When Will PS5 & Xbox Series X|S Be Considered “Current Gen” Consoles?

A whole host of information about Resident Evil Village dropped during a recent livestream–a May release date, the reveal of a PS5 demo, and more details about the very tall, very hot vampire lady. But beyond that, one thing about the livestream that really stuck out to me was the description of the PlayStation 5 and Xbox Series X|S versions of the game as “next gen” and the PlayStation 4 and Xbox One versions as “current gen.”

It got me thinking about when we should stop referring to the PS5 and the Xbox Series X|S as “next gen.” Both consoles have been out for over two months now. They aren’t something that’s on the way anymore, they’re actually here in quite a few peoples’ homes. But folks–even me, sometimes–seemingly still think that the console generation hasn’t actually switched yet.

To be honest, I’m not sure when I’m going to start naturally referring to Xbox Series X|S and PlayStation 5 as the “current gen,” despite the fact that I have both a Series X and PS5 and have been using them since November. At the very least, I’ve come to start referring to them as “new gen” instead of “next gen” whenever I’ve had to write about them, but my brain hasn’t made the subconscious switch to refer to Xbox One and PS4 as the old hardware. I still need to stop and remind myself of that.

So will the new consoles be considered “current gen” once they’re readily available to buy and you can just waltz into a store and pick either one up instead of needing to excuse yourself in the middle of the work day to hover over your phone in the bathroom and hit refresh on a link in hopes a console lands in your cart before a bot scoops it up? Or are the PS5 and Xbox Series X|S only “current gen” once the PS4 and Xbox One become obsolete hardware and new games are no longer being regularly made for those two systems? Is this new generation only “current gen” once Microsoft and Sony stop producing Xbox One and PS4 units, removing the option of being able to even buy them? Or is society using some other baseline to measure the transition? Because whatever the deciding factor is, y’all didn’t tell me and I would like to know.

Admittedly, it doesn’t really matter, but I still think it’s weird. I don’t recall it taking this long after their respective releases for folks to start referring to PS4 and Xbox One as “current” and the PS3 and Xbox 360 as “last gen.” So why hasn’t the same happened for Xbox Series X|S and PS5 yet?

Anyway, how are you referring to the PS5 and Xbox Series X|S? Do you think they’re current gen, next gen, or new gen, or do you think that we need a new label for this specific console generation? And what marks the transition in console generations for you?

Now Playing: 20 PS5 & Xbox Series X/S Upgrades We NEED to See

Destiny 2 Will Let You Pick Your Loot Rewards Next Season With Umbral Engrams

More changes to loot and rewards are coming to Destiny 2 with the start of its next content season on February 9. Bungie just announced that in addition to changes to certain activities and refreshed rewards on the Moon and in the Dreaming City, Season 13 will see the return of Umbral Engrams to the game, along with the ability to choose what kind of weapons and armors you can claim from them.

Bungie ran down the changes in its This Week at Bungie blog post, outlining some changes happening with the start of Destiny 2’s next content season. We last saw Umbral Engrams in the Season of Arrivals, where they were a major part of seasonal activities. Using a new item in the Tower called the Prismatic Recaster, players were able to determine which weapons and armor would drop from Umbral Engrams. The system also allowed you to choose which stats your loot would favor–essentially allowing you to more easily get guns and armor with the stats and perks you prefer for your loadout, rather than relying on random drops.

In Season 13, Umbral Engrams will return, as will the Prismatic Recaster. You’ll get Umbral Engrams most often from seasonal activities, Bungie writes, but they’ll also drop from random enemy kills and from other game activities. Here’s the complete list:

  • Patrols
  • Strikes
  • Crucible
  • Gambit
  • The Ordeal
  • Public Events
  • Blind Well
  • Nightmare Hunts
  • Exo Challenges
  • Empire Hunts
  • New Seasonal Activity

Though Umbral Engrams come from a number of sources, they won’t be as plentiful as in the Season of Arrivals, however. Drop rates are being reduced, and you’ll need to complete a short story mission in order to access the Prismatic Recaster in order to make use of the engrams. On the plus side, it sounds like Umbral Engrams will be here to stay beyond Season 13.

Bungie also reiterated a change it had mentioned before the release of the Beyond Light expansion–seasonal activities will persist throughout the rest of the year. That means that, while the Season of the Hunt is set to wrap up in a couple of weeks, you won’t lose access to the Wrathborn Hunts, Harbinger mission, and other activities that have been a part of it. That means seasonal loot will also persist throughout Destiny 2’s Year 4.

The Season of the Hunt was originally designed on Destiny 2’s old system, in which content expired with the end of each season, so Bungie warned there might be some weirdness with the Crow going forward (the character will appear in two places in the solar system, for example). But Season 13 has been designed with this persistent state in mind. The idea is to combat players’ FOMO–fear of missing out–with expiring content. With the new approach, you’ll be free to keep playing everything that drops this year until the release of the next Destiny 2 expansion in November.

Now Playing: Destiny 2: Beyond Light Video Review

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Hitman 3 Tips And Tricks: How To Be A Shadow Assassin

Hitman 3 is a very big game–like its predecessors, its levels are intricate and sprawling, with a huge number of characters and locations within each one. In Hitman 3, the World of Assassination gains a few new details as well, like shortcuts that can give you permanent paths through levels that would otherwise be much more difficult to navigate. But if you’re new to the Hitman series or you bounced off in the past, finding your way through the game can be difficult. Hitman 3 seems like a standard stealth game, but it’s much more reliant on observation, planning, and patience. You won’t see everything a Hitman 3 level has to offer on your first playthrough, but the more you explore, the more opportunities for silent assassinations or brutal mayhem you’ll uncover.

We’ve compiled 10 tips that can help you get the most out of Hitman 3 and can send you down the path of mastering its levels and becoming an all-star assassin. While you’re at it, check out our other coverage of the game–you can read our Hitman 3 review and dive into a whole host of Hitman 3 guides and walkthroughs that will help you uncover every secret the game has to offer.

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1. Mission Stories Are Your Easy Introduction

At first glance, any given Hitman mission can be completely overwhelming. You often start somewhere outside the target area in clothes that can make you stand out, and just finding an infiltration path and knowing which disguise to grab is often confusing. Doing well at Hitman is about learning the intricacies of an area and its people.

Almost every mission in Hitman 3 and its predecessors include “Mission Stories,” which are more or less guided paths through the mission that lead you to assassination opportunities. You can find them either by overhearing specific conversations (they’ll prompt you with “Mission Story Revealing” at the top of the screen to let you know how important they are) or by selecting them in the mission’s menu screen. It’s best to start any given mission by completing some or all of the available stories, as they’ll help you complete your objectives without getting totally lost in a mission. You can explore as much as you want, gather additional information if you like, and learn which areas are off-limits and require different disguises, but the story will give you everything you need. And usually, a mission story ends with the opportunity to complete an Assassination Challenge (or more than one). These are great ways to ease into missions, so take advantage of them.

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2. Go Slow And Observe

The World of Assassination games are about possibilities. Mission Stories highlight a few key ways to get around a mission and open up assassination opportunities, but there’s always a whole lot more to find in any given mission. Most of the information you’ll glean comes from overhearing conversations, so sneaking around areas and listening closely can go a long way. Sometimes characters will talk about different means by which you can assassinate your targets; sometimes they’ll share information about door codes or hidden pathways. Eavesdrop on everything you can and you’ll open up all sorts of different pathways for yourself.

Watching the paths of specific characters and your assassination targets can help you a lot as well. Seeing where enemies go, when they’re alone, and when they do things like eat food or drink water can give you chances to knock them out and take their clothes or execute them unseen. The worst thing you can do in Hitman 3 is try to rush through a situation–you’ll probably get spotted, outed, and killed if you do. In this game, knowledge is power, and you gain that knowledge by being patient. Think of Hitman 3 and its predecessors more as puzzle games than stealth games.

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3. Your “Instinct” Vision Helps You See All Angles

You’ll want to rely on Agent 47’s Instinct vision mode just about all the time. It’ll let you see your targets through walls so you know where to find them, show you a general sense of where other characters are if they’re relatively close by, and show you anything in the nearby environment that you can interact with. Hitman 3 is about options for how you deal with any given situation, and Instinct lets you see what those options are. It’s important to note, though, that while you can see enemies through walls, you won’t be able to see interactable objects–so make sure you’re moving around to multiple viewing angles to make sure you can spot everything you can pick up or use. Instinct is especially good for helping you find things like keys that can help you get into areas of a mission you wouldn’t otherwise reach. Make use of it often, as it’ll let you see opportunities that you’d otherwise miss.

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4. Have A Plan To Dispose Of Bodies

Knocking out characters and stealing their clothes to disguise yourself is the central loop of Hitman 3 and the games that came before it. But just as important as disguising yourself is keeping evidence away from prying eyes that might make guards suspicious. That means carefully disposing of any bodies you create. Putting bodies in laundry bins, wooden boxes, bushes, or standing lockers will keep casual observers from locating them, and that can help you maintain your cover throughout a mission. Likewise, bodies you leave out in the open are very likely to get discovered by characters who might show up well after you sneak off to do something else. Discovered bodies not only alert guards and send them searching for you, they also decrease your overall score at the end of a mission.

Playing Hitman 3 well usually requires careful planning, so while a patrolling guard might look like an enticing target to change your disguise, it’s inadvisable to ever knock someone out or kill them unless you know exactly where you’re going to put their body. Instinct Vision will help you identify places to dump bodies, so check your surroundings before committing to a knockout.

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5. If You’re Firing Your Gun, You’re Probably Doing It Wrong

Yes, you carry a silenced pistol with you in most missions in Hitman 3. However, this is not your usual stealth game, and more often than not, firing your gun should be used only as a last resort to get out of a sticky situation. Your goal in any given level is to kill only your targets, and to do so in such a way that nobody suspects you (or, ideally, even knows the target has died). Once enemies know you’re not one of them, they’ll get hostile in a hurry, and anyone who spots you with a gun will usually get suspicious.

So in getting the hang of Hitman, realize that you want to avoid conflict, not stoke it. The game is about finding the right disguise, staying out of sight of suspicious enemies, and only engaging your targets when it’s safe to do so. It’s not about fighting enemies or shooting your way out of bad situations (for the most part). Of course, once you get used to how Hitman 3 plays, you’ll probably want to experiment with the chaos you can create–at which point, fire away. But if you’re having trouble with finishing Hitman 3 levels, it’s probably due to being overly aggressive.

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6. Always Pick Up Tools (Screwdrivers, Wrenches, Crowbars, Poison)

Lots of things in Hitman 3 are interactive, offering ways to distract enemies, manipulate character movements, eliminate targets, or create paths to get around. But you can’t interact with many or even most of those objects with your bare hands. To open a locked door, expose an electrical wire, poison a drink, or turn a water valve, you’ll need tools.

It’s good practice to snag tools whenever you see them, in fact. Unlike guns or knives, tools such as screwdrivers, crowbars, and wrenches aren’t illegal to have on your person or hold in your hands. In fact, you can get through a security frisk with your pockets filled with potentially dangerous blunt objects. Grabbing tools when you see them will give you more opportunities to take out your assassination targets when you’re ready to do so–it’s a pain to have to go hunting for a specific tool when you’re otherwise all ready to execute a kill.

The other upshot of tools is they make great blunt objects for pacifying characters. Throw a wrench or a crowbar at a character and you’ll knock them out cold; hit them in the head with that object and they’ll go down quicker than if you choke them out. Having tools on-hand can help you escape danger, deal with guards, and pull off cooler assassinations, so make sure you’re stocked up.

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7. Use The Cover System To Avoid Being Seen

Sometimes, you have to sneak past enemies and there’s no avoiding it. Even if you’re wearing the right disguise for an area, some guards and characters are hypervigilant and they’ll recognize that you’re an imposter. You can tell who these people are by a white dot that appears over their head, marking them as dangerous. They’ll become suspicious if you fall into their line of sight for too long, especially up close. But it’s still possible to slip right past them.

You can stick to walls and objects and take cover by pressing B on an Xbox controller or X on a PlayStation controller. Doing so makes you a lot tougher to spot than if you’re just standing in the open, and you can slink around corners. Use cover to avoid enemies searching for you, to stay out of their lines of sight, and to slip past cameras. And if you do get into a firefight, use cover to keep yourself alive long enough to escape.

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8. Coins Are The Best

Probably the most important item in your possession isn’t your gun–it’s a coin. You can toss coins near guards and other characters to distract them; if they don’t see who threw the coin, they’ll leave their posts and investigate the noise. Coins are great for getting people into secluded locations so you can knock them out and steal their clothes, and they’re relatively easy to come by. You always want a handful of coins in your pocket because they’ll get you out of a lot of rough situations. Just know that anybody who finds a coin you threw will pick it up and take it.

It’s also worth noting that lots of objects will function like coins if you toss them near characters. If an object makes a noise, usually, people will go looking for them. And dropped objects in people’s lines of sight will often cause them to investigate. Just don’t let people see you drop stuff–they react badly, and sometimes, they’ll get suspicious of your littering and try to run you down.

Finally, know that you don’t have to just throw items on the ground or drop them. You can also place objects in specific locations by pressing both bumpers on a controller. Placing objects keeps the noise down, allowing people to find them on their own. And certain objects you place down are effective in different ways than if you threw them. Place a banana on the ground, for instance, and you’ll turn it into a banana peel, which will cause enemies to fall down when they step on it.

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9. Use Dropped Guns To Distract Guards

Speaking of dropped objects, guns are actually particularly useful not as weapons but as distractions. While some objects will be investigated if they make noise and other will be ignored by most people, anyone who spots a gun on the ground will immediately react. Civilians will notify guards of loose guns on the ground, and guards will drop what they’re doing if they see a gun and take it to a weapons lockup, often in a security room.

All that means that you can use loose guns to distract characters and disrupt routines. Use a gun to get a guard out of the way when you need to sneak through an area or leave a target unprotected. Again, just make sure that you’re not spotted dropping or placing a gun, because that will immediately make most characters suspicious of you.

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10. Search For Shortcuts

New to Hitman 3 is the shortcut system. Each of the game’s levels includes several shortcuts that you can unlock, creating new paths through the level that persist from mission to mission. That means if you find a shortcut ladder or locked door, the shortcut will be waiting for you the next time you load into the level. Usually, shortcuts give you fast-tracks to different locations, disguises, and even assassination opportunities. Unlocking them also completes mastery challenges, so they’re doubly worth tracking down.

The thing you need to know about shortcuts, however, is that they’re always locked. Whether they’re doors or ladders, you won’t be able to activate them just by finding them. A crowbar or lockpick will allow you to access a shortcut, so make sure you have tools with you at all times, in case you stumble across a shortcut as you explore.

Now Playing: Hitman 3 – Assassination Mission Gameplay

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Uncharted Movie Delayed To 2022, Ghostbusters: Afterlife Moves To November 2021

The Uncharted movie starring Tom Holland will no longer release on July 16, 2021 according to a report from Deadline. Instead, the site reports it will now open on February 11, 2022. Another major upcoming movie, Ghostbusters: Afterlife, has also been hit with a delay. It is moving from June 11, 2021 to November 11, 2021.

The Uncharted movie finally finished filming in 2020 after more than 10 years of development. It stars Holland, best known for playing Peter Parker/Spider-Man in Disney and Marvel’s MCU films, as the iconic PlayStation protagonist Nathan Drake. Mark Wahlberg stars alongside him as Victor Sullivan, a mentor and father figure for the treasure-hunting hero. Antonio Banderas, Tati Grabrielle (Chilling Adventures of Sabrina), and Sophia Ali (Grey’s Anatomy) are also playing major roles in the flick, which is based on Naughty Dog’s acclaimed action game franchise. Ruben Fleischer (Venom) is directing.

Ghostbusters: Afterlife, meanwhile, is billed as a sequel to the original ’80s films. It is headlined by Paul Rudd (Ant-Man) and Finn Wolfhard (Stranger Things). Trevor, played by Wolfhard, and Phoebe, who is played by Captain Marvel’s McKenna Grace, are the grandkids of one of the original Ghostbusters. The pair move to a farm with their mother but, naturally, things get a bit otherworldly. Ghostbusters: Afterlife is directed by Jason Reitman, the son of Ghostbusters’ director Ivan Reitman.

Another Naughty Dog game, The Last of Us, is also currently being adapted and underwent a change in production. HBO is working on a TV series based The Last of Us and although it lost its original director, Chernobyl’s Johan Renck, it was recently announced that Kantemir Balagov will take over. The Russian director is known for Beanpole, a film that earned him acclaim at Cannes film festival. Executive producer Craig Mazin and creative director of The Last of Us games Neil Druckmann are writing the show.

Now Playing: The History of Uncharted

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Hitman 3 Chongqing Assassination Guide: How To Unlock Every Challenge

After completing Hitman 3‘s third mission, you’ll soon discover that Agent 47 is no longer waiting for his former employers at the ICA to come to him. Ready to expose the agency that used his lethal skills to help shape the world, 47’s next stop is the port town of Chongqing, which is home to ICA’s China branch.

Here are all of Chongqing’s assassination challenges and everything you need to do to complete them. For more tips and secrets, be sure to read our Hitman 3 walkthrough and guide hub. Otherwise, check out our other assassination guides below. We’ll be posting more in the coming days.

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Door Codes Reference

For your reference, we’ve included all the door codes in this mission to make your life easier during subsequent playthroughs. But if it’s your first time through, and you’d rather figure them out yourself, then skip this section.

  • Container door code to ICA facility entrance – 0118
  • ICA Apartment door code – 0118
  • Laundromat door code – 0118
  • Benchmark lab staircase door code – 2552
  • Therapy room door code – 2552
  • Arcade door code – 2552

Stick It To The Man

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Hush has an ambitious mind control project in development, which he has been testing out on the local homeless populace, leaving left a trail of broken minds scattered across Chonqing. It’s time for a little payback as Agent 47 dresses up for an audition. The easiest way to acquire a hobo disguise is to take one off of the vagrant sleeping outside of Hush’s secret lab.

Once inside, you’ll need to sneak your way up to one of the top two floors that Hush frequents. If you’re looking to catch him when he’s alone, your best option is to sneak up to the top where his sensory deprivation chair is and take out the scientist and block guard present. You can easily access it from the bathroom where Subject A is by climbing out the window and along the building, or you can sneak in from the opposite side of the building and use code 2552 to open the door.

Whichever path you wind up choosing, you’ll get a chance to strangle the life out of Hush and complete the challenge Stick It To The Man in the process.


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Disguise acquired, the mental confrontation with Hush begins, but 47’s mind proves too resilient for him to control. With more power from his machines, Hush believes that he can overpower the assassin, but one of his assistants refuses to follow through with the experiment, fearing that it could result in lethal side-effects.

After the first unsuccessful test, Hush will temporarily retreat to his room for a short break. Once the coast is clear, tail the researcher who runs the equipment when she stops near the bathroom where you obtained the Subject A disguise. Quickly subdue her and hide her body, then wait for Hush to return. Without the scientist to hold his ambition in check, Hush will amp up his device’s power and attempt to mentally overpower 47. At this point, you’re in a prime position to prove that even without a gun, 47 is still an exceptionally deadly individual, as his mental fortitude ends with Hush overloading his own brain. Commit to this kill, and you’ll complete the Mnemonic challenge.


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If you’d prefer to take Hush out while he’s sitting in a different seat, his nearby sensory deprivation chair is just asking to be tampered with. Hush has a rare condition that renders him sensitive to visual stimuli, which requires him to regularly recharge in a specially designed chair.

Once you’ve obtained a power cell, which can be found by a pile of boxes on the third floor, sneak into Hush’s room and insert it into the nearby fuse box.

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Hush’s chair will then become extra luxurious, lulling him into a false sense of security the next time he sits in it. At this point, you can take care of him in any manner that you want, so long as you kill him while he’s in the chair. We took the more indirect route and ran poison through the ventilation equipment outside to kill him, which can earn you the Tasteless, Traceless challenge (more on another way to achieve that one below). Regardless, with this assassination complete, you will finish the Deprivation challenge.

Big Bada Boom / Straight Shot / Bullet Points

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Getting Hush and Imogen Royce together involves setting the duo up for a confrontation. As part of ICA’s security, drones are patrolling the rooftops of the buildings in Chongqing, and Agent 47 needs to destroy several of them so that he can tap Royce’s phone and eventually set up a meeting between her and Hush.

The Mission Story All-Seeing Eyes will lead you to a rooftop where you can grab a sniper rifle and settle in for some target practice, eventually taking out several drones and setting up the meeting between the two ICA employees. If you’re having trouble with the sniping part of this assignment, you can also take drones out up close and personal with your silenced pistol, but this will run the risk of nearby security spotting you.

At this point, you have several options for getting rid of Hush and Royce.Watch how they move during their argument to get a chance for a well-placed round to the cranium that completes the Bullet Points challenge, or to test your accuracy with a single shot through both targets to complete the Straight Shot challenge.

You can also complete the Big Bada Boom challenge by firing a bullet into a gas cylinder near Hush and Royce, which is mostly hidden by some debris (spot it with Instinct vision). If you’d prefer to get up close and personal to them, you can navigate the rooftops and hide near the Lotus passageway where they’ll meet, eliminating them and completing more of the challenges in the Versatile Assassin challenge list.

A Shock To The System

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Royce keeps to a strict patrol of the ICA facility, and there’s only one chance to set her up for an electrocution assassination. In the break on Tier 2, you’ll spot a water cooler and a set of plugs conveniently next to it. You can grab a screwdriver from inside Royce’s lab to tamper with the plugs, although you will have to be careful of the two NPCs in the room.

Those characters can be taken care of with a number of methods. If you hack the glass and activate security mode, you can eliminate them the old-fashioned way and stash their bodies in a nearby cupboard. You can also poison the coolant with emetic poison and send a worker scurrying to the bathroom, or you can turn on the air cooling system to make one of them leave the room.

With that room now empty, make sure that the plugs have been tampered with but don’t add water to the deathtrap just yet, or you’ll end up accidentally killing an NPC. Go to the analysis room on the same floor and hack all three computers, which will activate a lunch break procedure for the staff. Royce will go looking for her team, and while her back is turned you can puncture the coolant to set up the trap.

Activate the nearby cooling system again, and Royce will then decide to go investigate it. One step into an electrified puddle later and Royce’s well-cooked remains will complete the Shock To The System challenge for you.

Medium Rare / Someone Could Hurt Themselves

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After the lengthy Story Mission that sees you infiltrate the ICA facility, Imogen Royce will show off her new analysis software that can accurately predict the actions of any of the employees it has logged within its database. Royce won’t be in the room for long, though, as she’ll resume her patrol of the computer core and leave you to your own devices. From here, you can assassinate Royce with the power of computer-aided prediction software.

The trick here is to fire ICA employees in the correct order. Dismiss Jeremy Bolt first to leave the core safety mechanism unguarded. Next, fire Alicia Reynolds, and she’ll disable core safety mechanisms on her way out. Wait for Royce to enter the chamber, and then proceed to fire Sharon Reed. As the computer predicts, Reed performs core maintenance as her final act, but with the safety protocols disabled, this results in Royce being burned alive in the process. Gruesome, but at least it scores you both the Medium Rare and Someone Could Hurt Themselves challenge completions.

Cooling Down / Piano Man

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Getting some one-on-one time with Royce can also be tricky, but her revolutionary analysis software proves to be her undoing once again. When you’re left alone in the lab. Distract the nearby guard inside the lab, make certain that the glass has been set to dark, and eliminate him. Not only will you have a new disguise that you can use to more easily explore the facility, but you also won’t have to worry about being constantly shadowed.

When Royce returns to the lab to hear your impressions of your software, you can easily assassinate her. Time the firing of Jeremy Bolt properly and Royce will be without her security detail, leaving you alone in the room with her.

The other method available to you is to once again fire an ICA employee while hacking your way around the facility. Fire Bolt again, and when Royce enters the chamber, she’ll be without her security.

Make certain that you’ve grabbed the Tier 3 dongle in Tier 2, which is on the desk of the analyst on the side room that Royce occasionally stops in, and ensure that all the glass in Tier 3 has been darkened so that no one can witness 47 when he gets to work. You’ll have a prime opportunity to take care of Royce. In the core, she’ll have her back turned when she works on the terminal, or she’ll be leaning over the railings to observe the cooling fluids below.

The choice here is yours, as pushing Royce over the railings will complete the Cooling Down challenge, while strangling her with the carbon wire completes the Piano Man challenge.

Venting Some Stress

Outside the break room on Tier 2 is a small room that houses the air conditioning unit. It’s easy to tamper with, but the trick here is to ensure that Royce comes to the break room. Using the method outlined in the Shock To The System mission story, get Royce’s employees to take an unauthorized break.

Add a lethal poison to the air conditioning unit, or the flask of chloroform found in Tier 3, wait for the employees to leave, and switch the panel on outside the break room before Royce exits. The deadly gas will flood the room, knocking her and anyone who enters the room out until you switch the air conditioning unit off and bank the challenge completion for Venting Some Stress.

Tasteless, Traceless / Hold My Hair

As detailed in the previous mission stories, getting Royce and Hush to be unguarded is easy enough. Once you’ve unlocked enough gadgets in your career mastery, you can easily cut them off from their security, inject them with one of several poisons available to you and earn the Tasteless, Traceless or Hold My Hair challenge completions.

Now Playing: Hitman 3 Review

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Maiden – Full Resident Evil Village Demo

Maiden, the first demo for Resident Evil Village, is now out on PS5. Granted, it’s a bit tricky to access the demo right now as the PSN Store is struggling a bit, but fret not! For if you aren’t able to access the demo yourself, you can easily watch us go through it.

In the video above, we play through the PS5 demo–fully captured in 4K. The demo isn’t a slice of Resident Evil Village. Instead, it’s a separate, standalone adventure. In Maiden, you play as the titular protagonist, who is travelling through the castle that acts as the main setting for Resident Evil Village.

There’s no combat in the demo; it’s meant to be more of a mood piece that showcases just how spooky Village is going to look on PS5. “We’re hoping to have players get a real feel for the visuals and audio as they take the Maiden on her journey to find a way out of the castle,” Resident Evil Village producer Pete Fabiano said in the game’s recent showcase.

The demo makes use of the PS5’s tech as well, featuring both ray tracing and 3D Audio support. That way you can really immerse yourself into the horror experience.

Beyond PS5, Resident Evil Village is also scheduled to launch for Xbox Series X|S, PS4, Xbox One, and PC on May 7. Several different editions of the game are already available for preorder.

James Bond: No Time To Die Delayed Once Again, This Time To October 2021

Daniel Craig’s final James Bond adventure, No Time To Die, has been delayed again, MGM announced today. The film’s release date moves out of spring and into autumn, with its premiere now set for October 8, 2021.

This latest delay pushes No Time To Die over a year from its initial release date. 007’s latest was originally meant to debut in April 2020, but the coronavirus pandemic pushed the film first out to November, and then into April 2021.

No Time to Die is Daniel Craig‘s fifth Bond film. Alongside Craig, the film stars Rami Malek (Mr. Robot, Bohemian Rhapsody) as the villain, Jeffrey Wright (Westworld, The Batman) as Felix Leiter, Ana de Armas, Lea Seydoux, Ralph Fiennes, Naomi Harris, and Christoph Waltz.

Here’s the official synopsis for the film: “James Bond has left active service. His peace is short-lived when Felix Leiter, an old friend from the CIA, turns up asking for help, leading Bond onto the trail of a mysterious villain armed with dangerous new technology.”

No Time To Die is just one of many films pushed into fall 2021, and it probably won’t be the last.

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Hitman 3 Carry Over Guide: How To Transfer Your Hitman 2 Progress

One of the most exciting perks of Hitman 3 is that you can access all content from its direct predecessors. But this time, you’ll also be able to transfer your progression and resume exactly where you left off. The progression transfer process itself is a bit involved, as it requires steps that you must take that are not directly performed in-game, but rather, the official Hitman website. Below we detail everything you need to know to transfer your Hitman 2 progression into Hitman 3.

For more tips and secrets, be sure to read our Hitman 3 walkthrough and guide hub. Otherwise, read on for everything you need to know about transferring your Hitman 2 progress.

How Do I Transfer My Progress?

Transferring your progress is pretty simple. Access the Hitman 3 Progression Carryover website to start the process. There, you’ll be asked to log in to your IOI account, where you’ll confirm the account you’re transferring from and which one you’re transferring to. Once that’s squared away, all you need to do is wait for IO Interactive to confirm the process on their end. If you’re getting impatient, there’s a status page you can constantly refresh to check the transfer’s progress, which might happen to you since the process speed has been experiencing some slowdown for users due to server issues. Regardless, the status page will confirm when everything’s finished.

If you’re looking to carry over your progression, note that you should initiate the transfer before you start playing Hitman 3, as completing the process will wipe any Hitman 3 progress you’ve made beforehand. It’s an easy mistake to make, so be careful!

Lastly, your progression can only be carried over within the same family of platforms. So, for example, if you played Hitman 2 on Xbox One but want to transfer your progression to your copy of Hitman 3 on your brand-new PS5, then you’re out of luck.

For more clarity on which transfers work, look below:

  • Hitman 2 (PlayStation Console) to Hitman 3 (PlayStation Console)
  • Hitman 2(Xbox Console) to Hitman 3 (Xbox Console)
  • Hitman 2 (PC/Steam) to Hitman 3 (PC/Epic)

What Transfers Over?

All of your Hitman 2 progression carries over into Hitman 3. After completing the carryover process, you can start the game with your existing player profile, experience rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks, and Elusive Target suits/unlocks. This also includes the progression you’ve made playing Hitman 1 missions in Hitman 2.

Unfortunately, your saved data files will not carry over, so if you’re feeling nostalgic and want to dip into older Hitman missions, then you’ll have to start them from the beginning. Additionally, your Escalation Contracts or Mission Stories progress will also not carry.

Other notable omissions include the ICA Electrocution Phone, which has been removed and isn’t available in Hitman 3, as well as certain rewards tied to Escalations in Hitman GOTY, which will require you to own access to that content within Hitman 3 in order to obtain them.

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WandaVision’s Geraldine Sets Show’s Place In The MCU Timeline

WandaVision episode 2, titled “Don’t Touch That Dial,” introduced us to two especially compelling new side characters in Dottie and Geraldine. Dottie is still mostly a mystery, but Geraldine clues us into where WandaVision sits in the Marvel Cinematic Universe.

Geraldine, played by actress Teyonah Parris, befriends Wanda in the episode as the two attend a planning meeting for the town’s talent show, in which Wanda and Vision put on a tense magic show for the town. It’s obvious pretty quickly that Geraldine is more than a one-and-done character, with the show giving her plenty of lines and things to do in the half-hour episode. But if you follow Marvel casting news, you know where this is going. Potential Spoilers follow for WandaVision.

Geraldine isn’t just Geraldine; she’s also Monica Rambeau, daughter of Captain Marvel‘s Maria Rambeau and, in the comics, one of the incarnations of Captain Marvel. Monica was around 10 or 11 in Captain Marvel, which took place in 1995. With Monica looking to be in her mid-30s, that firmly places WandaVision in the here-and-now post-Endgame world. That’s an easy assumption to make, but the MCU has time travel and a quantum realm. In the comics, Wanda Maximoff–the Scarlet Witch–can bend reality in Marvel Universe-altering ways that put her power on a cosmic level.

And while WandaVision hasn’t diegetically confirmed that Geraldine is Monica, Marvel made her role as Monica Parris herself has. That’s a big contrast to Sony’s upcoming (and newly-delayed) Morbius film, which features Michael Keaton prominently in trailers, but which hasn’t confirmed for sure that he’s reprising his role as Adrian Toomes/Vulture (even if it seems likely).

WandaVision is going easy on capes and hard on TV tropes, and Geraldine/Monica’s presence grounds it somewhat. It also would seem to suggest that some other theories, like the ones framing one of the characters is the Devil/Mephisto, might not hold much water. It also seems to suggest that wherever Wanda and Vision are, they’re in the care of the Avengers, SWORD, or some other hero-aligned organization. That’s conjecture, though, and Parris’s time in the MCU is clearly just getting started, as she’s also confirmed to appear in Captain Marvel 2 which is currently planned for a 2022 release.

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WandaVision’s First Two Episodes Now Have Titles On Disney+

When WandaVision hit Disney+ on Friday with a double feature of the first two episodes, the episodes were titled with simple episode numbers. Now, though, the episodes have proper titles in place.

Different shows handle their episode catalog differently. Shows like Big Bang Theory and Friends each have their own title formats like “The One With Chandler in a Box” that give you a clue about what’ll happen in the episode. Other shows will simply call their episodes things like “Chapter 1” or “Part 1” to keep it simple and mysterious.

That’s how WandaVision started, but now the episodes have TV-inspired titles to back up the aesthetic TV kitsch going on in each one. The first episode is now titled “Filmed Before a Live Studio Audience.” And it was, indeed, filmed before a live studio audience, as confirmed by one of the WandaVision featurettes. The second episode is titled “Don’t Touch That Dial.”

It seems like an MCU project would come in so hot that someone forgot add the episode titles before they went live, so it’s hard not to wonder if the titles are coming in late because future episode titles are themselves spoilers for the show. On traditional television programming or Netflix‘s season-dump style of premiering, it’s easy to skip over titles completely. But when the episodes are not only premiering on a streaming service, but doing so week by week, viewers along for the ride will see every title as it airs.

WandaVision is steeped in mystery right now, and we have tons of hints floating around about what might be up, but Marvel likely wants to keep everything it can under wraps until fans have a chance to get in and watch the episodes in the days after premiere.

Episode 3 of WandaVision hits Disney+ on Friday, January 22, at 3AM EST, and every Friday after that until the season finale on March 5.

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