Mixer Adds Premium Currency to Support Streamers with Real Money

Microsoft’s streaming platform Mixer has added a premium currency in order to allow viewers to more directly support their favourite streamers.

An update to the Mixer blog explains this new currency is called Mixer Embers and is already in early access for mobile app users. Once purchased the Embers can be used to buy skills which include animated stickers and full-screen effects, much like the already established free currency, Sparks.

Sparks are earned by watching streams on Mixer and can be spent in the chat of a Mixer Partner’s channel. Where Embers will differ is that Sparks go towards achieving milestones to unlock cash bonuses while Embers will translate directly to cash. Viewers will also be able to purchase different premium skills with Embers as opposed to Sparks.

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Reign of the Supermen Review

This is a mostly spoiler-free review of Reign of the Supermen, which is now available to purchase in Digital HD and will be released on Blu-ray on January 29.

Last year’s The Death of Superman proved to be a generic addition to DC’s lineup of direct-to-DVD animated movies, failing to add much to a story that had already been told once before in 2007’s Superman: Doomsday. The good news is that its sequel, Reign of the Supermen, is given more room in which to carve its own identity. Unfortunately, that’s still not enough to help it measure up to the best of these animated adaptations.

As Jim Vejvoda noted in his review of The Death of Superman, there’s a very “been there, done that” quality to the Superman/Doomsday rivalry, with variations of that story playing out in both the animated and live-action realm in recent years. Reign of the Supermen focuses on the part of that story we haven’t really seen told outside the comics. Picking up six months after the events of The Death of Superman, this film explores the rise of four new heroes in Metropolis – teen clone Superboy (Cameron Monaghan), armored hero Steel (Cress Williams), a ruthless vigilante known as The Eradicator (Charles Halford) and the mysterious Cyborg Superman (Jerry O’Connell and Patrick Fabian). Can any of these newcomers fill the void left by Superman, especially as a threat even greater than Doomsday looms over Metropolis?

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Bird Box Challenge Causes YouTube to Change Its Guidelines

The rise in popularity of the Bird Box challenge, based on the popular Netflix movie of the same name, has caused YouTube to change its guidelines.

The Hollywood Reporter explains YouTube has updated its policies to ban challenges that can cause physical injuries or deaths. The platform also advises that it doesn’t allow pranks that cause people to believe they’re in real danger.

YouTube’s page for policies on harmful or dangerous content also has an update.

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Star Wars Episode 9: John Boyega Teases Something “Visually Crazy”

Star Wars: Episode IX is filming right now, and actor John Boyega–who plays Finn–has teased something “visually crazy” for the much-anticipated sci-fi film.

Boyega shared a cryptic image on his Instagram page of his distressed hands after a day of shooting. The caption of the image reads, “The whole team pushed themselves today to achieve something visually crazy! I’ve had many moments of shock on set but not like today and I can’t wait until you know why.”

It’s intriguing to think about what Boyega might be referring to. The Star Wars franchise is known for its spectacle over-the-top sequences, and we can only imagine what Episode IX will deliver in this department.

Episode IX hits theatres this December. It is the third and final instalment in the new trilogy that started with 2015’s The Force Awakens. The movie was set to be directed by Jurassic World’s Colin Trevorrow, but he was fired and replaced by JJ Abrams, who directed The Force Awakens.

Lost and Lord of the Rings actor Dominic Monaghan will play an unspecified role in Episode XI.

In other Star Wars news, EA has reportedly canceled a new open-world Star Wars game in development at EA Vancouver. However, the company says it remains “fully committed” to making more Star Wars games in the future.

True Detective Season 3 Episode 2 Breakdown “Kiss Tomorrow Goodbye”

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Sekiro: Shadows Die Twice’s Protagonist Will Actually Speak

From Software has revealed that its changing how it tells stories when it comes to Sekiro: Shadows Die Twice. The contrast of beauty against death will still be present in its narrative, but Sekiro will be about a specific character with his own backstory as opposed to a nameless, blank slate protagonist like in previous Soulsborne games.

“We’re trying to tell more of a drama, if you will, of these characters,” From Software marketing and communications manager Yasuhiro Kitao said to Game Informer in an interview. Sekiro follows the changing relationship between Young Lord and his guardian The Wolf, the latter of which you play as. In the beginning of the game’s story, the two are attacked and Young Lord is kidnapped while The Wolf is left defeated with his arm cut off. Upon awakening, The Wolf receives his prosthetic arm and then sets out on a quest to find Young Lord and defeat those responsible for the assault.

On his journey, The Wolf will meet other characters, but unlike previous From Software games where the protagonist wordlessly responds to others, The Wolf will actually speak to people. He is his own person, with his own thoughts, feelings, and sense of morality. In turn, having a character with an established backstory has allowed From Software to implement storytelling techniques that are absent from past Soulsborne titles, such as flashback sequences.

All that said, From Software doesn’t want to take away from players who love theorizing about the lore of Soulsborne games. Even though The Wolf has an established past, the history of the world he lives in–as well as the enemies, bosses, and some of the characters he meets–are fragmented. It’ll be up to you to piece together exactly what happened prior to the game’s events.

In Sekiro, From Software is breaking plenty of other conventions it’s established with its past Soulsborne games. One of the most notable changes is in how boss battles play out, as Sekiro’s expanded traversal mechanics–such as stealth, parkour, and a grappling hook–allow for more unique encounters. Sekiro also won’t have an online multiplayer, so From Software has designed the game to allow players to actually pause the action wherever they are. Unlike Dark Souls III and Bloodborne, Sekiro will have a hub area that’s connected to its world, allowing for more opportunities to freely explore.

Sekiro: Shadows Die Twice releases for Xbox One, PS4, and PC on March 22.

Nintendo Exclusives Confirmed For 2019

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Marvel Rewrites Wolverine History (Again)

Marvel Comics Presents made its big return to the comic book stands this week, and the first issue has added dramatic new details to the histories of two major heroes.

Warning: this article contains spoilers for Marvel Comics Presents #1!

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Following the example of the original Marvel Comics Presents from the ’90s, this new series features a serialized Wolverine story called “The Vigil” that aims to reveals new details about the mutant hero’s life throughout the decades. This chapter unfolds during the heart of World War II, as Logan teams up with Dum Dum Dugan to rescue a French woman and her daughter from the Nazis. As it turns out, these Nazis want the woman, Marie, to use her magical abilities to summon a demon and provide Hitler with a new weapon in which to end the war.

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Yet Another Classic Disney Movie Is Getting A Live-Action Remake

Disney is pushing ahead with yet another live-action version of one of its classic films. The movie giant’s latest live-action remake will be for The Hunchback of Notre Dame.

The movie is said to be based on the 1831 Victor Hugo book and Disney’s 1996 animated film, according to The Hollywood Reporter. The new movie is being written by playwright David Henry Hwang, while the music is coming from Alan Menken and Stephen Schwartz. They picked up Oscar nominations for the music they wrote for the 1996 film.

Actor Josh Gad is producing the new Hunchback movie. According to THR, the Hunchback film is “not currently a priority” for Disney, but it’s unclear why that is. It might be that Disney’s live-action slate is already quite stuffed. In 2019, Disney will release live-action versions of Aladdin, The Lion King, and Dumbo. After that, the company will put out live-action takes on Mulan and Lady and the Tramp.

In other Disney live-action movie news, the Pinocchio movie recently suffered a setback with director Paul King dropping out.

Travis Strikes Again: No More Heroes Review – Short On Heroics

Relentless absurdity and hyper-stylized action have been core tenets of the No More Heroes series. It never cared for making much sense and instead embraced its own ridiculousness with bold self-awareness, a staple of director Suda51. The slimmed-down hack-n-slash spinoff, Travis Strikes Again, hits many of the same notes, but not as hard and with varying degrees of success. Its combat is frenetic, but well worn toward the end. Its story and style is unique, but thin in crucial moments. Its humor lands in spots, but not quite with a punch. But despite a middling delivery of what past games have done, there’s fun and charm packed into Travis Strikes Again, and if anything, it is a great example of local co-op action on Switch.

Seven years after the events of No More Heroes 2: Desperate Struggle, Travis Touchdown has removed himself from the world of assassination. The series’ too-cool-for-school protagonist now spends his days playing video games in a trailer nestled away in the backwoods of Texas. The father of past enemy Bad Girl, aptly named Bad Man, tracks him down for revenge, but he and Travis get sucked into an alternate dimension within Travis’ possessed Death Drive Mk II video game console. They end up working together to uncover the true nature of the haunted console and its games, and that’s how you get the co-op premise where you can play as either Travis or Bad Man in the six Death Drive games that serve as missions.

Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Travis Strikes Again primarily plays as a top-down hack-n-slash action game that pits you against hordes of enemies, referred to as “bugs,” that look like they’re from a digitized hellscape. Travis is still equipped with his trusty beam katana, but can now equip four unique abilities mapped to the face buttons, which can be activated when holding down the left bumper and operate on a cooldown. As you acquire more of these skills, called Chips, combat starts to open up and become more varied; finding what works for you and stringing together attacks with a preferred loadout is satisfying, especially when dealing with tougher enemies that require more than button-mashing to defeat. A personal favorite combo is a lightning strike to immobilize an enemy followed by a sticky bomb, then a “force push” to toss them into a crowd before the bomb goes off. Each of these abilities are also quite effective alone since they deal more damage and create openings. Along with heavy attacks that carry a nice, weighty feel and charge attacks that build up to bring out a literal tiger in Travis, you can’t help getting hyped up when powerful enemies like a Sheepman spawn into combat.

Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates. Aside from the tail end of the first mission, “Electric Thunder Tiger II,” and a late mission we won’t spoil, environments tend to be visually bare without much flair to match the over-the-top action. The “Coffee and Doughnuts” mission shifts to a side-scrolling view for a straightforward murder-mystery theme sprinkled with Twin Peaks references, but combat is limited in this perspective and rudimentary platforming doesn’t make up for it.

Missions are occasionally broken up with either a minigame or puzzle, but this isn’t enough to stave off the repetition perpetuated by the simplistic level design. The “Life Is Destroy” mission that tasks you with rotating pieces of a grid-based suburb to make a path forward adds a sweet puzzle element, but gets hampered by an enemy that chases you around and causes instant death on contact. A drag racing minigame in “Golden Dragon GP” brings along a novel twist, though it’s short-lived. Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates.

Battles get real spicy when the “Serious Moonlight” chapter rolls around (at the time of writing this review, we’re not at liberty to divulge its contents), but even then, the combat arena formula begins to overstay its welcome. And the conclusory mission devolves into a series of tedious mazes and Gauntlet-like fights in empty rooms. In boss battles, it’s enjoyable to recognize simple attack patterns and strike when the time’s right. But again, they don’t quite challenge you in interesting ways or make the impact you’d expect from a No More Heroes game.

Thankfully, the option for local cooperative play is streamlined and allows a second player to jump in at any time. Playing in co-op elevates the thrilling aspects in combat and makes the duller moments a bit more exciting, as you’ll coordinate with your partner to pull off skills and efficiently tear down enemies. The already intuitive control scheme also translates effortlessly to a single Joy-Con. Travis and Bad Man don’t differ much in combat capabilities, though there are a few Chips unique to each character, and while you’ll have to decide who gets to use which of the shared Chips in the early game, there’s enough to go around in later missions.

Progression is laid out neatly with each mission concluding in a boss fight followed by a narrative sequence about how Travis acquires the next game. He runs into a cast of quirky characters and bizarre situations in a monochrome screen-style visual novel, and it’s surprisingly intriguing. Creative visual representations of characters and places in the green-black color palette are elevated by catchy MIDI-tuned music (including the original No More Heroes theme) and amusing dialogue. It’s not without a bad joke or two, or a gag that doesn’t land, but the exceptional execution of a seemingly secondary element goes a long way for tying the overarching plot together, as disparate as it may seem.

Here's to hoping we still see No More Heroes 3.Here’s to hoping we still see No More Heroes 3.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The overtly crude-but-not-clever humor has been toned down this time around, and it’s for the better. Profanity-laced lines and toilet humor remain intact along with tongue-in-cheek jabs and references to gaming culture, and frequent fourth-wall breaking; even commentary on the struggles of being a game developer finds its way into dialogue. Travis’ brash attitude works most of the time as every other character keeps him in check, including his sassy cat Jeane–who talks and has an anime-inspired portrait in the story chapters–and the game bosses Travis encounters who he expresses reverence for. However, dialogue is rarely spoken, as there’s limited voice acting even in the game’s scant cutscenes.

As expected, the game is packed with references, purposefully ham-fisted, to drive home the overall absurdity of No More Heroes. It works at times, such as the Chips being named after Gundam (Strike Freedom, F91, and Atlas, to name a few) and a story chapter that uses Suda’s own The 25th Ward: The Silver Case as a narrative device. There’s even a Jeff Minter stand-in character who’s crucial to the plot of finding the original Death Drive developer. A late-game reveal proves to be the boldest of them all, especially for those fond of a particular past Suda51 game. And there’s a slew of shirts you can equip with key art from other independent games (like Undertale, Hyper Light Drifter, and many more). As heavy-handed as some references may be, they’re at least consistent with the game’s personality, and if anything, liven up its tone.

This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.

Once you’ve sifted through the references and callbacks, you have a competent action game with some great ideas that are only halfway there. Slashing through waves of deformed bugs and hardened brutes has its moments, highlighted by a seamless co-op system that makes jumping into the action a breeze, and the minimalist story presentation will draw you into the journey. However, Travis Strikes Again: No More Heroes doesn’t quite deliver on its potential, relying too heavily on repetitive encounters. This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.