Wrath: Aeon Of Ruin – Announcement Gameplay Trailer

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Duke Nukem, Prey Dev’s First New Game In A Decade Is Straight Out Of The ’90s

3D Realms, the creators of Duke Nukem and the original Prey, have whole-heartedly embraced its past as old-school game developers. With Ion Maiden still in the wings, a throwback game that strongly emulates old-school shooters, the team at 3D Realms have more plans for another return trip to the past, strengthing the studio’s belief that there’s more to be said about games from a particular era. In the upcoming Wrath: Aeon of Ruin–launching this summer on PC– it channels the same sense of action and pacing found from the early days of the 3D first-person shooter.

In a similar vein to 3D Realms’ Ion Maiden, Wrath follows that same trend by sticking closely to the classic design of early 3D first-person shooters of the mid-90s, while also going all in on its action-horror angle. The developers, however, decided to push things a bit further by injecting some modern flair to help enhance some of the old-school aspects of its design. Built entirely on the original Quake engine, the same technology that id Software used for the 1996 FPS Quake, the developers worked closely with a number of designers and modders–including Jeremiah ‘Killpixel’ Fox–who used the tech at the time to make Wrath a more authentic game from the era.

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“Everything we miss about the classic era is kind of gone now in most modern first-person shooters, and we kind of want to bring that back,” said Frederik Schreiber, Vice President of 3D Realms. “Ion Maiden was basically the restart of our [3D Realms] timeline, we basically went back to 1996. For Wrath, we actually stumbled upon a Quake modder going under the name ‘Killpixel’, who was actually working on a particular mod for the game. There are tons of mods for Quake out there, but his stuff looked surprisingly cool. We decided to work with him on this and develop it further, hiring the best people who knew Quake and actually worked on the engine back in the day, all in order to put together a true successor in spirit to what the original Quake was back in the ’90s. It’s also the first major 3D Realms game that has been made internally in over a decade.”

In Wrath, you play as the mysterious Outlander, who finds himself lost within the ruins of an old world. Eventually, he encounters an entity that tasks him with eliminating various deities and monsters lurking throughout the decaying landscape, and he’ll use a variety of grotesque weapons and mystical artifacts to do just that. Set across three chapters, with five levels each, the campaign will take the Outlander across a variety of different locations that grow more bizarre and challenging as new creatures and foes come up.

Jumping into Wrath will feel right at home for those who have fond memories of old-school shooters. With a large number of enemies in every field and narrow passage, you’ll quickly need to get accustomed to the strength and weight of each weapon to stay alive. Starting out with a wrist-blade, which offers an interesting secondary attack that can thrust you forward, you’ll quickly upgrade to more devastating tools of war like the classic double-barrelled shotgun and a poison-sack launcher. Eventually, you’ll find special artifacts that allow you to use powerful perks and skills, such as a relic that absorbs health from enemies. In an interesting twist that highlights the game’s focus on challenge, the Soul Tether artifact doubles as a spawn point and a save game mechanic. If you die, you’ll return back to where you placed the artifact, which uses up your relic in the process–essentially making saved games a tactical and finite option.

Though it’s a classic ’90s shooter through-and-through, it does introduce some more modern tricks and innovations. In addition to some new technology boosting the Quake engine beyond its previous limitations, allowing for larger levels and faster gameplay not seen in games from the ’90s, it also incorporates some gameplay mechanics and quality-of-life touches on the physics and core gameplay that emulates the ease of use from recent titles. It was interesting getting to revisit this style of gameplay after having been so used to the games of today. There’s noticeably very little filler when it comes to making your way through the levels. The action kept up at a swift pace, and it was constant. It all felt very matter of fact and to the point, which of course is by design.

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Wrath: Aeon of Ruin aims to rekindle much of the same energy and tone found from the darker FPS games of the ’90s. With Quake being such a seminal game of the era, and with hardcore fans keeping the tech and spirit live in the years since, the developers plan to make Wrath a real tribute to the classics of the ’90s, while also showing that they’re still worthwhile in today’s age. Though the PC version will release first, Wrath will also find its way to PS4, Xbox One, and the Switch sometime later in 2020.

Fortnite Guide: Visit Furthest North, South, East, West Points Of The Island (Season 8, Week 2)

The challenges for Week 2 of Season 8 in Fortnite are fairly simple to complete. For the most part they involve dishing out damage, opening chests, or taking out enemy players in specific locations. However, one of the challenges included in the premium Battle Pass sections is a bit unusual, though not terribly difficult either.

The challenge asks players to visit the furthers points of the island in each of the cardinal directions. Now, that sounds pretty simple, but you given the strange geography of the island, you may want some specific guidance to ensure that you’re not aimlessly wandering around in the wrong location wondering why the challenge isn’t completing. It just so happens that we’ve done the legwork and have got the information you need to speed the whole process up. Take a look below for a list of the locations you need to head to.

Fortnite’s Furthest North, South, East, And West Locations

  • North: Top left of the map, just above Junk Junction
  • South: Bottom center of the map, below Lucky Landing
  • East: Right of the map, south east of Lonely Lodge
  • West: Left side of the map at Snobby Shores

If you need a hand with Week 1’s challenges, make sure to take a look at our our full Season 8 challenges guide. We’ll be keeping that up to date with new guides every week, so you shouldn’t have much trouble completing challenges and earning the Battle Stars necessary to unlock the hot new Season 8 Battle Pass cosmetics.

On March 7, Epic Games released update 8.01 for Fortnite. The big new addition as part of this was treasure maps, which fits in nicely with the pirate theme that began with Season 8. The Buried Treasure item, a map that takes one inventory slot, guides players in the general direction of a treasure. When they’re close, they’ll need to find the shaft of light denoting where to dig and unearth the goods. Of course, other players will no doubt be hanging around with a goal to swoop in at the last second and steal the goods.

The patch also updated the game with the Slide Duos Limited-Time Mode, which makes it so everyone is sliding around everywhere. Run speed is increased while friction is “greatly lowered,” and there is no fall damage. Helpfully, everyone gets a Grappler with unlimited ammo to help them gain some small amount of control.

Halo 6 Should Have Battle Royale

Halo Infinite is finally, almost, set for a big reveal with Microsoft expected to discuss the game–or at least its brand-new SlipSpace Engine–at E3 2019 in June. Among the questions that has long been brewing about Halo Infinite is whether or not it will feature a battle royale mode.

Halo competitor Call of Duty has a battle royale mode in the form of Blackout for Black Ops 4, while Battlefield will soon release its own battle royale mode for Battlefield 5 called Firestorm. Of course there are also dedicated battle royale games like Fortnite, PUBG, and Apex Legends. So will Halo become the next major shooter series to get on board with battle royale?

In a new GameSpot video feature, Eddie and Ed discuss whether or not a battle royale mode would make sense within the Halo universe. In the video we talk about if Halo Infinite should be just the latest pillar of Halo multiplayer, joining Arena and Warzone, or if Microsoft would be smarter to release it as a standalone spinoff.

We also talk about how Halo’s trademark Forge mode could shake things up in the battle royale space and why the Halo multiplayer formula overall is well-suited to a battle royale experience. Be sure to check out the full video above.

Halo Infinite is in development for Xbox One and PC. No release date has been announced, but it’s rumoured to be a launch title for the new Xbox consoles that are reportedly launching in Fall 2020.

Fortnite Challenge Guide: Apples, Visit Furthest Points, Damage Supply Drops, And More (Season 8, Week 2)

Fortnite Season 8 is now in its second week. By now you should be more comfortable navigating the latest version of the island, which means completing the weekly challenges should be a little easier. Week 2’s challenges are now available, so if you’ve got your eye on one of the many new cosmetic unlocks available in the Season 8 Battle Pass, it’s time to put in the work to earn the Battle Stars you’ll need to get them.

As always, challenges are grouped into two categories. The first, which is available to everyone, tasks players with completing a multi-stage challenge that begins by landing at The Block. When you’ve done this, additional challenges in this series will reveal themselves. After that, 200 points of damage need to be done to descending Supply Drops, and three kills must be earned at Salty Springs or Haunted Hills.

The second group of challenges, however, is exclusive to those that have spent V-Bucks on a premium Battle Pass. If that’s you, you’ll need to start a three-stage challenge by gaining 25 points of health from eating apples. These delicious fruits can be found scattered around the island but we tend to find them more frequently around Wailing Woods, Lonely Lodge, and just below Dusty Divot. After chowing down, you’ll need to complete the additional stages of this challenge.

With that done, it’s time for a bit of a trek to the furthest north, south, east, and west points on the island. The third challenge in this set requires you to use the new Pirate Cannon to do 100 points of damage, while the final one simply requires you to search a chest in three different named locations in one match.

Fortnite Season 8, Week 2 Challenges

Free

  • Stage 1 of 5: Land at The Block (1) — 1 Battle Star
  • Deal damage to descending Supply Drops (200) — 5 Battle Stars
  • Eliminations at Salty Springs or Haunted Hills (3) — 10 Battle Stars

Premium

  • Stage 1 of 3: Gain health from Apples (25) — 1 Battle Stars
  • Visit the furthest North, South, East, and West points of the island (4) — 5 Battle Stars
  • Deal damage to opponents with a Pirate Cannon (100) — 10 Battle Stars
  • Search a chest in different named locations in a single match (3) — 10 Battle Stars

Along with all the new cosmetic unlocks Season 8 of Fortnite brings, developer Epic Games has also thrown in a new gameplay feature. In the 8.01 update treasure maps became available. By following these, players can hunt down a special chest which contains rare loot. However, treasure maps also make you the target of other players that may be looking to set up ambushes and then steal the loot for themselves. You can see how the new buried treasure feature works here.

As with previous seasons, we’ll be creating guides for Fortnite’s challenges on a weekly basis. You can stay on top of it all by using our full Season 8 challenges guide.

The Division 2 Promo Delivers Unsubtle Political Satire

The Division 2 revolves around a weaponized super-virus that has wreaked havoc on the social order, first starting in New York and then migrating to the United States capitol Washington DC in the sequel. The themes and setting would seem to lend themselves to political commentary, and the latest bit of promotional world-building lays it on thick.

A tweet from the official account shows a fictionalized letter from the state department of Mexico, responding to the “deteriorating situation” in the US. It cites instability due to people fleeing to Mexico from the United States, and announces that it is closing the border. To that end, it says the Mexican government has fully funded a border wall and has dispatched troops for security in the meantime.

The letter mentions the titular Division agents at the very end. In the fiction of the game, you play as one of these agents–an elite cabal who live ordinary lives throughout the country until activated to deal with acute domestic threats. But it says despite their efforts, Mexico has “lost both faith and confidence in the ability of the United States government.”

The statement is clearly positioned as cheeky commentary on the current day US-Mexico relationship. President Donald Trump has advocated for a border wall, citing threats from those fleeing Mexico, and has dispatched troops along selected areas of the border. The letter playfully imagines the reverse, when a catastrophe causes Americans to seek refuge.

Ubisoft Massive, the developer behind The Division has stated in the past that it doesn’t intend to be overtly political, stating that it’s “bad for business.” Earlier this year, the Ubisoft marketing team apologized for a previous email that had made light of the US government shutdown, which was ongoing at the time.

While the main campaign tells the next chapter in the story of an out-of-control super-virus, the game itself is a loot-shooter, which means you’ll be spending lots of time replaying missions and going on raids to get the best gear. We had an exclusive look at one such gear set, appropriately named the Patriot Set for its red, white, and blue debuffs.

The Division 2 is coming on March 15 for PC, PS4, and Xbox One. Check out our pre-order guide for more details.

Diablo Available For Purchase Through GOG

Blizzard will be rereleasing classic games from its library through a partnership with GOG, the companies have announced. The first release is 1996’s Diablo, the loot-based action RPG that began a franchise and changed the role-playing landscape.

Diablo is now available through GOG.com for $10. Purchasing it gives you access to one of two versions of the game: the original, which runs at 20 FPS SVGA and handles matchmaking through a classic version of Battle.net; or an updated Windows 10 compatible version with bug fixes.

Blizzard and GOG say they plan to collaborate to bring more games from Blizzard’s back-catalog to the service as well. Planned re-releases include Warcraft: Orcs & Humans and Warcraft 2. Release dates and pricing for these games wasn’t announced.

“Crawling through the original Diablo’s dungeons, together with Blizzard, is a feeling of pure excitement,” said GOG SVP Oleg Klapovsky, in the announcement. “It’s a personal thing for many of us, and the most wished-for game in our community. Taking the first few steps beneath the Tristram Cathedral, listening to the guidance of Cain the Elder–it’s all coming back, for old souls and newcomers alike.”

Blizzard is paying homage to its history in its own way as well. It’s working on Warcraft 3 Reforged, a remastered version of the classic strategy game that also helped establish the MOBA genre. Meanwhile, Blizzard has multiple Diablo games in the works. One of those is Diablo Immortal, the mobile game that caused a stir with its announcement at BlizzCon. That appears to be the way forward for the company, though, as it has said it has mobile games in development for all of its franchises.

PS4 Update Adds Remote Play For iOS; Here Are All The Changes

The latest PlayStation 4 system software update is available now, and it adds a pretty cool feature: iOS users can now use their iPhones or iPads to play PS4 games using Remote Play.

Version 6.50 is a mandatory 442 MB download. It enables Remote Play for iOS devices, though you’ll also need to download the PS4 Remote Play app from the Apple App Store. The app itself is compatible with the vast majority of PS4 games, with virtual buttons and sticks appearing on the iOS device screen, though you may find a bluetooth gamepad allows greater control.

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Elsewhere the 6.50 update, which was previously available in beta, introduces the ability to remap the X and circle buttons for some territories, but otherwise the patch changes very little.

Remote Play was a much-vaunted feature of the PS4 when it launched in 2013 with the PS Vita already available. Since then, the feature–which theoretically allows you to play your PS4 games on the other side of the world from your console–has been expanded to Sony Xperia phones and, more recently, PC and Mac.

PS4 players can also pick up March’s PS Plus games now. This month the free titles are Call of Duty: Modern Warfare Remastered and The Witness.

The Occupation Review – On The Clock

I’m glad I played through The Occupation a second time. My first playthrough did not end well. Yes, I made it to the end, I saw a final cutscene and watched the credits roll, but I wouldn’t say I reached the conclusion of the story. In fact, I felt like I’d barely scratched the surface.

After finishing it a second time I had a good handle on the major events of this bureaucratic thriller, but it wasn’t until I’d played all the way through for a third time–and replayed individual sections several times over–that I felt confident I understood the motivations of the main characters. Even now, I’m contemplating a fourth go in an effort to figure out the smaller details and fathom just how deep the conspiracy goes.

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The Occupation is a story-driven stealth-adventure game that rewards repeat plays even if it can also, at times, feel hostile to the idea of enabling you to delve into its narrative nooks and crannies. It tells a mature, challenging story that is both overtly political and ambiguous enough to leave plenty to interpretation, while its core stealth mechanics deliver a suitably tense experience.

For most of the game you play as an investigative journalist who is reporting on a terrorist attack at the stately campus of a prominent IT company. An immigrant employee of the company has been arrested in connection with the alleged bombing, but you’ve received a tip-off that not all is quite so simple. There’s also the matter of the company’s work on a personal data harvesting project that seems worryingly linked to the British government’s proposed Union Act, an anti-immigrant and anti-civil liberty bill about to face a crucial vote in parliament. It may well be set in the 1980s, but the issues tackled feel all too relevant today. It’s a smart story that’s told with a deft, delicate touch.

It’s essentially a detective story in which you investigate scenes, gather clues, compile evidence, and interrogate eye-witnesses. You have arranged interviews with three key players at the company, and in between your appointments, you are able to explore the offices. The catch: you’re on a time limit during each of the three main investigative periods. When that time is up–and it varies between 30 and 60 minutes of real-ish time–your interview starts regardless of how much incriminating information you’ve managed to obtain, and your line of questioning is limited to what you can actually prove.

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Navigating the office space is in itself a challenge. These buildings are a maze of corridors, security checks, staff-only areas, ventilation shafts, crawlspaces, and temporary construction sites. Remembering how to get from one room to another when you have to travel to another floor, in and out of restricted areas, stealing an ID card here, shutting off the mains power there, is a stern memory test even once you’re familiar with the basic layout. But the environments have a real tactile feel that makes you want to keep exploring them.

Complicating matters further, if any staff find you in a restricted area–rifling through their filing cabinets, for example–they’ll ask you to leave, and if you persist, call security. Fortunately there are gaps you can exploit, both physical ones like the vent under that desk that leads into the locked room next door and temporal ones like those few minutes you have to log in to someone’s computer and read their emails before they return from the bathroom. Little touches, like pausing to close the blinds in an office window before continuing your snooping, go a long way to making you feel like a genuine detective.

Sneaking around is your best bet to avoid attracting unwanted attention, particularly from Steve, the company’s amiable security guy, who wanders the complex and will usher you out of anywhere you shouldn’t be. Sometimes he’ll spot you from a distance and come to investigate, giving you time to leave the area or find somewhere to hide while he searches. The stealth is just light enough that you get to feel like you slipped by effortlessly without having to worry too much about memorizing patrol patterns or keeping to the shadows. Sometimes it’s a bit silly, though, and requires suspension of disbelief like when you clearly dash into a closet from which the only exit is through a vent, but Steve just goes, “Huh, I wonder where he went?”

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On one hilarious occasion, Steve caught me trying to access someone’s computer, so I tried ducking under the desk. He sighed, “I know you’re in there,” as he entered the room, walked over to the desk and crouched down next to me, shining his torch directly in my ever-so-guilty face. I could only laugh as he escorted me outside and gave me my final warning.

Piecing together the clues obtained from all your clandestine activities while you match them to your mental map of the facility is extremely satisfying. A crumpled note found in a trashcan might suggest that someone is hiding something, but now that you’ve found a way into their office you realize you don’t have the password to their computer and will have to rethink your approach. Your dossier, which updates whenever you reveal something of significance, suggests your next steps but rarely spells out the solution. When you have multiple lines of investigation on the go it can be taxing to keep them all straight, but it’s also hugely enjoyable to scan your dossier again and try to spot that vital connection you’ve been missing.

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However, it’s highly unlikely that anyone could collect every important clue on their first attempt, meaning your mandatory interviews with the key players will feel frustrating and almost painfully ineffective. There are no do-overs without actually starting a new game–the game autosaves only at the beginning of the investigation period, and you cannot create a manual save. It’s frustrating when you run out of time and realize you didn’t collect all the clues; on my initial playthrough I had nothing at all to pin on my first interviewee while I failed the second investigation period so badly my interview was canceled entirely. One option is to accept failure and resign yourself to playing through the whole thing a second time.

But I’m so glad I did. On my second playthrough I was able to find more clues that proved the company was lying about certain things, and I discovered whole new areas of the offices I hadn’t even seen the first time around. Still, I knew there were things I’d missed, things I didn’t yet understand.

I went back for a third playthrough. I had my handwritten notes from my second playthrough, and made sure I added to them whenever I turned up something new. But, as the minutes ticked away, I knew I wasn’t going to find out everything. Time was running out and I still didn’t know how to get into that office or how I was going to get that document printed. If I went to the interview without being fully prepared, the game would autosave and I’d have to move on whether I wanted to or not. So I quit out. I restarted a fourth time. Then a fifth.

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I still haven’t cracked that first interview. I’ve finished the game three times now, played that opening section six times, and seen two different endings based on my choices and performance throughout. Each time through, I am discovering something new, some document that adds to my pool of knowledge or some previously unrevealed connection between two people that casts a new light on their relationship. It makes me feel like a proper detective. But it’s an arduous process, replaying the whole section over and over, for what feels like ever-diminishing returns. I can’t help but wish there was some sort of time rewind mechanic to alleviate the repetition.

Of course, it seems churlish to complain too much about a game I’m enjoying enough to willingly replaying it again and again to explore every facet of its story. The Occupation is the sort of game you’ll find yourself thinking about when you’re not playing it, that gets under your skin in ways you didn’t even realize. I’m going to play it again. Maybe this time I’ll completely crack the case.

Comedy Legend Michael Schur Reportedly Getting $25 Million Per Year To Stay At NBC

Michael Schur, one of the biggest names in TV, has signed a new deal with Universal Television–and it’s incredibly lucrative. According to The Hollywood Reporter, Schur has signed a multi-year deal with the company that the site estimates earns Schur $25 million per year over five years for a total of $125 million.

Schur has been with Universal Television since the start of his TV career when he was writing for Saturday Night Live, which airs on Universal’s NBC. Schur went on to play a major role in the creation of the American version of The Office. He later co-created Parks and Recreation, The Good Place, and Brooklyn Nine-Nine.

Outside of those projects, Schur produces Aziz Ansari’s Master of None, while he also is working on the new NBC comedy Abby’s and a brand-new project starring Kal Penn for the network.

“There are very few people in this business who have been as instrumental to the success of both NBC and Universal Television as Mike Schur,” NBC Entertainment co-chairmen George Cheeks and Paul Telegdy said in a statement.

“Mike is a comedy genius. His television resume is second to none and we couldn’t be more excited to see all of the projects he’ll be developing in the coming years ahead.”

Schur is also an actor. He plays Dwight Schrute’s oddball cousin Mose Schrute on The Office. You can check out some of his wackiest moments in the video above.