Suicide Squad 2 Lineup Reportedly Revealed, Dave Bautista Rumored

The team lineup appearing in Suicide Squad 2 has reportedly been leaked, and rumors suggest director James Gunn wants Guardians of the Galaxy’s Dave Bautista to play a role.

Reported by Collider, sources claim the new Suicide Squad will include Ratcatcher, King Shark, Polka-Dot Man and Peacemaker.

These rumors also suggest Gunn is considering Bautista for the role of Peacemaker. Bautista notably said last year that if Guardians of the Galaxy vol. 3 didn’t use Gunn’s script, he would “ask them to release me from my contract, cut me out or recast me.” Earlier this year, MCU head Kevin Feige said Disney is still using Gunn’s script.

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The Simpsons Pulls Michael Jackson Episode From Rotation Following Leaving Neverland Allegations

The Simpsons’ classic season three premiere ‘Stark Raving Dad’ is being pulled from rotation in the wake of HBO’s two-part documentary Leaving Neverland, which explores allegations from two men who allege they were sexually assaulted by Jackson as boys.

“It feels clearly the only choice to make,” executive producer James L. Brooks told The Wall Street Journal.

Fellow producers Matt Groening and Al Jean agreed with the move, according to Brooks.

“This was a treasured episode,” said Brooks. “There are a lot of great memories we have wrapped up in that one, and this certainly doesn’t allow them to remain.”

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Battlefield 5’s Battle Royale Mode Leaks In New Video

Battlefield 5‘s battle royale mode, Firestorm, has leaked online ahead of its release this month. What appears to be the mode’s tutorial video has appeared online.

As the video explains, Battlefield V’s Firestorm will have Solo, Duo, and Squads options. As with other battle royale games, rounds start with players dropping in from above; in this case it’s with a parachute. Players must then find weapons and other items on the map and use them to be the last player standing. There are three tiers of weapons: Common, Rare, and Epic.

As with other battle royale games, ammo isn’t always easy to find, so you will need to manage your inventory and share with teammates in Duos and Squads to survive and win.

Another interesting tidbit is that downed players can still fire their sidearm, while teammates can revive them. However, there is no true respawning like in Apex Legends.

It was already confirmed that Firestorm is developed not by main Battlefield studio DICE but rather another EA-owned studio, Criterion. Unlike Fortnite and PUBG, which support 100-player battles, Firestorm allows for up to 64 combatants. It’s also worth noting that Battlefield’s trademark destructible environments are featured in Firestorm, as are its tanks and other transport vehicles.

EA seemingly responded to the Firestorm leak, which originated on Reddit, with a cryptic video that appears to be teasing the battle royale mode and the source of its latest leak. It shows a ring of fire closing in on a squad of soldiers, while the tweet is captioned with the emojis for “fire” and “storm,” so yes, this is surely a reference to Firestorm. Not only that, but the voice in the video very much sounds like DICE’s Lars Gustavsson.

Battlefield 5 sold more than 7 million copies, but overall it failed to meet EA’s commercial expectations. Firestorm will be EA’s second new battle royale experience in as many months, as Respawn launched its free-to-play battle royale game Apex Legends in February.

In other Battlefield 5 news, the game recently added the fan-favourite Rush mode–but only for a limited time.

Apex Legends – 58 Tips You May Not Know

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Halo: Master Chief Collection Updated On Xbox One Amid Rumors Of PC Release

Microsoft continues to update and support Halo: The Master Chief Collection. The latest update is out now in time for the start of Spring in the northern hemisphere, and it’s a big one. Starting off, players will immediately notice that the menu screen is changed.

Gone is the winter-themed background featuring a Warthog amid falling fun. It was peaceful and serene, so we’re sad to see it go. The menu screen is now back with its regular look that was there prior to the first revision around the Flood back in October.

“The past few months have been fun from changing up the look and feel of the menus, adding community maps, and introducing some much asked for features,” 343 said. “We have had fun working with the community to bring new life to the loading screens and we are looking forward to the next update.”

In addition to changing the Halo: MCC menu screen, the update makes a series of changes to the Social Games multiplayer playlist. You’ll now find new game types such as Team Muskets (no shields or shotguns), Rocketball (Oddball with Rockets), and Team Reign (a player on each team is “it” and they have to be protected).

On the Competitive front, the Halo 2 Classic Team Arena is going away, and it’s replaced by Halo 2 Classic Team Hardcore on ranked playlists.

Further changes to Competitive games include betrayal and suicide penalties being disabled for Hardcore. You can see a rundown of the changes in the new update at the bottom of this post, as outlined by 343 on the game’s forums.

The new update for Halo: The Master Chief Collection comes amid a recent report that claimed the game may be announced soon for PC. It’s been rumoured for a while now that Microsoft would bring the game to PC, and Microsoft may announce it during its Inside Xbox video event on March 12. Keep checking back with GameSpot for the latest.

Halo: The Master Chief Collection Xbox One March 7 Update:

Social Games

As a result of community feedback, we’ve also updated the following for Social Games:

  • 4v4 HCS Action Sack: Chiron-TL34, Chill Out, and Rat Race support Team Muskets
    • Team Musket: A Team Slayer variant consisting of no shields and shotguns (Similar to ShWATguns from later titles, just with more health)
  • 4v4 HCE Action Sack: Battle Creek, Chill Out, and Wizard support Team Rocketball4v4 HCE Action Sack: Moved Reverse Tag on Damnation from Asset Denial to Action Sack
    • Rocketball: Who doesn’t love blowing up a friend? (Yes this is what it sounds like – Oddball with Rockets)
  • 4v4 HCE Action Sack: Chill Out, Longest, and Rat Race support Team Reign4v4 H2C Snipers: Added Lockout, Midship, Beaver Creek, and Sanctuary and retuned weighting
    • Team Reign: An Oddball variant where a player on each team is ‘it’ and must be protected at all costs
  • 2v2v2v2 Action Sack: Score to win in Fiesta increased from 25 to 50
  • 8v8 H2A Flag and Bomb: Reduced number of rounds from 6 to 4 for One Flag CTF and One Bomb Assault
  • 8v8 H2A Zone Control: Added attack/defend Territories to Remnant and Stonetown
  • 8v8 H2A all: Disabled Sudden Death and better aligned game settings across modes

Competitive Games

We have also made some changes to our Competitive Games offerings. We are retiring H2C Team Arena in favor of H2C Team Hardcore to focus our ranked playlists on the most hardcore settings while the arena experience can be found in Social Games. If you think what you have it takes, hop in and try your shot at the professional gaming settings that were used during the era of Halo 2 Classic.

Additional changes for Competitive Games:

  • H2C Team Arena is replaced with H2C Team Hardcore.H2A Team Arena is replaced with H2A Team Hardcore (the original HCS maps and settings)
    • All H2C Arena contents can still be played in Match Composer
  • Betrayal and Suicide penalties have been disabled in Hardcore

BioWare Confirms Overpowered Starter Weapon – GS News Update

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Captain Marvel Switched the Gender of This Iconic Comics Character

FULL SPOILERS ahead for Captain Marvel!

Annette Bening plays the original Captain Marvel, the Kree agent known as Mar-Vell, in the new MCU movie of the same name. The Oscar nominee’s character had been shrouded in mystery leading up the film’s release.

As it turns out, Bening pulls triple duty in the film. Not only is she the first Captain Marvel, but her character Mar-Vell also operates under the guise of Project P.E.G.A.S.U.S. scientist Dr. Wendy Lawson. Both Mar-Vell and Lawson were male characters in the original Marvel Comics, the latter appearing in 1967’s Marvel Super Heroes #13 as Dr. Walter Lawson.

Walter Lawson was a human scientist who died when double-crossing Kree commander Yon-Rogg (played in the film by Jude Law) betrayed and tried to kill Mar-Vell, shooting down Lawson’s plane in the process. Mar-Vell then assumed Lawson’s identity to investigate and uncover what Yon-Rogg was plotting for Earth.

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Assault Android Cactus+ Review – Robots Rock

Assault Android Cactus, first released on PC back in 2015, is a game that feels perfectly suited to the Switch. It’s the sort of experience that works equally at home on your TV and in your hands during a morning commute. Thanks to a handful of new additions and some excellent port work, this new ‘plus’ edition is the definitive way to experience Witch Beam’s excellent twin-stick shooter.

Assault Android Cactus+ isn’t a major overhaul of the original, but it’s a significant iteration. As before, there are 25 levels to play through, nine playable characters–five of them unlockable–and the game’s focus is on chasing high scores and earning higher ranks for performance by repeating levels. The further you go, the more enemies the game hurls at you in each level, and the more hits it takes to kill them. It’s a frantic experience, one where you’re almost constantly beset by loads of enemies, swarming and firing shots at you. By the end of the campaign the onslaughts can feel unending, even though, in truth, levels only last a few minutes each.

From the outside it looks hardcore, but one of Assault Android Cactus’ strengths is how discernable and navigable the chaos is. Enemy bullets are generally slow-moving, and some enemies are far less dangerous than others. Each android comes equipped with a primary weapon and a more powerful sub-weapon, each of which is given a generously short recharge time, so it’s often possible to slip right into a huge group of enemies, do enormous damage, and slip out again. Enemies can drop power-ups, which let you speed up, give you additional firepower, or–best of all–temporarily cause all enemies to power down, letting you rack up kills. Getting kills in quick succession lets you build chain combos–the key to getting a high score is making sure that one of your enemies dies every 2.5 seconds, which means switching between damaging more hardy enemies and wiping out the smaller, more vulnerable baddies often.

To beat a level, and to maintain a high score and thus earn a good rank, you’ll want to take as few hits as possible. Getting knocked down rips 10% off your total score thus far, which can be frustrating, particularly in the near-endless ‘Infinity Drive’ mode, where your total score can remain static or drop over a long period as knockdowns rack up. Every now and then a downed enemy will drop a battery, which you need to collect to charge your power, so going too slowly will drain your battery right down. You’ll only hit a Game Over screen if you run out of charge, which can lead to great, tense moments as you fling yourself right through dangerous territory to grab a battery at the last moment.

The game supports up to four players, too, with enemy numbers scaling, and unique leaderboards depending on how many androids you send out into the fray. This means that it’s a great fit for parties or multiplayer nights, but as a primarily solo player, AAC never feels lesser for being played alone. If you’re planning on playing it with newcomers, though, it’s worth being aware that some characters are much easier to get to grips with–and thus more enjoyable to play as–than others. Any character with a slow rate of fire can feel ill-suited to the game’s fast pace, and while there are potential strategic advantages to using a railgun or a shotgun, I found myself opting for the faster characters every time.

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Levels will typically feature some sort of topographical gimmick. There could be walls that appear and disappear, conveyor belts that make movement tricky, or floors that fall away and rise back up depending on where you’re standing. Each presents unique challenges for how you can move through them, and while only a few of them require that you fundamentally change how you play, each one provides a neat twist. The five bosses, meanwhile, are all challenging and fun in their own ways, changing forms and attack patterns throughout their fights. These bosses are Assault Android Cactus+ at its most bullet-hellish, and learning how to weave between their attacks while doing damage is extremely satisfying.

The campaign is a challenge, but not an extreme one–the end boss gave me more grief than any other level, but I still managed to beat in within six attempts. The new Campaign+, which is unlocked once you beat the final boss and is currently exclusive to the Switch version, will push you harder. It takes each level and boss fight from the original and ramps it up–right from the beginning, there’s a considerable spike in the number of enemies you’ll face in each level, and they tend to be hardier than the ones in the regular campaign, requiring far more shots to kill. Campaign+ might not add any entirely new levels, but doubling the number of leaderboards you have to compete on gives you more incentive to keep coming back and improving.

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Curiously, while most levels are noticeably more difficult than they were before in Campaign+, I found that there were some exceptions. Later levels, which were already designed with heavy enemy loads in mind, feel about the same when a few more are thrown in, except the scores you can earn are now much higher. The most profound changes are found in the boss fights, which transform from relative challenges into utter bastards across the board. They’re still an enjoyable challenge, though, and thankfully every level is immediately unlocked in Campaign+, so you can jump around and skip any levels that are causing you frustration.

Less showy, but no less significant, is the new addition of single-stick controls. This is an accessibility option, allowing you to play with a single Joy-Con with auto-aiming enabled, and it works extremely well. These controls even helped me to see the value in some of the more complex androids–Shitake’s railgun, and its ability to hit multiple enemies at once, is much easier to use with auto-aim. You lose just enough control that the absolute highest scores on the leaderboard are still going to come from players who are using both sticks, but in terms of enjoyment, the game loses surprisingly little when played this way.

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The other tweaks made for the ‘+’ edition are minor–new costumes, the option to rewatch the game’s few cutscenes, and some balance changes–but there’s also no trade-off in opting for the Switch version. The machine shows no signs of struggle running Assault Android Cactus+, holding a steady framerate in both handheld and TV modes regardless of how many enemies are on screen. The game’s clean, uncomplicated visual style suits the small screen well, and although you’ll need an Internet connection for leaderboards, trying for high scores on the bus, or–if your commute is long enough–plugging into the Infinity Drive feels irresistible.

Assault Android Cactus+ is the ultimate version of an excellent game, and a perfect marriage between console and content. It’s exciting and intense without ever being impenetrable, and the new Campaign+ feature is a great reason to dive back into the game even if you’ve already completed it elsewhere.

Review: Star Trek Discovery’s Best Episode Yet

Full spoilers follow for this episode.

If anyone doubted that Star Trek: Discovery could successfully marry the old with the new, combining all the modern tech and Peak TV stylings of Disco with the groovy, classic sci-fi of The Original Series, “If Memory Serves” exists to wash away those misgivings as if they were nothing but a Talosian illusion. The episode, which also finally gives us Discovery’s proper iteration of Spock, brings together multiple elements from the very first Star Trek story and easily braids them with the modern series.

Which isn’t to say that “If Memory Serves” is a perfect episode, but after 50-odd years Discovery has finally given us a follow-up to the unaired TOS pilot “The Cage,” not to mention a prequel to the two-parter “The Menagerie,” which is something many fans have no doubt often pondered, and perhaps even feared, as those Original Series segments are still held in such high esteem.

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How Captain Marvel Pays Tribute to Stan Lee

Some SPOILERS ahead for Captain Marvel.

Marvel Studios redesigned their opening credits logo for Captain Marvel to pay tribute to the late Stan Lee, the Marvel Comics icon who died last November.

Whereas the opening Marvel Studios scrawl typically features images and footage of MCU superheroes, this new version created for Captain Marvel has substituted footage of Lee for the likes of Iron Man and his fellow Avengers.

The Marvel Studios opening logo footage — which had previously been updated last year for Marvel Studios’ 10th anniversary — is followed by a black screen with a simple text message: “Thank you, Stan.”

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