Metal Gear Solid and Metal Gear Solid 2 Rated For PC

Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance and Konami Collector’s Series: Castlevania and Contra have been rated for PC in Taiwan.

Gematsu spotted the ratings on the Taiwan Digital Game Rating Committee website, suggesting that PC ports for some of Konami’s most famous titles may be on their way to PC.

This would mark the first port of Metal Gear Solid to PC since its initial CD-ROM launch in the year 2000. The disc-based PC version of the critically acclaimed Kojima game is not playable on modern systems, so this port would help a new generation get their hands on it. The same can be said for Metal Gear Solid 2, which hit PC as part of the Substance release in March of 2003.

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The ‘Substance’ version of Metal Gear Solid 2 includes a number of new features including extra VR missions and supplemental game modes, such as the ‘Snake Tales’ missions and the Casting Theater mode, which let players modify character models in cutscenes. It’s not clear just what features will arrive in this updated PC port, but given that the rating is tagged with Substance, it’s to be expected that it may resemble this edition of the game.

This potential string of ports would also bring the original 2D Metal Gear to PC for the first time since its initial launch on the MSX 2 in 1987.

In other Metal Gear Solid news, check out this interview with voice actor David Hayter as he reflects on the legacy of Solid Snake.

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Jordan Oloman is a freelance writer for IGN hoping that Silent Hill is next. Follow him on Twitter.

Mortal Kombat 11 Might Be Getting A MK Movie Voice Pack

Look, everybody knows it: Video game movies are usually pretty embarrassing for everyone involved. Depending on who you ask, the 1995 Mortal Kombat movie is entertainingly cheesy or just plain cheesy–much like the Mortal Kombat franchise itself–but most of us fans can agree it’s one of the better examples put to celluloid. Now, it seems that MK developer NetherRealm Studios is further embracing the ’90s nostalgia, this time by introducing Mortal Kombat 11 DLC that would feature voices from the actors who played Johnny Cage, Sonya Blade, and Raiden in the film.

The proof of the pack’s existence comes in the form of a now-removed YouTube video that showcases actors from the MK movie recording existing Mortal Kombat 11 lines. This wouldn’t be the first time that MK11 has referenced the 1995 film, as the game’s version of Shang Tsung is portrayed by the actor Cary-Hiroyuki Tagawa, who played him 25 years ago. A similar video posted on Twitter showcases Christopher Lambert’s growling take on Raiden.

As Eurogamer points out, this lends credence to the above leak posted a few months ago that claimed more movie voices would be added to the game. That leak also claimed more characters would come to the game, including horror icon Michael Myers, Harley Quinn, and fan-favorite Mileena. Currently, there’s no announced plans for a new Kombat Pack–though a Halloween costume pack is coming soon–but given all this digital evidence, it seems likely at this juncture, so keep your eyes peeled.

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Nintendo Files Pokemon HeartGold And SoulSilver Trademarks, But That Doesn’t Mean New Games Are Coming

Nintendo has filed new trademarks for Pokemon HeartGold and Pokemon SoulSilver, according to listings that were spotted by Japanese Nintendo. HeartGold and SoulSilver were complete remakes of the 2001 Gold and Silver games, first appearing on the Nintendo DS a decade ago.

While the trademarks do cover 50 different types of products and services related to HeartGold and SoulSilver, there’s no mention of a new re-release of those classic games in them.

Japanese trademark rights expire ten years from the day on which it as registered, and seeing as how Pokemon HeartGold and Pokemon SoulSilver were first released in Japan in 2009 and then in the rest of the world in 2010, this is likely a case of Nintendo protecting its intellectual property.

It’s also doubtful that HeartGold and SoulSilver will be ported to the Nintendo 3DS like the original Pokemon games were, now that the console has been officially discontinued. If you do happen to own a physical version of the original DS carts, you’ll still be able to play them on that handheld console though.

Currently the Pokemon library on Nintendo Switch includes Pokemon Let’s Go Pikachu and Let’s Go Eevee, remakes of 1998’s Pokemon Yellow. This was followed up in November 2019 by Pokemon Sword and Shield, which introduced the eighth generation of the franchise on the Switch. 2020 has seen the Pokemon franchise make use of an expansion pass for Sword and Shield, which broadened the Galar region in June’s Isle of Armor and will expand further in The Crown Tundra later this year.

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How Lower Decks Is Expanding Star Trek for the Better

“Delta shift thinks they’re so much better than us. Just because they’re so much better than us!” -Ensign Tendi, “Temporal Edict”

When Star Trek: Discovery debuted back in September of 2017, it came with enough baggage to fill an entire cargo freighter. Not only was it carrying a 50-year-old sci-fi franchise on its back, but the show’s producers seemed determined to make Discovery its own unique animal. Discovery was to take place in the same timeline as the original Star Trek’s continuity, but writers were now free to abandon the long-held “Roddenberry rule,” allowing them to incorporate interpersonal conflicts between main characters – long discouraged by Trek writers.

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Whether or not you like Discovery – and I’m personally on record for not being a fan – executive producer and current Trek head honcho Alex Kurtzman and company did at least succeed in creating their own unique version of Star Trek that was definitely different than what we were used to. This new version was a dark and violent version of the franchise that preferred stories of evil, revenge, war, and action over the traditionally more thoughtful, diplomatic, and cerebral tales of the past. Over the course of Discovery’s first two seasons, and through a season of Star Trek: Picard, we have seen showrunners repeatedly declare their statement of purpose: We are here to show you the dark parts of Star Trek that we don’t usually see. We’re going to see war and failure and suicide and revenge killings on a scale usually reserved for R-rated action movies. Discovery and Picard sought to push Star Trek down dark alleyways not usually touched by Starfleet’s flagships and the Federation’s ideals.

When the newest show in the series, the animated Star Trek: Lower Decks, debuted back in August, the “Kurtzman mission statement” seemed to be following suit: It was to be yet another “angle” on Trek. But Lower Decks has managed something beyond Discovery and Picard. The showrunner, Mike McMahan, is not merely incorporating dim tones and complex plots that audiences are not used to seeing in Star Trek, but expanding on ideas and little structural minutiae that Trekkies have been thinking about for years. Lower Decks isn’t simply defying Trek traditions to be rebellious, it’s poking gentle fun at some of the sillier aspects of Trek we may not have paid much attention to. And, while doing so, gently expanding Star Trek to the world of Starfleet vessels that, well, aren’t flagships and which aren’t given terribly interesting assignments.

For the uninitiated, Lower Decks takes place after the events of Star Trek: Voyager, and is about a quartet of ensigns who are asked to do the most menial tasks aboard the USS Cerritos, a starship that is constructed with two separated hulls that keep the lower-ranking staff both symbolically and literally far away from where the important decisions are made. The series was named after an episode of Star Trek: The Next Generation which was essentially the same thing: What do the lives of ensigns look like on a large starship?

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Throughout Star Trek, we’ve typically been treated to stories about Starfleet’s best and brightest. The Enterprise was the Federation flagship, and the shows were all about Starfleet’s captains who were right on the edge of action, making important decisions, leading during difficult diplomatic problems, wrestling with ethics, and fighting the effects of whatever mind-warping astral phenomenon they encountered that week. While this has always made for good drama, idly overthinking Trekkies have always pondered what was going on in Starfleet that didn’t involve the Most Important Decisions. Surely, Trekkies would ask, there are ships out there simply mapping star systems or cleaning up debris or running really dull experiments about deep space moss or something.

Lower Decks finally shows us the world that, frankly, I didn’t know I had always been thinking about. Trekkies love to overthink their object of affection, pondering how a starship really works from the floor up, as it were. Lower Decks taps into the questions about starships we all perhaps secretly had. For example: Ensigns do not have their own quarters on a starship. On Lower Decks, our four main characters essentially sleep on bunks in a hallway with little more than a cubby to hold their belongings. And, yes, not all Starfleet vessels have the most exciting missions. Sometimes they’re just delivering gifts, following up on First Contact, or aiding more important ships. Indeed, the name of Lower Decks’ California-class starship, the Cerritos, may be named after Cerritos, CA, a broad, flat, uninteresting subsection of Los Angeles best known for its Auto Square (and before you think I’m casting shade on Cerritos, CA, know that the description above was parlayed to me by a citizen of the place).

And, yes, it turns out Starfleet officers can also be petty in that workplace sort of way. In Episode 5, “Cupid’s Errant Arrow,” Ensigns Tendi and Rutherford visit a better-equipped ship, the USS Vancouver, and openly envy their access to a particular scanning/repair widget that the Cerritos doesn’t have. By the end of the episode, both ensigns have managed to smuggle duffel bags of said widgets back to their ship merely to make their jobs slightly more fun. It’s the Star Trek version of getting your hands on “the good broom” at your menial movie theater sweeping job. Yes, even Star Trek has room for tiny, paltry workplace envy.

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Additionally, Lower Decks has finally and openly acknowledged that many of the extraordinary adventures on a Federation flagship have now happened so often in Star Trek that they are dull, workaday phenomena. When passing by higher-ranking officers, the central quartet of ensigns sometimes overhear that their superiors have gone back in time and met famous historical figures. Just another Wednesday for them. When something goes wrong, it indeed crosses characters’ minds that it could just be, say, Q messing with them. Lower Decks takes place in a world where the amazing and expansive cosmos of Star Trek is reduced to workplace grind. And there’s something refreshingly down-to-M-class-planet about that. Trekkies who have been playing attention for the last 50 years know the details of Star Trek so well that it has become somewhat predictable. It makes perfect sense that characters living in that universe would be beholden to the same weary acceptance of the extraordinary.

But Lower Decks’ biggest saving grace – and the thing that’s making it pretty great rather than merely novel – is its good humor. There is a version of Lower Decks in a parallel universe somewhere that revels in its cynicism and banks on the characters being dumb and cruel to evoke laughter. Lower Decks, while happily trudging through jokes about holodeck waste disposal and recalibrating brig force fields, remembers that Starfleet officers are generally principled people who are devoted to Federation ideals and have broad optimism about unity and exploration.

When Rutherford asks to be transferred to another department, as he did in the show’s second episode, “Envoys,” his superior officers all applaud that he is exploring his career and finding his place. He’s doing it for neurotic reasons – in the episode, Rutherford has double-booked himself and needed a new job that allowed him to attend a small social event and not disappoint a friend – but the fact that one can be celebrated for changing tracks on a Starfleet vessel lends Lower Decks a certain warmth and understanding that was commonplace in the Star Treks of yesteryear.

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Lower Decks, then, has found the perfect balance between the seeming edict that new Star Trek must show us parts of the universe we haven’t seen before, and retaining the most important element of Roddenberry’s ethos that Starfleet is a place where people generally get along and are proud of their work. With heads raised and tongues planted firmly in cheek, Lower Decks is – dare we observe – allowing Star Trek to finally boldly go once again.

Baldur’s Gate 3 Early Access Release Delayed By One Week

Baldur’s Gate III has gotten a very slight delay, developer Larian Studios has announced. The game was originally slated to launch in Early Access on September 30, but it has been pushed back by one week. It will now launch in Early Access on Steam, GOG, and Stadia on October 6.

In a message shared on Twitter, Larian says the delay is out of caution to give the studio more time to “triple check stability” and “triple check localization.” The full message reads as follows:

“It’s the year 2020! We’re launching an active development build, which means that things can go right, or they can go wrong each time we compile a new one. Live development is different to ‘going gold’ in that you never really have a ‘gold version.’

“Our guiding principle for early access is that it’s fine for there to be smaller bugs or a few things that are lacking polish, but it needs to offer a fun gameplay experience with as few crashes as possible.

“We’re nearly there but we had a few unexpected delays, and we still have some stability issues we’re sifting through. Because of the days, our translations are also later than expected and we want to ensure localization for the announced Early Access languages is strong enough for our international fans to have a good time.

“Thankfully, a week’s delay (to October 6th) is all we can expected to need to triple check stability, and triple check localization.

“We say ‘expect’ because the game still has to pass the ‘World Tester.’ The World Tester is a sort of AI super-gamer that plays through the game at incredible speed, stress testing everything and pushing it to its limits. This super-gamer is currently playing through, and the results are looking good but not perfect yet. We know that if the super-gamer doesn’t break the game, there’s less chance you will. Not that we have any illusions you won’t try!

“As a result of all the testing that’s been going on, we do now have our PC minimum requirements for day 1, and you can check those on the store pages. Early access is going to launch on October 6th on Stadia, Steam, and GOG. It is. It really is.”

Larian had previously said that Baldur Gate III’s Early Access content would be bigger than Divinity: Original Sin II’s, with more combat scenarios, characters, lines of dialogue, and spells. Last month, the studio revealed the game’s PC requirements via its Steam page; you can see those below.

Baldur’s Gate 3 minimum PC requirements

  • CPU: Intel Core i5-4690 / AMD RX 4350
  • RAM: 8GB
  • GPU: Nvidia GeForce GTX 780 / AMD Radeon R9 280X
  • DirectX: 11
  • Storage: 70GB
  • OS: Windows 10 (64-bit)

Baldur’s Gate 3 recommended PC requirements

  • CPU: Intel Core i7-4700K / AMD Ryzen 5 1500X
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 580
  • DirectX: 11
  • Storage: 70GB
  • OS: Windows 10 (64-bit)

Now Playing: Baldur’s Gate 3 Livestream: Early Access Release Date And More

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Rainbow Six Siege Y5S3.1 Patch Notes: Update Removes Vote To Kick, Fixes Bugs

Rainbow Six Siege will be rolling out its latest patch very soon for PC and consoles, and it’s removed a feature that fans have been complaining about for a while now. This free update will purge the vote-kick feature from Quick Match, since developer Ubisoft has concluded that it is a “highly abused” feature that causes more trouble than it solves.

The rest of the patch notes detail a bundle of bug-fixes, including mismatched sound-effects, clipping issues on various maps, unintended vault locations, and various issues caused by the new operator, Zero.

As Rainbow Six fans well know, this new “Zero” is Sam Fisher, the protagonist of the sadly dormant Splinter Cell series, who was added to the game in its massive Operation Shadow Legacy update. That update also overhauled the game’s ping system, and made some changes to operator optics, among many other changes.

Full patch notes below:

UPDATES

VOTE-TO-KICK REMOVAL

In this update we will be removing the vote-to-kick feature from Quick Match (vote-to-kick was previously only available in Quick Match.)

We’ve been monitoring the use of vote-to-kick for the last seasons and have confirmed that it is indeed a highly abused feature used as a disruption tool and that it is considered by most to be a pain point in this playlist. Considering that it brings more tension to Quick Match, we decided to turn it off.

BUG FIXES

GAMEPLAY

  • FIXED – Mismatched SFX when picking up a hard breach charge gadget.
  • FIXED – Operator shields will flip in first person POV after swapping out the shield and performing a melee attack.

LEVEL DESIGN

  • FIXED – Various clipping/dynamic clipping issues.
  • FIXED – Various issues with assets/props on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various minor caster mode details.
  • FIXED – Various vault issues.

CHALET

  • FIXED – Various vault issues on Chalet.
  • FIXED – Jukebox in 1F Bar on Chalet can be vaulted onto.
  • FIXED – Various drone collision issues on Chalet allowing drones to go OOB/OOW, or blocking drones.
  • FIXED – Defuser can’t be picked up if dropped behind the boiler in B Main Garage on Chalet.
  • FIXED – Defuser can’t be picked up if dropped in certain spots on Chalet after forcing collision.
  • FIXED – Defuser can’t be picked up if dropped in a specific spot on EXT Helipad Trail of Chalet.
  • FIXED – Drones are not destroyed when thrown OOB on Chalet.
  • FIXED – Issues with Secure Area mode in 1F Fireplace on Chalet.
  • FIXED – Operator can go OOB by forcing collision in EXT Helipad Trail of Chalet.
  • FIXED – Players can’t vault down to B Backyard stairs on Chalet.
  • FIXED – Potentially exploitable position on Chalet.
  • FIXED – Some gadgets float when attached to solarium windows on Chalet.
  • FIXED – The table in B Wine Cellar of Chalet can’t be damaged by explosives.

OPERATORS

ZERO

  • FIXED – Sensitivity for Zero’s Argus Camera on controllers is higher than intended.
  • FIXED – Inconsistent replication for Zero’s Piercing Camera for players who have reconnected to the game
  • FIXED – Multiple damage decals from Zero’s camera when deployed on certain surfaces.
  • FIXED – Visual issues with Zero’s Argus Launcher reticule and crosshair while hipfiring and ADS, respectively.
  • FIXED – Zero’s Argus Launcher crosshairs are not being affected by the disable state when inside Mute’s jammer AOE.
  • FIXED – Zero’s Piercing Camera can be deployed multiple times in the same spot.
  • FIXED – Zero’s Piercing Camera floats if deployed on a barricade that later has its perimeter destroyed.

CLASH

  • FIXED – Clash’s shield animation can be stopped by pressing any spring/shoot buttons.

IANA

  • FIXED – When using Iana’s Gemini, her 1.5x and 2.0x scopes will change to a different scope on the Gemini.

NOKK

  • FIXED – Scopes are held closer to Nokk’s face when prone when her HEL is active.

USER EXPERIENCE

  • FIXED – ADS Sensitivity settings are not being saved after restarting on console.
  • FIXED – In custom matches, duplicate pings can occur when switching sides.
  • FIXED – Missing SFX while in support mode after dying.
  • FIXED – Various issues lost in-game voice chat functionality.
  • FIXED – Various issues with in-game voice chat.
  • FIXED – Various minor bugs in PvE.
  • FIXED – Various UI/HUD issues.
  • FIXED – Various visual cosmetic/shop issues.

Now Playing: Rainbow Six Siege Highlights

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Star Wars: Cassian Andor Series Recruits Black Mirror Director Toby Haynes

Black Mirror alum Toby Haynes has been recruited to direct the first three episodes of the Star Wars: Rogue One prequel series focused on Cassian Andor after Tony Gilroy stepped down from the role.

According to Deadline, Gilroy decided to relinquish his directorial duties to Haynes after considering the complications that he would face travelling between New York and the U.K. during the coronavirus (COVID-19) pandemic. With the series set to be shot in the U.K., Haynes stepped in to helm the opening episodes of the Disney+ series while Gilroy remains on board as showrunner and executive producer.

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Haynes is a prominent British TV director who is well known for helming the Emmy-winning episode “USS Callister” from Season 4 of Black Mirror, together with his notable work on episodes of Doctor Who and Sherlock. The report notes that Haynes featured high up on the shortlist of directors to helm future episodes of Disney’s upcoming Cassian Andor series, so he was quickly drafted in as the replacement.

As of right now, little else is known about the Cassian Andor series, including the official title or a firm premiere release date. However, we do know that Diego Luna will reprise his titular role, along with Alan Tudyk as the voice of sardonic assassin droid K-2SO. VFX supervisor Neal Scanlan has also hinted that the series might re-purpose unused characters/creatures from past Star Wars projects.

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The series is confirmed to take place five years before the events of Rogue One and explore Cassian’s role in the growing Rebel Alliance. It joins a growing list of Star Wars content at Disney, including the upcoming second season of The Mandalorian, an Obi-Wan Kenobi spinoff series, starring Ewan McGregor, and a LEGO Star Wars Holiday Special.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Monster Hunter Movie Gets Official Synopsis

The Monster Hunter video game series is coming to the big screen next year. And now, we have a better idea of what this movie is going to be about thanks to the release of the official synopsis of the movie.

On the official Monster Hunter movie website–along with the Sony Pictures page for the film–an official synopsis popped up detailing what we can expect for the video game adaptation. “Behind our world, there is another: a world of dangerous and powerful monsters that rule their domain with deadly ferocity,” reads the description. “When Lt. Artemis (Milla Jovovich) and her elite unit are transported through a portal from our world to a new world, they are in for the shock of their lives. In her desperate attempt to get home, the brave lieutenant encounters a mysterious hunter (Tony Jaa), whose unique skills have allowed him to survive in this hostile land. Faced with relentless and terrifying attacks from the monsters, the warriors team up to fight back and find a way home.”

Monster Hunter will be written and directed by Paul W.S. Anderson, who worked with his wife Jovovich on the Resident Evil movies. The film will also star Tip “T.I.” Harris, Meagan Good, Diego Boneta, Josh Helman, Jin Au-Yeung, and Ron Perlman.

Originally, Monster Hunter was supposed to come out in September 2020, but because of the COVID-19 pandemic, it has been delayed until 2021.

Speaking with Syfy, Anderson is a fan of the gaming series and wants to bring it to life on the big screen. “One of the things I fell in love with when I first played the game–and I’m an avid follower of the game and optioned the game from Capcom 10 years ago; I was playing it when it was relatively unknown in the West and no-one else was really aware of it–was not only all the creatures but also the environments they lived it. They really did a great job of creating this world, this environment, this wild habitat, that they lived in.”

The Monster Hunter movie releases in theaters on April 23, 2021. As for Capcom’s gaming series, Monster Hunter Rise and Monster Hunter Stories 2 were recently announced for Nintendo Switch and

Now Playing: Monster Hunter Rise – Official Announcement Trailer

Metal Gear Games Have Been Rated For PC In Taiwan

Metal Gear Solid has been absent on PC for the last two decades, last appearing in a 2000 port of the hit PS1 game. New ratings and images on the Taiwan Digital Game Rating Committee website for the games, were picked up by Gematsu.

This could indicate that publisher Konami may be ready to revive not only the first game in the Metal Gear Solid series, but its first sequel, and the original 1988 MSX game as well.

Metal Gear Solid 2: Sons of Liberty received a PC port in 2003 in the form of Metal Gear Solid: Substance, which expanded on the sequel with additional game modes, small dialogue changes, and a slight tweak of the controls.

Substance also added 350 VR missions and 150 Alternative missions. The Alternative missions were set in areas from the main story campaign and allowed players to engage in them as either Solid Snake or Raiden.

Metal Gear Solid
Metal Gear Solid
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The first two Metal Gear Solid games have been collected and re-released in ports before, such as 2011’s Metal Gear Solid: HD Collection for PS3, PS Vita, and Xbox 360, as well 2013’s Metal Gear Solid: The Legacy Collection on PS3.

YouTube channel RedGamingTech has also claimed that Metal Gear Solid will come back to PC, remade from the ground up for that platform and PS5 according to their source.

Konami has usually repackaged the old PC ports of its games in the past for a new release, but more details could be revealed at the Tokyo Games Show this week. The publisher will be present for two panels from September 26-27. For more, check out the full Tokyo Game Show schedule.

Now Playing: Metal Gear Solid HD Collection Livestream

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Nintendo Leaks Unlikely New Kirby Game For Switch

Kirby is the hungriest member of Nintendo’s gallery of mascots, and he’s sometimes neglected in favor of his more popular counterparts, particularly Mario. However, it appears that the pink puffball has a new game coming, though it’s probably not what fans were expecting. As spotted by a Twitter user, Nintendo’s Game Finder tool recommended a game called Kirby Fighters 2, accidentally leaking its existence.

It appears that Nintendo quickly removed the stealth sequel from its database. The original Kirby Fighters was a part of Kirby: Triple Deluxe, with a standalone version releasing for 3DS back in 2014. The game’s store description suggests that it will feature some of Kirby’s longtime buddies and enemies, including Waddle Dee and the hammer-toting King Dedede. A release date was not listed.

The latest main entry in the Kirby series is 2018’s Star Allies. In GameSpot’s Kirby Star Allies review, our critic Peter Brown wrote that the game lacked much in the way of challenge, but was ultimately a very charming experience. “Star Allies is yet another Kirby game, but it’s up there with some of the best. It’s an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who’s grown weary of the series’ painless platforming.”

Now Playing: Kirby: Star Allies Video Review

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