New PlayStation App Adds Voice Chat, a Better Store, and More

Son’y revealed an updated version of its PS App, which will roll out on iOS and Android today. The update brings a new design, a native PS Store, voice chat features, and more.

Announced on the PS Blog, the new version of the app aims to make it easier to keep track of your PS5 and PS5, your friends on PSN, and general PlayStation news. Check out images of the new design and features below.

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Per the blog, here’s a list of new features:

 

  • Updated user interface – The first thing you’ll notice is the sleek new user interface of the redesigned PS App. The new home screen lets you quickly see what your friends are playing and access details about your recently played games, including your Trophy List.
  • Messages integration – For a unified experience, the PS Messages app feature will now be integrated in the updated PS App so you can seamlessly message your friends all in one place. As part of this integration, PS Messages will no longer be available as a standalone app. Your existing messages and threads in PS Messages will be carried over to the updated PS App.
  • Voice Chat and Party Groups – You can now create party groups from PS App, and voice chat with up to 15 other friends though your mobile phone. Also, a note to fans: the PlayStation team is looking into your feedback around the Parties changes introduced in the PS4 system software update 8.00. There are no updates to share today, but thanks for speaking up about your concerns – we’re listening and evaluating.
  • Natively integrated PlayStation Store and remote downloads – The new native PS Store experience enables fast and smooth shopping and browsing, with the ability to remotely download games and add-ons directly to your PS4 and PS5.
  • New features for PS5 – When PS5 arrives, you’ll be able to remotely launch games, manage storage on your console if you run out of space while downloading a game, and quickly sign in to PS5 straight from the PS App.
  • All the latest PlayStation news – The Explore tab surfaces Official News from game developers and PS Blog content to help you stay up to date with the world of PlayStation.

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It’s the latest in a swathe of PlayStation news today, from Bugsnax launching on PS Plus, to TemTem on PS5, to No Man’s Sky’s next-gen version being a PS5 launch game.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Amazon Says You Don’t Actually Own Purchased Prime Videos

In 2020, most of us buy more digital content than physical, whether it’s music, games, movies, or even TV. Despite how much is available on streaming subscriptions, lots of very new and very old content requires an individual purchase. When you buy a Blu-ray, you can come home and put it on your shelf or hide it under your mattress. What about those digital purchases? Amazon says you don’t actually own that thing you just bought from them, according to a motion filed in a California lawsuit.

California resident Amada Caudel sued Amazon in April, claiming that the company “secretly reserves the right” to revoke access to purchased content on Prime Video. Amazon filed a motion this week to dismiss Caudel’s claim.

First, the company discredited Caudel herself, stating that she not only hasn’t lost access to any content purchased through the application, but that she’s purchased 13 additional titles since filing the suit.

“The Complaint points vaguely to online commentary about this alleged potential harm but does not identify any Prime Video purchase unavailable to Plaintiff herself. In fact, all of the Prime Video content that Plaintiff has ever purchased remains available,” the motion says.

More importantly, though, Amazon says that this is covered in the text you have to agree to every time you purchase a video through the service.

Amazon Prime Video’s Terms of Use are “presented to consumers every time they buy digital content on Amazon Prime Video,” the motion says. “These Terms of Use expressly state that purchasers obtain only a limited license to view video content and that purchased content may become unavailable due to provider license restriction or other reasons.”

Amazon’s motion notes that “an individual does not need to read an agreement in order to be bound by it. A merchant terms of service agreement in an online consumer transaction is valid and enforceable when the consumer had reasonable notice of the terms of service.”

If you dive into the Terms of Use on any digital content marketplace, you’ll find similar language; purchasing digital content is a buyer-beware situation across the board no matter whose marketplace you’re using. This can even apply to physical media; copy-protection organizations claim that you’re purchasing access to the content–you just control the physical access in that case. You don’t even own your physical electronics, according to companies like General Motors and AT&T, which has spawned the entire Right to Repair Movement.

Nevertheless, If you want to ensure that your purchases can’t be revoked, a physical purchase is still the best way to go. Now you just have to make sure you don’t lose that disc.

Image credit: Getty Images/Smith Collection/Gado

Xbox Series X/S Unboxing: Here’s Everything Inside The Box

The Xbox Series X is almost here–it’s releasing on November 10 alongside its smaller sibling, the Xbox Series S. We now have our hands on both next-gen consoles, and in new videos, GameSpot’s Lucy James performs the time-tested ritual of unboxing.

Be sure to check out the full videos to find out exactly what comes in the boxes–this includes the HDMI 2.1 cable, the power adapter, the updated controller, and the console, obviously. The Series X is actually smaller than it looks, you’ll see, and the Series S, meanwhile, is incredibly small. It only weighs about as much as a hardback copy of The Lord of the Rings.

We’ve already put the Series X through its paces, so be sure to check out editor Michael Higham’s breakdown for all the info on performance, load times, and external storage.

The Xbox Series X and S consoles are expected to be hot commodities this holiday–Microsoft expects to sell every unit it can make. Microsoft doesn’t need you to buy a new Xbox this holiday, however, as the term “Xbox” now extends far beyond a console platform alone.

Here at GameSpot we also have our hands on the PlayStation 5, and you can watch another unboxing video for that console here.

Now Playing: Xbox Series X Unboxing

PS5: Our First Hands-On Impressions of PlayStation 5

On this week’s episode of IGN’s weekly PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Mitchell Saltzman to discuss our first hands-on experience with the PS5.

We have the PS5, so we offer a look and description of the hardware, and our thoughts on the Cooling Springs level of Astro’s Playroom and the DualSense controller’s new haptic feedback.

Plus, we dive into the Destruction AllStars and Cyberpunk 2077 delays, and more!

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Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we’re excited about PS5’s 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

American Horror Story: Roanoke Episode 1 & 2 Breakdown

Welcome to My Roanoke Breakdowns, where Ryan and Greg revisit AHS Roanoke. AHS Season 6 is streaming right now on Netflix and Hulu, so follow along with us! This week, we are breaking down Chapter 1 and Chapter 2.

Season 6 is based on the real-life events of the Roanoke Colony. Specifically, the Lost Colony from 1587 led by John White that completely disappeared. It’s unexplained to this day. Approximately 112-121 colonists vanished, leaving only the word CROATOAN carved into some wood — referring to the local Native American tribe.

Some speculate that the colonists may have assimilated with the tribe or wiped out by disease or a violent massacre at the hands of the Native Americans. But let’s be clear, there is no tangible evidence of any of this.

So what happens when you buy a home on this sacred land? Matt and Shelby Miller find out in American Horror Story: Roanoke.

PS5 Will Reach 100 Million Sales During The Console’s Lifecycle, Sony Says

Like the PS4, PS2, and PS1 before it, Sony is expecting that the PlayStation 5 will reach 100 million units sold during its lifecycle. Sony CFO Hiroki Totoki shared the figure during a recent financial presentation, as reported by Financial Times (via GamesRadar).

If the PS5 can reach 100 million units sold during its lifetime, it would join the PS1, PS2, and PS4 in reaching that mark, according to Sony’s publicly listed data. The PS3 is the only one of Sony’s major home consoles to not reach that figure; it had sold 87.4 million units as of March 2017, which is the latest date that Sony reported.

The PSP, meanwhile, sold 76.4 million units worldwide as of March 2012.

The PS2 remains Sony’s best-selling console–and the best-selling system worldwide of all time–with more than 155 million units sold. The PS4 is currently in second, with 113.5 million units sold, followed by the PS1 with 102.4 million units sold.

For the PS5 specifically, Sony expects to sell more systems in its first fiscal year than the PS4 did back in 2013. The PS4 sold 7.6 million units during its first fiscal year, so the PS5 is expected to do better by March 2021, but a specific figure was not disclosed.

PlayStation is entering the PS5 lifecycle on strong footing. For the July-September quarter, PlayStation revenue–in Sony’s Games & Network Services segment–rose by 11 percent to 506.6 billion yen, driven in part by sales of Ghost of Tsushima and an increase in PlayStation Plus subscribers as people stay home during COVID-19.

The only part of PlayStation that declined in the quarter was hardware sales, which dropped due to anticipation for the PS5 in November. For its part, Microsoft recently reported very strong Xbox revenue as well but declines in hardware, too.

Now Playing: PlayStation 5 Unboxing

Filming On FX’s Y: The Last Man Series Has Finally Begun

An adaptation of Brian K. Vaughan and Pia Guerra’s Vertigo comic series Y: The Last Man has been in the works for years. However, production has finally begun for the FX on Hulu series.

Coming sometime in 2021, the series stars Ben Schnetzer (Warcraft) as Yorick Brown–the last human male on Earth–Ashley Romans (NOS4A2) as Agent 355, Diane Lane (Batman v Superman) as Jennifer Brown, Olivia Thirlby (Dredd) as Hero Brown, and Juliana Canfield (Succession) as Beth Deville. The series will also feature Amber Tamblyn, Marin Ireland, Diana Bang, and Elliot Fletcher.

Filming for Y: The Last Man is taking place in Toronto. Episodes 1 and 2 will be written by Eliza Clark (Animal Kingdom) and directed by Louise Friedberg (Deliver Us). The series will be executive produced by Eliza Clark, Nina Jacobson, Brad Simpson, Mari Jo Winkler-Ioffreda, Brian K. Vaughan, and Melina Matsoukas. Every episode this season will be directed by a woman.

Debuting in 2002, the Vertigo comic series Y: The Last Man follows Yorick Brown and his monkey Ampersand, the last two surviving males on Earth, after a virus wipes out every mammal with a Y chromosome. The series ran for 60 issues and is widely considered an iconic story from DC Comics’ adult imprint–one that also produced Preacher, Constantine, A History of Violence, and others.

Pre-production for the series has been a bit quiet, with FX making a few casting announcements on Twitter earlier this year. The big confusion about the show was the title. Originally, the FX show was just titled “Y.” FX Networks and FX Productions chairman John Landgraf said back in January, “It’s informally called Y, but we have not gone through the process of figuring out exactly how to market it.” In June, it was confirmed that the show would be called Y: The Last Man.

Assassin’s Creed, The Witcher and Why Netflix Is the Best Place for Game Adaptations

The announcement that Netflix and Ubisoft are planning a live-action Assassin’s Creed series was welcome news for fans of the franchise, but it’s hardly surprising. Ubisoft and Netflix first announced they were working together in June 2019 on distribution of the movie adaptation of The Division, and in July 2020 they shared that they were teaming for an animated Splinter Cell show and a Beyond Good and Evil movie. Negotiations for the publisher’s bestselling franchise have probably been in the works for a while.

What the news does make clear is just how much Netflix is banking on video game adaptations to give it an edge in the streaming wars. Assassin’s Creed will join a growing library of titles, including The Witcher (despite being based on the books rather than the games) and Castlevania, that allow the service to capitalize on its existing strengths and tactics to continue to grow its audience.

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A Perfect Medium for Video Game Adaptations

Generally speaking, video games make notoriously bad movies. One of the main reasons for this is the burden of both appeasing hardcore fans while also introducing the property to casual viewers. Video game stories unfold over 20-100 hours and often involve complex mythologies. It can be nearly impossible to satisfactorily explain the world, the characters, and the plot and then deliver some meaningful payoff in two-to-three hours without relying on dull exposition dumps or just leaving some viewers extremely confused about what’s going on. Those very problems were present in the 2016 Assassin’s Creed film.

In contrast, viewers of serialized TV shows are used to dealing with significant setup. Put in enough sex, action, jokes, and engaging characters to make a given episode entertaining and you can easily get viewers to sit through lectures on the nature of magic or the relationships between noble houses. Once you’ve gotten a few episodes in, everyone’s basically caught up and you can get into the big conflicts.

Game of Thrones wildly expanded the audience for genre shows and proved that even people who weren’t prolific readers of fantasy novels were willing to keep up with their complexities. Netflix’s The Witcher was one of the first shows to attempt to fill the void left by GoT’s departure, offering the same mix of big-budget fantasy and political intrigue. The show joined a stable of more historically focused dramas that Netflix streams thanks to its aggressive efforts to collect the rights to shows made around the world (including titles like The Last Kingdom, Medici, and Barbarians). With its time-hopping, globe-trotting action and complicated lore filled with secret societies and genetic memory, an Assassin’s Creed show will likely straddle the line between those shows and the live-action manga adaptation Warrior Nun.

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Netflix isn’t entirely giving up on the prospect of making a good video game movie though. It’s also planning a live-action Dragon’s Lair adaptation and the Beyond Good and Evil movie. That’s smart business given that the COVID-19 pandemic has devastated theatrical releases while prompting rapid growth for Netflix. Plenty of people might still not feel safe going out to the movies next year, but they’ll likely be desperate for new entertainment they can watch from home.

Short Series and Endless Spinoffs

Video games also fit uniquely well with Netflix’s business model, where the streaming service is constantly releasing new titles but often cancels shows over just a few seasons. Any given game and its sequels and DLC might offer enough plot for several seasons, but gamers are already primed to accept spinoffs, prequels, and reboots.

Like with a game series, streaming series face diminishing returns over time. Every sequel or season makes it more daunting for new audiences to get invested while some people who played or watched the original will lose interest. A new game or show based on the same property provides the opportunity for a fresh start without entirely abandoning dependable fans.

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That’s already clearly part of Netflix’s game adaptation strategy. While the second season of The Witcher is filming now, Netflix is also working on a live-action prequel series, The Witcher: Blood Origin, and an anime movie prequel, Nightmare of the Wolf. The Castlevania anime may be used to set up a Devil May Cry series from the same series creator. Netflix is also getting a live-action show based on Final Fantasy XIV, which presumably opens the doors to any number of other shows based on the enormous RPG series.

The deal between Netflix and Ubisoft includes the rights to live-action and animated Assassin’s Creed shows. Because of its numerous settings, time periods, and protagonists, the Assassin’s Creed series is especially perfect for a wide range of titles. If Netflix kicks things off with a series based on Desmond Miles and Altaïr Ibn-La’Ahad, it could easily move on to a show focused more on Ezio Auditore da Firenze or on Layla Hassan and Kassandra.

An Emphasis on Animation

Another challenge of adapting video games is the budgets necessary to recreate their worlds and characters. Netflix has shown it’s got the deep pockets to do The Witcher justice, but a show needs to deliver viewers for it to be willing to spend that kind of money. But Netflix is also willing to accept more modest successes with lower costs, which can be provided by animated shows.

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Like video games themselves, anime in the West has grown from a relatively niche fandom to big entertainment business, and Netflix is leading the way to expand the genre’s popularity worldwide. The launch of the Castlevania anime in 2017 was part of a concerted push to ramp up its share of the market. Netflix has continued to add to its library of original video game animated shows by working with CD Projekt Red on Cyberpunk: Edgerunners and Capcom on Resident Evil: Infinite Darkness.

Animation gives showrunners the same freedom to ignore the rules of physics or the constraints of physical locations that video game makers have. It’s also perfect for highly stylistic games like the 1930s animation-inspired Cuphead, which will be turned into the Netflix comedy The Cuphead Show.

Properties Netflix Can Control

Netflix makes more money from original shows that it produces in-house than from those acquired from a third party, but it also loves making deals with companies to get access to an established property like it did with Disney’s street-level Marvel heroes. While the MCU shows including Daredevil and Jessica Jones were a huge boon for the network, they all ended ahead of the launch of Disney+.

In retrospect, that separation was inevitable. Disney’s been making TV shows for a long time and the Netflix deal let the company continue to build an audience while learning enough about streaming from the industry leader before striking out on its own. Netflix execs probably wager they won’t face similar defections from Ubisoft or other video game companies they cut deals with because setting up a streaming service would be so far outside of their core competencies. Netflix is arguably more likely to get involved in making games, a prospect it has hinted at with interactive films and shows including Black Mirror: Bandersnatch, Minecraft: Story Mode, and You vs. Wild.

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Meanwhile, the game studios have their titles in front of Netflix’s rapidly growing subscriber base, getting a share of money from those deals while also potentially building a larger audience for the actual games. The more game companies that Netflix courts, and the more successful adaptations it develops, the more likely it is that other developers will find the service more appealing than its competitors. With so many streaming services to choose from, viewers have to make choices for where they’re spending their money each month, and for video game fans it’s becoming increasingly clear that it’s difficult to avoid Netflix.

A Growing Audience

Netflix was able to capitalize on the superhero boom with its MCU shows and The Umbrella Academy, and its interest in adding a huge library of video game-inspired content shows the streaming network is working to stay ahead of the curve. The games market has been rapidly growing for decades and by every metric, from console sales to Twitch viewership, interest in gaming has exploded during the pandemic. When those players need to take a break from gaming or are looking for something to watch in the background while they grind, Netflix wants to be the service they turn to – and the streamer is making big moves to make it happen.

What do you think? Is Netflix the way to go for video game adaptations? Let’s discuss in the comments!