Cyberpunk 2077 Will Allow For Non-Lethal Playthroughs, Here’s How It’ll Work

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CD Projekt Red revealed a ton of new details about Cyberpunk 2077 during its latest deep-dive video. Among the topics the developer discussed were the different ways in which players could go about playing the game, and it turns out, that includes non-lethal playthroughs.

During an interview that followed the gameplay demo, CD Projekt Red revealed that players can play through the entirety of Cyberpunk 2077 without killing another character if they so choose. “You can finish the whole game, you can finish the quests without killing a single person,” quest designer Phillip Weber confirmed.

That said, you won’t be able to avoid confrontations entirely if you do attempt a non-lethal playthrough, but these encounters don’t need to turn fatal. “The thing is, Night City isn’t a very peaceful place, so you can never play like a full pacifist who is never engaging in any kind of combat because people will attack you sometimes,” Weber said. ” But you can choose to not kill them. Like in real life, sometimes if there’s attacks, you don’t immediately kill everyone; you can solve situations in different ways.”

Of Cyberpunk 2077’s several character classes, the Netrunner seems the most suited for non-lethal playthroughs because it emphasizes stealthiness and hacking, but it isn’t the only class capable of non-lethal runs; it turns out any type of character can play through the game without killing another character, but it may require a bit of ingenuity depending on how you’ve developed your avatar.

“Not only the Netrunner is able to do non-lethal playthroughs. Every player, however you want to skill your character, you’re able to do it somehow,” Weber said. However, your approach to each situation will depend much on your surroundings. “Let’s say you’re in some rundown ruin that doesn’t have lots of netrunning abilities, of course a Netrunner still has ways to do [a non-lethal run], but he might not be able to use all of his netrunning skills.”

We learned a lot of other interesting tidbits about Cyberpunk 2077 during the deep-dive, including how sidequests will work in the game and how cyberware will change gameplay. CD Projekt Red also revealed it wants to solve an annoying RPG problem with the game, and that it’s working with real city planners to design Night City.

Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. The game is also coming to Google Stadia. You can read more about the title’s collector’s edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide.

40 Awesome Details From Cyberpunk 2077’s 15-Minute Gameplay Demo

CD Projekt Red has shared a 15-minute edited demo of the gameplay demo that had been shown off behind-closed-doors up until now.

In addition, Head of Communication UK for CD Projekt Red Hollie Bennett hosted a Q&A panel with some of the developers of Cyberpunk 2077, which includes senior level designer Miles Tost, lead quest designer Paweł Sasko, and quest design coordinator Philipp Webber.

Both of these revealed a ton of new details about Cyberpunk 2077, which will be released on PlayStation 4, Xbox One, and PC on April 16, 2020, and Google Stadia on or after that date. We’ve gathered 40 of the most important details that you need to know below.

Cyberpunk 2077’s Character Creation and Life Path

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Warframe Guass Frame Trailer

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Shovel Knight Dig Gameplay – Mushroom Mines And Spore Knight Boss Fight | PAX West 2019

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Borderlands 3 Endgame Revealed Including New Game Plus, Guardian Rank, and More

Borderlands 3 may not be a fully-fledged live-service game, but it’ll still have an endgame that should hopefully keep players busy, months after beating the main story campaign.

Gearbox took the stage at PAX West today to reveal Borderlands 3’s sprawling endgame. After beating the main story mode, there will be a combination of different progression paths that should keep you occupied. As such, Borderlands 3’s endgame will comprise of: True Vault Hunter Mode, Guardian Rank, and Mayhem Mode.

True Vault Hunter Mode is Borderlands 3’s New Game Plus. Players will be able to tackle the main story campaign again, only it’ll be much harder. Luckily, players can keep their weapons, levels, and other perks they earned the first time around.

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This Is How Cyberpunk 2077’s Cyberware Will Change Gameplay

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Many RPGs often have complex systems and menus you need to manage as you build up your character, and CD Projekt Red’s Cyberpunk 2077 is no different. There is a sophisticated inventory menu in the game where you can manage both your character’s equipment, how they look, and their cybernetic prosthetic loadout.

So do you want to deck your character out in that sick olive bomber jacket with that crazy light-up collar, or would you prefer the simplicity of a basic hoodie? You have the freedom to make your style dreams come true. Each piece of clothing has its own unique statistics; though, this probably has you wondering about the late game when you’re min-maxing while still wanting to maintain a desirable appearance.

According to Cyberpunk 2077 senior level designer Miles Tost, the team does have a solution to this often annoying issue. Though, he was unwilling to share exactly what it was during the recent deep dive gameplay stream.

While you’re likely to spend hours customizing your character’s outfits, you’ll probably be spending similar time tailoring their cyberware. These cybernetic prosthetic tools are your character’s lifeblood and what you frequently install to upgrade their capabilities. For example, you might customize your legs to double jump or install a mod that silences your jumps to make you more stealthy. You’ll typically go to Ripper docs to purchase and enhance cyberware, but there are some you can get on your own as you complete quests.

There are also ways to enhance your cyberware on the fly via items called Shards. If you slot these onto your character, you can gain the power of other cyberware and see how it would be if you’d installed it into your body. Shards seem to offer you the ability to experiment without committing to installing full-on pieces of cyberware onto your body to see if it suits your playstyle.

Cyberpunk 2077 is releasing on April 16 for PS4, Xbox One, and PC. For more Cyberpunk 2077 news, be sure to click from the links in the list below.

Death Stranding’s Peeing & 13 Other Weird Game Mechanics

We may remember a game for its great story or amazing graphics, but all games live or die by their mechanics, regardless of how simple or complex they may be. Sometimes, though – as we were just reminded by the most recent gameplay trailer for Death Stranding – a game’s mechanics can be straight-up weird.

Whether a fun gimmick or a totally buck-wild mindf***, plenty of developers have tried to differentiate themselves from the rest of the industry with unique gameplay mechanics – here are some of our favorites.

Metal Gear Solid

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Cyberpunk 2077 Created A New Team To Make Sidequests, After The Witcher 3

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Cyberpunk 2077 looks to be a massive game, and part of that will be the wealth of sidequests. These “Street Stories” are essentially how you live out your life as a mercenary, and CD Projekt Red says that its experience with The Witcher 3 taught the studio just how meaningful sidequests can be. So much, in fact, that it set up a dedicated team for them.

“After [The Witcher 3:] Wild Hunt, we actually founded a completely new team, the open-world team, which is creating some amazing content to fill this world with things that are meaningful,” said quest designer Phillip Weber. “We want to make this [so that] you can do many, smaller things around the city, but they’re all cool and unique in their own way.”

Senior level designer Miles Tost added that the lesson from The Witcher 3 was that “even simple tasks can be fun and exciting if you pack them up in a cool story.”

This came as part of a larger discussion on how sidequests will work in the upcoming open-world RPG. The deep-dive presentation covered everything from character creation to why the studio hired actual city planners to help create a vision for Night City.