations, because if all else fails, twisting mouths and skewered eyes are sure to bring a smile to your very normal faces.

Oh and stay tuned for a special cameo from Kinda Funny’s Greg Miller, who is also doing his part for charity and inviting the fine GameSpot community to help.

We hope you enjoy this series, and if you have any positive news, daft memes, or things you’d like to see highlighted, let us know in the comments and it may show up in a future video. If you missed the previous episode of Good News Gaming, head over to our YouTube channel and catch up.