The second mission in Hitman 3 sends you to a huge English mansion that’s straight out of an Agatha Christie novel. That’s not an exaggeration; the enormous estate is also the setting of a murder mystery that’s playing out at the same time as your assassination mission to eliminate Alexa Carlisle.
There are many paths through the mansion to complete your objective and eliminate Alexa Carlisle. You can even find a way to solve the murder mystery in the mansion and use your findings to manipulate the situation. To do that, though, you’ll need to uncover some of the mansion’s secrets, including a series of hidden rooms that can allow you to get into and out of certain specific areas unseen.
Finding your way into those hidden rooms is essential to mastering Dartmoor and to completing the murder mystery. But some hidden rooms are easier to find than others. Here’s a quick rundown of how to get into all the hidden rooms in Dartmoor and what tools you’ll need to access them.
We’ve got lots more Hitman 3 coverage to help you through every aspect of the game–just check out our Hitman 3 guide hub for a full rundown. You might also want to read our Hitman 3 review.
Hitman 3 Dartmoor Secret Room Locations
Secret Books And Switches Behind Paintings
Most of the secret rooms are fairly obvious if you make use of Agent 47’s Instinct vision. You can note their locations on your map and track them down by interacting with objects that are highlighted in yellow, like books or paintings. You’ll find a hidden room in Zachary’s bedroom that you can access with a book on his shelf, and another in Rebecca’s bedroom that opens when you turn a painting. There’s also a switch to return to the secret room off Rebecca’s room from the lawyer’s small room–look for the switch on the bookcase.
How To Use Mysterious Switches
In certain locations in Dartmoor, you’ll find small interactive objects set into the floor of the mansion. You’ll see these in Instinct vision, but you won’t be able to interact with them unless you have the right tool.
That tool is the English bulldog walking cane. The cane has no other real use (except smacking people in the head to pacify them), but if you take it to the floor switches, it can open up hidden doors to access secret rooms.
You’ll find the cane in the bedroom of Emma and Gregory Carlisle. Be careful using it, though–if you drop it or pick it up in the view of other characters, they’ll become suspicious. Holding it is okay, though, for some reason. You can find the switches on the second floor of the library, and on the third floor, in the hallway outside of Alexa Carlisle’s Office. You can also access the small office from the hallway using a switch.
Jurassic World reignited interest in dinosaur danger in 2015 enough that it turned into a second trilogy. Netflix animated spinoff Jurassic World: Camp Cretaceous began as a look at what else was happening during the events of Jurassic World. When Camp Cretaceous Season 2 hits Netflix this week, though, Jurassic World: Dominion director Colin Trevorrow says the animated series will help set the stage for his big finale, Jurassic World: Dominion.
Jurassic World: Camp Cretaceous focuses on a group of kids who, like everyone else who visits a dinosaur park, end up stranded among giant carnivorous dinosaurs and have to fend for themselves to survive. Where Season 1 focused on survival, Season 2 sees the kids “take control of their own survival.” The first season released in October 2020, and the second arrives this week, on January 22.
“It’s important to me, out of respect for the writers who are continuing to expand and create, to recognize [Camp Cretaceous] as clearly its own story and its own show,” said Colin Trevorrow, who directed both Jurassic World and Jurassic World: Dominion and executive produces Camp Cretaceous, in an interview with EW. “But this season–and if we’re granted further opportunities to tell the story that we have [in Season 3]–will keep weaving into the larger story and really inform some things, even in Dominion that will connect to discoveries made that I’m really excited about.”
Trevorrow said that Jurassic World: Dominion, which is currently set to hit US theaters on June 10, 2022, will act as “a culmination of one story that’s been told.” That includes the Jurassic Park trilogy, which he describes as episodic in nature, and the Jurassic World trilogy, which is intentionally serialized. It also acts as a celebration of the series thanks to the presence of both original cast members Sam Neill, Laura Dern, and Jeff Goldblum, alongside Jurassic World actors Chris Pratt and Bryce Dallas Howard.
“If kids who are born today are going to be presented with six Jurassic Park movies–you hope parents will buy them the box set–you hope they are going to feel like they watch one long story,” Trevorrow said.
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A fan-created LEGO set featuring characters from the Metroid franchise received another milestone update today as Ridley has now been added to the project. It features fully articulating arms, legs, a tail, and head, and can even grab minifigures in its hands.
First featured in 1994’s Super Metroid, Ridley has been one of bounty hunter Samus Aran’s longtime arch nemeses throughout the series, appearing in many subsequent games and even becoming a playable character in Super Smash Bros. Ultimate after being one of the most-requested characters for years. But this LEGO creation might be one of Ridley’s coolest iterations yet.
The project by user L-DI-EGO actually began in May 2020, but has received a steady stream of updates as more supporters have backed the project, including multiple helmet styles for Samus, space pirate variants, and an alternate Hunter-class gunship variant seen in the Metroid Prime series.
LEGO Ideas is a website where master builders can submit their ideas and if 10,000 people support the project it will be reviewed by a panel of LEGO experts and potentially be made into a real set. At any given time there can be hundreds of pop culture-inspired submissions that fans have created.
There’s a lot going on in Dartmoor, the second mission of Hitman 3. As usual, your job as Agent 47 is to sneak into a location–this time, a huge English mansion–and assassinate a target. But when you arrive at the mansion in Dartmoor, you discover that another murder has already taken place. You even get a chance to solve it if you steal the clothes of a certain private investigator, which opens up a few special opportunities to get close to your target.
Solving the mystery requires you to do some actual detective work, though. You have to track down clues, interview suspects, and verify alibis. The clues themselves can be a little tricky, as they include a combination of items you pick up and items you scan with your camera. Finding all the clues gives you three different options you can present when you finally share your findings with the mansion’s owner, giving you chances to manipulate the situation.
Here’s the location of every clue in the Dartmoor mansion and how to find it. Note that clues you need to scan with your camera can be tough to find, since they’re not highlighted in Instinct vision and are only highlighted through the camera viewfinder when you’re very close to them. Use the Camera icons on the map and minimap to track these down.
The first location you’ll enter is the murder scene. There are a lot of clues here, but they’re also probably the easiest ones to find, and you can’t really advance until you’ve locked them all down.
Zachary Carlisle’s Body (Camera Scan)
Nightstand Whiskey Bottle (Camera Scan) — right side of the bed when standing at the foot.
Zachary’s laptop — near the window to the left of Zachary’s bed
Suicide Note — on the table under a window to the left of Zachary’s bed
Hidden Room — pull the interactive book on the bookshelf on the wall, to the right of Zachary’s bed
Mansion floor plan — inside the hidden room near the two-way mirror
Emma And Gregory’s Room (Four Clues)
The second bedroom you need to search can help break the case wide open. If you don’t have the key, access it by climbing out the window in the nearby bathroom and using the ledge outside to make a path to the balcony.
Bulldog cane — beside the fireplace, right next to the door (take this item with you, as you’ll need it later)
Greenhouse keychain — right next to the folding screen beside the fireplace, on the side closest to the bed
Muddy Shoes (Camera Scan) — to the left of the fireplace
Letter from Emma’s Mother — on the nightstand on the right side of the bed
Rachel’s Room (Two Clues)
You can also enter Rebecca’s room by climbing out a nearby window, if you don’t get the key off Rebecca herself. There’s also a hidden passage off Rebecca’s room you can access by interacting with a painting on the wall.
Laptop — on the table in the center of the room
Documents (Camera Scan) — near the fireplace
Trophy Room (One Clue)
Documents (Camera Scan)
Library Second Floor Hidden Room (One Clue)
Open this hidden room by using the bulldog cane you got from Emma and Gregory’s room on the floor switch. It’s in the corner near the hallway where the maid flirts with a bodyguard.
Montgomery’s Long-Lost Letter
Sitting Room (One Clue)
Montgomery Carlisle Portrait (Camera Scan) — in the northeast corner of the room, hanging on the wall
Terrace Outside Sitting Room (One Clue)
Muddy Footprints (Camera Scan)
Dining Room (One Clue)
Speech (Camera Scan) — on the dining room table, toward the center
Fernsby’s Office (Three Clues)
Fernsby’s List — on the desk
Zachary’s Half-Burned Diary — in the fireplace
Mr. Fernsby’s Pills — on the windowsill
Greenhouse (Two Clues)
You’ll probably need a crowbar to get into the Greenhouse, so keep that in mind when you approach the area. Alternatively, after you question Emma Carlisle, she’ll make her way out to the Greenhouse, so you can often use her to unlock the door and get yourself in.
Broken Lab Equipment
Poison Dosage Table (Camera Scan) — on the table beside the lab equipment
Murder Mystery Alibis
In addition to gathering clues from various places around the mansion, you’ll also need to interview all of the potential suspects and witnesses and establish their alibis. You can find the family in various places–Rebecca in the Trophy Room, Emma and Gregory in the Sitting Room, Edward in the Dining Room, and Patrick in the Library. In several cases, you’ll need to then find a way to verify their alibis.
Rebecca’s Alibi — Check the laptop in her bedroom to verify her whereabouts
Gregory and Edward’s Alibis — Interview both brothers to verify that they were together at a local pub
Patrick’s Alibi — After interviewing Patrick, head to the Staff Room near Fernsby’s Office and speak with the crying maid, Rosie
With every clue discovered, you’ll have multiple options about how to complete the murder mystery in Dartmoor, as well as other options for manipulating your assassination target into position. You can read up on the solutions and their effects in our Hitman 3 murder mystery solutions guide. Finding every clue nets you the Cleaning House Challenge, as well.
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Hitman 3 is the final installment of the World of Assassination trilogy, effectively tying up the story that began with the 2016 reboot. As the first entry to be released on the latest generation of consoles, it’s notably a great place for new players to jump on. But for longtime fans, it’s a thrilling continuation narratively and mechanically, offering some of the best mission design in the series so far. But like previous entries, Hitman 3 is just as open-ended and brimming with unique opportunities, strategies, and secrets, which can still prove overwhelming for both series fans and newcomers alike.
In this in-depth walkthrough and guide series, you’ll find the resources you need to navigate through Hitman 3’s six main missions while also clearing its dozens of assassination challenges. For more about our thoughts on the game, be sure to read our Hitman 3 review.
Walkthrough Sections: Mission Story Guides
There’s a total of six missions in Hitman 3, each comprised of linear stories that give you a more guided experience through each one’s main story beats and open-ended map. Below you can find our story guides for the first three missions, but we should have the rest posted in the coming days.
Each of Hitman 3’s missions contains numerous ways to kill the main targets. Some are listed to you in the Challenges menu, but others are redacted, leaving you to figure it out yourself. Our guides below contain everything you need to know about each mission’s possible assassinations.
Aside from our mission story walkthroughs and assassination guides, we’re creating other guides focused on other aspects of the game. Below you can find everything we’ve posted thus far, but be sure to check back often as we post more in the coming days.
Dartmoor Mystery Guide: How To Find And Open The Secret Rooms
There are many paths through the mansion to complete your objective and eliminate Alexa Carlisle during the game’s second mission. You can even solve the murder mystery burdening the mansion’s occupants and use your findings to manipulate the situation in your favor. To do that, though, you’ll need to uncover some of the mansion’s secrets, including a series of hidden rooms that can allow you to get into and out of certain specific areas unseen. Here’s how to get into all the hidden rooms in Dartmoor and what tools you’ll need to access them.
How To Unlock The Secret Ending
Hitman 3 actually has a secret ending to unlock, but the means of doing so isn’t immediately clear. There are spoilers regarding the end of Hitman 3 in our guide detailing how, so consider yourself warned.
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Things take a turn in Hitman 3 once you get to the third mission in Berlin called Apex Predator. You don’t have a proper handler here, and there are no Mission Stories to help you seek out your targets and objectives. This is a full-on sandbox-style mission where you need to take out several targets amid the huge crowds of ravers who’ve turned an abandoned power plant into a nightclub, and it’s quite the challenge.
In this mission, you have a total of ten possible targets of which you only need to eliminate four–your object requires five kills, but the first one is a given when using the original entry point. This gives you the freedom to assassinate whichever targets you want however you want, if you can track them down, of course. As with any Hitman mission, there are many options for entry points, exits, methods of assassination, disguises, and more. Here, we walk through some tips for your first run, but if you want specifics on how to eliminate this mission’s various targets, be sure to check out our assassination and challenges guide for the Berlin level. Otherwise, check out our other guides below.
An Easy Entry Point
When you start the mission for the first time, you’ll be on the side of a road with a gas station in sight. Stick to the right side of the road to find a grassy path down to the power plant. You’ll pass a dead body and a watchtower (which you can use later on as a sniping spot). Eventually, your freebie target walks by, leaving him open for you to sneak up and kill him. Take his earpiece and get down to the power plant.
You’ll see a long line of people trying to get into the club, but an easy way to get in yourself is to eavesdrop on a man off to the right of the club entrance who’s on the phone. He mentions “allergy pills” that he left on his bike, but he can’t find his bike. It’s not far, actually, and if you can get it, he’ll get you on the guest list.
Walk along the lot where cars are parked nearby and look to your right–you should be able to spot a bright green bike with a yellow basket leaned against a dumpster. Take the “medicine” from it and give it to the guy who you just talked to. Make sure you drop any illegal items beforehand and walk with him to the entrance. At this point, he’ll give you a tour of the club, which can help if you’re trying to get a lay of the land–the layout can be confusing at first. You’re free to do whatever you want, but his “tour” concludes once he shows you the main dance floor.
Basically, your targets are undercover, posing as various people working at the club. To identify them and get them on your radar, you need to eavesdrop on their radio chatter to confirm they’re who you’re looking for. An easy way to find potential targets is to look for people with a white dot over their head–this means that they’re suspicious of you and will turn hostile if they can get a good enough look at you (since they’re trying to hunt Agent 47, too, they know what you look like). They can see through most disguises, but it kind of works in your favor here.
Tail them until they start talking over comms and wait for the red target icon over their head to fill up. Now they’re on your radar and can be tracked through your map and Instinct vision. They all have specific routes throughout the entire club, so try to identify as many as possible before making a move to keep your assassination options and opportunities open.
Notes On Your Targets
Once you eliminate a total of five targets, they’ll shut off their operation and evacuate, meaning you won’t be able to track or hit anymore targets. Additional targets you’ve identified flee the area and won’t show up on your map. It goes back to trying to identify as many as possible before making your moves to keep your options open and not get lost in who to target next.
Some of your targets can be caught slipping in more secluded areas away from crowds, so your best bet is to snag a club security disguise, which grants you access to most areas that would otherwise be off-limits. Or, if you’re bold enough, you can also disguise yourself as the club owner if you access his office on the bottom floor.
Who Are Your Targets And How To Eliminate Them
With previous missions, our guides have focused on how to best tackle Mission Stories and how to seize the opportunities they present. However, with Berlin: Apex Predator being different, we’ll divert you to our assassination guide for this mission. In it, we have details on each of your 10 possible targets: Agents Swan, Banner, Montgomery Tremaine, Green, Thames, Chamberlain, Lowenthal, Davenport, Rhodes. We also include all the slick ways in which you can eliminate all of them and complete some of the assassination challenges.
With Resident Evil Village right around the corner, Kurt Indovina thought it’d be a good time to go over some horrifying moments in games that most of us wish we could unsee.
Unlike movies, horror in games just hit different. Whether it’s tip-toeing around Jack Baker in Resident Evil 7 or scrambling to look away from Lisa in P.T., spooky moments in games are escalated by having a controller in your hands. Some games are a bit more psychological about it, like Eternal Darkness, which draws its horror from toying with a gamer’s deepest paranoias. Or in the case of Amnesia: The Dark Descent, it’s in showing less is actually a whole lot more terrifying.
So join Kurt as he details the 8 scariest moments in games that made us squirm, screech, and flail in fright.
2021 is officially here, which means a new year’s worth of game releases to look forward to on your favorite platforms. Although January is typically a slow month for new releases, there are a handful of exciting titles coming to PS5, Xbox Series X|S, Nintendo Switch, PC, and last-gen systems over the next few days, including IO’s highly-anticipated Hitman 3, Bloober Team’s unsettling horror game The Medium, and more.
Arguably this month’s biggest release, Hitman 3 arrives on nearly every platform on January 20. This third installment in IO’s rebooted series takes Agent 47 on a globe-spanning mission to assassinate targets in six different locales around the world, from Dubai to Chongqing. Not only that, but the game also lets players import all the levels from Hitman and Hitman 2 as well, while the PlayStation version features PSVR support.
The Medium (Xbox Series X|S, PC) — January 28
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The Medium – Official “What Does A Medium Do?” Gameplay Trailer
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The next venture from Layers of Fear developer Bloober Team, The Medium arrives on Xbox and PC on January 28. The unsettling psychological horror game casts players in the role of Marianne, the titular medium who is attuned to both the real world and the spirit one. Marianne must harness this ability to navigate the dual realities to solve puzzles and unravel the mystery of a tragic murder.
Scott Pilgrim Vs. The World: The Game – Complete Edition (PS4, Xbox One, PC, Switch) — January 14
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Scott Pilgrim Vs. The World: The Game Complete Edition – Official Launch Trailer
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More than a decade after its original release, Ubisoft’s beloved beat-’em-up Scott Pilgrim vs. The World: The Game is back on a new generation of consoles. Dubbed the Complete Edition, this remastered version packages the base game together with all of its original DLC. Limited Run Games is also releasing special physical editions of the game that come with an instruction booklet, CD soundtrack, and other collectible extras.
Hitman 3‘s Berlin level lives up to its title Apex Predator, as players are given a sandbox that is crawling with 11 possible targets. Long and winding story missions are pushed to the side in this chapter, as Agent 47 fights back against the ICA used classic assassination methods. The catch here is that no matter which disguise you’re wearing, the enemy agents will be immediately suspicious of it.
To finish the Apex Predator level, you’ll need to take out five ICA agents. The majority of them are roaming the environment on their own, with some agents occasionally crossing paths. If you play your cards right, you can even eliminate multiple agents in one fell swoop, earning one of the trickier challenge achievements in the process. For more tips and secrets, be sure to read our Hitman 3 walkthrough and guide hub. Otherwise, check out our other assassination guides below. We’ll be posting more in the coming days.
Agent Swan can be found patrolling the Chill Out area on the map, around the water tankers. There are two prime spots to get rid of the agent: The first is a dangerous ledge where stops to take a break, and if the area is clear he can easily be kicked off of it to his doom. Agent Swan also happens to enjoy smoke breaks, and if you have a wrench on hand then you can loosen the valve on a gas cylinder in the location where he frequently lights up a fresh cigarette.
The ever-alert Agent Banner has chosen a position on Level –1, watching the crowds below for any sign of Agent 47. With his mind focused squarely on the task at hand, Banner is an easy mark. Simply distract the nearby technicians by fiddling with the nearby fusebox, and he’ll be ready for an unfortunate fall from his perch into the crowd below.
“It Was A Firefight” Challenge
Agent Montgomery has assumed the role of the new chief of security, and can be found on patrol around Level –1, occasionally crossing paths with Agent Banner for a situation update. One of the more interesting methods for taking care of Montgomery is to infiltrate deeper into the nightclub and disguise yourself as club owner Rolf Hirschmuller, who can be found in his office in Level –2.
Once you’ve cleared the office and ensured that no one will interrupt you, you can schedule a meeting with Montgomery. The catch here is that Montgomery knows that you’ve taken on Hirschmuller’s identity, but he’s confident enough to believe that he can walk out of your trap unscathed. While you talk to Montgomery, he’ll bring in several other ICA agents to surround you.
At this point, subtlety is no longer an option and it’s time to kick Hirschmuller’s desk over, revealing a sawn-off shotgun underneath it. Taking care of all agents this way will also complete the “It Was A Firefight” challenge.
How The Turntables Challenge
There’s a stylish way to eliminate both agent Banner and Montgomery, and it involves infiltrating the DJ booth. You’ll first need to do some work before you can spin a few discs, as the laser equipment above the dancefloor is susceptible to lethal tinkering.
On the same floor that Banner has positioned himself, grab the screwdriver on the far side that is sitting on top of a rubbish bin. Head back to where Banner and the two technicians are, and switch off the high voltage regulator. Switch the fuse box off to distract one of the technicians, wait for the second one to turn her back, and then use your screwdriver to tamper with the light tree installation.
Head back down to the backstage area that is opposite Hirschmuller’s office and tamper with the sound rack outside the DJ Booth. One of the DJs will come to investigate, and you can subdue them easily. Assume the DJ disguise and head into the booth. Relieve the DJ on duty, and when Montgomery and Banner are together, hype up the laser installation and then overload it for murder above the dancefloor. This will complete the How the Turntables challenge.
The 47th Trick In The Book / Rule Of Threes / Drive It Home Challenges
Agent Tremaine has set up a sniper nest on level 2 and has also recruited several Ragnarok bikers to watch his back. Getting to Tremaine is surprisingly easy though, as his security is spaced out and can easily be taken care of before you assassinate him.
There’s a challenge award for killing Tremaine with his sniper rifle, however, which can be stolen from the tripod he has it attached to. Once you have it, sneak out of the club and back towards the gas station where you started the Berlin level. On the way you’ll find a radio tower which can be broken into. Do not take the stairs, as the ICA has set up an alarm system that you’ll trip. Rather use the ladder to climb up, position yourself in the direction of Tremaine, and squeeze the trigger.
His sniper rifle is unsilenced though, and once you’ve dealt with him security will make its way towards you. If you’re quick enough to use the rifle to also take out agents Green and Swan, you’ll earn some extra points in the process by completing The 47th Trick in the Book challenge.
Killing at least three targets from the radio tower completes the Rule of Threes challenge. If that’s enough to make the other agents evacuate, you can one agent more for the Drive It Home challenge.
The eagle-eyed Agent Green can be found on the roof of the club overlooking the Chill Out location. Green’s habits aren’t too complicated, as he’ll spend time walking along the roof and stopping to inspect sections that he could easily be kicked over the lethal edge of. If you’ve set up a sniping nest in the radio tower on the far side of the map, you can also take care of Green easily and from a long distance.
Agent Thames can be found in the back entrance area of the club. Easily distracted, Thames is also patrolling an area that has very little foot traffic and plenty of shrubberies to hide in. After he’s done berating the nearby Ragnarok bikers, Thames will wander off to a secluded spot and is ready to be eliminated. Once you’ve taken him out, you’ll also find that he has dropped an ICA distraction mine.
Crane Trauma Challenge
Thames can also be taken out with an arranged accident. On his patrol path, you’ll find a crane that has a huge piece of concrete suspended over the air. To power it on, you can grab a fuse from the skip where two Ragnarok bikers are having a conversation.
Insert it into the fuse box beneath the crane and climb up. Once Thames walks into the crane spotlight, drop the concrete on him and you’ll have taken out yet another agent in the process–thus completing the Crane Trauma challenge.
Agent Chamberlin has disguised himself as event security and can be found wandering the dancefloor and occasionally checking in on the security desk near Hirschmuller’s office. There are two prime opportunities to dispose of him here.
A nearby bathroom can be used to distract him inside when you overflow the sink, or you can set up an electrifying hazard. Grab a screwdriver, tamper with the sockets and take care of the nearby security. With those bodies hidden, soak the floor with hazardous water using a well-aimed shot from your silenced pistol.
Chamberlain will walk right into this deathtrap, but if you time it right, you can also snare agent Montgomery in and grab two quick kills in the same section of the level.
The Wurst Disguise / The Wurst Delivery Challenges
Agent Lowenthal can be found disguised as a Ragnarok biker, where he’s patrolling the drug packaging garage on level 0. Hunting Agent 47 is hungry work, and Lowenthal is starving for a meal that has yet to appear. Disguising yourself as the delivery driver is an easy way to get close to Lowenthal and complete The Wurst Disguise challenge, or for a quicker approach, you can distract him in the garage and take care of him permanently. Successfully delivering Lowenthal’s food will also complete The Wurst Delivery challenge.
The food delivery driver can be found near the containers at the garage. Assume his identity, and don’t forget to grab the emetic poison nearby. Pick up the key to the driver’s scooter, unlock the boot and add the extra ingredient. A biker will fetch Lowenthal’s meal and tell you to scram, but he makes the mistake of leaving the door open.
You can sneak in, wait for the rat poison to take effect and wait for him to go to the toilet. Once Lowenthal assumes the position, introduce him to the evacuated contents of his stomach for another clean kill. If you’d prefer to kill him quicker, you can also find a vial of lethal poison in the security section of the Grow Room on Level 1.
Disguised as a club attendee and patrolling the corridor outside the Chill Out section, Agent Davenport’s sole distraction is a quick drink between reconnaissance rounds. Emetic poison can be found nearby, and it’s a simple matter to poison Davenport’s drink once you’ve found the right staff disguise. Once Davenport has had a sip, he’ll make his way to the nearby toilets. With his back turned, it’s a simple matter to drown him in his own vomit.
Paging Dr. Greenthumb Challenge
Agent Rhodes has infiltrated the Grow Room on Level 1 as a security agent, and spends his time wandering between Marijuana plants and the security room. Rhodes isn’t too difficult to take care of, provided that you can remove a few Ragnarok bikers from intefering with your mission.
There are two spots in the grow room where you can electrocute Rhodes with a combination of faulty wiring and leaky hoses, or you can wait for him to enter the security room and perch over the window frame while he ponders his next move. The challenge here is that you don’t have too much time between kills to clear the way, but taking care of Rhodes will earn you his assault rifle which is equipped with a silencer.
You can also put poison in the grow house ventilation while Rhodes is in there, which will complete the Paging Dr. Greenthumb challenge.
Waaagh! Challenge (Where To Find The Scrapper)
Completing the Waaagh! Challenge in Hitman 3 revolves around chopping any of the agents down to size with a sword made from scrap metal. The blade isn’t too difficult to find, as it’s hidden between a few derelict water tankers near the Chill Out spot:
Yahya Abdul-Mateen II is everywhere lately, from his turn as the villainous Black Manta in Aquaman and his Emmy award-winning role in HBO’s Watchmen, to his most recent role as Bobby Seale in Aaron Sorkin’s The Trial of the Chicago 7. One of his biggest roles is yet to come, though, as one of the stars of the Matrix 4. Abdul-Mateen talked about the role in a new interview with Variety, and about his unusual audition process for it.
“No one understands the Matrix except for Keanu Reeves and Lana Wachowski,” Abdul-Mateen said. With that mystery in mind, the actor continued, “you learn to find meaning [in your role], and then you go test it out. If no one says anything, then you just trust that you ended up doing the right thing.”
The audition process lasted two days, but Abdul-Mateen said it wasn’t grueling as one might assume for a kung-fu sci-fi epic. “Lana and I did more conversing than we did acting in the audition because she’s building a family,” Abdul-Mateen said. When Wachoswki called him to tell him he got the part, the actor said that she told him, “I would love to invite you to the family.”
“I had the biggest smile in the world,” Abdul-Mateen said. “I was on top of the world, man.”
The interview goes into Abdul-Mateen’s time as Bobby Seale, too, as well as his own future, which Abdul-Mateen said will hopefully include directing with a focus on New Orleans or West Oakland.
“I want to do something fun, I want to do something with music, and something epic,” he said of his future plans. “These people are larger than life. We live larger than life. We experience the hihgest highs and lowest lows and we’re resilient.”