Spider-Man PS4 Game’s Length Estimate Confirmed By Insomniac

Insomniac Games community director James Stevenson has revealed PS4’s Spider-Man takes about 20 hours to beat. Stevenson unveiled the number when answering an inquisitive player’s question on Twitter.

It’s worth noting that 20 hours is the average taken from multiple play testers. Stevenson wrote that 20 hours is about how long it takes for someone to beat Spider-Man on the default difficulty and only when completing some quests and activities. Those that do more will take “a lot longer.” So the 20 hour mark is for the average player who’s not looking to test themselves against the game’s most challenging combat or complete every optional objective.

To provide a comparison, most of Insomniac’s games are about 10 hours long. One of the more notable exceptions is 2014’s Xbox One exclusive Sunset Overdrive–just under 20 hours on the default difficulty if you only do some of the side missions and gather a few of the collectibles. So Spider-Man is much closer in length to Sunset Overdrive than Insomniac’s other titles, like Resistance 3, Fuse, or 2016’s Ratchet & Clank. If you were hoping to beat Spider-Man in a weekend so you could get back to chipping at your backlog, it seems totally plausible.

Spider-Man releases exclusively for PS4 on September 7. If you’re looking for more information on the game, Kallie travelled to LA to interview Spider-Man’s creative director Bryan Intihar. She also got to play a segment of the game as Mary Jane, whose levels are something you should be really excited about.

Nuclear Throne Dev Just Surprise Revealed a New Game

Vlambeer, the developer of Nuclear Throne and Luftrausers, celebrated its eighth birthday with quite the surprise at PAX West 2018 — a brand new, never-before-seen game.

Unexpectedly playable at the Vlambeer booth at PAX, the game is currently untitled, and involves a one-button setup. Moving with the arrow keys, the player controls a ship around a contained field, shooting with the X key.

On the surface, Vlambeer’s next game — which has no planned release date or launch platforms — looks like a standard bullet hell shoot’em up. But there’s a deceptively deep strategy to the demo we played at PAX. The player can’t aim their ship while shooting — the ship instead aims itself as you move it while not blasting, locking onto the nearest enemy.

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Bloodroots Feels Like Samurai Jack Meets Hotline Miami

Bloodroots’ inspirations were clear to me even before the developers from Paper Cult rattled them off — Jackie Chan movies, Samurai Jack, and Hotline Miami, among them. But rather than just a simple pastiche, the level of this brutal, fast, and fluid action game takes its inspirations and crafts something unique and satisfying.

Just about anything in Bloodroots can be a weapon. As I stepped into the shoes of a wolf head-wearing lumberjack, I could grab anything from splinters of wood to, naturally, axes to carrots to one-hit kill every foe in my path. Combat is an improvisational spectacle, and I found myself wanting to replay just to experiment with new weapons thanks to how differently they all behave.

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The History Of Spider-Man Video Games

Insomniac Games’ Spider-Man for PS4 is one of the most anticipated games of this year, which is something the webhead isn’t all too familiar with. He’s had a rocky history with some truly great games peppered throughout the past four decades, but none of them have quite hit the fever pitch that Insomniac’s take on the character has.

So how did our friendly neighborhood wall crawler get here? Well, we at GameSpot looked back at Spider-Man’s history in video games, from humble beginnings on the Atari 2600 to swinging through a virtual, open-world Manhattan. Without question, Spider-Man has evolved alongside video games. Early 2D games attempted to capture what the hero was about with simple web-shooting mechanics and eventually beat-’em-up action, and as games moved into the 3D space with fully-realized open worlds, Spider-Man swung through them (whether or not his webs actually attached to buildings).

And speaking of the web-swinging, we got the chance to speak to Jamie Fristom, who kicked off and helped create the physics-based swinging system that made its debut in 2004’s Spider-Man 2, which released on PS2, Gamecube, and Xbox. Unsatisfied with the swinging in the first Spider-Man movie game, Fristrom went into the office after hours and created a prototype, which eventually went on to be implemented in the next game. It’s an interesting story of game development, for sure, but as a defining point in Spider-Man’s video game history, it’s an absolutely essential story to hear for fans of the red-and-blue hero.

In fact, Spider-Man 2 set the bar for all of the webhead’s games moving forward, thanks in most part to that swinging system, which was very well received by critics and fans alike. Even with the upcoming PS4 game, our hero can’t step out of Spider-Man 2’s shadow. Whether it’ll surpass that game or be able to swing on its own as another great entry in the series… well, we’ll just have to wait for reviews to find out. Until then, take some time to revisit the past and watch The History of Spider-Man In Video Games.

The Cheapest Xbox Live Gold and Gift Card Deals in September 2018

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Like us on Facebook and follow me on Twitter for the latest deals.

If you are planning to play online, an Xbox Live Gold subscription is mandatory. You will get access to free games every month worth up to £120 a year, powered by a number of servers that maximise performance and speed when playing online.

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Does Devil May Cry Still Hold Up?

Capcom’s Devil May Cry launched for the PlayStation 2 in 2001, and the impact it had on video games can still be seen clearly today. Originally conceived as Resident Evil 4, the game was spun-off from the company’s beloved survival horror franchise and, in doing so, established a brand new genre. Coming from the mind of Hideki Kamiya, Devil May Cry was a game that delivered intense and dynamic action with flare. Back then, it looked and felt like the Matrix mixed with a John Woo flick set in an eerie gothic world.

In the years since we’ve had numerous games that build upon what the original Devil May Cry establish for gameplay and presentation. Whether it’s Bayonetta, Okami, Nier: Automata, or the many other so-called character action games, they all owe a debt of gratitude to Dante’s original adventure. In March 2019, Devil May Cry 5 will be released, and this has inspired us to go back and see just how well the first game in the series has fared over time.

In the video above, Lucy and Tamoor take a trip down memory lane and discuss the original Devil May Cry, dissecting its gameplay, story, characters, and more through the lens of 2018 to figure out how well it holds up and whether it’s still worth playing.

Although Devil May Cry 5 primarily stars Nero, who returns from the fourth entry in the series, Dante will also be in the thick of the action once again. During Gamescom 2018 Capcom confirmed that the longtime series protagonist will be making a return in the newest game, and he’s got a sweet motorcycle that can transform into weapons. Watch the Devil May Cry 5 Dante reveal trailer to see his debut.

During the show we also got hands-on time with the game, and you can watch Devil May Cry 5 running at 60 FPS in 4K to see how Nero plays. Capcom has confirmed the Devil May Cry 5 release date as March 8, 2019 for PS4, Xbox One, and PC.