Review

Shadow Of The Tomb Raider Review - Guerilla Girl

  • First Released Sep 12, 2018
    released
  • PS4
  • PC
  • XONE

Standing in the shadows.

The Lara Croft who appears in Shadow of the Tomb Raider has made a ton of discoveries, lost a lot of friends, and killed countless living beings. She has incredible drive and self-confidence, and her enemies fear her. It's taken a lot for the character to get to this point, and if you've been along for the ride since her excellent revival in 2013's Tomb Raider, you may be pleased to hear that Shadow of the Tomb Raider is the same style of experience we first saw in 2013, only bigger and with more added to it. In fact, there's seemingly very little, if anything, that's changed dramatically or been discarded from the formula. But while that means Shadow retains a lot of the components that give Tomb Raider that fantastic, timeless sense of wonder and discovery, it also means that Tomb Raider's interpretation of blockbuster action-adventure mechanics is starting to feel half a decade old.

It's a little unnerving to spend time with the seasoned Lara of Shadow of the Tomb Raider, because her experience has changed her into a hardened, obsessive, and selfish individual. She's reached true colonizer form, determined to get the game's McGuffin, blind to the collateral damage, much to the concern of her lovable partner Jonah. Her demeanor is reflected in a renewed focus on stealth, where the new mechanics and the jungle setting give Lara the opportunity for Predator-style ambushes. She can cover herself in mud for additional camouflage, string enemies up from a tree, and craft Fear Arrows, which cause humans to freak out and attack each other. You're also now able to transition back into stealth after being discovered, provided you can get away and break line of sight. There's a big emphasis on these new abilities, as tooltips throughout the entire game will continually remind you that they exist. But while her expanded skillset gives you more options to confidently and quietly hunt everyone on the map, it also highlights the cracks and inconsistencies in Tomb Raider's enemy logic and the limitations of the game's relatively unsophisticated core stealth mechanics.

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Sound still does not play a significant factor in Tomb Raider's stealth. While firing at someone and throwing objects will draw attention, moving through rustling vegetation and making loud footsteps don't seem to faze anyone even though the game suggests that it will, nor will taking out a soldier right behind another with his back turned, but those rules also seem malleable. There were times when my attempted stealth approach went wrong, a gunfight broke out, and after the dust settled I was shocked to discover an additional patrol of guards in the same area, only a few seconds away from the action, carrying on with a conversation as if nothing had happened.

Lara's Survival Instincts ability once again will give you information on which enemies are safe to quietly take down without alerting others, but it can also reveal puzzling inconsistencies in enemy AI. There were too many times where I was able to get away with taking out a guard with one of his coworkers staring right at us, only meters away. Other times, the game will tell you it's unsafe to take out an enemy because of someone with line-of-sight halfway across the arena. You can't always trust your own perception of the map, even if it seems obvious, and using Survival Instincts feels necessary to constantly verify that the game agrees with your idea of what is safe or unsafe--expect to be taking out a lot of bright yellow men in monochromatic environments. When playing on Tomb Raider's hard combat difficulty, which removes enemy highlights, this uncertain behavior makes stealth tougher than you might think.

The new abilities also have their quirks. Though camouflaging yourself with mud rightly makes you harder to notice, you can abuse it to the extent where you can roll right under the nose of a guard--it's thrilling for you, but makes you pity the enemy. Mud is also typically available at the onset of major stealth sections, or very close to hiding spots that require it, making the mechanic feel more like an innate ability rather than a tactical option you need to seek out. Fear arrows have disappointingly varied results, too. More than a few times I would find myself stalking a patrol of men from a tree, shoot a fear arrow at the shotgun-toting soldier, and watch as he proceeded to miss every point-blank shot.

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There's still some satisfaction to be gained in Shadow's stealth, though. Waiting with bated breath for patrols to move on, and figuring out the order in which to eliminate guards like some kind of violent logic puzzle, is still enjoyable. But the new mechanics don't really add anything significantly interesting to that baseline experience--the big spotlight on them suggests a more sophisticated stealth system that isn't there. You get the feeling that Lara is a cold-blooded predator, that much is true. But it's not satisfying when the prey is so dumb and easy.

There's a cutscene in Shadow of the Tomb Raider that mirrors Lara's first kill in her 2013 outing--in both, she's caught off-guard by a soldier and is thrown to the ground. But despite being at a severe disadvantage, the 2018 Lara confidently blocks and counters his attacks, and when she eventually kills him, there's no emotion on her face. She barely even sighs. The game wants you to know that this Lara is fearsome. However, this depiction is betrayed by her actual abilities in the game's toe-to-toe combat, where it's often tough to get Lara to act like that efficient killing machine.

The game's guerilla angle calls for more close-and-personal encounters, and the greater number of small combat arenas means that when things get hostile, soldiers close the distance quickly. Additionally, there are new melee enemies who focus on rushing you down with overwhelming numbers. Tomb Raider's existing combat mechanics do not service this particular style of hostilities well. Lara's dodges are still the hurried scuttle and roll from her early days as an amateur survivor, and her climbing axe is still largely ineffective as a melee option--most enemies will simply dodge her knockdown attempts, especially on harder combat difficulties. Melee doesn't become a viable close-quarters tactic until you unlock a dodge and counter skill later in the game, and most of the weapons in Lara's arsenal are inefficient as close-range keep-away tools until the events of the story give you a shotgun.

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Additionally, Shadow of the Tomb Raider still doesn't communicate damage direction--if you're getting overwhelmed and are being attacked from the sides or behind, you won't know exactly where from, meaning it's more difficult to make smart evasive maneuvers on the fly. With so few certainties and reliable tools to assist you in close-quarters combat, these encounters typically result in making Lara scurry clumsily in whichever direction doesn't have enemies coming from it and frantically trying to create enough space to effectively use your weapons.

When Shadow throws you into its few mid-range combat encounters, though, the difference becomes clear. Fighting suppressing fire, scampering from cover to cover, throwing improvised Molotov cocktails, and pinging out headshot after headshot after headshot feels empowering. The combat mechanics feel much more suited to these scenarios, as was the case in previous games, and it's only here where Lara can feel like the ice-cold killer queen she has become.

But the game keeps reverting back to close-quarters encounters, and there is one battle that's particularly frustrating and seemingly never-ending. One enemy will charge at you relentlessly, teleport if you create distance, and has a large, damaging area-of-effect attack which Lara's double dodge will only just avoid. Other enemies in this battle can also, unfairly, knock you off the side of the level, but you can't do the same to them. The environment is not your friend, and it's an infuriating way to remember a grand adventure.

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What the environments are, though, is beautiful. Shadow of the Tomb Raider is nothing if not a gorgeous game, and it features some stellar level design, both aesthetically and mechanically. Exploring the impressively dense locations in Mexico and Peru is a joy. Jungles feel imposing and endless, ruined tombs are intricately detailed, hub cities are enormous and lively, and it's easy to be completely distracted by discovering new paths and areas. Hunting down the game's artifacts, treasure chests, and numerous other collectibles--however meaningless you might think they are--is also still enjoyable, as they give you a reason to go sightseeing. There's a lot of emphasis on underwater exploration in Shadow, too. And while underwater sections can be frustrating as part of story missions (instant-kill piranhas that require you to hide in seaweed get old fast), it's hard to resist swan-diving into a huge body of water when you get a chance to explore on your own.

But it's Shadow of the Tomb Raider's numerous challenge tombs and crypts that are the undisputed stars of the show. The impressive design of ancient mechanisms and the obscure solutions to using them and unlocking the path forward feel amazing to decipher after minutes of head-scratching. Some of the answers can appear straightforward if you've tackled a number of these in the past, but it's always satisfying to watch the complex parts come together regardless. Shadow of the Tomb Raider also rewards you for completing these activities with exclusive skills and gear, making them more than worth your time.

Traversing the treacherous environments in these tombs, as well as during the game's story missions, is thrilling in its own right too. Despite there always being an expected sense of peril, the designs of Lara's foolhardy paths between locations never gets old--there's always some kind of dicey maneuver at a terrifying height that makes you hold your breath.

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But these exciting traversal puzzles also feature their own unique moments of frustration, because though the locations have changed since 2013, Lara's platforming ability has seemingly not. Her jumps across gaps still feel floaty and inconsistent, meaning she'll sometimes get a mysteriously divine boost in the air to make sure she latches onto a faraway edge, but sometimes she might not grab onto a ledge at all even if she's easily cleared the gap. The same goes for tool-related maneuvers--there were enough instances where Lara completely (and amusingly) whiffed a grapple axe or zip-line that caused her to plummet to her death, prompting me to check that my controller was still connected and that I still had my primary motor functions. Her jumps and traversal maneuvers still feel loose in general and lack a strong sense of weight, which makes them feel imprecise--the way she unconvincingly flops her climbing axes directly into solid rock faces after jumping onto them always raises an eyebrow.

Altogether, these elements bring a dire uncertainty to Shadow's more demanding traversal sections--every time you try and make a jump, it's a gamble. The result you get after jumping the first time might not be the one you're supposed to get. But while that adds to the perilous nature of the task, and everything works out fine most of the time, it's annoying when it doesn't. It's especially demoralizing while playing on the hard exploration difficulty, which completely removes the subtle white paint that hints at the forward path. This difficulty setting is great--having to pay such close attention to your surroundings is engrossing, and there's a small pang of delight and relief every time you discover the first step. But sometimes you'll try a jump, the right jump, and Lara won't latch onto the ledge for whatever reason. Because you don't know any better, it discourages you from trying the jump again until you've pointlessly tried every single other option and decide to come back to it. When you can't completely trust Lara's abilities to jump and grab a ledge that she's supposed to jump and grab, that's a problem. It's these kinds of moments make you incredibly frustrated that Tomb Raider's core platforming mechanics don't seem to have been refined in the past five years.

Shadow of the Tomb Raider adds so many more pieces to the formula of previous games, but there are also so many little things that it just doesn't quite land. The game's obsession with collecting crafting materials has only become more profuse--there are now 21(!) different items to gather--causing everything to seem less valuable and the act of gathering them to be more of a chore. The side quests are poorly paced, as each will lead off with roughly 10 minutes of fetch quests across the game's huge hubs and watching talking heads before getting to the meat of things, making it easy to lose motivation. The game has an option for immersive voiceovers which causes NPCs to speak in their native languages, but Lara continues to speak to everyone in English, which feels like a missed opportunity.

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And perhaps most sad of all is the fact that Lara herself, with her single-minded selfishness, is a harder character to empathize with in Shadow. Her attitudes and obsessions are intertwined with the game's plot, and you might find yourself in disagreement with her a lot, which is a big deal when trying to overlook the flaws in her abilities. Jonah is the one you'll be rooting for in this game because he acts as Lara's centre, he'll likely echo a lot of your own sentiments, and he has a more sympathetic arc. It's a shame that the Lara you grew so incredibly fond of in the Tomb Raider reboot, and the scrappy skills you used to help her survive Yamatai, have both grown to be some of the most frustrating parts of her latest adventure. Shadow of the Tomb Raider makes you long for the days of a Lara that was easier to empathize with, where being inexperienced and imprecise made sense, and there was only one crafting resource to gather.

Thankfully, the parts of Tomb Raider that make it really fantastic--uncovering the mystery of ancient ruins, solving impressive challenge tombs, and exploring exotic environments--are still here in Shadow, and they are just as outstanding as they have always been. But the core mechanics that have been with the series for half a decade are starting to show their limitations. Making the journey to Shadow of the Tomb Raider's peaks is certainly an attractive goal, but like the challenging terrain Lara needs to traverse, the path there is getting rougher and more unpredictable.

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The Good

  • Challenge tombs are impressive and satisfying to solve
  • Dense, beautiful environments and hub areas are exciting to explore
  • Tense traversal setpieces highlight great level design

The Bad

  • Stealth feels inconsistent and unsophisticated
  • Combat mechanics feel clumsy and unsuited to most encounters
  • Platforming can be frustratingly imprecise

About the Author

Tomb Raider was the reason Edmond begged for a new Pentium PC in 1996, and he's played most of Lara's adventures since then. He finished Shadow of the Tomb Raider's campaign with 89% total game completion, flipping between normal and hard difficulties, using a code provided by Square Enix.
738 Comments  RefreshSorted By 
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iranicus1

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Edited By iranicus1

Looking forward to Zero Punctuations review on this, seems like the common "I have to" and "I've got to" is back :3

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DEVILTAZ35

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Edited By DEVILTAZ35

@iranicus1: He isn't as funny as he used to be though sadly. His reviews play out more like a checklist of silly references lately.

2 • 
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Observer1123

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Hmm, looks and plays like 8 or 9 game. I respect reviewers opinion, but I honestly think this is some kind of clickbait. I still remember Prey review where they gave that game also 6 out of 10.


Dudes... be serious

6 • 
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mari3k

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Dont even consider playing the new tomb raider games.... 6? ok seems fair....

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Neurogia

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The criticisms pointed out in this review are factors I consider when playing a game. I'm not paying full price for shoddy AI, or piss poor stealth mechanics.

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DEVILTAZ35

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Edited By DEVILTAZ35

@neurogia: I wouldn't either but it is $69 (about $50 us) at retail with soundtrack and a few extra perks in Australia in store. Which is not all that bad.

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yoda101280

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This was going to be a sale title for me this time around anyway, too many other good games out right now or coming soon. I enjoy the Tomb Raider games but there's just better on offer and I don't have the time to play them all, so this one will wait and I'll grab it on sale.

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DEVILTAZ35

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@yoda101280: There is not much around right now. Spiderman is all flash sure but it doesn't have alot of depth unfortunately. New game plus mode is coming which will help if they do it properly. Tombraider with all the puzzles it has in it will be far longer lasting than Spiderman.

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ravenbeast

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I know it's a matter of opinion and I may be totally wrong. But 6 seems a bit too harsh. Specially when some redundant & repetitive game series like COD and Destiny are constantly rewarded with 8s and 9s from the same review site!! Same site that gave Rome Total War2 a 9 out of 10 at launch!

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Richardthe3rd

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After playing the others, this score is consistent with my opinion of those.

Not a terrible thing; they were enjoyable in their own right. But I'll do the same here; buy it heavily discounted and spend a weekend with it. I dont expect SotTR to alter my perception of the medium so a higher rating wouldve actually been hard for me to swallow.

So well done. I think the reviewer nailed it. Wont know until I play it but my expectations have largely been matched.

5 • 
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BigCat2K20

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Meh. I'll still play & enjoy the game, no matter what video game reviewer says.

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BDRTFM

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Edited By BDRTFM

What the hell? Two points lower than the metascore because: familiar. A trilogy sequel. Oh well, still going to play the sh** out of this game.

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asnakeneverdies

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@bdrtfm: Aren't you concerned that the compatibility layer might compromise your experience, Penta? ?

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fanirama

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Lara's sexiness is totally neutered and gone. She looks like a middle aged woman devoid of any appeal or beauty. Just like this game

5 • 
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giedrius1001

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@fanirama: well try from years to years climb to Everest or some other remoted temples and kill some bad guys, I am sure after that you will never look like 18 teenager . We talking about realism here :)))

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gargungulunk

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I could write out a few paragraphs about enemy-AI and ledge paint...

but the bottom line is; I bought the first 2 on sale, and each time I found myself saying how I totally would have paid full price.

Figure I'll make good on that.

2 • 
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Tony56723

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It’s as if opinions are subjective and not everyone rates something the same as someone else.

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Uhtredsson

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Meh, too busy playing Spider-Man. hopefully by the time i am finished with Spider-Man Red Dead 2 will have come out.

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DEVILTAZ35

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@uhtredsson: I got pretty bored of Spiderman after a few hours. It''s just too easy. Shame as it has a lot going for it but it just needs a much higher difficulty curve.

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deactivated-660c2894dc19c

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@uhtredsson: True gamer can easily play 4 or 5 games at the same time.

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MegamanX97

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@uhtredsson: Spider-Man is such a great game.

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DEVILTAZ35

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Edited By DEVILTAZ35

@MegamanX97: It looks like a great game and the web slinging is amazing but the game itself is kind of meh.Still to be honest i only got it as i wanted the Spiderman console so the game was secondary anyway to me. Amazing console but it should have come with a 2TB drive like the 500 million PS4 pro. I rectified that the day i got it. Plus i use a 4TB external on both the X and the Pro as well anyway.

As for the Spiderman game though , the webslinging has too many canned animations interjected into the actions you actually do. It takes way from the control aspect alot as you feel a bit like it's on rails at times.

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TexasStuBaby

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Everyone needs to remember that this is one reviewer's opinion. IGN reviewer gave it a 9. I think it just depends on the reviewer. I'm still going to play it.

5 • 
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archav3n

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so many SJW attacking the reviewer for his honest review. they wanted this game to get perfect score so that it wont flop. this is saddening.

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JesterOfBass

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WHY, GAMESPOT?

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYY

:'(''''''''''''

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Batusai4Ever

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What I want to know is simple: 1) Is the story any good (or bad)?, 2) Main story length

Anyone?

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mogan

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Edited By mogan  Moderator

@batusai4ever: Well, odds are nobody here's played the game yet, so I doubt you're going to get a real answer for a while. Except, you know, from a review.

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Fedor

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@batusai4ever: Its bad.

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gotrekfabian

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Edited By gotrekfabian

I know I'll still enjoy this whatever the score here is. I've played every main release of Tomb Raider save for the original on Sega Saturn (I played the first game on PS1) and even enjoyed Tomb Raider: Angel of Darkness despite it being one of the worst in the series. Sure, this game may have its flaws but if you enjoyed the previous two games then this will no doubt entertain you as well.

#MarmiteGaming

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Batusai4Ever

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@gotrekfabian: your comment is spot on.

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GeniusAli

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Edmond, do you feel dizzy a bit??? 6 to 10???? it looks to me like a 9 from here.

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

Exactly what it was to me, without having even played it. I would have given the 2013 reboot a 6/10 as well. Boring human shooting, a big bunch of tedious qte's and very little else

I can just imagine what real stealth would have been in that game. Stealth is so, so easy to **** up. That's why original Splinter Cell still makes my jaw drop every time I start it. And even in that game it's very flawed if you do anything else besides the obvious right thing

EDIT: Oh, and I'm commenting because TR1-5 all are in my top 20 games ever. Legend-Underworld sort of failed because of plasticy feeling, but at least those games had those huge valleys with nothing but pitfalls and a couple of animals.

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StonerDemon

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1. This game gets a 6/10

2. Kane & Lynch got a 6/10

3. This game was developed by Eidos

4. Kane & Lynch was published by Eidos

5. Jeff Gertsman was fired because of that 6/10.

6. Oops, someone's job is at risk...

5 • 
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TheEternalGamer

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@StonerDemon: What's half of 6? 3. What has 3 sides? A triangle. Illuminati confirmed.

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mogan

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mogan  Moderator

@StonerDemon: Hey, if Edmond Tran goes on to found a site as cool as Giant Bomb, I think we'll all come out on top.

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mtb211

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I loved the first game from 2013 but thought the rise of the tomb raider was decent.. I really can't figure out why I liked the first one so much. Has anyone picked this up yet?

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mogan

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mogan  Moderator

@mtb211: Don't think it releases until Friday.

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ZmanBarzel

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@Mogan: Friday is the general release, but some people — pre-orderers, I believe — can pick it up tomorrow (Wed.).

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mogan

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mogan  Moderator

@zmanbarzel: Ah. Cool, thanks.

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asnakeneverdies

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@Mogan: I just bought the game and says it doesn't unlock until Friday, Mogan. However, methinks I read somewhere on the Steam Client that you could start playing earlier if you preordered. I see no countdown timer, my friend. ⏱️

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mtb211

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@Mogan: Hey Thanks! I thought it was released with EA access but I could be wrong. I will most likely be picking this up so I can give an honest review.

I give TR 2013 a 9.5 /10 and Rise of the Tomb Raider an 8/10.

Ill let you know what I think of this one!

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asnakeneverdies

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Edited By asnakeneverdies

@mtb211: What!? That's not honest! Those games are a six out of ten, at the most. You're being overtly facetious, mtb211. ?

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gotrekfabian

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@mtb211: No, it's not just for XBox's EA early access scheme, PS4 has an early release clause/purchase incentive for pre-orders too.

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Draggunof

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After reading the review I fail to see how can this game score worse than Angel Of Darkness. Anyway looks like a carbon copy of the previous too, guess I will picking up this one also.

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freedom01

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freedom01  Moderator

don't let the score judge your decision on the game. Read the review, see what part in the game was the good and bad. For the reviewer those cons brought down the pros, and by reading the review, I can see why. But at the end, it will be up to you decide what the score will be. Any reviews is a opinion of each reviewers.

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TexasStuBaby

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@freedom01: Very well said.

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thetruth239

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I would say the spider suit, because she uses her pickaxe to web swing, but it looks like all she is missing is the master chief suit. Then she can wall run, double jump to higher grounds, kill 100 men with no damage, kill enemies in front of others while cloaked, unlimited breath and so on. A Better score would be FAKE NEWS

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