Box Office: Pixar’s Onward Opens Big, But Not Pixar-Big

Disney-Pixar’s Onward, featuring the voices of Chris Pratt and Tom Holland, topped the box office this weekend with an estimated $40 million. This made for a good opening, but still one on the lower end of initial expectations which predicted $40-45 million.

Onward’s weekend is also, per Variety, on par with the debut of Disney-Pixar’s The Good Dinosaur, which debuted with $39 million and wound up being the lowest-grossing Pixar film of all time. The last two Pixar films, Toy Story 4 and The Incredibles 2, both had massive opening weekends. Both were also sequels to big hits and opened in the summer, not March.

IGN’s review of Onward hails it as a “fun-filled fantasy adventure tale featuring a solid voice cast.”

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The Invisible Man, dropping about 49% from last weekend, pulled in an estimated $14 million to take the number two spot. Right now, it’s at $52 million domestically. For third place, it was The Way Back, starring Ben Affleck as a mourning alcoholic who tries to turn his life around as the coach of a high school basketball team. It brought in an estimated $8.5 million.

IGN’s review of The Way Back notes that it’s a “gratifying sports movie that is made better than the average by some sadness, some realism, and Ben Affleck’s performance.”

North American Box Office Estimates

In a close race for third, Sonic the Hedgehog will fall just behind The Way Back. Still, the well-received video game flick has, to date, earned a whopping $141 million here in North America.

Meanwhile, Focus Features’ Jane Austen adaptation, Emma, starring Anya Taylor-Joy, brought in $5 million, landing in sixth place.

Bad Boys for Life continues its juggernaut run, crossing the $200 million domestic mark this weekend.

Here are the Top 10 North American box office estimates for the (2-day) weekend (via Box Office Mojo)

  • 1. Onward $40,000,000
  • 2. The Invisible Man $15,150,000
  • 3. The Way Back $8,500,000
  • 4. Sonic the Hedgehog $8,000,000
  • 5. The Call of the Wild $7,000,000
  • 6. Emma $5,000,000
  • 7. Bad Boys for Life $3,050,000
  • 8. Birds of Prey $2,160,000
  • 9. Impractical Jokers $1,845,000
  • 10 My Hero Academia: Heroes Rising $1,528,753

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

How Burning Out Helped Me Become a Better Game Developer

Editors Note: This is a guest editorial written to celebrate International Women’s Day, and hopefully inspire a little, too. We’re very grateful to Alice, backed by her team at Ubisoft, for taking the time to tell her story. 

Video games have always been center-stage in my life. I vividly remember playing my first game at the age of four. I was at a friend’s house and they were playing something on the television called Nintendo. My friend pushed the Nintendo controller into my hand, I gripped it tightly and began to play Super Mario 3 for the first time. From that moment on, I was hooked. Eventually, it became clear I wanted to make video games, and not only that, I wanted to make games that would help change the world.

To me, games are not just a great form of entertainment, but also carry a lot of power in the way they tell stories (Celeste, for example, not only uses its story to communicate an important message about depression but with its gameplay, too.) This passion was the backbone that drove me forward, taking me from that starry-eyed teenager through to the career I have today as a narrative designer.

That was until I hit burnout.

Burnout is a predominantly physical condition where your body has been running on high-levels of adrenaline over long periods of time, and eventually just gives out to exhaustion. But due to the complexity of the condition, it can be quite hard to pinpoint exactly why it happens. Contrary to common thought, it is not always about doing mountains of overtime (at the time of my burnout I wasn’t doing any), and can also happen due to many months/years of working in a high-pressured environment.

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At the time this was incredibly confusing for me. I was working at a company I loved, with a supportive team, on a project that excited me. It’s true that we had been understaffed for some months and I was taking on a lot of that extra work myself, but I still wasn’t doing any overtime, and besides, I really loved my job! Nevertheless, burnout happened, and my body finally gave out to exhaustion. Unfortunately, at that moment, so did my passion for video game development.

Losing your passion for a job that has been the driving force of your life is an incredibly daunting experience. What would I even do if I wasn’t in games? I had never considered being anything else, but for the first time in my career I had to sit down and really assess what I was willing to sacrifice for the sake of a job. In ten years I had lived in four different cities, in three different countries. I had been through two studio closures that forced me into unemployment, and had racked-up numerous hours of overtime along the way. [poilib element=”quoteBox” parameters=”excerpt=Losing%20your%20passion%20for%20a%20job%20that%20has%20been%20the%20driving%20force%20of%20your%20life%20is%20an%20incredibly%20daunting%20experience.”]

This is not an unusual story in the games industry. Many people have had similar experiences to mine which have seen them burn out, too. I also believe the issue is exacerbated  among women and those in marginalized groups (I am only able to talk about my experience in games as a woman, however it is important to note that marginalized game developers have their own set of exhausting, everyday challenges within the industry.)

Being a woman in a male-dominated space comes with its own, usually invisible, extracurricular workload. Whether that’s running diversity initiatives in your spare time, re-writing emails over and over so that your tone can’t be perceived  as too emotional/bitchy/bossy, or simply pushing yourself beyond utter exhaustion so nobody can accuse you of being weak.

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These little things, on top of the universal uncertainty that comes with game development, stack up over time and take their toll. After I burned out, I really had to ask myself if this was something I was prepared to keep on doing. Was it all worth it? For me,   that answer was yes, and will always be yes. Deep down I am still that dreamy teenager who wants to change the world. I still believe that games can be a force for good and I truly want to help this industry reach its full potential. Because of who I am, it was never really a question that I would leave games. But I know many people who came to a different conclusion, and honestly, I can’t really blame them. [poilib element=”quoteBox” parameters=”excerpt=I%20still%20believe%20that%20games%20can%20be%20a%20force%20for%20good%20and%20I%20truly%20want%20to%20help%20this%20industry%20reach%20its%20full%20potential.”]

We must do more as an industry to improve the longevity of developers. When I started at Ubisoft Massive in 2017, one of the first things management said to me was that they wanted their employees to stay for 10 years, not just until the end of a project. This is evident in the many initiatives Ubisoft Massive has to support their employees’ health and wellbeing.

Hours, for example, are flexible so as to accommodate family, appointments, or any personal things that might come up. We get a ‘Wellness Hour’ once a week to spend time on self-care, as well as a health allowance for gym memberships, exercise classes and massages. These things may sound small but they help solidify that employees’ lives at Ubisoft matter beyond the work they do. This means something.

Too many people in this industry burnout and leave. Too many women I know have reached that point of exhaustion and simply said “no more.” We have lost so many smart and talented people because, as an industry, we forget to treat each other (and ourselves) with care. We forget to acknowledge the work many are doing every day to make this industry an inclusive space, or the great amounts of energy that get expended by simply proving you belong. So this International Women’s Day let’s start a discussion about what efforts we can make to ensure that we retain our talent, to end burnout, so that those at risk of leaving find a way to comfortably stay in games.

Let’s all work towards a more sustainable industry for everyone, so that we can continue to make amazing games together.

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Alice Rendell is a Senior Narrative Designer currently working at Ubisoft Massive in Malmö, Sweden. She has worked on a variety of narrative-driven games during her 10+ years in the game industry. In 2014 she was named one of Develop Online’s 30 under 30 and in 2015 MCV’s Top 100 Women in Games.

When not developing, playing or thinking about video games you will find Alice curled up with a good book, surrounded by her two mischievous felines, Furi and Jin.

2020 Elimination Chamber 2020 Results And Live Match Card Updates For The WWE PPV

The Kickoff Show for Elimination Chamber has begun. Look below to see the winners and losers for the latest WWE PPV before we head to Wrestlemania. Who will come out of the Women’s Elimination Chamber match as the winner and face Becky Lynch at Mania? Our money is on Shayna Baszler.

This year’s event takes place at the Wells Fargo Center in Philadelphia, Pennsylvania. If you’re interested in watching, you can check out the PPV on the WWE Network, which costs $10 a month. New subscribers get one month for free, and that will also include this year’s Wrestlemania.

There are seven matches booked for the event, four of which are championship matches. Because this PPV is Elimination Chamber, there are also two chamber matches happening–one for the right to face Becky Lynch at Wrestlemania and the other for the Smackdown Tag Team Championships. Check out the card below.

Match Card:

  • Andrade (c) vs. Humberto Carrillo (United States Championship)
  • Drew Gulak vs. Daniel Bryan
  • Braun Strowman (c) vs. Shinsuke Nakamura, Cesaro, and Sami Zayn: 3 on 1 for the Intercontinental Championship
  • Aleister Black vs. AJ Styles (No Disqualification Match)
  • The Street Profits (c) vs. Seth Rollins & Murphy (Raw Tag Team Champtionship)
  • Women’s Elimination Chamber Match (Natalya, Liv Morgan, Shayna Baszler, Asuka, Ruby Riott, and Sarah Logan)
  • Men’s Elimination Chamber Match: For the Smackdown Tag Team Championship (Miz & Morrison (c), The Usos, The New Day, Heavy Machinery, Lucha House Party, and Ziggler & Roode)

Below, you’ll find the results for Elimination Chamber. They will be updated live as the PPV happens, so keep checking back to see if your favorite WWE wrestlers won their respective matches.

No Caption Provided

Kickoff Show

The Kickoff Show has started. If there are any added match or changes to existing matches, they’ll be noted below. Even if you aren’t subscribed to the WWE Network, you can’t watch the Kickoff Show on YouTube.

The Viking Raiders vs. Zack Rider & Curt Hawkins

Viking Raiders win by pin at 4:47.

Updating…

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

The Simpsons: ‘Playdate with Destiny’ Review

Before launching into a review of “Playdate with Destiny,” the latest Simpsons short, now playing in theaters ahead of Pixar’s Onward, it might do us all a service to remind ourselves of where The Simpsons may currently stand in the pop consciousness. So the reader may forgive me a few paragraphs of momentary pondering.

While we’ve all been more-or-less getting used to the idea that Disney now owns the entirety of the vast Fox catalogue – including decidedly non-Disney-friendly fare like Aliens, Planet of the Apes, and The Rocky Horror Picture Show – there is still a huge and significant wall of cognitive dissonance surrounding The Simpsons. Matt Groening’s 31-year-old animated creation was, after all, launched as something subversive and even naughty; upon its launch in 1989, it was still regarded as mildly scandalous to hear an animated character say the word “damn” on primetime network TV. Those of us who were kids during the early years of The Simpsons understood that, in watching it, we were getting away with something. The impish cultural subversion presented by The Simpsons would eventually come to define the sarcastic operational ethos of the 1990s.

simpsons_short_Playdate_with_DestinyBut that was the ’90s. This is 2020, and arguments about when or whether The Simpsons jumped the shark are plentiful. It doesn’t take much prodding to goad a casual Simpsons fan into admitting the exact season they felt was the last time The Simpsons was “good.” Although the “jump the shark” moments are varied and widespread in these anecdotal arguments, the very general cultural consensus seems to be that The Simpsons has been slowly devolving into… well, into something different. Something less edgy. Something ineffably complacent.

We have now reached the point wherein a theatrical Simpsons short – only the second ever made – is now being used as the opening salvo to a Disney-owned animated feature film, and the cognitive dissonance now stands openly and brazenly before us like the terrifying titular edifice in Pink Floyd’s The Wall. Disney owns The Simpsons. All in all, it’s just another brick in the wall. The Simpsons, it seems, has now completed its full evolutionary life cycle. It is now – no matter how crass or edgy they once were – a Disney product.

All these thoughts were swirling through my head when seeing the title card of “Playdate with Destiny,” which bore a proud “Disney Welcomes The Simpsons.” Has the Mouse House become daring, or have the Simpsons been swallowed?

The short itself is a brisk and amusing trifle that follows a romantic adventure of the never-aging infant Simpson, Maggie, as she becomes smitten with a fellow silent child at the local park. Maggie’s paramour, Hudson, sports a small shock of blonde hair on his forehead, and the two bond over mutually elaborate fantasies of Parisian sunsets, and their shared passion for eating sand. At night, Hudson is all Maggie can think about, and she eagerly awaits a return to the park. When Homer takes Maggie to a different park the following day (a much more dangerous park that advertises how much Ritalin one is expected to take upon entry, and features a taco truck named Taco Malo), she must use her one and a half-year-old mental resources to orchestrate a reunion.

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When compared to “The Longest Daycare” – the 2012 Maggie Simpson short that was shown before Ice Age: Continental Drift, and which was nominated for an Oscar – “Playdate with Destiny” feels more wispy. “The Longest Daycare” was about Maggie using her wits to outsmart the oppressive and unfair ideas of a preschool that had adopted Ayn Rand’s blunt, prejudiced philosophies to raise kids. It was, however simple, a comment on the way kids are raised in a modern milieu, and how Maggie’s sweetness could be wielded as a counterpoint. “Playdate with Destiny,” on the other hand, is free of such commentary. It is, in the tradition of Tex Avery, a gag delivery system wherein veteran Simpsons director David Silverman can explore a few fun/funny baby versions of traditional romantic imagery.

Taken outside of the context of the film that it precedes, “Playdate with Destiny” is perfectly amusing and provides a few genuine laughs, although perhaps no guffaws. It’s a lightweight, well-animated, slicker-than-usual Simpsons aside that bares the humor we’ve all come to know from the series. When watched independently, one will find little to criticize. Well, aside from its comparative simplicity.

Westworld: The 5 Biggest Questions for Season 3

With Westworld returning to HBO in just a few days’ time — on Sunday, March 15 — we’re taking a quick look at some of the biggest questions looming ahead of the show’s third season.

Season 2 ended with rebel-bot Dolores (Evan Rachel Wood) escaping Westworld in a Host body resembling Delos’ Executive Director, Charlotte Hale (Tessa Thompson). Sometime later, in the real world, Dolores rebuilt her original body along with the Host form of Bernard Lowe (Jeffrey Wright), who she also brought back to “life.” A Host resembling Hale was with her as Dolores set out to lead an A.I. uprising, with Bernard resurrected to play the role of her adversary.

Season 3 will introduce Aaron Paul’s Caleb, a criminal-for-hire who forms a special Bond with Dolores. But does he know she’s a Host? What role will he ultimately play in the war to come? Let’s check in with some of the biggest “WTF?”s ahead of Season 3.

Who is Aaron Paul’s Caleb?

eqvmoK3vXqeGK3iz5Ry33BWhat’s up with Aaron Paul’s Caleb Nichols? Why does he join Dolores in her mission to subjugate humanity? Does he know she’s a Host? Is he a Host but doesn’t know it? Series co-creator Jonathan Nolan told EW that “Aaron’s character will challenge Dolores’ notions about the nature of humanity. He’s the type of person who doesn’t get to go to Westworld.”

That quote seems to suggest that Caleb is human, despite theories abound that he’s somehow Dolores’ secret Host son.

Through Caleb, viewers will get a closer look at what life is like outside of the parks, in 2058 Neo-Los Angeles. He’s a construction worker by day (and has a robot named George), and by night he works as a thief as part of a crew. From the looks of one of the “hidden trailers,” Caleb comes into conflict with the new character Vincent Cassel is playing. Cassel could be a crime boss or an executive at a tech firm targeted by Dolores.

Most likely, it’s looking like, huge twists aside, Caleb is there to fall in love with Dolores. And possibly vice-versa.

What is Soloman?

dimsThis might wind up being the biggest wild card of Season 3. More than Maeve wielding a sword or possible trips into a World War II-themed park. Teasers for Season 3 introduced us to a new tech company called Incite and a new look at a historic timeline of global events within the show – including the activation of a system called “Solomon” (and is that Vincent Cassel’s voice?).

Those familiar with Jonathan Nolan’s Person of Interest already know of his affinity for secret menacing A.I. programs being put into place without the public knowing – and this could be the case with Solomon (on POI, it was “Samaritan”). The date shown for Solomon’s birth is 2039, which would be long before the Host uprising in Westworld (which could be the divergence listed in 2058). Does that mean the real world is already running at the behest of a massive A.I. system? One that’s supposedly in place to manage “divergences?”

If so, then how does it figure into the larger war that Dolores looks to wage? Or Delos’ plans to achieve immortality by transferring mapped human brains into Host replica bodies? Is Solomon and its handlers the real enemy here or is this something Dolores might want to partner up with?

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Are Dr. Ford (or Arnold Weber) Still Present?

Jeffrey-Wright-as-Bernard-Lowe-and-Anthony-Hopkins-as-Dr.-Robert-Ford-sitting-in-WestworldOnce Season 2 introduced the idea that Dr. Ford (Anthony Hopkins) could upload his consciousness into a place like the Cradle, or that Hosts could live a free life in the virtual Eden of the Valley Beyond, we now have a story sandbox that allows for pretty much anyone to come back.

Once Ford entered Bernard’s mind in Season 2, and then had to be purged when Bernard wiped his own memories, he was supposedly killed off forever. He remained on as part of Bernard’s own imagination, but for show purposes he seemed to be gone. And yet, it was Dr. Ford who was trying, at all costs, to stop Delos from their wicked plan to create human Hosts in order to live on past death, so it would be strange for him to be completely out of the mix. Perhaps he’s a part of Maeve now, since Maeve was Ford’s favorite Host. Whatever the case, it’s hard to imagine him not popping up again, in control of things somehow.

Dr. Arnold Weber is a different story since he’s been dead for 35 years. But did Dolores make a Host form of him though? No, not Bernard, who was created in Arnold’s image, based on both Ford and Dolores’ best recollections, but an actual Arnold Host? He’s someone who actually hadn’t been brought back to the show’s present, so it’d make for a cool surprise.

Could Arnold Be the Host in Charlotte Hale’s Form?

westworld-s02e10-pearlWhich pearls did Dolores escape Westworld with at the end of Season 2? One was presumably Bernard, since she brought him back from the brink, in his own body. Another pearl probably landed in whoever’s occupying the Charlotte Hale husk. Or Did Dolores basically copy her own self into Hale? Or, you know, is it Arnold? Angela? Abernathy?

Those Hosts who went to the Valley Beyond couldn’t have been in her possession, right? So that means no Teddy or anyone else who retired to that VR “free will” world (which Dolores herself shuffled off somewhere safe). Could the pearls she took, because they came from the Forge, be Delos-copied human minds? As in, maybe they’re not Host brains but real people brains? Could she have William or William’s daughter Emily?

Did Dolores Win?

Screen-Shot-2018-06-24-at-2.58.06-PMSeason 2 ended with a stinger that’s supposedly set far into the future. We watched William (Ed Harris), wounded, enter the Forge to find his daughter there, still alive.

Both William and his daughter are Hosts though, obviously, but Emily is the one running a “fidelity” test on William, who’s very specifically the William who kind of died at the end of Season 2. Host Emily was created to do very different things while this William is very much the “Man in Black” who has no idea time has passed.

So, who’s bringing William back and why? Is it Emily? Is this Emily the head of Delos now? And is William being brought back to take out Dolores on behalf of Delos? Or is Solomon behind this resurrection?

The biggest question now is: Is this a future where Dolores won? Did A.I. succeed in fully supplanting humanity? Are we that far into the future that she’s taken over everything? And is William being brought back because he knows something key that can turn the tide for humans? We’ll have to find out, starting March 15!

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

How Women Taught Me to Love and Build Games

Editors Note: This is a guest editorial written to celebrate International Women’s Day, and hopefully inspire a little, too. We’re very grateful to Lyndsay, backed by her team at EA, for taking the time to tell her story.

As we approach International Women’s Day, I’ve been answering a lot of questions about being a woman in the games industry. These questions all touch on the same themes – did you find it difficult? What obstacles did you have to overcome? Did you fit in? Did you have blockers or supporters? How did you handle it? All of them perpetuate the idea that women don’t really belong on game teams or play games at all. I started to reflect on my journey into gaming, and I was struck by the fact my exposure to gaming started with women. In fact, I wouldn’t have fallen in love with games was it not for my grandma.

My grandma was fiercely competitive and whip-smart. We played board games and card games but my grandma also loved technology. In her late 60s, she was playing games on her computer and had a NES before anyone else I can remember. She was playing nearly every weekend when we visited. It was at her house I first played Myst; my cousins and I played hours of Anticipation on the SNES; we repeatedly failed to beat Aladdin and lost out to her on Dr. Mario.

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Lyndsay and her Grandma.

The existence of video games in my everyday life didn’t immediately lead me to think of joining games as a career. When it came time to think about going off to college I was pretty set on the idea of pursuing visual effects for movies, and I majored in Computer Modeling & Animation. At school, it became very apparent to me that my history in video games was very different than my male peers. But given the massive presence and culture around games at my college, I jumped in to play Counter-Strike, I joined the LAN parties, I played Virtua Tennis (very well I might add) and Soul Calibur; it was the language we used to connect. [poilib element=”quoteBox” parameters=”excerpt=I%20started%20to%20reflect%20on%20my%20journey%20into%20gaming%2C%20and%20I%20was%20struck%20by%20the%20fact%20my%20exposure%20to%20gaming%20started%20with%20women.”]

During my junior year in college, my friends in the Game Design major suggested we all volunteer at GDC. I’d never been before but was interested. That first GDC really opened up my imagination to what my career could be. I hadn’t connected the fact that video games were using all the same amazing technology that movies were, but instead, you were able to play with it and be immersed in it rather than just watching it. One of the friends I met as a volunteer at GDC was ultimately the person who convinced me to apply to EA as a tester, a role in which I would be playing games as they were built to ensure they worked under any combinations of play.

Starting at EA was another cultural shift for me. I had always considered myself a gamer. I loved games of all kinds, but I was witnessing a different level of passion and even fell prey to a dose of imposter syndrome. We played lots of games together, we tested lots of games together and we were all there for the same reason – to make awesome games. After a year in the testing department, I had a chance to work as a producer on The Sims Makin’ Magic. Very early on in my career, it was apparent just how influential the women leaders had been on this team; in fact, my first manager in development was a woman.

I found women in all roles across the team and all levels of development. My manager, our development director, members of our art and animation team, a lead designer – there were incredible and experienced female game developers in all corners of our team, and I was able to jump in and feel like I belonged. Being able to start my journey on a game team through an expansion pack I was really excited about was incredible. I was able to create art, design features for the game, write text and more; it felt like a crash course into game development.

When we wrapped and moved onto The Sims 2, I was given a chance to work with more and more parts of the team and continued to see women in leadership roles around me. My more senior producer, the animators I worked with regularly, the brand leader, the audio team… I definitely started to feel like this was a place I belonged and a game I could really add value to.

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My career and responsibilities grew immensely during The Sims 2, and I caught myself once again jumping into unknown territories to speak the language. Where it was Counter-Strike in college, it was User Interface during The Sims 2. I made icons and sliced up menus to understand how we did it, why it worked, and I broke a lot of builds along the way.  As I moved forward, my responsibilities changed. Now I was in a position to start working more broadly across the game and start guiding the culture of the team. It was then I started to recognize how the unique makeup of The Sims team was directly contributing to our game. We couldn’t make a game about life if we only looked at life through a small lens.  We were seeking to create experiences: approachable, relatable and authentic to players of all ages and genders around the world. The Sims is not a game made FOR women, but it does provide a space where women and girls can certainly feel safe, recognized and celebrated. My grandma would have loved it.

To this day, The Sims puts an intense amount of focus into crafting this space for exploration and self-expression, and it requires that we put our own perspectives aside to recognize when someone else knows more than we do. When we introduced gender customization we worked with GLAAD; we couldn’t claim to be experts in representing these stories. When we craft a pack centered on raising children and being a parent, we want to reflect every experience: being the mom, dad, sister, brother, grandparent, or troublesome toddler. We couldn’t possibly do that if we didn’t ask a lot of questions and create a culture of listening and learning. [poilib element=”quoteBox” parameters=”excerpt=I%E2%80%99ve%20been%20fortunate%20in%20my%20life%20and%20career%20to%20be%20surrounded%20by%20women%20who%20love%20gaming%20and%20recognize%20that%20it%E2%80%99s%20as%20much%20for%20them%20as%20anyone%20else.”]

I’ve been fortunate in my life and career to be surrounded by women who love gaming and recognize that it’s as much for them as anyone else. I bring that into my work and advocate for recognizing the vast audience that’s out there at any opportunity. I’m very proud that The Sims team has such a high percentage of female developers in this predominantly male industry. And we’ve made The Sims the top PC game for female players in the US. I am honored anytime I can attend Grace Hopper or present to the Girls Who Code about why we NEED them to help us make better games. My daughter is already really excited to play games and I plan to introduce her to all kinds of them. And in continuing the family tradition, her grandma, my mom, just bought a VR setup to play Beat Saber and has dominated top scores in 2048.

Games aren’t just for gamers, and gamers don’t come in just one flavor.  We’re seeing this shift happening slowly in the movie industry with more movies created by and for women, showcasing distinct points of view, and different parts of the world. I believe we’ll see the same thing in games, and I honestly can’t wait. To the influential women in my gaming life – and to all the players out there – Happy International Women’s Day!

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Lyndsay Pearson is the Executive Producer and General Manager for The Sims, leading and driving teams that have worked on a variety of projects across The Sims franchise. Since joining Electronic Arts in 2003, Lyndsay has worked on all generations of The Sims titles pushing to deliver powerful creativity and self expression to players around the world. In her role she focuses her attention on the design and development of the player experience; team dynamics and processes; and charting the future of The Sims. As part of EA’s Women’s Ultimate Team and Inclusion Council, Lyndsay is an advocate for diversity and inclusion not only in The Sims but across EA.

Daily Deals: Don’t Miss These Mario Products on Sale at Amazon

This Sunday is all about Mario, as his special day, March 10th (Mar1o Day) is nearly around the corner. What’s that mean for you? Savings! Deals! Check out our list of awesome Mario themed products on sale currently, as well as other great items that can be found this Sunday.

Mario Games and Products on Sale at Amazon

mario1

March 10th is just around the corner, and Nintendo has seen fit to dub it Mar1o day, which means sales for you! Already we’re seeing a few excellent Nintendo Switch games go on sale, so check them out below.

Out 6/26: Ghost of Tsushima for PS4

Ghost of Tsushima is coming exclusive to the PS4 console in less than 4 months. The Special Edition includes a steelbook case and some DLC goodies. The Collector’s Edition includes a steelbook case, replica Sakai mask and stand, Sashimono war banner, cloth map of Tsushima, Furoshiki wrapping cloth, 48-page mini art book, and even more DLC extras.

Seagate FireCuda 2TB SSHD for $60 at Amazon

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Need some more room for games? Check out this deal on the FireCuda SSHD. It’s not going to be as fast as a normal SSD, but it’s a lot cheaper and still provides a small improvement to load times. The ideal use for this is to store those giant games that only tend to load once or twice.

Free PC Games at the Epic Games Store

The new free games at the Epic Games Store are Offworld Trading Company and GoNNER. Offworld Trading Company is an economic RTS from Civilization IV lead designer Soren Johnson. The developer Stardock is known for making stellar titles like Galactic Civilizations, Sins of a Solar Empire, and Star Control. We scored this one an 8/10. GoNNER is a “tough as hell score-based procedurally-generated platformer with roguelike elements”.

Anker PowerCore Redux 10,000mAh Power Delivery USB Type-C Power Bank is Perfect for Switch

Anker makes the only official Switch power bankFor half the price, you get a power bank from the same brand with roughly the same battery capacity (can charge a Switch three times over), the same USB-PD Type C charging interface, and a slimmer design. This power bank can charge the Switch at up to 18W, equal to the official Nintendo AC adapter, and it will even charge your Switch while you’re playing a game.

Apple AirPods Pro for $234.98

The price of the AirPods Pro is back down to what we saw on Black Friday. These AirPods feature built-in active noise cancellation, but despite that that they boast a longer play time on a single charge than the vanilla AirPods. Other features include three sets of silicone tips for customized fit, a sweat and water resistant outer shell, and a wireless charging case that can provide an additional 24 hours of battery life.

2019 65″ Vizio M658-G1 4K HDR QLED Smart HDTV with Bonus $200 Dell eGift Card for $649.99

The Vizio M-series QLED TVs are one of the best values you can get if you’re looking for a TV that’s fully HDR capable. The new Vizio M-series Quantum TVs utilize the same “Quantum Dot” technology used in Samsung QLED TVs. This particular model is the best M-series TV that Vizio offers: it features a wide color gamut, full-array backlight with 90 local dimming zones and 600 nits of brightness for excellent HDR image quality. Dell gift cards carry a 90-day expiration and can be used on anything at Dell.com.

More Deals:

  • Preorder the NES Omnibus Hardcover for $40 on Amazon
  • Buy 2 Fire HD 8 Tablets, Save $50 on Amazon
  • Star Trek Discovery Seasons 1, 2 Blu-ray for 40% off on Amazon

Nintendo Switch Video Game Deals:

PS4 Video Game Deals:

Xbox One Video Game Deals:

PC Video Game Deals:

  • New Free PC Games with Twitch Prime Membership
  • Death Stranding for $47.99 at Green Man Gaming (code “PAYDAY20“)
  • Red Dead Redemption 2 for $47.99 at GMG (code “PAYDAY20“)
  • Doom Eternal for $47.99 at GMG (code “PAYDAY20“)
  • The Outer Worlds for $47.99 at GMG (code “PAYDAY20“)
  • Dragon Ball Z: Kakarot for $47.99 at GMG (code “PAYDAY20“)
  • Call of Duty: Modern Warfare for $47.99 at GMG (code “PAYDAY20“)
  • Resident Evil 3 for $43.79 at Green Man Gaming
  • Witcher 3: Game of the Year Edition for $14.99 at Humble
  • Nier: Automata Game of the Yorha Edition for $19.99 at Humble
  • Celeste for $6.79 at Steam

Cyberpunk 2077 Updates Its Feminine Protagonist’s Look

Cyberpunk 2077 developer CD Projekt Red is celebrating International Women’s Day by showing off an updated depiction of the feminine version of the protagonist, V. The new art is also Cyberpunk 2077’s reversible box art.

 cyberpunk 2077 update

CD Projekt Red shared the new look from the official Cyberpunk 2077 Twitter account. V still looks like the hardened citizen of Night City we’ve seen in other trailers and screenshots, with a few key differences. This feminine version of V now has much brighter red hair, pierced ears, and some minor changes to her face. It appears some of the smokey eyeshadow is gone, and the lines in her face (we assume an indicator of some past bodily modification or repair) swoop a little lower on her cheeks now.

Here’s an older look, for reference.

cyberpunk 2077 old

The official Cyberpunk 2077 Twitter account confirmed in multiple tweets that this new image (the first on this page) will be the reverse box art cover, so you can decide whether you have a masculine or feminine V gracing your game.

Character customization will be a core part of Cyberpunk 2077, unlike the more set-in-stone Witcher 3: Wild Hunt. Players will be able to change their V’s body type, clothes, hairstyle, tattoos, makeup, skin tone, and more. CD Projekt Red is also allowing players to choose a body type rather than a strictly defined gender, although the studio was criticized last year for a problematic depiction of a transgender person on an in-game poster in demo footage.

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If you’re wondering what other characters you’ll meet in Cyberpunk 2077, the artist Grimes recently leaked her own character’s backstory.

Cyberpunk 2077 releases on September 17, 2020, thanks to a relatively recent delay. You can preorder the Cyberpunk special or regular editions with our helpful guide.

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Don’t forget to check out our other International Women’s Day coverage, including a guest editorial from Ubisoft’s Alice Rendell on how burning out influenced her game developer career.

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Joseph Knoop is a writer/producer/definitely gonna play that fem V kinda guy for IGN.

SNL: Watch Daniel Craig Find His Southern Accent for Knives Out

After spoofing his own James Bond film, No Time to Die, earlier in the show, Saturday Night Live host Daniel Craig then helped take a playful swing at the southern accent he used, playing ace sleuth Benoit Blanc, in Rian Johnson’s Knives Out.

In the skit, Craig, playing himself, meets with Rian Johnson (played by Mikey Day) and introduces his accent coach, Franklin Hughes (Beck Bennett).

From there, Craig and his coach launch into outrageous and cartoonish Southern caricatures, all of whom are complaining about their big sweaty butts. Click here to watch the sketch, or click on the image below…

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Click to watch Daniel Craig in the SNL skit “Accent Coach.”

Rian Johnson recently said that his idea for a Knives Out sequel involves a “whole new cast.”

Knives Out was a huge success for Lionsgate, earning close to $300 million at the worldwide box office.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Apex Legends But Everything Is Smooth As Eggs | Potato Mode

There are people who are always pushing for better graphics and smoother textures. And then there are idiots like us. Welcome back to Potato Mode, the series where we play some of the most visually-appealing video games with their visual settings knocked down to as low as we can.

This episode’s victim is Apex Legends. In the video above, Max Blumenthal and Jean-Luc Seipke drop into Respawn’s battle royale to see how World’s Edge looks without all the technical settings that make it one of the prettiest locations in the Outlands. Spoiler alert: it looks terrible, almost nightmarishly bad. We do not recommend playing the game this way.

Instead, play Apex Legends the way it was meant to be played–and while you’re at it, take the time to enjoy the gameplay changes implemented into the battle royale during System Override. The addition of Octane’s heirloom brings the current count of Apex Legends’ rarest items to five, and it’s now much easier to claim the one you want. The in-game inventory system has also been revamped, largely to make Wattson less of a must-have in Ranked. Respawn continues to alter Bloodhound and Gibraltar too, with the former undergoing numerous transformations that are (finally) making them more of a recon character.

In GameSpot’s Apex Legends review, Phil Hornshaw wrote, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”