Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

No Caption Provided

All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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VeryUsername

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The best rpg since witcher 3?

It supports mods so you can remove that stupid save system. Looking at sales numbers this game is huge success, numbers are really impressive. Patches will fix the bugs.

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VeryUsername

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@timmyp1982: I don't think so. Witcher 3 is the greatest rpg ever made.

The holy trinity at the moment probably is:

1. The witcher 3

2. Divinity original sin 2

3. Kingdom come deliverance

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IrishInstigator

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@veryusername: Everyone has sucked Divinity Original Sin 2's metaphorical dick, the same way they sucked the metaphorical dick of the first one. But I found the first one to be rather meh... Still haven't finished it. Is the second one substantially different? Or is it just more of the same?

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Moviespot

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Edited By Moviespot

@irishinstigator: agree, the first one did get its metaphorical dick suck way too hard. The second one actually deserves the blowjob. Definitely a 9/10 whereas the first was around a 7/10 and at some points a 6 in my opinion.

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Creepywelps

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@irishinstigator: Far better story and dialogue. Much more difficult game, physical and magic shields are a huge change. I find it to be a significant improvement over DoS 1. Really depends on if you enjoy isometric/DnD type rpg's though.

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SaturatedButter

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Edited By SaturatedButter

@veryusername: Huh. None of those games are in my top 3 RPGs.

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VeryUsername

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@saturatedbutter: No one's talking about your top.

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mdinger

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Edited By mdinger

@saturatedbutter: I suspect he omitted the key word "recent" (although he did say "at the moment" after his bold opening statement, so maybe?). If so, he's right - those are probably the best three RPGs to come out in the last few years tbh.

If not, well then he needs to check out Planescape: Torment, Fallout 1/2,Baldur's Gate 1/2, Neverwinter Nights 1/2 (and especially the Mask of the Betrayer expansion), Vampire: The Masquerade - Bloodlines, and going further back Ultima 7 (and 4 and 5 for that matter).

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marsmorse

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@Itzsfo0: All these games and no mount and blade warband mention. DAMN

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IrishInstigator

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@Itzsfo0: Holy wall of fucking insurmountable text. You win the "biggest waste of time" award this day. Congratulations.

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mdinger

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Edited By mdinger

@Itzsfo0: That was a very verbose response, but yeah ok. Don't agree with a lot of it, but that is what "personal opinion" means! Can't say you haven't tried a bit of everything gaming has to offer. Not a big fan of action platformers (puzzle platformers like Inside, Limbo or The Swapper I DO enjoy however) or fighting games personally (get nothing but pain from Street Fighter or Mortal Kombat) or driving games (there a few exceptions like Burnout Paradise and Need For Speed: Most Wanted) Also I like a GOOD "walking simulator", like What Remains of Edith Finch, The Stanley Parable, Firewatch and The Beginners Guide.

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yasso

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No, thanks, but I can still see how this will become a huge hit for a relatively small niche market; maybe it will even become a cult classic and be pretty popular with masochists!

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Khorrhxe

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@yasso: Exactly. I can see how tedious playing this game actually would be. Having to deal with countless potential bugs that may never get fixed, a quirky/odd combat system and not to mention, a game that generally feels rather uninspiring to play altogether.

I mean, to be compelling, this game would need very strong writing, great quests, great characters, great adventures in a multiple of different lands (winter settings, castle raids, etc) and so on. I can't imagine all of that is actually present in the game at all, from what I've seen so far.

Just because 'the writing is decent and it has a very accurate historical approach' doesn't make the game compelling enough to me personally. And I think it also this game may have gotten a better rating than it actually deserves, mostly because of these two factors. 7/10 seems fairer.

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verysalt

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Edited By verysalt

@yasso:

It already have sold 1 Mil copies and a lot of players are waiting for bugs to be fixed before they will buy it. As for Indy game to get over AAA threshold I wouldn't call it "small niche market".

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mdinger

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Edited By mdinger

@verysalt: I'm one of those that is waiting for this game to be fixed before buying. I tried it briefly on Steam, loved the potential of what I saw, but it's just too buggy at this stage so refunded it. Will almost certainly purchase again though (ideally during a sale).

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Moviespot

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@bigbox: ok

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mpl911

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@bigbox: The One or the X?

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Creepywelps

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@mpl911: Don't worry about him, he's just trying to sell xbox's.

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Creepywelps

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@bigbox: No nerves were struck, I'm only calling it like I see it.

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analgrin

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Been playing since the weekend and still not bored yet and I'll be honest a lot of the quests have been pretty mundane yet because it's all acted out very well I just find it all rather charming and entertaining. It's odd how the likes of Bethesda, who use some well known names to supply voices in their games (Max von Sydow & Christopher Plummer in Skyrim, Patrick Stewart, Sean Bean in Oblivion) yet they come across as really wooden, unnatural, boring conversations.

The conversations in Kingdom Come just seem more alive and lifelike which are helped by the really good animations which put Bethesda's efforts to shame. Bethesda can, and should learn a lot from this game.

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Itzsfo0

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@analgrin: well i would agree i still like skyrim alot more, but this game has many great points, and I can see why someone would really like it, the realism & voice-acting, but for me I never play games for voice-acting & story....they help (with the immersion) but its never a key point for me, nor is realism, but this game I hope it gets the patches it needs to fix whatever issues and become that much better of a game, cause it looks like it has alot of potential. An for those enjoying it, rock on.

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JEF8484

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@analgrin: the dialog in this game is great, well most of it. I love the sarcasm.

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YoureFakeNews

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The cons in this review should knock the game down form an 8 to at least a solid 5 in my opinion.

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mogan

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mogan  Moderator

@yourefakenews: His opinion should be different in your opinion?

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mpl911

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@yourefakenews: Surely that should depend on how good the game is to start with? If, in the reviewers opinion, this would have been a solid 10 if there were no bugs or save game problems, then it's fair of him to mark it down to an 8. If in his mind it started as a 7, then it would probably have ended up with a 5.

When Halo MCC first game out GS only gave it a 6 even though the only negative they gave it was that the "Online multiplayer barely works". Obviously this is pretty important for a game like Halo. But when they fixed the MP surely this would have marked much higher? But they never did a 2nd review to mark it higher so it remains a 6 on GS, and obviously people considering getting the game, even now, will see that score, and it may result in fewer sales.

Things like bugs and problems with the saves can be ironed out over the next few months, so when a lot of people (myself included) get it in 3 or 4 months' time, the game should be complete...and it would be very harsh for the dev's to be saddled with anything like a 5 for what looks like a fantastic game but with a few solvable problems.

tldr; I think the vast majority of the score should be in relation to the game length, the graphics, the immersion and enjoyment, than a few bugs and save game issues.

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LTJohnnyRico

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@yourefakenews: What system did you play on? on the PC Mods take care of some of the Cons and its really a pretty good experience.

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analgrin

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Edited By analgrin

@ltjohnnyrico: He hasn't played it. Just someone who's watched a few vids and therefore knows everything about the game.

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YoureFakeNews

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@analgrin:

I go by what the review says.

Why would I risk money on a game that has the graphical issues, bugs and poor mechanics this review speaks of?

Detail is only half of the battle for me. if the game plays like trash, has graphically errors and doesnt have key elements all RPGS have to this day that is horrible.

HOW DARE I HAVE A DIFFERENT OPINION THAN YOU!!!!!!!!!!!!! HOW DARE I!!!!!!!!!!!

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LTJohnnyRico

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Edited By LTJohnnyRico

@analgrin: I think you are right! I don't know why I am surprised .. its the internet where everyone knows everything dispite having little or no experience of actually doing the things they speak of!

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IrishSJ23

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I plan on getting the game once they patch it and add save and quit, fix a few bugs and improve the lockpicking. Won't take long maybe a month or so. Can't wait! I check Steam every other day for patch notes lol

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JEF8484

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@IrishSJ23: There's a save mod you can use. Though honestly it just feels off using it in this game, like your cheating or something....

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ggsimmonds

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@IrishSJ23: Patch was released today and I am pretty it included save on exit

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IrishSJ23

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@ggsimmonds: the hotfix? That only fixed a few minor things look like controller support etc the save on quit should be in the next one.

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ggsimmonds

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Edited By ggsimmonds

@IrishSJ23: Yeah you're right

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limbofrog

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This game is rough is around the edges. It does not feel like it was done by a cookie cutter mega publisher. Which is a good thing to me because it feels different. It has a few bugs. But I really like it. It feels dark. It feels dangerous. My favorite quest was getting wasted with a priest and everything that followed. I like the attention they put into the motion capture and the sword fighting mechanics. I very much look forward to the next one... hopefully there will be more to come.

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Smosh150

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@limbofrog: "My favorite quest was getting wasted with a priest"

Yea, that was quite an interesting one. Though were we supposed to be drunk during the bar fight? I mean the priest and myself definitely seemed drunk in the cutscenes, but I had no effect of any sort during the fight.

Either way, it was hilarious, loved giving the sermon too.

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jonp13579

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I’ve not played the game yet but will when I get chance as it does look appealing however Henry’s haircut is really irritating lol since when was short back and sides a style in this period and what hair clippers did they use which brings the point of using modern actors and not altering there look to suit the era. Other than that I’ll look forward to playing lol

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stuff238

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Game sounds waaaaay too hard. Not for me.

Let me know if they get an update for a noob/easy mode.

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Torvar72

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Edited By Torvar72

@stuff238: I'm sure pong will be a good game for you then. Or anything with the word Barbi in the title.

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Smosh150

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@stuff238: RevanxKnight is definitely correct. Hard in the beginning, but after a time you become quite strong (Especially once you get plate armor [Of course this depends on what style you wish to play]). Spending a good hour in the training arena makes combat much more manageable and will help you survive without issue.

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Edited By RevanxKnight

@stuff238: I’ve played quite a bit of the game so I speak from experience. The first 3 or so hours can be really difficult. However, after that, once you get a better understanding of combat, lockpicking, item/stat management, etc. it’s actually incredibly easy to get on with. It’s honestly one of the most rewarding games I’ve ever played. But it’s also directed towards a very specific audience so I understand your reservations about it.

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this game is pretty decent, but the bugs are nuts in this one, also it kinda runs very bad unless you have a pretty good pc, optimization and bug testing went out of the window, if they manage to patch this up in the next few months ill finish it

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MashedBuddha

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"Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion."

Best sentence I've ever read in a review.

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MatkusCZ

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Edited By MatkusCZ

Hi all, Czech guy here, so I can understand what Daniel Vavra - Warhorse director said in interviews and to sum it up:

- They wanted every action/decision to have impact, including saving the game. That explains saving system. But he admitted, after reading comments and watching streams, etc, that it is too hardcore :) So they are going to add more autosaves - but it's not easy because open world. For example you can fail quest if you don't go to given location in time, etc. But it's cool. If you say to knight that "we meet at first sun" and you won't be there, it will have consequences.

- Save and quit - that is huge topic, because they wanted to prevent exploiting save system. They initially had save and quit implemented but with one quirk - that save automatically deleted itself after first load - to prevent exploit. It was based on some older game. But they found it very difficult to communicate this to players. Example: You save and quit before battle, go sleep in real life, next day play, load, die in battle and that save won't be there. So they removed that feature. And finally it has something with next point

- You play son of blacksmith who loves to drink with friends and girls - and that is actual mechanic of that game. When you fight for first time with actual sword, you are pretty weak. But with every fight, your skills increases. And don't forget that the first one sword fighting lesson won't actually learn you all mechanics. I personally fight the combat really immersive. Same with shnapps. Wait a little later in game and you get plenty of it, then you can go start experimenting with living world.

- Patches on consoles need to go thru review, so they are delayed because of that

- Don't try to run it on top settings, they added that just for enthusianists :)

- Quotes:"We would be adding things but can't speak of that right now", "It would be sin to not use our new technology again.", "We won't prevent modifications, we are all in for modders, etc. but there are some legal things we have to sort out before releasing some official modding tools"

- He likes German dabbing better than English and it's closer to setting

- They are working on female main character and Making of movie

- Horse was much more intelligent but they had to remove it because rocks were bugging pathfinding :)

That's all folks and sorry for bad English :)

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matheo81

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Very much agreed with most that has been said here. Nice review thanks. However I do not look at the difficulties as unfair or inbalanced. It' just that we are all so spoiled by all those far to easy and unrealiatic combats in almost every other rpg or action rpg. This game does NOT hold your hand. And yes lockpicking or attempting to do other complicated things in early game fail heavily and merciless. I even caught myself at complaining - just admit afterwards that most of what I failed in was justified. There is some getting used to this. Best is to perceive the game as VERY realistic and that there is A LOT that you should NOT do in the beginning. Because you are not a super hero in this game. Unlike in every other game out there. I give top points for almost everything. Though I do adjust that score downwards significantly for all the bugs - often breaking this games strength - it's realism. However, hat off to what the developers attempt here. This is rare.

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naz99

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Edited By naz99

Finally a proper full review and not what i have mostly seen so far which is a social commentary on what we should all be offended about with a full character breakdown of the games creators full being, beliefs, and personality extracted from nothing but short twitter comments and a small paragraph actually talking about the game. :P

Games journos actually doing their job?................awesome!

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Smosh150

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@naz99: Indeed, it is insane what some of these other "journalist" are doing. Some refusing to review or just giving it poor reviews because of Gamergate support, portrayal of women or lack of diversity (Wanting inclusion of black people and others who were not in Bohemia at this time), etc.

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Fenbops

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@Smosh150: I’m just glad it’s selling really well and the vast majority of people don’t seem to give a shit what these ‘journalists’ are saying. I’ve been feeling for quite some time now that these gaming journos are so far away in knowing what the everyday gamer wants or cares about. Most have a left wing agenda to push it seems.

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