Remnant: From The Ashes – 10 Minutes Of Single-Player And Multiplayer Gameplay

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Etherborn Review

The manicured lawns in Etherborn are minimally sculptured. Their soil is thinly layered with patches of grass contained within grey slabs of concrete, and they stand in stark contrast to a backdrop of crumbling pillars and decrepit buildings. And like examining the self-contained scenes of a diorama, you’ll find yourself ruminating over these landscapes as you unravel the puzzle of how to traverse them. But while Etherborn’s minimalist beauty carries suggestions of loftier and more ambitious storytelling it’s instead hampered a dissonant narrative, and a brevity that makes it feel lacking.

Like many platformers, Etherborn seems deceptively simple initially: just leapfrog your way towards the level’s finale while collecting crystalline orbs that unlock previously inaccessible areas. In fact, some of Etherborn’s geometric planes and architectural complexity very much harken back to Monument Valley, a title that famously plays on optical illusions and the mathematically-inspired art of MC Escher. What makes this puzzle game different is that its laws of gravity aren’t like our world’s. You can simply walk across any surface–even those perpendicular to your character–as long as there’s a curved edge that connects them. However, you’re still vulnerable to injuries and death; accidentally sliding off these landscapes and into the endless void below is a possibility.

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Scaling these lopsided grounds introduces another dimension and new, unforeseen challenges. Etherborn often manipulates your perspectives, challenging you to find the abstract solutions to its puzzles. There are occasions where I was left baffled, unable to move on, only to realize much later that I didn’t notice a few platforms I could jump on because they were turned onto their sides. At other times, you may even spend the bulk of a level on a horizontal wall and leaping over chasms within the same plane–a perspective that’s tough to get the hang of. It’s highly likely that you’ll slip through the cracks at least once or twice due to the obtuse angles and see yourself spiraling downwards into the emptiness below (or sideways, given the game’s unconventional gravitational pull).

Key to solving some puzzles is a keen eye for detail, which can help you to spot obscure passageways that open another route to your goal. Becoming intimately familiar with the nooks and crannies of every miniature world is something you’ll want to do not only to satisfy your curiosity about the environment–it’s also necessary if you want to get through the game’s levels. Upping the ante in later chapters are shifting monochrome blocks, which expand and retract depending on where you are–and they can be a great source of grievance when they hinder your path.

It would have been a drag to commit to all these efforts if Etherborn’s ecosystem were a lusterless one. Luckily, wandering and discovering each microcosm is mostly joyful and even oddly meditative. You can hike along the side of a flight of steps and find a starkly different landscape tucked away underneath, or run along the contours of the structures surrounding the island. Even though Etherborn’s world is sparsely decorated and may even appear sterile, with only a few shrubberies, dandelions and elements of urban decay adorning each world, it is a universe still feels genuinely intriguing.

Discovering a hidden passage or a curved pathway as a new means of moving forward toward uncharted surfaces is hugely gratifying. Given that you’ll probably be devoting a fair amount of time tinkering away at its puzzles, it also helps that the orchestral, instrumental soundtrack is soothing and non-intrusive. And while there are only five chapters in the game, each will probably take you at least an hour to figure out. Coupled with its steep levels of difficulty, it’s also comforting that mistakes via accidental deaths are also quickly forgiven, with the game swiftly transporting you back to the state you were in a few seconds ago.

What’s decidedly less impressive, however, is how hard Etherborn tries to shoehorn an ill-fitting narrative within the puzzles. You’re a featureless, transparent humanoid figure with a very visible circulatory system, a character vaguely resembling the human anatomy mannequin found in a biology classroom. At the behest of an incorporeal, hallowed voice, you’re tasked to travel across these lands in search of a series of waypoints. Tapping on these will eventually reveal various paths on a massive tree called the Endless Tree, its bark gradually peeling off to expose a meandering, vein-like system across its trunk that ties all the chapters together. It’s a nifty inclusion that references the game’s imagery of humanity and anatomy, but ultimately an inconsequential one.

Even as this disembodied voice tells a story that alludes to the beginnings of human civilization, the plot feels perfunctory and strangely divorced from its puzzles. Aside from introducing each chapter, the voice doesn’t influence the game very much; instead, it simply delves into vague parables about the folly of human nature, without really explaining the significance of your mannequin character and this exotic world. This sense of dissonance makes the tale rather tenuous to follow. Exacerbating this is how the dialogue is filled with abstract ideas that teeter on pretentiousness, bloated with lofty lines like, “And so, their vast ego was also reduced to mere language.” Etherborn would have been even more intriguing had it allowed you to project your own stories and interpretations onto this universe–like many curious onlookers would as they peer into a diorama.

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The highlights of Etherborn are undoubtedly its inventive puzzles and its constellation of small, compelling worlds. But with just five chapters, its brief runtime feels lacking, and it left me wanting for more puzzles to solve. Etherborn attempts to compensate for this by unlocking a new game plus mode after you’ve completed the game, which lets you dive into the same worlds once more. This mode is largely similar to the original one, the only difference being the crystalline orbs, which are located in harder-to-reach places. Apart from the slightly more challenging platforming puzzles, however, the electrifying thrill of discovery has largely subsided–you’ve already found all the secrets, after all–and there’s little incentive to revisit it. By the end, even the allure of these small worlds isn’t enough to make you return, with only the yearning for more remaining in its wake.

Fan Reactions To Game Of Thrones Ending Won’t Change Winds Of Winter, GRRM Says

Game of Thrones wrapped up its eighth and final season in May. The finale, and the entire final season, was controversial. Some people enjoyed it. Others didn’t. Some thought it was fine. Whatever the case, the ending was a much-discussed event.

But will the reaction to the final season impact author George R.R. Martin’s final two novels? It doesn’t sound like it. Martin told EW that he feels a “temptation” to change plans for his next entry, The Winds of Winter, but he won’t do it.

“That’s wrong,” he said about changing his writing based on how people reacted to the show. “Because you’ve been planning for a certain ending and if you suddenly change direction just because somebody figured it out, or because they don’t like it, then it screws up the whole structure. So no, I don’t read the fan sites. I want to write the book I’ve always intended to write all along. And when it comes out they can like it or they can not like it.”

Martin said the internet has changed how fan theories are spread, and how much steam they pick up. In a time before the internet, only 1 in 100 people might accurately put together the threads of a mystery like Jon Snow’s parentage. But with the internet, if one person finds a clue, they post it online and then everyone else understands a plot reveal they might not have otherwise seen coming.

Game of Thrones the TV show got ahead of Martin’s A Song of Ice and Fire series, upon which the show is based. Martin said he told Game of Thrones creators David Benioff and Dan Weiss “a number of things” related to his plans, and some of this ended up in the show. However, Martin’s novel series will take a different path towards its conclusion, it seems.

“It’s like two alternate realities existing side by side,” Martin said about the show and his book series. “I have to double down and do my version of it which is what I’ve been doing.”

As for when Martin plans to finish The Winds of Winter, well, you can probably guess his response. “It will be done when it’s done,” he said.

Looking ahead, a Game of Thrones “celebration” panel is slated for San Diego Comic-Con this week, but Weiss and Benioff–as well as Ian Glen and Nathalie Emmanuel–have dropped out. While they will no longer appear, a lot of other actors will, including Maisie Williams (Arya Stark), Raleigh Ritchie (Greyworm), Nikolaj Coster-Waldau (Jaime Lannister), Isaac Wright (Bran Stark), John Bradley West (Samwell Tarly), Liam Cunningham (Davos Seaworth), and Conleth Hill (Varys).

The panel is scheduled to take place on Friday, July 19, and it will surely be one to watch. Keep checking back with GameSpot for the latest.

What’s Next For Spider-Man After Far From Home? Marvel Boss Speaks [SPOILERS]

Spider-Man: Far From Home is a huge success at the box office, while critics and fans alike are generally enjoying it, so a third movie in the new series starring Tom Holland is expected.

Now, Marvel Studios boss Kevin Feige has started to talk about it. Marvel has yet to make any official announcements about a new Spider-Man movie, but it seems clear that Marvel and Sony are already mapping out the character’s future in the MCU. Scroll down to see what Feige had to say.

SPOILERS FOR SPIDER-MAN: FAR FROM HOME FOLLOW BELOW THE IMAGE

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At the end of Far From Home, J. Jonah Jameson (J.K. Simmons) broadcasts a video that Mysterio (Jake Gyllenhaal) recorded before he died, revealing to the world that Spider-Man is Peter Parker. The fact that Spider-Man’s identity is now known will be a major storyline going forward, Feige told Fandango.

It will be similar to how Tony Stark revealed himself to be Iron Man at the end of the 2008 film. “The rules have changed,” Feige said.

This means the next Spider-Man movie will “have to do something completely different.”

With Iron Man, the sequels told new stories where the world knew Tony Stark was the superhero. Everything is different for Spider-Man/Peter Parker in this way as well. Not only is his identity revealed, but Jameson is leading a disinformation campaign alleging that Spider-Man killed Mysterio.

“Now people know Peter’s identity. People now think he’s a villain, Mysterio plays one last trick on him and succeeds… [so that] means everything’s different,” Feige said. “Where it goes, we’ll see. But it’s exciting that it once again sets us up for a Peter Parker story that has never been done before on film.”

You can read the full interview here at Fandango.

For lots more on Far From Home, check out GameSpot’s roundup of all the Marvel Easter eggs and references–there are a lot.

It Chapter Two Comic Con Footage Reveals Iconic Losers’ Club Scene

New footage from It Chapter Two was screened at ScareDiego — New Line Cinema and Warner Bros.’ horror-themed kick-off event to San Diego Comic-Con — on Wednesday night, providing press and attendees with their first look at the second trailer for the film as well as three scary scenes from the sequel to the 2017 blockbuster. (The second trailer drops Thursday at 9am PT.)

Moderator Conan O’Brien introduced director Andy Muschietti and the cast playing the adult versions of the Losers’ Club: James McAvoy (Bill), Jessica Chastain (Beverly), Bill Hader (Richie), Isaiah Mustafa (Mike), Jay Ryan (Ben), James Ransone (Eddie), and Andy Bean (Stanley).

Muschietti proceeded to reveal three scenes from It Chapter Two … and they didn’t disappoint in getting under one’s skin. Per the studio (and Conan!), I’m going to be very mindful of SPOILERS.

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These Marvel and DC Statues Feature Crazy, Cool and Messed Up Easter Eggs

Sideshow Collectibles debuted numerous high-end statues for the first time on the show floor of San Diego Comic Con 2019, and while some Marvel and DC statues have the kind of neat extra details you’d expect, some may have gone a little too far.

Check out the gallery below to take a look, then let us know if you think in the comments.

For more on SDCC 2019, check out the 16 panels we’re most excited about this year, the 33 best exclusive collectibles to look out for, and this new photo from Netflix’s The Witcher series.

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Mattel Showcases Mario Kart, Batman, GoT Collectibles at SDCC 2019

Mattel has brought a ton of collectibles to San Diego Comic-Con 2019, including those from Batman, Mario Kart, Game of Thrones, Jurassic Park, and so many more.

San Diego Comic-Con 2019 runs from July 18 – July 22, and tonight we got our first look at some of the collectibles fans will be able to secure and add to their collections.

Some highlights include a Silver Mario and Gold Mario from Mario Kart with a kart and glider, a John Hammond Jurassic World Legacy Collection figure, many variations of Batman, the Teenage Mutant Ninja Turtles as cars, and so much more. You can check them all out in our slideshow below.

Mattel was joined by countless other companies, and we also got our first look at The Witcher and Game of Thrones collectibles from Dark Horse, the new Sith Trooper from Star War: The Rise of Skywalker, new collectibles from the Final Fantasy 7 Remake, and costumes from such characters as Daredevil and Batman.

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Mattel Spared No Expense With New Game of Thrones and John Hammond Figures

Comic Con 2019 is officially underway and we’ve got some awesome pics from Mattel display on the convention floor – which is always an impressive thing to behold each year.

You’ll see some fun new WWE figures – including a Slim Jim Macho Man Randy Savage and The Undertaker as Gozer in a Ghostbusters scene – along with some He-Man, She-Ra, Batman, Mario Kart, Game of Thrones’ King’s Landing under a fiery siege by dragons, and a pretty sweet Jurassic Park John Hammond. Check it out!

IGN is making sure everyone who can’t attend Comic Con 2019 is getting an up-close look at the show floor so be sure to check out Prop Store’s Marvel Netflix costumes, all of McFarlane Toys’ new collectibles on display, see Mattel’s new X-Men Barbie dolls, take a look at the biggest Transformer figure ever, and stay tuned for much more from the show.

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