GTA 5, Which Is 6 Years Old, Continues To Sell Incredibly Well

Grand Theft Auto V has reached yet another massive sales milestone. The Rockstar Games open-world action game has now reached almost 110 million copies shipped, parent publisher Take-Two Interactive announced on an earnings call today. That is up from the 100 million figure announced in November 2018. This means that Grand Theft Auto V, which was initially released in 2013, shipped around 10 million copies since the previous figure was announced.

Take-Two CEO Strauss Zelnick said GTA V and GTA Online performed better than expected for the publisher. GTA Online is the game’s multiplayer mode, and it brings in money from its various microtransactions.

GTA V’s ongoing success is due in part to the game’s quality: it is very good. Zelnick said it has proven to be must-have title on any system that it’s on. Not only that, but GTA Online receives regular updates to keep things fresh and interesting for players.

GTA V was originally released in 2013 for PS3 and Xbox 360 before coming to PS4 and Xbox One a year later. A PC edition was released in 2015.

Fans have for a long time wondered if GTA V would get single-player DLC, but Rockstar confirmed in 2017 that the game will never add new story content. “We did not feel single-player expansions were either possible or necessary, but we may well do them for future projects,” Rockstar design director Imran Sarwar said.

A Plague Tale: Innocence Review – A Sea Of Putrid Rats

One of the most macabre scenes in A Plague Tale: Innocence is the eponymous plague, manifesting in the form of cursed rats. These vermin have a malevolent, otherworldly presence, their incessant screeching and scratching on stone pavements and atop piles of corpses making for a nightmarish, cacophonous din. Like sewage sludge, these creatures pour out of crevices towards their unwitting victims, ravaging them until they are just skin and bones. It’s an incredibly grotesque and spine-chilling sight–one that will linger in your mind hours later.

But even though the rats are a constant presence in Innocence, they merely serve as the backdrop for its more poignant moments, featuring the two characters you’ll spend the bulk of your time with: Amicia and Hugo de Rune, a pair of young siblings who are suddenly thrust into this hellscape of war and pestilence. Set amidst the Hundred Years’ War during the Middle Ages, the comfort the siblings once knew as children to a noble French family has been ruthlessly shattered. The Black Death, too, has wrought terror upon the country, with the bulk of the French population either dying from the plague or eaten by rats. Compounding this is the Inquisition, a fanatical group of knights keen to get their hands on the last of the de Rune descendants. Surrounded with sludgy pools of grimy rats, and with murderous knights hunting them down at every other turn, the duo need to gather their wits, leaning on stealthier means to escape from this mess. But not only do you have to navigate through the bedlam as the teenage Amicia, you’ll also have to take care of the five-year-old Hugo; he panics and shouts for Amicia when she ventures too far from him–as any young child will presumably do when surrounded by a neverending miasma of death and decay.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

This arrangement does give Innocence the appearance of an elaborate escort mission, but fortunately, the game knows how to subvert the tedium that’s so typical of such games. A huge part is due to how human Innocence is. Despite his neediness and naiveté, Hugo is easy to grow fond of. His childlike wonder cuts through the wretchedness of their circumstances, allowing him–and helping Amicia–to appreciate the beauty even in the bleakest of times. In one scene, he quickly takes off to a nearby pier, fascinated by the curious sight of bubbles from frogs in the lake. Even a small gesture from him, such as plucking a flower–a symbol of tenacity in such trying times–to gently place it among Amicia’s braids, captures the warmth of their relationship. Such moments are heart-wrenchingly sweet, and you’ll share Amicia’s growing attachment to Hugo; his companionship is even greatly missed when she has to be paired up with other characters you meet along the way. On a mechanical level, it also helps that the artificial intelligence behind the characters isn’t hopelessly illogical, at least most of the time. Hugo isn’t usually one to chase after a butterfly in the thick of trouble, but the game still has its moments where a companion might accidentally take a kamikaze dive into a pool of quivering rats. Thankfully, these blunders are mercifully rare.

With survival being the thematic core of the game, Innocence is, at its crux, a series of survival puzzles; you’ll need to avoid the ravenous rat colonies, as well as evade the knights of the Inquisition. The rodents are terrified of light and will scuttle away at its mere presence–a weakness you can exploit to make your way across death-stricken battlefields and cities. Yet key to survival is also vigilance; wander too close to the rats, and they will attempt to devour you, clawing at the fringes of the light as their teeth chatter with insatiable hunger. And when a few stray rodents manage to latch onto you, Amicia can drown in a whirlpool of vermin, as they viciously and noisily gnaw on her. Few scenes in video games manage to be quite as eerie as this, heightening the game’s cloying atmosphere of despair and danger.

What’s decidedly less impressive, however, are the members of the Inquisition. As children, Amicia and Hugo won’t survive most direct confrontations with these armored brutes, who are only too eager to swing their cudgels and swords upon discovering them. Luckily for the de Rune siblings, the knights are also dumb as rocks; these barbarians are easily distracted by loud noises or sudden movements, such as by smashing a pot near their feet or tossing a rock towards a nearby chest full of armor. After staring at the offending object for a minute, the knight will mutter a variant of “Guess it’s just my imagination”–the most hackneyed and quintessential line used by hilariously obtuse NPCs in stealth games–and lumber back to their post, completely bewildered by the sound. In another far more egregious gaffe, another knight, while gawking at rats stripping his comrade to the bones, would grouse about the pointlessness of searching for his murderer, since they must be far gone by now. He then settled back to his programmed patrol, his back turned against the torrent of crazed rodents. For a game whose storytelling relies heavily on its atmosphere of dread and fear, such illogical instances absolutely butcher the mood.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

That said, the game’s puzzles eventually ramp up in difficulty in later chapters, which renders combat and confrontations unavoidable at certain points. As dim-witted as the knights are, they’re still mostly decked out in heavy armor and weaponry–and can make devastating enemies. To compensate for her lack of brute strength, Amicia can modify and augment her trusty slingshot and ammunitions with the right materials and a dash of basic alchemy, turning the humble tool into a deadly and versatile weapon. Hugo isn’t a passive companion either; reaching cramped, hard-to-access places is his forte, and he’s gutsy enough to crawl through smaller breaches in walls alone to open up new paths for Amicia–provided the coast is cleared. Other characters, like a talented young alchemist named Lucas and a pair of orphaned thieves called Mellie and Arthur, will come with vastly different capabilities–and each with their own affairs to settle in this dire tale.

Scenes of desolation and tragedy mark Innocence’s dark, intriguing world, tied together with a narrative that’s genuinely moving without resorting to fetishizing the children’s sufferings. Despite their challenging situation, the siblings make do with what little help they get, bolstered by Amicia’s astounding resourcefulness, to survive this catastrophic mess. The game also magnifies the cataclysmic impact of the Black Death through a lens of cosmic horror, invoking the frightful atmosphere of H.P. Lovecraft’s macabre stories; the slithering rats, whether they are scurrying in the dank blackness beneath the city or trailing around half-eaten cadavers, never fails to be disconcerting. On the other hand, its villainous characters are almost painfully one-dimensional, with predictable twists and turns in the plot. This renders some of its revelations lackluster.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Powerfully ghoulish depictions of the plague and rats aside, Innocence is ultimately an emotive story of resilience against harrowing odds. The game’s title is an obvious nod towards the loss of innocence the endearing young cast faces throughout their journey. But more than that, it also speaks of the depths of human depravity and the agonizing cost of survival in the midst of war. Despite the unremitting horrors of Innocence’s beginnings, the game occasionally lets in a faint glimpse of hope. One of my favorite moments is when Amicia spots another wildflower in a lone trek across the city, nestled among the decay of the rats’ revolting nests. Without her brother around, she picks it up, and places it gingerly in her own hair–a personal reminder to keep trudging on amidst the hardships, and a testament to her growing strength and tenacity. Despite flashes of predictability, moments like these will bring a lump to your throat, as it did mine.

Arrow Delivers an Anticlimactic Season Finale

Warning: Full spoilers for Arrow’s Season 7 finale below. If you need a refresher on where we left off, here’s our review for Season 7, Episode 21.

Most seasons of Arrow have tended to live or die by the strengths of their finales. Season 4 gave us a lousy end to a lousy year. Season 5’s finale cemented the show’s return to form (even if things quickly went downhill thereafter). Season 6’s finale helped redeem a mostly disappointing year. As for the Season 7 finale? It’s hard to say how exactly this episode reflects on Season 7 as a whole. That’s kind of the problem. This particular finale is less concerned with capping off the season on a dramatic high note than it is bidding farewell to some characters and setting up the final leg of Oliver Queen’s long journey.

Continue reading…

George Clooney Gave Advice To Ben Affleck On Playing Batman: “Don’t Do It”

George Clooney gave Ben Affleck some advice on playing Batman: “Don’t do it.”

In an interview with The Hollywood Reporter, Clooney–who played Batman in Joel Schumacher’s 1997 box office bomb Batman & Robin–recalled the advice he gave to Affleck. “I actually did talk to him about it. I said, ‘Don’t do it.'”

Clooney said the advice he gave to Affleck–who played Batman in Batman v. Superman: Dawn of Justice, Suicide Squad, and Justice League–was based only on his own experience, which wasn’t great. “I wasn’t good in [Batman & Robin], and it wasn’t a good film,” Clooney recalled.

“But what I learned from that failure was, I had to rethink how I was working,” he added. “Because now I wasn’t just an actor getting a role, I was being held responsible for the film itself.”

Affleck did take the part of Batman in Dawn of Justice, against Clooney’s advice, and Clooney remarked that Affleck “did great” in the movie.

Affleck–who won Oscars for Good Will Hunting and Argo–was initially attached to write, direct, and star in a new Batman movie called The Batman. However, he eventually dropped out. Explaining his decision to leave, Affleck told Jimmy Kimmel that he “couldn’t crack it.”

There is no word yet on who will be the next actor to play Batman after Affleck. Other actors who have played Batman over the years include Christian Bale, Michael Keaton, and Val Kilmer.

E3 Group Announces New Leadership After Report Of Disarray At The Organization

The Entertainment Software Association, the United States-based video game organization that lobbies for the industry with lawmakers and also runs E3 every year, has announced new leadership. Stanley Pierre-Louis, who had been serving as interim CEO following the departure of former president and CEO Michael Gallagher, is taking over effective immediately. The timing of the news is noteworthy, as it comes just a day after Variety published an explosive story that detailed what is said to be rampant disarray within the ESA.

Pierre-Louis joined the ESA in 2015 as general counsel. Before the ESA, he was senior vice president and associate general counsel for intellectual property at Viacom where he worked on brands like Nickelodeon, MTV, and Paramount Pictures. He also worked for the recording Industry Association of America.

“I look forward to leading the ESA and advocating for the industry with a strong voice and clear vision,” Pierre-Louis said in a statement. “The future of our industry is bright and limitless. Video games are a part of the fabric of American culture and a cornerstone of entertainment.”

The bombshell Variety report cited numerous current and past ESA employees who described the organization as a “toxic environment rife with internal politics, witch hunts, and in-fighting.” Regarding the claims against Gallagher, it is alleged in the story that he was “very difficult to work with.” Some said he was “manipulative, moody, and sometimes nasty,” and at times sent “vicious, belittling emails to employees.”

Gallagher left the ESA in October 2018. At the time, the situation surrounding his exit was unclear, but Variety’s story claims members of the ESA board–including Xbox boss Phil Spencer–visited the ESA’s HQ in Washington D.C. to hold meetings with employees to discuss Gallagher’s management style and behavior. Gallagher ultimately resigned, while Variety’s report said “some believe he was forced to leave the association.” Gallagher denied all claims against him.

Variety’s story contains numerous other details about the goings-on at the ESA, including a claim that ReedPop, the group that runs the PAX events and Star Wars Celebration and owns various gaming media sites, made an offer to take over E3, but it never happened. Read the full story at Variety.

E3 2019 runs June 11-13 in Los Angeles. We’re expecting a lot of big news and reveals, including a new console from Microsoft. Check out the video embedded above to see a rundown of what we know so far about the E3 2019 press conferences.

Game Of Thrones Season 8 Episode 5 ‘The Bells’ Breakdown!

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

GTA, Red Dead CEO Skeptical Of Subscription Models For Games, But Optimistic About Streaming

The top executive at Take-Two Interactive, the parent publisher of Rockstar Games and 2K Games, has weighed in on two major video game industry trends: subscription and streaming. CEO Strauss Zelnick said today on an earnings call that he is skeptical of subscription-based models but more optimistic about streaming, at least in some scenarios.

Starting with subscription services, Zelnick said Take-Two as a company is open-minded because it wants to “be where the consumer is.” Take-Two could get on board if it makes sense from a business and creative perspective–and that might not be so easy.

“You have to find that intersection in business models that serve the customer successfully and also serve everyone else who participates in the value chain,” he said. “And that may prove to be a little challenging for subscriptions in this space because people do consume video games differently than they consume linear entertainment.”

Zelnick said the average American household spends around 5 hours each day and 150 hours per month consuming linear programming like TV and movies. For interactive entertainment like video games, the average American home spends 1.5 hours daily or 45 hours monthly playing games, he said. A subscription service makes sense with TV and film content because people largely watch many different programs or movies that they can roll through quickly and move on to something new. This makes an all-you-can-eat model like Netflix appealing, Zelnick said.

But with video games, which people spend relatively more time with, a subscription model might be a tougher sell, Zelnick said.

“In the case of video games, it is possible that the average user in those 45 hours might be playing 1, 2, maybe 3 titles; certainly not 70 titles,” he said. “In that event, if you play 1, 2, or 3 titles and you play them for months in a row–which often happens in [the video game world]–then a subscription model may not be such a great deal for the customer.”

Zelnick went on to say that he is no soothsayer, and overall, Take-Two wants to release games where the consumer is. “This all remains to be seen; we’re open-minded,” the executive explained. “We want to be where the customer is. But I don’t think it is a foregone conclusion that subscription will be as massive for interactive ent as it has proven to be for music and motion pictures and television. But we’ll see.”

In regards to streaming services like Google Stadia, Zelnick said the ability to play AAA games without a console could be a significant opportunity for Take-Two, as it would (theoretically at least) expand the size of the gaming audience overall.

“We’re very optimistic about the notion of streaming technology bringing our titles to consumers who currently do not have access to them,” he said. “The promise of being able to sign on to a service with virtually no barriers; without a box in between, and being able to play our games on any device whatsoever around the world and to do it with low-latency, well, that’s very compelling if that can be delivered. The folks at Google minimally have said it will be delivered, and it will be delivered in relatively short order. Conceptually, we want to be where the consumer is. We’ll support new entrants. We are a believer in streaming services. We need to have business models that make sense for us, but so far we’re pretty optimistic.”

In addition to Google Stadia, Microsoft is working on an Xbox game-streaming service of its own under the working title xCloud. Sony has for years already operated its PlayStation Now service, while companies like Amazon, Verizon, and Wal-Mart are all reportedly preparing their own game-streaming services to come.

Cloud-based gaming is a fairly new and complex technology; be sure to check out our detailed explainer on everything you need to know about cloud gaming.

For more from Take-Two’s earnings report today, you can check out the stories below:

New Trailer For Disney’s Maleficent Sequel Starring Angelina Jolie Released

Disney’s Maleficent sequel, Mistress of Evil, is coming to theatres in October. A new trailer has arrived that provides a fresh look at the spooky film starring Angelina Jolie in the lead role.

Take a look:

Mistress of Evil takes place “several years” after 2014’s Maleficent. “The film continues to explore the complex relationship between the horned fairy and the soon to be Queen as they form new alliances and face new adversaries in their struggle to protect the moors and the magical creatures that reside within,” reads a line from the film’s official description.

The film also features a lot of other big names, including Elle Fanning as Princess Aurora and Michelle Pfeiffer as Queen Ingrith.

Mistress of Evil is directed by Joachim Ronning, who directed Pirates of the Caribbean: Salazar’s Revenge for Disney in 2017. The movie comes to theatres in the US on October 18.

19 Best Horror TV Shows To Watch On Streaming, Including Netflix, Amazon, And Shudder