Anthem’s Next 90 Days: Update Roadmap Includes Guilds And New Missions

BioWare has announced what players can expect to come to Anthem in the next 90 days. For the next three months, which BioWare is calling Act 1, Anthem is getting several freeplay events, cosmetics, missions, and quality of life improvements.

For the rest of February, BioWare has three freeplay events planned for Anthem. The first, There Be Giants, is already live and it spawns four uniquely powerful titans in the world for you and your friends to hunt down and destroy. Both Outlaw Outrage and Shaper Surge are also scheduled for this month.

March is when a lot more content starts to drop. Both There Be Giants and Outlaw Outrage will return to freeplay. However, two new events, both unnamed, will premiere as well. March also sees Anthem get the first phase of its Legendary Missions, and new item rewards for completing contracts. The Elysian Stronghold caches will start containing new cosmetics as well, allowing you to customize your Javelin’s look in different ways.

In April, seven new freeplay events come to Anthem, as do even more rewards for you to earn and an expanded progression system. The second phase of Legendary missions come out as well, along with a new Stronghold–titled The Sunken. Social play also gets an update, with weekly stronghold challenges, leaderboards, and guilds getting added to Anthem. More freeplay events, missions, and item rewards are planned for May in Anthem’s biggest planned content drop this year–the Cataclysm. This massive event was first teased in Anthem’s gameplay reveal at E3 2017.

In our Anthem review, Kallie Plagge gave the game a 6/10, writing, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”