IOGear Kaliber Gaming Fokus II Mouse Review

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The Kaliber Gaming Fokus II gaming mouse is part of IOGear’s refresh of its gaming product line, which also includes the HVER PRO RGB mechanical gaming keyboard and Nukleus gaming headset. The Fokus II offers up RGB lighting, a high DPI range, and an ambidextrous design at $49.95 (See it on Amazon). That puts it in the category of mid-range gaming mice, and though it has the specs to keep up in that category, its overtly gamer-y design doesn’t help it.

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Exclusive New Look at Producer Seth Rogen’s Good Boys

The release of Avengers: Endgame kicks off 2019’s summer movie season. This year, we’re foregoing a traditional summer movie preview — a single list-style film preview — in favor of a month-long series of IGN First summer movie spotlights, featuring exclusive video debuts, image reveals, interviews and more.

IGN First is IGN’s editorially-driven month-long spotlight of exclusives around upcoming film titles that both our audience — and our staff — are excited about. We’ve rolled out exclusives on some of the most exciting new movies opening between the beginning of May until the end of August.

Today, we have an exclusive new photo from Good Boys, a raunchy, R-rated new comedy that counts Seth Rogen and Evan Goldberg among its producers. It was directed by Gene Stupnitsky from a screenplay by Stupnitsky and Lee Eisenberg.

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Save 25% on Sekiro and DMC5, Plus MK11 and More on Sale

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

They say good things come to those who wait. And you know what? You don’t have to wait very long to get a good thing like discounts on recent PS4 or Xbox One games. Already, Amazon is offering 25% off highly acclaimed titles like Sekiro: Shadows Die Twice and Devil May Cry 5. And Mortal Kombat 11, which just came out and has been getting great reviews, is already 17% off. Here are the best deals on some of the biggest recent games.

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Team Sonic Racing – 8 Minutes Of New Gameplay

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Team Sonic Racing And Crash Team Racing Signal A New Age Of Kart Racers, But Can They Keep Up With Mario Kart?

Kart racing games are back, baby. By the time Team Sonic Racing launches on May 21, it will have been almost seven years since the last game in the series, Sonic & All-Stars Racing Transformed, graced our consoles. In that time, only one kart racing franchise of note has stuck around: Mario Kart.

Compare that with the glory days of the early 2000s and you can see the contrast: Looney Toons Racing, Toy Story Racer, Digimon Racing… I could go on, but you get the point. Around this time, every major franchise had a kart racing spinoff, and while these attempts persisted half-heartedly into the early 2010s–ModNation Racers and LittleBigPlanet Karting, we hardly knew ye–the genre has all but died off save for Nintendo’s frontrunner, which continues to dominate. Mario Kart 8 Deluxe is the best-selling game on Nintendo Switch with nearly 17 million copies shifted. Mario Kart 8 was also the best-selling game on Wii U with 8.5 million units sold.

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That’s all well and good, but it’s a five-year-old game, and there’s only so many times I can go round Mario Kart Stadium (and only so many times I can bear getting hit by a blue shell). I need some new challengers.

Luckily, Sumo Digital and Beenox are entering the fray with their own respective kart racers: Team Sonic Racing and Crash Team Racing: Nitro-Fueled. They’re each their own experiences, of course, but it’s encouraging seeing more developers and publishers greenlight these kinds of projects. As Mario Kart’s success shows, there’s a huge audience for kart racing games out there.

Derek Littlewood, studio design director at Sumo, agrees. “I don’t think the market for great karting games has ever gone away,” he tells me. “I think part of the success we had with a game like [Sonic & All Stars Racing] Transformed was … because it was a cracking game, but it was also because those people were there, and they wanted that game. And they didn’t have Nintendo systems and they weren’t playing Mario Kart. [Transformed] did really well on Nintendo systems as well, which just says even those people who are playing Mario Kart are still saying, ‘I want more of this.'”

Still, it’s strange–though pleasing–to see two big names in the genre returning so close to one another: Crash Team Racing’s remaster will launch just exactly a month after Sonic’s new car-focused adventure. That’s before you get to Mario Kart Tour, Nintendo’s first mobile kart racer, which is also scheduled to launch this summer.

Of course, each game offers different flavours, and Team Sonic Racing’s distinguishing features offer a surprising amount of depth. The game is centered around team play–even if you play alone, you’re put into a team with two other Sonic heroes. Each team member contributes to a shared ultimate meter, which when filled can be activated to accelerate your team and sharpen up their handling. You fill the ult meter by performing team-oriented actions, such as helping them up when they spin out–passing close to them will get them back in the race more quickly–or slipstreaming behind teammates to gain a small boost.

This focus, Sumo says, was decided by Sonic Team head Takashi IIzuka, who wanted a game he could play with his kids where they could all contribute to a shared success. Littlewood, however, says Team Sonic Racing isn’t just family-friendly fodder: “I think the unique thing that the team play allows us to do is make the game more accessible for less skilled players, because you can play with someone who is better than you at the game, and they can help you be better at it, rather than you always competing with each other. But at the same time, we’ve added a lot of depth to the different team actions and team play in general that allow high-level players to get more out of it.”

Sumo clearly believes this is enough to set Team Sonic Racing apart from its competition. The inclusion of such iconic characters also helps, of course, but there’s no doubting TSR’s team play and kart customization, which allows you to tweak the stats of each character to make them quicker or easier to handle, for example, provide a decent amount of depth. The different classes–speed, technique, power–and their respective strengths of speed, handling, and offroading, do the same.

Tracks are a joy to race around, too, with some beautifully diverse styles and different optimal routes depending on which class you opt for. Sonic, for example, is best staying on smoother roads and racing in straight lines wherever possible. Tails, as a technique character, can slalom around obstacles, but Knuckles is best equipped to power straight through them.

However, at the preview stage at least, Sonic Team Racing lacks the shine of Mario Kart 8 Deluxe. Power-ups don’t feel quite as fun to play with, and handling is currently less satisfying thanks to a somewhat loose-feeling drift. There is a story mode–which is the justification for excluding non-Sonic characters after Transformed–but is a text-based narrative much of an attraction for players, or would they rather skip it and get back to the racing?

I’m skeptical the game can unseat Mario Kart as the reigning champion of the kart racing genre, but perhaps overtaking Nintendo isn’t the point. “For people who are fans of that kind of game, they each offer something different,” says Littlewood. “The moment-to-moment gameplay of our game is different enough from Crash or Mario Kart that we don’t really think about it in terms of competition. In my mind they have completely different pace and feel. We’re happy there’s more for fans to play.”

Here’s Why Team Sonic Racing Doesn’t Have Other Sega Characters

Sonic & All-Stars Racing Transformed, like Sonic & Sega All-Stars Racing before it, contained a number of characters from outside the Sonic universe. Wreck-It Ralph, Football Manager Man, and others all battled for racing supremacy with the titular blue hedgehog and his friends, but the next game in the series, Team Sonic Racing, eschews these supplementary characters.

“The reason we [dropped non-Sonic universe characters],” explains Sumo Digital’s studio design director, Derek Littlewood, “was so we could dive into the Sonic universe in more depth, and tell a canon Sonic universe story, with our team adventure mode. That was very important for us.

“It was a difficult decision for us, but we feel like that was the right direction to go in. Because it’s allowed us to create a very new kind of unique experience for Team Sonic Racing that I think people won’t have had with the previous titles.”

The move has other advantages, too. Ben Wilson, designer on Team Sonic Racing, says it has made team interaction more viable: “Because this game’s set in a universe with characters who have relationships already, it’s let us do a dialog system where they’re on track and they’re yelling at each other, and they have familiarity with each other and make references to history, which we wouldn’t have been able to have done really [had other franchises’ characters been present]. Or at least, not in as smooth a way. So it’s let us do some additional stuff as well.”

Later in the interview, Littlewood says many members of the Sumo team are “old-school Sega fans [who] are really keen to continue doing the All-Stars aspect of the game.” When pressed by GameSpot on whether there’s more All-Stars content in the pipeline, Littlewood was coy: “There’s nothing we have to announce, or even anything that is currently on the cards. But it’s something that we would love to be able to go back to.”

Team Sonic Racing launches for PS4, Xbox One, Nintendo Switch, and PC on May 21. For more, check out our feature on how, with Crash Team Racing and Mario Kart Tour also on the way, kart racers are making a comeback. You might also be interested in the new Sonic the Hedgehog live-action movie trailer.

May Xbox One Game Pass Lineup Revealed

May is almost upon us and Microsoft has announced a new slate of Xbox Game Pass titles joining the subscription line-up over the course of the month. As usual this initial burst of announcements covers the first half of May, with more announcements likely to come later and fill out the remaining days.

First, on May 2, Game Pass subscribers will get access to Wolfenstein 2: The New Colossus. The first-person shooter inserts you deep into Nazi-occupied America with a cast of colorful characters at your side. That same day the service will also add Wargroove, the retro turn-based strategy game reminiscent of Advance Wars.

On May 9, the service will add the resource management sim Surviving Mars and Tacoma, the sci-fi narrative adventure game from the makers of Gone Home, along with the MMORPG Black Desert. The strategy RPG For the King is being added as well, and while it officially launches on May 10, Game Pass subscribers get it three days early on May 7.

Finally, on May 16, Game Pass will add tough sci-fi Souls-like The Surge along with the notably more family-friendly Lego Batman 3.

This month will also get a little bonus benefit outside of the slate of included games. Rocket League, which is already included in Game Pass, is launching an Xbox Customization Pack with in mid-July. Game Pass members get the pack early, and free.

Xbox Game Pass is an all-you-can-eat subscription service for $10 / £7.99 / AUD $10.95 per month, offering full game downloads. This is separate from Xbox Live Gold, which just outlined its own free games for the month of May. The two also recently got an “Ultimate” bundle that packages them together. If you haven’t tried out Game Pass yet, you can sample it for cheap for a limited time. The offer gives you 3 months for just one buck.

Xbox Game Pass Games For May

  • Wolfenstein 2: The New Colossus (May 2)
  • Wargroove (May 2)
  • For the King (May 7)
  • Surviving Mars (May 9)
  • Tacoma (May 9)
  • Black Desert (May 9)
  • The Surge (May 16)
  • Lego Batman 3 (May 16)

Enter for a Chance to Win A Collectible Old Man’s Journey Vinyl

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away an iAm8Bit Old Man’s Journey Collectible Vinyl Record. To enter into this sweepstake, fill out the form below. You must be at least 13 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Into The Spider-Verse Producers Working On New Marvel TV Shows For Sony

Phil Lord and Christopher Miller, who recently won an Oscar for Spider-Man Into the Spider-Verse, have signed a new deal with Sony that’s reportedly worth $100 million or more.

According to The Hollywood Reporter, Lord and Miller will work on a lot of new and different projects as part of the nine-figure overall deal. This includes creating and producing new comedy and drama projects of their own and supervising others. They will also work on a number of TV shows based on Sony’s Marvel characters, including Spider-Man and related villains, as well as Venom, Morbius, Black Cat, and Silver Sable. All of the characters from Into the Spider-Verse may also get their own spinoffs that Lord and Miller may work on.

“This is a significant milestone for our television business, having the opportunity to work with two of the most creative forces in the industry in both our film and television businesses,” Sony Pictures Television chairman Mike Hopkins said in a statement. “Building on our strong IP and creating new franchises has been a key focus for SPE, and the best way to do that is to invest in remarkable storytellers like Phil and Chris.”

Lord and Miller already had an extensive working relationship with Sony, as the pair directed Sony’s Cloudy with a Chance of Meatballs, 21 Jump Street, 22 Jump Street, and The Lego Movie, before producing Into the Spider-Verse.

Outside of Sony, Lord and Miller were announced as the directors of the Star Wars spinoff Solo, but Lucasfilm fired them and brought in Ron Howard.

“Together we aim to make groundbreaking work of the highest quality and integrity, and to place that work in convenient proximity to your eyeballs and earholes, wherever you may be,” Lord and Miller said in their own statement.

What The Creator Of Thanos Thought About Avengers Endgame And The Ending

Avengers: Endgame is finally in theatres, and it brings about an end to storylines and narrative arcs that started a decade ago.

One major storyline has been the Infinity Gauntlet narrative that’s been the driving force of the interconnected stories thus far with the evil Thanos . Jim Starlin, who created Thanos (and Gamora and Drax) and also wrote the Infinity Gauntlet comic, has now shared his thoughts on Avengers: Endgame and Thanos’s fate.

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SPOILERS FOR AVENGERS ENDGAME FOLLOW BELOW

Speaking to IGN, Starlin said he was “amazed” and “flabbergasted” by the events of Endgame. “The up and downs that you have on it. There’s some really heartbreaking moments mixed in with a lot of really funny little instances here and there,” he explained.

Thanos is killed twice in Endgame; once by Thor, who lops his head off, and a second time–for good–when Tony Stark wields the Gauntlet and snaps Thanos out of existence. Starlin remarked that he was particularly impressed by the way actor Josh Brolin performed Thanos’s final moments, when he accepted his fate and sat silently, awaiting his doom.

“His final moments in the movie I think are just priceless,” Starlin said. “His demeanor once he realizes what’s happening, I think that’s just one of those little moments in film that everyone is gonna remember. It’s like acceptance and taking it like a man, you know? I thought that was perfectly played.”

Also in the interview, Starlin said the character Gamora in the Marvel movies is above all the closest representation of what he created in the comics.

You can watch the full interview here at IGN.

Read next: Chris Pratt Shares “Illegal” Avengers Endgame Video From Film Set