Baldur’s Gate 3 Has A Hidden Quest In The Last Place You’d Look: The EULA

Baldur’s Gate 3 is out now in Early Access, and it’s already doing very well. Players are enjoying digging into the game’s huge map and ticking off its many quests, but there’s one that most players will definitely miss–because it’s hidden in the opening user agreement.

As reported by PC Gamer, if you read through the full EULA, you’ll encounter a bit of text asking you to make a submission to Larian for entry into the “Guild of Great Genius,” an exclusive club.

“Upon accepting this Pact, you take on an additional quest to submit to Larian one (1) recording of a chant, song, text, poem or interpretive dance performed by you and extolling your interest in the Forgotten Realms,” the EULA reads.

Beware, though, you need to submit within “the first three winters” of agreeing to the terms of the EULA, otherwise you won’t be eligible.

Whatever you send Larian, they’ll also retain the rights to use it as they see fit: “You hereby grant Larian Studios a worldwide, perpetual, and royalty-free license to share such recordings through Larian Studios’ social media channels.”

If you want to submit something to Larian and join their club, there’s contact information available on the studio’s website.

Now Playing: Baldur’s Gate 3 Makes Failure Fun

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7 Years After Its Reveal Trailer, Ray’s The Dead Is Hitting PS4 And PC

Ray’s the Dead, first announced for PS4, PS Vita, and PC back at E3 2013, is finally coming out. Unfortunately, the Vita will miss out on the game–instead it will hit the PS4 and PC on October 22, with a Switch version to follow in 2021.

The game casts players as Ray LaMorte, a zombie who can gather up other zombies to form a horde and complete tasks. Think Pikmin, but with more exposed bones and brains. Along the way, Ray can find out how he died, and why he’s come back as a member of the undead.

The game involves time travel and boss battles, and it will also be available on PS5 thanks to backwards compatibility.

It’s been a long road for Ray’s the Dead, but it’s good to see the game finally releasing. You can watch the release date trailer below.

And, if you’re interested, here’s a trailer from back in 2013.

Ray’s the Dead was originally funded on Kickstarter, where it earned $51,773 from crowdfunding.

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For Honor Will Be Enhanced On Next-Gen Systems

For Honor will receive enhancements on next-gen consoles, Ubisoft has announced. The PS5 and Xbox Series X/S versions of the game will play at higher resolutions at launch, and a framerate boost is due in December, too.

At launch, the Xbox Series X and PS5 will be able to play For Honor at 4K resolution through backwards compatibility. On Xbox Series S, the game will be playable at 1080p. This is not a dedicated next-gen version, as such, but the current-gen version will hit the highest resolutions it can.

Player profiles, purchases, and inventory will also carry across to next-gen, meaning that you will be able to migrate fully over to your new console at launch without fear of leaving anything behind.

In December, an update will also enable 60 FPS gameplay for all next-gen systems, including the Series S. The game has previously had a locked 30 FPS framerate across all consoles, so this is a major bump.

A single new screenshot of the game running on a next-gen system was also released, and you can view it below.

For Honor on next-gen
For Honor on next-gen

The Xbox Series X and S will be available globally from November 10, while the PS5 begins its launch rollout on November 12. All of these systems will be backwards compatible with previous generation games.

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Super Mario Sunshine Fan Recreates Delfino Plaza In Tony Hawk’s Pro Skater

Jumping around Delfino Plaza as Mario is one of the best parts of Super Mario Sunshine, and now you can explore the familiar locale on a skateboard. One player has recreated the best hub world in gaming as a skate park in Tony Hawk’s Pro Skater 1 + 2.

Redditor and Super Mario Sunshine fan Gunderstank16 used the remake’s park creator to replicate the layout of Delfino Plaza. It doesn’t have the graphical charm of the original, but there are railings placed all around to help get over waterways and through tunnels.

It took them four days to finish the park and they have plans to work on more Mario-themed maps if this one garners enough interest from skaters. Delfino Plaza has been remade in other level creators, too–they include a take on the sunny locale in Halo’s map editor that a fan recreated a few years ago.

We’re going to see a lot map creations like this after how well Tony Hawk’s Pro Skater 1 + 2 has sold. Activision confirmed that it’s the fastest game to reach 1 million sales in franchise history. It’s well deserved, according to critics, as the remake has a ton of content packed in.

“Playing through the newly remade levels is immensely enjoyable, and that on its own is enough to call Tony Hawk’s Pro Skater 1 + 2 a success,” said Mat Paget in GameSpot’s Tony Hawk Pro Skater 1 + 2 review. “However, smart additions and an engaging challenge system make it an experience that’s more than just a brief skate through Tony Hawk’s past.”

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Valorant’s New Agent Skye Has A Healing Ability, Revealed In Trailer

Riot has released a trailer showing off the new Valorant agent Skye, a day after it revealed more information about Act 3, including news of the upcoming agent’s delay. The new agent is named Skye, an Initiator-class from Australia. Based on the trailer and an early leak of her kit, she seems to be a healer who utilizes a number of animal-themed “trinkets” to track and control her enemies on the battlefield. She will be available on October 27 alongside patch 1.11.

We haven’t had an official look at Skye’s kit yet, but a leak from a data miner credited as MrJack025 on Reddit provides more context for some of the abilities we see in the official agent trailer from Riot. If this is anything like the last few agent reveals, we expect an official post on the Riot blog sometime in the next day or two.

According to the leak, Skye’s abilities include Regrowth, Trailblazer, and Guiding Light. Her ultimate is called Seekers. The in-game text from the leak appears as follows, but please be aware that this is subject to change anytime between now and Skye’s official release:

Regrowth – C

EQUIP a healing trinket. HOLD FIRE to channel, healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.

Trailblazer – Q

EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.

Guiding Light (3x) – E

EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash.

Seekers – X (Ultimate)

EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it nearsights them.

Based on the trailer, it does not seem that Guiding Light, essentially a flash grenade, can penetrate through walls like Breach’s Flashpoint or Reyna’s nearsighting Leer. It only shows Skye controlling the hawk trinket through openings and around cover. It’s also not clear yet whether or not her trinkets can be damaged or destroyed by other players, like Reyna’s Leer orb. A few more questions remain, like how much health Regrowth restores, though we probably won’t know more until Skye is available to play on October 27.

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Here’s How You Can Expand Your PS5 SSD Storage

With Sony providing a comprehensive breakdown of the PlayStation 5 architecture, we finally have some answers to question Mark Cerny left lingering all the way back during GDC in March. Top of the list has been how Sony is approaching expandable storage, which we now know will support a wide range of consumer SSDs.

Earlier this year Mark Cerny confirmed that Sony would allow PS5 players to expand upon the internal SSD storage using off-the-shelf NVMe SSDs, a vastly different approach to Microsoft who have instead partnered with SSD manufacturers to create proprietary SSD expansion cards.

Sony’s approach allows for more flexibility in how you expand your PS5 storage but is constrained by a list that the company approves beforehand. That’s to ensure that the SSD you purchase matches the minimum 5.5 GB/s bandwidth, only afforded by brand-new PCIe 4.0 SSDs that companies like Samsung and Western Digital have started producing.

Despite being weeks from launch, Sony hasn’t yet announced any compatible SSDs for the PS5. The teardown does, however, show how easy it will be to install once they become available. The side panels of the PS5 can easily pop off, revealing an SSD slot on the one side. That slot features support for the full gamut of SSD lengths, including 2230, 2242, 2260, and 2280 standard sizes. Cerny did mention that some SSDs will be constrained by their height too, so it’s still wise to wait on Sony’s approval before making a purchase.

M.2 NVMe slot on the PS5
M.2 NVMe slot on the PS5

The existence of the slot also confirms that you won’t be replacing the PS5’s internal SSD, which has its modules soldered directly to the console’s board. Sony has created a customer controller for the PS5 SSD, with a total of 825GB included with the console. Right now, most commercial PCIe 4.0 SSDs come in 250GB, 500GB, and 1TB variants, but that’s likely to change soon.

Sony hasn’t yet detailed if you’ll be able to use external HDDs to play backwards compatible titles, which Microsoft is supporting on the Xbox Series X/S. The PlayStation 5 launches on November 12, with the digital version retailing for $400 and the disc-based model at $500. Check out our PS5 preorder guide for notifications on stock across various retailers.

Now Playing: Sony – Official PS5 Console Hardware Teardown Trailer

Ultimate Warrior Gets Weird On Arsenio, WWE Niagara Falls, And More | Wrestle Buddies Episode 23

This week on Wrestle Buddies, GameSpot’s professional wrestling podcast, Chris E. Hayner and Mat Elfring are spending their time in the past, a time when wrestling was much sillier and arguably so much greater. After all, this was a time when wrestlers appeared in character on late night talk shows. What’s not to love?

First, we jump in the time machine and go back to 1990 to remember the Ultimate Warrior’s appearance on The Arsenio Hall Show. Warrior was there to promote his Wrestlemania VI match with Hulk Hogan, though if you’ve watched the segment you’d think he was selling the idea of grunting, flexing, and taking off his shirt as a lifestyle. Throughout the interview, Arsenio looks caught somewhere between terrified and genuinely amused. After breaking down the appearance–and Warrior’s nonsensical answers–we understand why.

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Then, it’s time to dig into another of WWE’s non-wrestling business ventures. This time, we head to Canada for a visit to WWE Niagara Falls, the finest wrestling-related tourist trap north of the border. WWE Niagara Falls was essentially a wrestling merchandise store with a theme park ride on the roof. Nobody really knows why, but you’ll be shocked to find out this place lasted nearly a decade before it finally closed.

All that plus we answer your questions! New episodes of Wrestle Buddies are released every Thursday on the podcast platform or app of your choice, including Spotify, Stitcher, and Apple Podcasts.

Star Wars: Squadrons Update 1.1 Now Live On All Platforms

An update has been rolled out for Star Wars: Squadrons on PC, PlayStation 4, and Xbox One that stabilizes the game, tweaks flight controls, and fixes bugs. The full patch notes are outlined below.

The meat of the patch is dedicated to bug fixes. One in particular centers on an issue found in the Fleet Battles tutorial mission where it would not complete if the player was destroyed at certain points during the operation. The update also addresses several other problem areas, including complications with V-Sync, Imperial squadrons being invisible during Dogfight’s opening cinematic, and the 3000 series of Nvidia GPUs defaulting to low graphics mode.

Elsewhere in the patch are adjustments to flight controls. This includes adding an option to adjust the deadzone for controllers and flight sticks separately. as well as tweaking the default input curves for flight sticks so that they feel more responsive.

The update also stabilizes the spectator mode in online PvP and implements other stability improvements and fixes.

In other Star Wars: Squadrons news, developer EA Motive Studios has confirmed that there are currently no plans for post-launch DLC.

Full Star Wars: Squadrons Update 1.1 Patch Notes

Fleet Battles Ranks

  • Fixed an issue where players could not be correctly placed in a rank after initial placement matches
    • Players who have not started their placement matches will be able to place normally
    • Players who have started their placement matches will have their remaining matches use the corrected system
      • There will be no rank resets at this time

Controls

  • Added options in the menu called “Controller Global Deadzone” and “Flight Stick Global Deadzone” which will allow you to modify the deadzone individually for standard controllers and Flight Sticks
  • Adjusted the default input curves for Flight Sticks, which should make controls feel more responsive

VR

  • Adjusted some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter

Bug Fixes

  • Fixed an issue where the Fleet Battles Tutorial could become incompletable if the player’s starfighter was destroyed at certain points during the exercise
  • Fixed an issue where V-Sync would sometimes become disabled upon returning to the main menu
  • Fixed a bug where the Imperial squadron was not visible in some instances during the opening cinematic for Dogfight mode
  • Fixed an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings
  • We’ve removed a couple of instances where development text was appearing in the game
  • Fixed an issue ensuring VOIP (voice chat) toggles work as intended
  • Fixed an issue on PC where single-player medals could be removed after playing other game modes. (NOTE: We are aware of this issue on console as well and a fix for that will be coming soon)

Stability

  • Improved stability in the Spectator feature of online PvP modes
  • Other general stability improvements and fixes

Now Playing: Star Wars: Squadrons – Single Player Impressions

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Watch Dogs: Legion Is More Horrifying Than Expected

When I played Watch Dogs: Legion a few months back, I was keeping a keen eye on its depiction of a collective revolt against injustice, state-sanctioned violence, and technological exploitation. After all, those are the running themes that the game has been emphasizing in its presentation and early story threads, and they should be analyzed. I recently got another crack at the game to play all-new story missions, and it’s turned into something a bit unexpected.

In these new missions, I got to see story branches that dive into Clan Kelley, the organized crime ring that runs the streets of London in the wake of a hostile paramilitary takeover. It’s not really a surprise that organized crime is in bed with corrupt authorities, but based on what I played, things turn more sinister and dark, in a way that’s probably not great for the squeamish.

As you reveal the truths of Clan Kelley and its leader Mary Kelley, you discover that she’s been collecting people to force them into servitude, and, well, eventual victims of organ harvesting. Albion authorities (the PMC that now runs London) have been leveraging anti-immigrant sentiment to enforce racist policies and illegally round up vulnerable, marginalized people and detain them in refugee camps. It’s all plainly stated in dialogue between your character and your AI assistant, as you’re trying to track down a victim and DedSec affiliate named Angel Lopez. But the knife is twisted even deeper once you reveal this system provides a cover and an avenue for Kelley to kidnap and enslave these people. Yeah, it’s straight up human trafficking.

In this one mission, you sneak into the detainment camp to meet with your undercover DedSec contact and trace the whereabouts of Angel, who fell victim to this horrible system. Then you figure out that these people are being controlled and subjugated through a microchip that gets implanted into their bodies–it’s essentially a killswitch. This then provides a lead that brings you to the location of a heavily guarded incinerator that houses an underground operation where those same victims are being harvested for organs, and their corpses left to burn to ash.

Bombings around London kick off Legion's story, and it has fueled xenophobia and racist law enforcement.
Bombings around London kick off Legion’s story, and it has fueled xenophobia and racist law enforcement.

While the contents of these missions aren’t explicitly gory, the subject matter and visual presentation of it all is enough to clearly get the point across–and in some capacity, it’s rather horrifying. Especially with the implication of poor, marginalized, and/or immigrant people being the targets of a truly evil organized criminal ring. In the spirit of a content warning, I think folks should know that this can be traumatizing from the conceptual level.

This particular mission branch then leads you to Mary Kelley’s secret mansion where she has dozens of these people working as her slaves, controlled by the fact that Kelley can seize their bodies or decide to kill them with a push of a button. You fly a drone through the mansion, and past rooms of people being held captive against their will, to solve circuit puzzles and eventually hack a computer to get hold of her surveillance system. In the mission’s concluding cutscene you watch as one of her victims is punished for trying to escape, facing acts of violence and a speech from Kelley about how she’s ‘saving’ them from their previous lives, and that her victims have nowhere else to go.

Mary Kelley is truly evil.
Mary Kelley is truly evil.

That’s how the Clan Kelley story branch concluded in the preview demo. And while there’s of course more to uncover in this story thread, and our DedSec protagonists acknowledge the horrifying nature of it all, Watch Dogs: Legion has a lot of work cut out in order to make this style of violence and trauma work in its real-world narrative context. I’m caught off guard a bit by these turns in the story, though I can’t really say I’m into it based on a preview. We’ve seen these types of dark high-tech stories before–it’s provocative, but Legion is also playing with fire here.

Watch Dogs always had a chilling undertone as it related to the dangers of tech and the implications of a world governed by it, but Legion is playing this up in a much more explicit, sometimes grotesque, fashion. Aside from implanted microchips allowing Kelley to control people in the aforementioned mission branch, I played through a related but different set of missions–this time it’s about the horrors of artificial intelligence gone wrong.

My mission was to investigate an AI tech giant called Broca Tech, and this led to another example of Watch Dogs: Legion’s unexpected turn towards the horrific. Again, I tracked down the residence of its evil leader, this time her name is Skye Larsen. And, of course, she publicly flaunts the benefits of how AI will thrust people into a new age devoid of our worldly problems, and uses a story about her mom to get that uncomfortable sympathetic angle in speeches. Well, that’s all a straight up lie.

Hologram replays of past events give you insight on how Skye Larsen abused her mother.

When you infiltrate Larsen’s house, you find out that she manipulated her ailing mother and used her as a tool to experiment and develop the AI tech she’s peddling called Daybreak. It’s basically a system of being able to upload your consciousness to a computer, and you discover all this by investigating an underground lab beneath Larsen’s house. However, it’s not just a lab, it’s presented as an artificial dream-like house on a prairie, which served as a place to use her mom like a lab rat.

You watch the chilling hologram reconstructions of the events that took place, all disgusting scenes of how Larsen slowly killed her mother to create Daybreak, despite the pleas to not do it. With this technology, the person subjected to having their consciousness uploaded has to physically die. But you then see how Larsen is able to modify and control her mom-turned-AI, and with her company trying to reach the masses with this tech, you can only imagine the insidious implications.

As the player, you eventually communicate with mom-turned-AI who offers information in exchange for a true, merciful death by shutting down the AI system altogether. That concluded the story missions available in the preview demo, a bone-chilling note to end on.

The mom-turned-AI uses what's left of her self-consciousness to ask for true death.

What I found surprising about all of what I saw from Watch Dogs: Legion in this play session wasn’t simply the fact that it’s going for horrifying imagery and narrative beats, but that this tone isn’t really implied in other aspects of the game or how it’s been presented. I mean, it’s probably easier to sell people on the idea of carrying out a revolution as a British grandma who punches police in the crotch, so I get it. While there is room for the game to explore these darker themes to drive a compelling story, my hope is that it can justify doing so without devolving into trauma porn.

I expect the story threads to be tied up in some neat fashion, because the idea of genuinely terrifying exploitation of technology and the corrupted authoritarian police state makes a Venn diagram that’s almost a circle. I just don’t know if Watch Dogs: Legion is the game to do it in a meaningful way. I came away from my first preview interested by how upfront it is about political themes of revolution, but feeling it could be better about committing to the message it thinks it’s trying to send. This new demo showed me that it’s opening itself to a whole other narrative thread that could get messy, at least in the storyline of Clan Kelley.

In a way, it’s captivating to unravel the dark mysteries, and exact justified revenge and retaliation against these perpetrators. Watch Dogs: Legion isn’t shy about portraying the terrible things that those in power can and will do to underprivileged and marginalized people. But we should be critical of how it’s being conveyed throughout the game, and be mindful that–while, yes, this is some wild video game–we’re exposing ourselves to traumatizing imagery that may not sit well with some us who are especially conscious of bad shit that isn’t far off from our real world.

We’ll find out how the story pays off when Watch Dogs: Legion launches on October 29 for current-gen platforms and PC and later in November for next-gen systems.

Now Playing: 20 Minutes of Surprisingly Serious Gameplay – Watch Dogs: Legion

The Expanse Season 5 Trailer Reveals a Galactic Conflict

Amazon Prime Video has revealed that The Expanse will debut its fifth season on the streamer on December 16, 2020. The commerce and tech giant also released the first official trailer for the upcoming season during its NYCC 2020 panel.

You can watch the exciting new trailer for Season 5 of The Expanse in the video below, or at the top of the page:

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Here’s how the streamer describes Season 5, which is based on the fifth book in author James S.A. Corey’s (Daniel Abraham and Ty Franck) Expanse saga, titled Nemesis Games:

“Season five of the series picks up as multitudes of humans leave the solar system in search of new homes and vast fortunes on the earth-like worlds beyond the alien Ring, and a heavy price for centuries of exploitation of the Belt finally comes due and a reckoning is at hand. For the crew of the Rocinante and the leaders of the Inner Planets and the Belt, the past and present converge, bringing forth personal challenges that have wide-reaching repercussions throughout the Solar System. Amos (Wes Chatham) returns to Earth to confront his past and the legacy of the life he fought to leave behind. Naomi (Dominique Tipper) reaches out to her estranged son in a desperate bid to save him from his father’s toxic influence. Bobbie (Frankie Adams) and Alex (Cas Anvar) confront the collapse of Mars as they chase a shadowy cabal with ties to terrorists and criminals. Holden (Steven Strait) wrestles with the consequences of his own past with the Protomolecule, the aliens who built it, and the mystery of what killed them.”

What did you think of the trailer for Season 5 of The Expanse? Let us know in the comments. And for more on The Expanse, be sure to check out our review of Season 4 right here.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.