Mario Tennis Aces Switch Gameplay Exhibits Story Mode And Charming Characters

Mario Tennis Aces will mark the eighth time the Mushroom Kingdom crew have taken up racquets for a bit of tennis. Developed by veteran Nintendo sports studio Camelot Software, Aces features the colorful and accessible mechanics you might be familiar with from past titles, but includes a number of new systems, like the “Zone Shot” which allowing you to aim and deliver a powerful hit, along with racquet damage, the ability to slow down time, and unique trick shot moves for each character. A number of these new features can be seen in our hands-on 1v1 gameplay video, seen above.

You do have the ability to play matches with all of these features turned off, however. The game’s Simple Mode, as seen in the match between Yoshi and Toad, lets you play a more traditional variant of Mario Tennis on an even playing field, with only the innate styles of each character to consider. Mario Tennis Aces also features a Swing Mode, which allows you to use the motion controls in the Switch Joycons to play a version of the game more akin to Wii Sports Tennis

Mario Tennis Aces also features a story mode, which hasn’t been seen in a Mario Tennis game since Power Tour on the Game Boy Advance. We got a brief hands-on, which you can see in the gameplay clip above. Aside from acting as a tutorial to introduce you to the mechanics, it features a variety of tennis-based challenges. In the video, you’ll see examples of a custom match against Donkey Kong on a court whose nets feature Pirhana Plants that can catch and redirect your shots, and a shot control challenge where you return fireballs from Fire Pirhana Plants.

Nintendo is holding a Mario Tennis Aces Pre-Launch Online Tournament from June 1-3, so you’ll get the chance to try Aces for yourself very soon. You’ll be able to play as Mario, Peach, Yoshi, and Bowser to start, with the chance to unlock five additional characters if you perform well enough. Everyone who participates will be able to unlock a Mario costume–his traditional overalls–for use in the full game.

Mario Tennis Aces will release for Nintendo Switch on June 22.

Rage 2 Co-Developer Acquired In A “Historic Deal”

Avalanche Studios, the Swedish developer known for Just Cause, Mad Max, and Rage 2, has been acquired. Entertainment company Nordisk Film has purchased all of Avalanche’s shares in what Avalanche is calling a “historic deal.”

Nordisk Film had already acquired a minority stake in Avalanche last year, and the company is now paying a further EUR 89 million to buy out the remaining shares. This is reportedly the “single largest acquisition” in Nordisk Film’s 111-year history.

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Nordisk Film boss Mikkel Weider said in a statement that Avalanche impressed the company in part due to its “world-class team” and a company culture that matches up with Nordisk’s own. “It also has a unique foundational technology, exciting new titles in development and a strong IP in the The Hunter franchise.”

The Hunter is Avalanche’s lesser-known but very popular hunting series of video games. According to Avalanche, Nordisk Film will not meddle with Avalanche’s main directives. “Avalanche Studios’ strategy will remain unaltered,” the developer said. What this means is Avalanche will continued to operate as an independent unit, create new games, and more.

Avalanche, which was founded in 2003, has 320 employees across its offices in Stockholm and New York City. Earlier this week, Avalanche opened a third studio in Malmo, Sweden. Founders Christofer Sundberg and Linus Blomberg are staying with Avalanche in the wake of the buyout.

Nordisk Film has already made significant investments into gaming, as it’s put money into studios like Flashbulb Games, Kogama, and Reto Moto, among others through its Nordisk Film Games label. Outside of games, Nordisk has partnered with movie giants like DreamWorks, Lionsgate, and others to distribute their movies in parts of the world.

Avalanche’s current project is Rage 2, which it is co-developing with id Software. The game is due to launch in 2019 for PlayStation 4, Xbox One, and PC.

Fallout, Pokemon, LEGO Among Today’s Five Big Game Announcements

While E3 2018 is still nearly two weeks away, but that hasn’t prevented publishers and developers from introducing plenty of new titles to keep us playing all 2018 long…and likely into 2019.

In the last 24 hours, as of publication, five major games have been announced — and one of them is already available. In case you’ve missed any of the announcements — or all of IGN’s breakdowns of what we’ve learned so far, read on to learn the latest about upcoming Fallout, LEGO, and Pokemon games.

And be sure to catch up on what, including some of these, games will be at E3 2018.

Bethesda Announces Fallout 76

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DC’s Watchmen Sequel Continues to Enthrall

Reading Doomsday Clock can sometimes be a bizarre experience. It’s not just the sheer novelty of seeing the surviving cast of Watchmen bump elbows with the heroes and villains of the DC Universe, though that’s certainly part of it. It’s also the fact that the tone of this series is so much darker and more bleak than we’re seeing from the rest of DC’s comic line. Where books like Justice League: No Justice are embracing the hope and wonder that have fueled the DC Rebirth era, Doomsday Clock is showcasing the DCU at its most bleak and hopeless. With any other creative team I might worry that this story is steering the DCU in the wrong direction, but Geoff Johns and Gary Frank clearly have a purpose and an endgame in mind here.

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Spider-Man Celebrates a Dramatic Milestone

It’s hard to remember a time now when Dan Slott wasn’t writing Amazing Spider-Man. But we’ve finally come to the climax of a decade-long run, as Spidey fights a desperate battle against a villain comprised of two of his deadliest and most deranged foes. The execution is flawed as “Go Down Swinging” reaches its conclusion, but some terrific character moments make up for those flaws.

In terms of overall page count, “Go Down Swinging” is basically your standard-length, six-issue story arc. But structurally, this story has been all over the map. Issue #799 didn’t set the stage as neatly or as dramatically as it could. It probably would have helped to devote more time to gradual build-up and less to the final battle between Spidey and Red Goblin. This issue has a whopping 80 pages to work with, but it doesn’t always use that extra space well. The relentless, unending game of cat-and-mouse starts to drag, with so much of this issue devoted to Spidey chasing after Osborn and fighting to protect his loved ones from becoming collateral damage.

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