Alien: Blackout Taps Into Alien’s Tensest Scene To Flip The Survival Horror Script

Midway through Alien, Ridley Scott’s 1979 franchise-launching sci-fi horror film, the crew of the Nostromo hatches a plan to try to kill the deadly creature loose on their ship. After the loss of Brett, an engineer, the survivors realize the creature is moving around in the ship’s air ducts. Captain Dallas heads inside the ducts with a flamethrower, planning to flush the creature out into an airlock so the others can blow it out into space. Back outside, the rest of the crew use motion trackers to identify the creature’s location and guide Dallas through the complicated, pitch-black duct system.

Alien is a famously suspenseful movie, and possibly no other scene is as tense as Dallas’ trip into the ducts. He’s stuck in those tight tunnels, alone, exposed, and unsure of where the danger lies. Meanwhile, his crew outside can only try to warn Dallas as they helplessly watch the two dots on their motion trackers converge–one for Dallas, the other for the creature.

Alien: Blackout captures what makes the duct scene so fraught and frightening, distilling it into a game you play on your phone. A direct sequel to 2014’s Alien: Isolation, Blackout makes for a strong companion to what remains the best Alien game ever made. Again playing as Isolation protagonist Amanda Ripley, you take on a new role in Blackout: Instead of moving through a space station, hiding from and avoiding the alien and receiving information from other survivors as you did in Isolation, Blackout puts you on the other side of the screen. You’re watching cameras and motion trackers, trying to guide four other survivors to escape the alien. It’s somewhat akin to the popular jump-scare horror series Five Nights At Freddy’s, but the addition of more characters broadens the experience.

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Information is your only weapon in Blackout. Armed with access to limited security cameras, a few room-spanning motion trackers, and a map of the facility, your job is to watch for the alien and provide warnings to the survivors as they try to repair their ship and get you all out alive. Using touchscreen controls to swap between the map and various camera views, you can give the survivors instructions, like telling them to hide or run or directing them through the facility. You can also remotely close doors between the creature and the survivors if they’re lucky enough to be near one, which is often enough to save some lives in an emergency. But there are significant gaps in your awareness and the alien is fast and deadly–creating those same feelings of horror, helplessness, and dread drummed up by the movie.

Smart design that plays to the strengths of smartphones and tablets helps Blackout convey plenty of tension. That’s also largely thanks to the game’s excellent production value. Blackout’s cast of voice actors, including Andrea Decker reprising the role of Amanda from Isolation, sell the anxiety of the situation as they talk and argue while sneaking through Mendel Station’s halls. Appropriately low-fi visuals capture Alien’s slightly dingy future-via-CRT television aesthetic, and Blackout uses Isolation’s excellent art design and creature animations, which were extremely faithful to what was created for Scott’s film.

It’s the sound design where Blackout really excels, though. Fans will recognize many of Isolation’s sound effects, which were as good as its visuals, heightening the anxiety and fear the game already creates. Growls and roars of the creature echoing through the ducts aren’t just unnerving–they signal when the alien has found Amanda’s safe haven, forcing you to tear your attention away from the security cameras for a heart-pounding scramble to quickly locate which vent the alien is in and close the right door before it reaches you. The telltale beeping of motion sensors often notes that your crew has only seconds to find hiding places before the creature finds them. And the tinny screams over the radio as the alien discovers the survivors are frightful reminders of your failure. All those elements get visual designators too, so you don’t need sound to play, but Blackout is at its best when you can use all your senses to keep you and your crew alive.

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Levels are only eight minutes long–Amanda’s racing the clock before her equipment runs out of power, leading to the titular Blackout–which is great for small doses of mobile horror. It also means that failure has you replaying an entire stage at a time, which wouldn’t be such a big deal except you’re stuck listening to Amanda and the survivors have the same conversations over and over again to set up each level’s goals. Sitting through the same two minutes of discussion every time you lose gets old in a hurry.

The alien is also not quite as smart as one might hope. Though it definitely responds to your actions and those of your crewmates, the alien often has set paths and actions at certain points you’ll learn through repetition. In a few stages, not knowing to close a specific door at a specific time will get people killed, but that’s information you’d only really have if you already played and failed. That some of the alien’s actions aren’t dynamic can undercut those great moments in Blackout when you’re frantically trying to intervene to save your people after the alien does something you didn’t predict or shows up somewhere you didn’t expect.

For a $5 mobile game with no microtransactions, though, Alien: Blackout is impressive. It’s surprisingly fresh in its presentation and use of the platform, and it captures a specific, frightening Alien experience that, frankly, deserved to be turned into a game a long time ago. It’s not the full-scale sequel to Alien: Isolation fans were hoping for, but Blackout is still a smart, spooky return to its world in a bite-sized package.

Smash Bros. Sales, Nine New Indies, and More – NVC Ep 441

WWWEEEEEELLLLLCOME! We’re back at it again. On this week’s episode, Zach Ryan, Peer Schneider, Tom Marks, and Casey DeFreitas are talking about some truly insane Nintendo Switch sales figures. Also, we’re highlighting some of the awesome games we’ve been playing this week. Also, also we’re gonna jump in and take a look at all of the games announced, released, or talked about in what we’re lovingly calling the “Nintendo In-Direct“.

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Marvel Reveals How Cyclops Came Back to Life

Cyclops recently returned to life in the Marvel Universe, and now we know how.

Warning: this article contains spoilers for Uncanny X-Men Annual #1!

As Uncanny X-Men #10 revealed, Cyclops has returned just in time to see most of the X-Men vanish and a new wave of anti-mutant hysteria sweep across world. But how did he return, and why didn’t he join the fight against Nate Grey? It turns out there’s a very good explanation for Cyclops’ decision to keep a low profile.

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Who Is Mysterio? Spider-Man: Far From Home Villain Explained

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Kingdom Hearts 3 Director Is Reconsidering Simultaneous Worldwide Releases After The Game Leaked

Kingdom Hearts III director Tetsuya Nomura has announced that he’s reconsidering whether or not to do simultaneous worldwide releases for his future games. This decision comes as a result of Kingdom Hearts III leaking outside Japan, an incident that Nomura does not wish to see happen again with other titles.

In an interview with Famitsu, which was translated by Siliconera, Nomura confirms that only four copies of Kingdom Hearts III leaked prior to the game’s official release. “That being said,” he continued, “the only thing that really disappointed me about everything is that it brought sad thoughts to people who were looking forward to Kingdom Hearts III. The risk is higher with simultaneous worldwide releases, and because of this incident I can’t help but reconsider what I’ll do for my next games, including simultaneous worldwide releases of physical copies at the very least.”

Kingdom Hearts III is already out in Japan, but the game releases for the rest of the world next week. The practice of two release dates is not unheard of, with many past Japanese developed games releasing in their native country just prior to a worldwide release. However, if a title’s release dates are close together–like how it is for Kingdom Hearts III–then the game typically ships out to worldwide distributors all at once. In these instances, miscommunication can cause international copies to leak before they’re supposed to officially release. In order to avoid that, some developers release their games staggered, with different launch dates that are separated by anywhere from several weeks to a few months.

If you’re on the fence about picking up Kingdom Hearts III, consider reading our review. Tamoor Hussain gave the game an 8/10, calling the game “enjoyable, if uneven” and promoting its combat and diverse worlds while criticizing how its preoccupation with fan service occasionally bogs down the story and lore.

Kingdom Hearts III releases worldwide on January 29 for Xbox One and PS4.

Daily Deals: Big Sale on 2019 Alienware m15 Laptops

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

I bring you the best deals I’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Check them out here or like me on Facebook and follow me on Twitter to get the latest deals.

alienwarem15New 2019 Alienware m15 Intel Core i7-8750H 6-Core 15″ 1080p IPS Gaming Laptop with GeForce GTX 1060 6GB for $1172.99

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Fallout 76’s New Survival PvP Mode, Next Patch Detailed

Bethesda has a number of new features in the works for Fallout 76 this year, including a more competitive type of PvP mode. The developer has shared some new details about this mode in its latest blog post, along with an early glimpse at what’s coming in the game’s next update.

Dubbed Survival, the new mode was devised to offer players a much more challenging PvP experience. “Since the launch of Fallout 76, we’ve received lots of feedback from some of our more competitive players who requested greater challenge, fewer restrictions, and more incentives when it comes to PVP combat,” Bethesda wrote. “With this in mind, we began developing Survival mode, which will bring a new way for you to engage in even more demanding, high-stakes, and deadly adventures in Fallout 76.”

When Survival launches in beta later this year, players will be able to choose between it or Adventure mode–the standard Fallout 76 experience–when they boot up the game. Both modes will feature the same quests, events, and story, but Survival eschews the restrictions that previously governed PvP encounters. All players outside of your teammates will automatically be flagged as hostile, and you won’t need to retaliate against another player to initiate a battle.

There will also be some steep penalties and rewards in this mode. Bethesda says it will continue to tweak these rules based on player feedback, but when Survival first launches, players won’t be able to use the “seek revenge” respawn option; instead, they’ll only be able to respawn at their CAMP or Vault 76. If you kill another player, you’ll receive twice as many Caps, and there’s a chance they’ll drop their Aid alongside their junk.

Bethesda is planning to roll out the Survival beta in March. In the meantime, the developer has another patch coming at the end of January. This one will fix another “massive round” of bugs and make a handful of gameplay and quality-of-life tweaks, like the addition of a “(Known)” tag for recipes and plans that you’ve already learned. You can read more on Bethesda’s website.

Overwatch Lunar New Year 2019 Update Outline New Buffs And Nerfs

Overwatch has kicked off its Lunar New Year 2019 event, marking the Year of the Pig. It brought the usual spate of nifty new skins and the return of a favorite game mode, while at the same time introducing a set of balance changes. As detailed in the latest patch notes, these mark some significant changes to particular characters.

First, though not tied to any changes, armor will now reduce damage to 3 instead of 5, capping at half. Blizzard notes that this will mostly impact heroes who fire in bursts. As an example the studio cites Soldier 76’s Heavy Pulse Rifle, which will do 16 damage per shot instead of 14. It says that armor was just “a bit too strong overall, especially when heroes were being healed quickly and often.”

Meanwhile, two characters have had their abilities slightly tweaked to nerf them. The armor from Brigitte’s Rally has been capped at a maximum duration of 30 seconds. D. Va’s Defense Matrix cooldown has been increased from 1 second to 2 seconds. In both cases, the change is aimed at giving opponents a chance to respond around the triggering of the abilities.

The one character to have gotten a buff was Reaper, whose passive life steal ability has gotten a big boost from 30% to 50% of damage dealt. “This change allows him to keep the pressure up while he’s dishing damage to his enemies,” Blizzard notes. “The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.”

These changes come along with a wide array of bug fixes. The Lunar New Year event brought back the capture the flag mode and older Lunar New Year cosmetics, along with a bunch of new skins for this year. Those include the Legendary skins Lu Bu Reaper, Huang Zhong Hanzo, Guan Yu Reinhardt, Zhang Fei Torbjorn, Zhuge Liang Zenyatta, and Hong Gildong Tracer, plus the Epic skins Sanye Orisa and General Brigitte.

Fortnite – Season 7 Week 8 Secret Banner Location Guide

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