Review

Shadow Of The Tomb Raider Review - Guerilla Girl

  • First Released Sep 12, 2018
    released
  • PS4
  • PC
  • XONE

Standing in the shadows.

The Lara Croft who appears in Shadow of the Tomb Raider has made a ton of discoveries, lost a lot of friends, and killed countless living beings. She has incredible drive and self-confidence, and her enemies fear her. It's taken a lot for the character to get to this point, and if you've been along for the ride since her excellent revival in 2013's Tomb Raider, you may be pleased to hear that Shadow of the Tomb Raider is the same style of experience we first saw in 2013, only bigger and with more added to it. In fact, there's seemingly very little, if anything, that's changed dramatically or been discarded from the formula. But while that means Shadow retains a lot of the components that give Tomb Raider that fantastic, timeless sense of wonder and discovery, it also means that Tomb Raider's interpretation of blockbuster action-adventure mechanics is starting to feel half a decade old.

It's a little unnerving to spend time with the seasoned Lara of Shadow of the Tomb Raider, because her experience has changed her into a hardened, obsessive, and selfish individual. She's reached true colonizer form, determined to get the game's McGuffin, blind to the collateral damage, much to the concern of her lovable partner Jonah. Her demeanor is reflected in a renewed focus on stealth, where the new mechanics and the jungle setting give Lara the opportunity for Predator-style ambushes. She can cover herself in mud for additional camouflage, string enemies up from a tree, and craft Fear Arrows, which cause humans to freak out and attack each other. You're also now able to transition back into stealth after being discovered, provided you can get away and break line of sight. There's a big emphasis on these new abilities, as tooltips throughout the entire game will continually remind you that they exist. But while her expanded skillset gives you more options to confidently and quietly hunt everyone on the map, it also highlights the cracks and inconsistencies in Tomb Raider's enemy logic and the limitations of the game's relatively unsophisticated core stealth mechanics.

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Sound still does not play a significant factor in Tomb Raider's stealth. While firing at someone and throwing objects will draw attention, moving through rustling vegetation and making loud footsteps don't seem to faze anyone even though the game suggests that it will, nor will taking out a soldier right behind another with his back turned, but those rules also seem malleable. There were times when my attempted stealth approach went wrong, a gunfight broke out, and after the dust settled I was shocked to discover an additional patrol of guards in the same area, only a few seconds away from the action, carrying on with a conversation as if nothing had happened.

Lara's Survival Instincts ability once again will give you information on which enemies are safe to quietly take down without alerting others, but it can also reveal puzzling inconsistencies in enemy AI. There were too many times where I was able to get away with taking out a guard with one of his coworkers staring right at us, only meters away. Other times, the game will tell you it's unsafe to take out an enemy because of someone with line-of-sight halfway across the arena. You can't always trust your own perception of the map, even if it seems obvious, and using Survival Instincts feels necessary to constantly verify that the game agrees with your idea of what is safe or unsafe--expect to be taking out a lot of bright yellow men in monochromatic environments. When playing on Tomb Raider's hard combat difficulty, which removes enemy highlights, this uncertain behavior makes stealth tougher than you might think.

The new abilities also have their quirks. Though camouflaging yourself with mud rightly makes you harder to notice, you can abuse it to the extent where you can roll right under the nose of a guard--it's thrilling for you, but makes you pity the enemy. Mud is also typically available at the onset of major stealth sections, or very close to hiding spots that require it, making the mechanic feel more like an innate ability rather than a tactical option you need to seek out. Fear arrows have disappointingly varied results, too. More than a few times I would find myself stalking a patrol of men from a tree, shoot a fear arrow at the shotgun-toting soldier, and watch as he proceeded to miss every point-blank shot.

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There's still some satisfaction to be gained in Shadow's stealth, though. Waiting with bated breath for patrols to move on, and figuring out the order in which to eliminate guards like some kind of violent logic puzzle, is still enjoyable. But the new mechanics don't really add anything significantly interesting to that baseline experience--the big spotlight on them suggests a more sophisticated stealth system that isn't there. You get the feeling that Lara is a cold-blooded predator, that much is true. But it's not satisfying when the prey is so dumb and easy.

There's a cutscene in Shadow of the Tomb Raider that mirrors Lara's first kill in her 2013 outing--in both, she's caught off-guard by a soldier and is thrown to the ground. But despite being at a severe disadvantage, the 2018 Lara confidently blocks and counters his attacks, and when she eventually kills him, there's no emotion on her face. She barely even sighs. The game wants you to know that this Lara is fearsome. However, this depiction is betrayed by her actual abilities in the game's toe-to-toe combat, where it's often tough to get Lara to act like that efficient killing machine.

The game's guerilla angle calls for more close-and-personal encounters, and the greater number of small combat arenas means that when things get hostile, soldiers close the distance quickly. Additionally, there are new melee enemies who focus on rushing you down with overwhelming numbers. Tomb Raider's existing combat mechanics do not service this particular style of hostilities well. Lara's dodges are still the hurried scuttle and roll from her early days as an amateur survivor, and her climbing axe is still largely ineffective as a melee option--most enemies will simply dodge her knockdown attempts, especially on harder combat difficulties. Melee doesn't become a viable close-quarters tactic until you unlock a dodge and counter skill later in the game, and most of the weapons in Lara's arsenal are inefficient as close-range keep-away tools until the events of the story give you a shotgun.

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Additionally, Shadow of the Tomb Raider still doesn't communicate damage direction--if you're getting overwhelmed and are being attacked from the sides or behind, you won't know exactly where from, meaning it's more difficult to make smart evasive maneuvers on the fly. With so few certainties and reliable tools to assist you in close-quarters combat, these encounters typically result in making Lara scurry clumsily in whichever direction doesn't have enemies coming from it and frantically trying to create enough space to effectively use your weapons.

When Shadow throws you into its few mid-range combat encounters, though, the difference becomes clear. Fighting suppressing fire, scampering from cover to cover, throwing improvised Molotov cocktails, and pinging out headshot after headshot after headshot feels empowering. The combat mechanics feel much more suited to these scenarios, as was the case in previous games, and it's only here where Lara can feel like the ice-cold killer queen she has become.

But the game keeps reverting back to close-quarters encounters, and there is one battle that's particularly frustrating and seemingly never-ending. One enemy will charge at you relentlessly, teleport if you create distance, and has a large, damaging area-of-effect attack which Lara's double dodge will only just avoid. Other enemies in this battle can also, unfairly, knock you off the side of the level, but you can't do the same to them. The environment is not your friend, and it's an infuriating way to remember a grand adventure.

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What the environments are, though, is beautiful. Shadow of the Tomb Raider is nothing if not a gorgeous game, and it features some stellar level design, both aesthetically and mechanically. Exploring the impressively dense locations in Mexico and Peru is a joy. Jungles feel imposing and endless, ruined tombs are intricately detailed, hub cities are enormous and lively, and it's easy to be completely distracted by discovering new paths and areas. Hunting down the game's artifacts, treasure chests, and numerous other collectibles--however meaningless you might think they are--is also still enjoyable, as they give you a reason to go sightseeing. There's a lot of emphasis on underwater exploration in Shadow, too. And while underwater sections can be frustrating as part of story missions (instant-kill piranhas that require you to hide in seaweed get old fast), it's hard to resist swan-diving into a huge body of water when you get a chance to explore on your own.

But it's Shadow of the Tomb Raider's numerous challenge tombs and crypts that are the undisputed stars of the show. The impressive design of ancient mechanisms and the obscure solutions to using them and unlocking the path forward feel amazing to decipher after minutes of head-scratching. Some of the answers can appear straightforward if you've tackled a number of these in the past, but it's always satisfying to watch the complex parts come together regardless. Shadow of the Tomb Raider also rewards you for completing these activities with exclusive skills and gear, making them more than worth your time.

Traversing the treacherous environments in these tombs, as well as during the game's story missions, is thrilling in its own right too. Despite there always being an expected sense of peril, the designs of Lara's foolhardy paths between locations never gets old--there's always some kind of dicey maneuver at a terrifying height that makes you hold your breath.

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But these exciting traversal puzzles also feature their own unique moments of frustration, because though the locations have changed since 2013, Lara's platforming ability has seemingly not. Her jumps across gaps still feel floaty and inconsistent, meaning she'll sometimes get a mysteriously divine boost in the air to make sure she latches onto a faraway edge, but sometimes she might not grab onto a ledge at all even if she's easily cleared the gap. The same goes for tool-related maneuvers--there were enough instances where Lara completely (and amusingly) whiffed a grapple axe or zip-line that caused her to plummet to her death, prompting me to check that my controller was still connected and that I still had my primary motor functions. Her jumps and traversal maneuvers still feel loose in general and lack a strong sense of weight, which makes them feel imprecise--the way she unconvincingly flops her climbing axes directly into solid rock faces after jumping onto them always raises an eyebrow.

Altogether, these elements bring a dire uncertainty to Shadow's more demanding traversal sections--every time you try and make a jump, it's a gamble. The result you get after jumping the first time might not be the one you're supposed to get. But while that adds to the perilous nature of the task, and everything works out fine most of the time, it's annoying when it doesn't. It's especially demoralizing while playing on the hard exploration difficulty, which completely removes the subtle white paint that hints at the forward path. This difficulty setting is great--having to pay such close attention to your surroundings is engrossing, and there's a small pang of delight and relief every time you discover the first step. But sometimes you'll try a jump, the right jump, and Lara won't latch onto the ledge for whatever reason. Because you don't know any better, it discourages you from trying the jump again until you've pointlessly tried every single other option and decide to come back to it. When you can't completely trust Lara's abilities to jump and grab a ledge that she's supposed to jump and grab, that's a problem. It's these kinds of moments make you incredibly frustrated that Tomb Raider's core platforming mechanics don't seem to have been refined in the past five years.

Shadow of the Tomb Raider adds so many more pieces to the formula of previous games, but there are also so many little things that it just doesn't quite land. The game's obsession with collecting crafting materials has only become more profuse--there are now 21(!) different items to gather--causing everything to seem less valuable and the act of gathering them to be more of a chore. The side quests are poorly paced, as each will lead off with roughly 10 minutes of fetch quests across the game's huge hubs and watching talking heads before getting to the meat of things, making it easy to lose motivation. The game has an option for immersive voiceovers which causes NPCs to speak in their native languages, but Lara continues to speak to everyone in English, which feels like a missed opportunity.

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And perhaps most sad of all is the fact that Lara herself, with her single-minded selfishness, is a harder character to empathize with in Shadow. Her attitudes and obsessions are intertwined with the game's plot, and you might find yourself in disagreement with her a lot, which is a big deal when trying to overlook the flaws in her abilities. Jonah is the one you'll be rooting for in this game because he acts as Lara's centre, he'll likely echo a lot of your own sentiments, and he has a more sympathetic arc. It's a shame that the Lara you grew so incredibly fond of in the Tomb Raider reboot, and the scrappy skills you used to help her survive Yamatai, have both grown to be some of the most frustrating parts of her latest adventure. Shadow of the Tomb Raider makes you long for the days of a Lara that was easier to empathize with, where being inexperienced and imprecise made sense, and there was only one crafting resource to gather.

Thankfully, the parts of Tomb Raider that make it really fantastic--uncovering the mystery of ancient ruins, solving impressive challenge tombs, and exploring exotic environments--are still here in Shadow, and they are just as outstanding as they have always been. But the core mechanics that have been with the series for half a decade are starting to show their limitations. Making the journey to Shadow of the Tomb Raider's peaks is certainly an attractive goal, but like the challenging terrain Lara needs to traverse, the path there is getting rougher and more unpredictable.

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The Good

  • Challenge tombs are impressive and satisfying to solve
  • Dense, beautiful environments and hub areas are exciting to explore
  • Tense traversal setpieces highlight great level design

The Bad

  • Stealth feels inconsistent and unsophisticated
  • Combat mechanics feel clumsy and unsuited to most encounters
  • Platforming can be frustratingly imprecise

About the Author

Tomb Raider was the reason Edmond begged for a new Pentium PC in 1996, and he's played most of Lara's adventures since then. He finished Shadow of the Tomb Raider's campaign with 89% total game completion, flipping between normal and hard difficulties, using a code provided by Square Enix.
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off3nc3

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Edited By off3nc3

Uncharted literally took a dump on this whole series :D

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deactivated-5bfc8187829ef

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@off3nc3: uncharted is a hype train game. 4 is just 1 with better graphics and sony fanboys always make the games much bigger than they are. 4 was so boring just 10 hours of shooting with a story that i really didnot care so.

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cboye18

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Edited By cboye18

@off3nc3: Kinda but the fault goes to Crystal Dynamics for trying to copy/paste Uncharted gameplay in the first place instead of refining what was always its core feature: the exploration.

Right now Tomb Raider is just another run-of-the-mill, cover-based shooter with tacked on stealth mechanics and antiquated platforming design.

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deactivated-5bfc8187829ef

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@cboye18: exactly which part of TR series is copy of uncharted ? uncharted itself is a copy of TR series.does uncharted have RPG like upgrades that we have in TR games? does it have hunting mechanics? does it have exploration in a way TR games work? does it have buying and selling ? items armor weapons? uncharted and TR games are not like each other at all.

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off3nc3

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@cboye18: True dat but the conclusion is still it's subpar to Uncharted 4 in every way and TB series is going downhill instead of getting any better. A true shame.

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bmanva

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@cboye18: Not sure which games you've been playing but at its core the TR games are still focused on exploration. The gaming mechanics are much more varied than Uncharted, which minus the excellent plot, well designed set pieces and high production values, is exactly what you described: run-of-the-mill, cover-based shooter with tacked on stealth mechanics and antiquated platforming design. TR has a lot more in form of character progression system, tons of optional side quests and puzzles (some of which contributes to the progression system unlike the useless collectibles in Uncharted), semi open and hub based levels, all of which again reinforce the emphasis on exploration. Crystal Dynamics cut their teeth on the Legacy of Kain and Soul Reaver series which are great adventure games with semi open level designs and emphasis on exploration.

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off3nc3

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Edited By off3nc3

@bmanva: What exploration are we talking about here ? This game is not an OPEN WORLD game at base , everything is streamlined , every zone , every tomb so please show me where is this EXPLORATION aspect of the game ? Add all the clunky mechanics as stealth , platforming and you get a 6/10 game.

Case Closed.

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VGjunkie87

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Edited By VGjunkie87

@off3nc3: have you even played shadow of the tomb raider to any significant completion?

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VakarianGirl

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You see.......I came here expecting a GAME review. Not a review of stealth mechanics, damage direction, enemy detection etc. It's like they for a Tetris fan to review Hellblade.

The reviewer should be ashamed of himself. And he should delete this junk and hand the story over to someone who actually CARES about the TR franchise. That's all.

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mogan

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mogan  Moderator

@VakarianGirl: You came here for a game review and you're mad they reviewed parts of the game. : \

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VakarianGirl

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@Mogan: No, I'm disgusted that they set this reviewer upon the game at all. Every game is graded on a scale of how well it represents the particular genre of game it belongs to. This reviewer was sent to review an action-adventure-fantasy game and did practically nothing but nitpick about how "inadequate" the stealth system was.

That is 110% like me reviewing Tetris on how good its branching storyline is. Completely obtuse. This review is invalid.

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dedodada

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@VakarianGirl: He's Asian. That obviously has something to do with it.

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asnakeneverdies

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@Mogan: Methinks she only wanted an opinion on the game as a complex system, Mogan. Vakarian probably characterizes what's there as nitpicky considering the circumstances.

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VakarianGirl

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@asnakeneverdies: Dead on Snake. A game should be reviewed as a whole ecosystem and how well in its entirety it represents the genre it belongs to. This one was the most unfair and unnecessarily negative I've seen in a long time.

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asnakeneverdies

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Edited By asnakeneverdies

@VakarianGirl: At 6:23 in the video review you can clearly see the game communicating damage direction, which is specifically juxtaposed against Edmond Tran's remark to the contrary. We've been had, Vakarian. ?

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VakarianGirl

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@asnakeneverdies: Yeah I didn't even watch the video TBH. I read the review until my eyes glazed over at the a$$holery, and then went on over to IGN. :-) Have a good one Snake!

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MetalliBucket

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@VakarianGirl: completely agree. Made an account just to comment on this absolute shit review. Nitpicking into a couple gameplay elements is not a review of a game.

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VakarianGirl

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@metallibucket: No it is not Metallic.....glad you agree!! Enjoy the game! I'm about to tuck into it tonight!!!

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MetalliBucket

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@VakarianGirl: completely agree. Made an account just to comment on this absolute shit review. Nitpicking into a couple gameplay elements is not a review of a game.

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planetgloom

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This score is whack, been playing it and it's easily the best of the 3. Puzzles are actually decent and the challenge tombs are huge compared to the previous games.

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Edited By TheBigPinkCheese

Woah, this guy just lost all credibility with this laughable review. Like did you review the standard PS4 version Edmond? Try PC or Xbox One X! Even a friend of mine, who has been hating on Tomb Raider since it's early days, said Shadow looked like the best graphics he's ever seen. The game is bursting with technological skill and optimisation. Even if you don't like the gameplay or the story, you have to accept that technically it's a masterpiece. The devs are masters at pushing what they can get out of current hardware. To admit this and then give the game a 6 is ridiculous - there's so much more to do and to explore than in the previous 2 games. It's a 9 or an 8 but you're just trying to be edgey with your 6.

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JergerNIce1

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@thebigpinkcheese: this is the only game in the last 5 years that i have problems with getting the video settings to work as they should. i eventually get it but its dumb. example. if i have my desktop at 1080p. i cant put the game any higher res than the desktop. another. you have to enable hdr in windows settings before available in game...dumb. resolution scaler simply does not work. it only works in non full screen??? and is always smaller than the actual screen useless. had to set up custom res(between 1440p and 4k) to hit the sweet spot of 60fps.(1080ti). none of this should be an issue today but still is with this dev....win 10 latest driver. every tomb raider had same issue...multiple cards multiple os.... it does work eventually but it took me a couple hours to get going last night vs 10 minutes in far cry 5.....when i get out of course i have to go into setting disable hdr and adjust my desktop resolution to 1440p where i like it..........annoying.....so far though great looking game. im excited.

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JesterOfBass

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Edited By JesterOfBass

@jergernice1: I had the exact same problem with resolution, but I found a workaround after screwing with it for a while:

1. Set desired resolution. Screen will shrink accordingly.

2. Un-check "Fullscreen Mode" so it becomes windowed mode.

3. Maximize window.

4. Switch BACK to Fullscreen Mode.

Your desired resolution should now be full screen, due to you basically tricking the system into doing what you want.

Stupid and annoying, yes, but it works and saved me from an hour of googling and trying to figure this crap out.

Other than the technical hiccups to even get the damn thing to run, once I figured it out I'm absolutely loving the game so far.

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Edited By cainetao11

LMAO at its too similar to prior ones. Uncharted reinvented itself with sequels? Its really becoming a pattern with Gamespot reviews, some multiplats, xbox games either are in line with the meta average or below it. PS exclusives more often than not are in line with the meta average or exceed it.

This isnt 100% of the time but there is a pattern.

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MetalliBucket

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@cainetao11: Gamespot = IGN to me at this point, except one gives too low of a score for most games and one gives too high of a score for most games. What review site will be reasonable and balanced?

Anyway, I completely agree about the uncharted comparison. Huge double standard here. Xbox exclusives haven’t been very good the last few years though unfortunately.

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cainetao11

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@metallibucket: I agree with Sea of Thieves, State of Decay2. But Forza 7 was great last September so was Cuphead and I liked Halo wars2 and it is in the green on Metacritic where as here its a 6/10 because there is a pattern

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DEVILTAZ35

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Edited By DEVILTAZ35

Sounds like they just suck at the game . No shame in admitting it. Not everyone's cup of tea. I agree with Digital Foundry on this one though. Now that this is done let''s go back to the real Tomb Raider and start again without all this nonsense and make it about actually being difficult to traverse the landscape as it first was back in the day on PC.

It really is just Uncharted these days and not The Tomb Raider of old.

the one thing it has over Uncharted is actual difficulty in puzzles though which is welcome over the silly ease of puzzles in Uncharted series.

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JesterOfBass

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Edited By JesterOfBass

@deviltaz35: I don't know..... it also has crafting, upgrades, leveling, and optional missions over Uncharted.

Uncharted usually has better story/acting though, because Naughty Dog.

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Odelpha

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A 6?! Fair?! I've been playing for hours and it's fkn amazing, both graphics and gameplay. Gamespot must have lost their mind

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dfooster00

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@Odelpha: they should have scored this an 8 but made it clear if you like exploring raiding tombs being in isolation solving puzzles etc (like the originals) then add another point to the score. If you only buy these games to shoot things and are not interested in actual tomb raiding then knock off 2 points.

Because that's pretty much his review in a nutshell for me.

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cainetao11

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@Odelpha: Dude it like Prey last year. That got a 6/10 LMAO it was great.

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DEVILTAZ35

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Edited By DEVILTAZ35

@cainetao11: Prey was such a slow burn for me but with the recent Xbox One X patch and the PC version being able to be played at 144 fps i get two very different experiences in Prey and enjoy both :). Definitely one of the best games overall of this generation.

Prey just has so much detail that can easily be overlooked which would be a shame as it is just so interesting exploring this game world.

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JesterOfBass

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@deviltaz35: Honestly I tried on multiple occasions to get into Prey and it just didn't do it for me. Gave it a fair shot, too, got about 10 hours in before I realized I didn't care enough to finish it. Glad other people enjoyed it though.

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cainetao11

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@deviltaz35: Yeah the reviewers here seem to be the age that their first consoles were N64/PS1. Mine was a Pong console in 1977. Kids LOL

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HanzWeiss1

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Edited By HanzWeiss1

I agree that this review is irrational and perplexing. As others said, Dragon Quest has had the same "formula" for a decade, hell even Far Cry 5 had the exact same formula the last 5 games had yet both got excellent scores.

6/10 because it hadn't revolutionized the series only two years after its last release? I could see if its been a decade like with Far Cry or Dragon Quest. And as reviewer stated, they think Uncharted is an amazing series yet that game has done the same formula and rarely ever changes mechanics with each release. A rather troubling discrepancy.

Its actually embarrassing, they have the lowest score on Metacritic by a wide margin, typically the spot for the fringe publications like Edge that try and write divisive reviews just for clicks. Expected better from Gamespot to be honest.

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aross2004

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@hanzweiss1: I see a 2/5 on metacritic. Pretty sure that's a lower score since you claim GS has the lowest score by a large margin.

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cainetao11

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@aross2004: Ok its not the lowest but it doesn't refute what his point is in his post. The complaints in this review are easily seen more in other games yet they didn't get dinged for it.

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aross2004

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Edited By aross2004

@cainetao11: You miss the point completely. I'm not debating the validity of GS's score either way. I'm simply calling BS on a blatantly untrue statement.

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RicanV

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RicanV  Moderator

@aross2004: Yes but if the other sites that scored it the same and the one site that gave it the 2/5 were included then it wouldn't support his narrative/agenda.

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aross2004

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@RicanV: You called it!

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Skrilla_XS

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Edited By Skrilla_XS

Tomb Raider sticks to the same formula, gets a 6. Dragon Quest XI sticks to the same formula, gets a 9. But in actuality, Tomb Raider improved on its formula with their tombs (per his review), the thing the game is named after, yet it gets a 6?

***edited with excerpt

Edmond Tran - "But it's Shadow of the Tomb Raider's numerous challenge tombs and crypts that are the undisputed stars of the show. The impressive design of ancient mechanisms and the obscure solutions to using them and unlocking the path forward feel amazing to decipher after minutes of head-scratching."

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DEVILTAZ35

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@Skrilla_XS: Great to hear as that is what i want more of not less of :)

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VakarianGirl

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@deviltaz35: Right? :-D

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tarekmm

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honest review thank you

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tarekmm

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SilentAssassin

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Edited By SilentAssassin

So let me get this straight.. Shadow Of The Tomb Raider sticks to the same awesome formula they've been using for years but with additional tweaks and new toolsets. The environment's are beautiful and Lara Croft is more badass than she has ever been and this game gets a 6.0? I think you should reconsider getting a new job Edmond Tran your reviews are poor and inaccurate.

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Darknight765

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I played the game for about 3 hours yesterday. This feels like a hit piece. It's not a ground breaking game by any means but so far I feel like it deserves at least an 8.

Need to check metacritic.

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deactivated-60156c31f349f

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The AI looks pretty bad

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Ash2X

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Edited By Ash2X

A 6 out of 10 is a serious Clickbait-Attempt - its one of the 3 lowest ratings on Metacrtitc out of 48 Reviews.I see the points of criticism,but sometimes maybe someone who likes those games in general should play it - I dont´t review a Golf-game if I don´t like the Genre at all.

By the way: Nobody wants precise stealth mechanics in a game like this,they just want to feel clever while doing it - the people love Last of Us and others anyway ;)

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DEVILTAZ35

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Edited By DEVILTAZ35

@Ash2X: I''d love it if they mixed Splinter cell with Tombraider personally :) .

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Ash2X

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@deviltaz35: They somehow did - Splinter Cell went,like Hitman afterwards, a bit more casual...which isn´t a bad thing.Actually the games as a whole got much better without making it too difficult overall because it gave you also the freedom of choice how to do it.
Dishonored overdone it - I encountered much more unfair then fair situations when I was trying to play stealth.

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