Why Max from Life is Strange Is the Most Relatable Video Game Character I’ve Ever Played

At the start of 2015 I was in the middle of my third university degree after dropping out of the previous two, had just come out of my most serious relationship to date and had moved into a share house to live independently for the first time.

It was a period in my life in which I was going through significant change and learning; dealing with the slow and often confusing transition from childhood, school and lack of responsibility, to well, adulthood. At the same time, and on the other side of the planet, a relatively unknown French studio called Dontnod Entertainment was gearing up to release the first episode of its next big project, an episodic game that would be a beacon for their success and own growth as a studio.

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PS4 Week News Recap: PSN’s Social Features Are Now On The Web, Plenty Of Persona, And More

From convenience and freebies, to delayed DLC, this week’s PS4 news is a bit of a wild one. The PlayStation Network is making it a little easier to get in touch with your pals and there’s plenty of news to go around about deals on your favorites and forthcoming releases.

No longer will you have to fire up your PS4 or grab your phone to hop on the PSN app, as you’ll be able to chat with your friends straight from your browser. Kojima’s mysterious Death Stranding revealed some new cast members that you may know from Days Gone and The Last of Us. Persona 5 fans will get to see the anime this year, and both Persona 5: Dancing Star Night and Persona 3: Dancing Moon Night will have PSVR support. Speaking of PSVR, there’s a pretty snazzy deal on the system going on right now until March 3.

Forthcoming Releases

First Onrush PS4 And Xbox One Trailer Is A Motorstorm Fan’s Dream

Burnout Paradise Remastered Microtransaction Listing Is A Mistake, Says EA

Death Stranding Adds The Last Of Us And Days Gone Actors To Its Cast

PS4’s Persona 3 And Persona 5 Dancing Games Will Support PSVR

Persona 5 Anime Gets English Sub Trailer, US Release Details

System Shock: Remastered Delayed, Developer “On Hiatus”

Updates and DLC

New Battlefield 1 Update Is Out As Apocalypse DLC Launches For Some

New Fortnite Season 3 Update Is Out; Here’s The Patch Notes

The Assassin’s Creed Origins DLC Where You Fight Giant Scorpions Has Been Delayed

Two Batmobiles To Soon Be Playable in Rocket League

New Call Of Duty: WW2 Update Out Tomorrow, Here’s What It Does

Deals

It’s A Good Time To Buy PS4’s PSVR, Thanks To These New Deals

PlayStation Network

PS4 Game Sale: Lots Of PSN Deals From Now Until Feb. 27

PS Plus: Free PS4 Games For February 2018 Still Available

You Can Now Interact With PS4’s Social Features From A Web Browser

Free Fortnite: Battle Royale Items On PS4 Available For PS Plus Members

Another Small PS4 PS Plus Freebie Out Now

Industry

Top 20 Best-Selling Games In The US For January 2018

What Kingdom Come: Deliverance Can Teach The Elder Scrolls Series

There’s a moment in Kingdom Come: Deliverance where you break into someone’s house to steal a ring as part of quest for a group of miller’s that, it turns out, are secretly an organization of thieves. We’re left thinking, “Wow, this really is a lot like an Elder Scrolls game.” Not in a bad way either. While Bethesda’s series of open world RPGs have been influential, no one’s really tried to straight up make something so close to an Elder Scrolls game. To its credit, for all the parallels in design and visuals, Kingdom Come feels like a vastly different experience from an Elder Scrolls title.

In the video above, GameSpot’s own Jean-Luc Seipke talks about how these two games can feel so different despite being so similar, and how Bethesda could actually learn a thing or two from Kingdom Come. While multiple Elder Scrolls games are referenced, The Elder Scrolls IV: Oblivion is primarily used due to the visual similarities and also because it’s Jean-Luc’s personal favorite.

Being a game built with real world history in mind, Kingdom Come: Deliverance is immediately different from the fantasy-based world of Oblivion. Practically everything the game does is meant to simulate and re-imagine medieval Bohemia, which means worrying about things like needing to bathe regularly, managing injuries, and eating food before it spoils.

This makes buying food at a shop or drink at the tavern important because they serve a purpose and are essential for survival. Compare this to Oblivion where food does have small effects but isn’t generally really useful on its own, and is better served as ingredients in a potion. You never need to stock up on carrots before making a long trek to the next town, which becomes second nature in Kingdom Come. In fact a lot of objects in Oblivion don’t really have much of a gameplay benefit. As a result, taverns and markets end up being window dressing to flesh out the world. Meanwhile every shop in Kingdom Come feels important because they serve as a marketplace for the stuff you need to survive an average day, let alone an action-packed one. The same goes for sleeping; in Oblivion you only need to sleep in order to level up and any bed will do. You’ll also recover all your health but the same thing can be accomplished by simply waiting an hour. The only way to regain health in Kingdom Come is to sleep it off or use consumable items.

Gallery image 1Gallery image 2The Elder Scrolls IV: Oblivion (left), Kingdom Come: Deliverance (right)

Beds also are arguably Kingdom Come’s most contentious feature, as they also function as the save system. There are no autosaves outside of certain quest moments, and you can only manually save by sleeping in a bed you own or by purchasing expensive bottles of Savior Schnapps. It’s a radically different approach to Oblivion’s save-anywhere-anytime system, and results in two different experiences. In Kingdom Come, saving some poor villager being accosted on the road might not be worth the risk if you die and lose an hour of progress. You’re forced to think about every choice you make and what you end up choosing feels more important because of this. This is rarely the case in Oblivion where you can quickly save and load at any time to retry unlocking a door as many times as you want. Don’t take this as me saying that being able to save at anytime is bad or anything; after all Oblivion doesn’t want you to get stuck or lose hours or progress, it wants you to go on an adventure. Right from the beginning of the game you’re able to go wherever you want and find a fun quest to engage in with no worries about save limitations or not having enough food. Kingdom Come simply prefers a more rigorous approach.

And the advantage of Kingdom Come is that it forces you to live in its world and roleplay. When you’re making a long trek you need to make sure you’ve packed enough food and are well rested. And when it’s starting to get dark and you’re low on energy, there is a sense of relief when you see that inn on the side of the road. In Oblivion, you’d stop at an Inn to fulfill the desire to roleplay or because there’s probably a cool quest to get.

Neither approach is inherently right or wrong, but Kingdom Come is aiming to take familiar scenarios and make them more impactful. Take, for example, the Thieves Guild in Oblivion and Kingdom Come’s equivalent. In Oblivion, you join the Thieves Guild not out of any real desire for money or financial reasons; you don’t really need it. You join because it’s a fun quest narrative where you go around stealing a bunch of stuff. The opening hours of Kingdom Come however leave you with little beyond the clothes on your back. Money is necessary to access food and other important items needed to stay alive, so when presented with the faster but more dangerous option of becoming a thief, you take it. The game’s systems make a life of crime an appealing means of survival.

That isn’t to say Kingdom Come is perfect. Its save system, most notably, can be really frustrating when things go bad. Developer Warhorse Studios seem to be backpedaling on it a bit in an upcoming patch by letting you save when you quit, which is a decent compromise. There’s also the lockpicking and pickpocketing minigames that just don’t seem to work consistently, which is also frustrating and exacerbated by the save system. But again, Warhorse said it’ll address this.

And there are things that Oblivion does much better, such as the playable character. Your character is given the bare bones setup of being in jail but afterward, you’re free to come up with the backstory and personality you desire. This works well since there aren’t any voiced lines and the dialogue options are minimal, with very little personality, the idea being that you’ll fill in that personality yourself. The ability to create your own person to be the avatar in your roleplay wonderfully meshes with the freedom-based design of Oblivion. Kingdom Come’s approach is closer to The Witcher, with protagonist Henry having a predetermined personality, which ends up clashing with the rest of the game’s do-anything style. Henry may talk about how much he respects honor and appalls thievery, but sometimes it’s right after instantly killing a random NPC and ransacking their home. There’s a constant dissonance between what what Henry says and what you want Henry to do, a problem Bethesda also faced with Fallout 4’s protagonist.

So it’s pretty clear that Kingdom Come’s more hardcore roleplaying aspects have won me over. However, that’s not to say the next Elder Scrolls needs to be a hardcore survival game. Oblivion and Skyrim are lighthearted, and the freedom to approach the world’s conflicts and have a good adventure is just what we want sometimes. But with the inevitable (and totally unconfirmed) Elder Scrolls VI, Bethesda should take note on the ways in which Kingdom Come: Deliverance pushes the open-world RPG forward.

Look At This NBA Player’s Fortnite-Inspired Shoes

The NFL’s JJ Watt is not the only professional athlete talking about Fortnite these days. Josh Hart, a guard for the NBA’s Los Angeles Lakers, is apparently a big fan of the Battle Royale game. He’s such a big fan that he had Fortnite-inspired shoes commissioned and wore them on the court this weekend.

Los Angeles based artist Salvador Amezcua, who goes by the name Kickstrodamis, created a custom pair of Nike Kobe shoes for Hart. They are pretty slick-looking, with a purple and green colour combination and Hart’s name featured on them. There is also an image of Hart if he were Fortnite character and a line that says “Eliminated By JoshHartNova.” Nice.

Hart wore his cool new Fortnite shoes during at least the warmup of the Lakers’ February 24 matchup against the Sacramento Kings. It’s not clear if he actually wore the shoes during the game itself, as NBA rules might not allow it, but either way, he scored 10 points in the game.

Fortnite: Battle Royale is free to download and play on PS4, Xbox One, and PC, while the Save the World mode is currently still in paid early access. In other news, the game recently kicked off Season 3 and you can buy a Season 3 Battle Pass with 76 items for around $10.

Payday 2 Waiting for Nintendo Permission to Use Voice Chat on Switch

Publisher Starbreeze Studios has said it’s waiting on Nintendo to be able to use the company’s companion VOIP app for Payday 2.

Kotaku reports Payday 2, which relies heavily on communication due to its cooperative nature, will eventually use the Nintendo Switch Online App to facilitate voice chat-in game, pending Nintendo’s permission.

“We are waiting to be able to participate in Nintendo’s VOIP app solution,” Starbreeze Studios told Kotaku “As soon as we are given the go-ahead, this is definitely on our list to look into to update.”

Nintendo consoles have famously not included any means of voice chat between players while in-game. The Switch is no different on its own but does work with the Nintendo Switch Online App, which came out last July, to use voice chat for compatible games.

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