Monster Hunter Rise Update To Add New Elder Dragons, Apex Rathalos and Diablos

Capcom has revealed several new monsters being added to Monster Hunter Rise as part of the game’s first free update, available from today. They include powerful Elder Dragons and Apex variants of two of the series’ most popular beasts.

Elder Dragons Kushala Daora, Teostra, and Chameleos form the trio of highly powerful foes coming as part of the update. They are joined by Apex Diablos and Apex Rathalos. Additionally, Apex monsters already available in Rise can now be hunted outside of Rampage quests. Magnamalo has also been added to the Rampage quest rotation.

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The update also allows players to forge layered armour, and the max hunter rank will be unlocked when players fulfill all the required conditions. New event quests will also be released following the launch of the update, and these can be played offline once they have been downloaded.

Finally, new premium cosmetic DLC is available for purchase, containing new voice options, sticker sets, gestures, layered armour for buddies, and “more”.

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Monster Hunter Rise is not the only game Capcom had announcements for; a handful of new details on Monster Hunter Stories 2: Wings of Ruin have also been revealed. The turn-based battle system from the original game has been overhauled, and now correct weapon types, elements, and skills will be an important part of defeating enemy monsters. Like in the main series, this combat system will allow specific body parts to be broken. Unlike traditional Monster Hunter games, though, players can team up with their own ‘Monstie’ to perform powerful Double Attacks and Kinship Attacks.

For Monster Hunter players on Switch looking for an end to their current adventures, Monster Hunter Rise will also finally get a proper ending in May.

If you’ve yet to check out Capcom’s latest game in its beloved series, check out our Monster Hunter Rise review.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Lots of Board Games Are on Sale, Today Only

Amazon runs a Deal of the Day every 24 hours, just like clockwork. Oftentimes, the items featured in the sale are uninspired things you probably wouldn’t be interested in. Today is different. Today’s Deal of the Day is all about board games. You can save up to 45% off a wide swath of games, including The Resistance: Avalon, Dragonwood, Photosynthesis, Exit: The Game, and many more.

So if your gaming nights could use an infusion of new games to try, you might as well stock up while they’re cheap. Like all Deals of the Day, these discounts go away at midnight. If you see something you like, grab it while it’s on sale. You can find some of our picks below, or you can check out all the games on sale here.

Board Games on Sale

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Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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The Bowflex SelectTech 552 Adjustable Dumbbells Are Back in Stock on Amazon

Although our lives look like they may start trending back to normal eventually, exercising on our own still looks like the way to go in the near future. For those of you who want to get a good upper body workout but don’t want your place to look like a gym, the Bowflex SelectTech dumbbells might fit the bill.

Bowflex SelectTech 552 Adjustable Dumbbells for $349

Because these dumbbells are adjustable, you don’t need a rack of individual weights lying around. Each dumbbell can be adjusted from 2.5 pounds all the way to 52.5 pounds. They’re finally back in stock on Amazon. They do sell out quickly but they seem to be constantly restocked, so check back if you currently see them unavailable. Amazon is the most reliable place to get these dumbbells to you quickly. You can also order them from Bowflex directly, but the wait time is currently about 10 weeks.

Escape Room 2’s Release Date Moves Forward Six Months To July 16

Escape Room 2 has had its release moved forward to July this year. The horror sequel will now hit theaters on July 16, 2021.

As reported by Variety, Escape Room 2 will be with us six months earlier than previously scheduled. The movie was set to arrive in January 2022, having moved back a year from its initial January 2021 date.

Escape Room 2 is directed by Adam Robitel, who helmed the first movie, as well as Insidious: The Last Key. The cast includes Taylor Russell (Lost in Space), Logan Miller (Escape Room), Isabelle Fuhrman (The Hunger Games), and Thomas Cocquerel (The 100). The first movie was released in January 2019, and focused on a group of strangers who take part in an escape room challenge that turns increasingly deadly. It was a box office hit, grossing $155 million from a reported production budget of $9 million.

Escape Room
Escape Room

The decision to return Escape Room 2 to this year coincides with increasingly positive signs that the US box office is slowly recovering. Godzilla vs. Kong has been the biggest movie of the past 12 months, making $86.6 million in the US to date. Mortal Kombat, which hit theaters last Friday, scored $22.5 million in its first three delays of release.

The first big horror movie to get a theatrical release this year will be Spiral: From the Book of Saw, which hits theaters on May 14, 2021. For more, check out GameSpot’s guide to the biggest upcoming horror movies of 2021.

8 Minutes of Naraka Bladepoint Battle Royale Gameplay

Naraka: Bladepoint is a new take on the booming battle royale genre that’s all about fast melee combat and the thrilling one-on-one engagements when combatants trade steel on the battlefield. Inspired by classic “Wuxia” stories focusing on mythical fantasy and martial-arts action, developer 24 Entertainment blends melee combat, fast-paced traversal, and an assortment of hero characters with their unique skills to create a new type of multiplayer experience that pushes players to directly face their opponents head-on.

We recently had some hands-on with the game during the special closed beta, which saw well over 140,000 players join online fights to make it to the finish. In this gameplay clip, we show off our time in the game’s 60-player battle royale mode, which has teams of 3 battle the opposition to be the last ones standing in the shrinking battle zone. In traditional BR fashion, you’ll need to acquire weapons and armor from the field or fallen players to arm yourself for the fights ahead. Along with various close-ranged swords, crossbows, and matchlock rifles to find, each of Naraka’s chosen hero character–six of which were available for the beta–has a set of unique skills and a special ultimate attack, which can help even the odds when your team find themselves backed into a corner.

We found Naraka’s take on multiplayer gameplay to be a thrilling mix of tactical combat and brawler action from our hands-on time. There’s a remarkable amount of depth in the core combat of Naraka. While you can win out a fight by mashing the attack button on unsuspecting foes, many of the more skilled players will be able to bait out your strikes and easily counter them with devastating blows. Couple this with some impressive platforming and traversal gameplay, allowing players to run up walls, climb trees, and grapple onto ledges as if they were in a classic Wuxia film; there were plenty of ways for players to get the jump on opposing teams to cut down the opposition.

While the closed beta offered a decent look at the game, including a surprisingly robust tutorial mode that served as a nice on-boarding for the game’s plot, Naraka is still a ways out from release. However, the developers stated that more updates and info will be coming for the game this year. While the game’s current state still could use some improvements, such as the strange balancing issues for weapons, lag, and visual bugs, Naraka is shaping up to be an interesting new contender on the online multiplayer stage.

For more on Naraka: Bladepoint, be sure to check back with GameSpot for more info as it comes, including its release date.

Monster Hunter Rise Will Get a New Ending in May

Monster Hunter Rise will finally finish its story in an update due to be released by the end of May.

Announced in today’s Monster Hunter digital event, the Version 3.0 update will “add an additional story chapter taking place after the ending.” It’s not clear exactly what it will entail, but Capcom teased the addition by saying, “What will happen to Kamura Village as it faces its biggest Rampage yet?”

It’s an announcement that will please many, after complaints about how the base game felt unfinished, when a major threat is teased, before the game abruptly ends. In our review of Rise, we said that it “ends with an unsatisfying cliffhanger and feels like it’s missing that last layer to really test you.” Many were hoping that the 2.0 update, out on April 28, would add that content, but it seems we have a little longer to wait.

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The 3.0 update will also add “several” new monsters, so it seems the new ending will add more than just a final ‘Big Bad’ to take down. An announcement with more details is scheduled to come closer to launch.

Hopefully that update (or further ones), will continue to build on the game – hopefully offering Rise’s own version of previous game’s hugely tough G Rank quests to offer even more challenges beyond that new ending.

The soon-to-be released 2.0 update will include new monsters, Apex versions of monsters (and the ability to fight Apex monsters in regular quests, not just Rampages), and more – hopefully providing a testing ground for you to take on that upcoming endgame threat, whatever it turns out to be. And if you want to get trained up in time, make sure to check out our Monster Hunter Rise wiki.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Street Fighter Veteran Yoshinori Ono Leaving Capcom After 30 Years For A New Job

After 30 years with Capcom, Street Fighter producer Yoshinori Ono announced in 2020 that he would be leaving the publisher. Now, he’s announced on Twitter that he will join a new company, the mobile game studio Delightworks, as its president and COO effective May 1.

Ono’s departure from Capcom is no surprise, as he originally announced back in August 2020 that he would leave the Japanese company. What’s new today is Ono’s announcement of where he’s going and when. It’s also notable because Ono has been the face of Street Fighter for a long time now.

“On May 1st, I will be moving from Capcom to another company. I’m going to be working at a studio that is a little different from the one I’m used to. I’m also going to be looking at development from a different perspective than in the past,” he said on Twitter.

In another tweet, Ono said there “may be some distance” between himself and the fighting game community for “a while.” But he is eager to get involved again when he can.

“I’m looking forward to spending time with you again when I get the chance. I appreciate your continuing support,” he said.

Dr. Serkan Toto, a Japan-based analyst, commented that Delightworks is one of Japan’s few remaining large-scale mobile studios that continues to be privately owned. Toto guessed that Delightworks might be planning an IPO, which might have motivated Ono to join.

Ono contributed to several other projects outside of Street Fighter over his years at Capcom, including Marvel vs. Capcom: Infinite and Devil May Cry.

Amazon Is Having A Great Board Game Sale Today

Tabletop games rarely feature in Amazon’s Deals of the Day, but a very nice sale on board games and card games has popped up at Amazon today with a slew of great discounts. Available only through the rest of today, the Amazon board game sale features a few of our top board game picks, such as King of Tokyo and The Red Dragon Inn.

Down to $23.49 today, King of Tokyo was designed by Magic: The Gathering creator Richard Garfield. This card game for two to four players casts you and your friends as mutants battling it out for control of Tokyo. If you like big kaiju fights, King of Tokyo is probably for you.

Another one of our favorites, The Red Dragon Inn is on sale for $23–this fast-paced fantasy card game is about you and your crew coming back to your local inn after a long day of killing monsters and clearing dungeons. The Red Dragon Inn is about drinking, gambling, and roughhousing with friends while making sure you don’t run out of gold or get so drunk that you black out. If that sounds like something you’d enjoy, we actually recommend The Red Dragon Inn 5, which includes four new characters and storage for holding all your small pieces and items from previous expansions. Though it’s only on sale for $47 (normally $60), it’s worth picking up first so you have the storage, if you plan on getting into the series.

Though it’s only discounted by a few bucks, we have to shout out Sushi Go Party as well. On sale for $16, Sushi Go Party is a fast-paced and ridiculously fun card game about building up your own sushi platter and forming combos to earn the most points. This deluxe edition is designed for two to eight players and allows for more customization in terms of menu and difficulty. Plus, the artwork is just so dang cute.

Those interested in a chill board game about growing trees should check out Photosynthesis as well. In this game for two to four players, your entire goal is to plant trees and build up your forest strategically while earning light points as your trees’ leaves collect energy from the sun. Being intentional with your tree placement is key, as trees in shadow are blocked from the sun and won’t earn you points. Photosynthesis is on sale for $24 today, down from $40.

While these were the top games that caught our eye, you should check out the full board game sale over at Amazon today–these deals will end tonight around midnight PT. With more people getting vaccinated and venturing out to see friends this summer, having some new board games around for your get-togethers is a great idea.

Monster Hunter Rise 2.0 Update Out April 28, Adds Three Elder Dragons And More

Monster Hunter Rise‘s free 2.0 content update arrives tomorrow, April 28, Capcom announced during its Monster Hunter digital event. The update introduces the previously confirmed Chameleos to the game, along with two other Elder Dragons, new weapons and armor to craft, and more.

Alongside Chameleos, the Elder Dragons Teostra and Kushala Daora are also coming to Monster Hunter Rise as part of the 2.0 update. Each monster will arrive alongside a new set of weapons and armor to forge from the materials they drop. Additionally, Apex Rathalos and Apex Diablos will be added to Rampage quests, and there will be new standard quests to hunt the existing Apex monsters.

On top of that, Capcom is unlocking Rise’s Hunter Rank cap with the 2.0 update. Once the cap is unlocked, you’ll earn HR points each time you complete quests. The publisher teased that there will be a variety of high-level Rampage, Arena, and single-player-only quests to test your hunter skills after the cap is unlocked, and you’ll also be able to craft layered armor.

Beyond that, Capcom is releasing a variety of DLC for Monster Hunter Rise, including voice packs for your hunter based on Fugen and Minoto, as well as new hairstyles, gestures, stickers, and layered armor for your hunter and buddies. Capcom is also releasing character edit vouchers, which will allow you to edit your hunter’s appearance. You’ll receive one of these vouchers for free from the eShop, but you’ll need to purchase any others if you want to edit your hunter again.

As Capcom previously confirmed, Monster Hunter Rise’s 2.0 update will weigh in at roughly 0.9 GB. However, the publisher notes that the patch will require around 1.5 GB if this is your first time updating the game.

Capcom also shared a few details on Monster Hunter Rise’s free 3.0 content update. That is slated to arrive at the end of May and will add an additional story chapter after the ending, as well as another batch of monsters to hunt. More information will be announced later.

We also got to learn some new details on Monster Hunter Stories 2: Wings of Ruin. The latest trailer for the game, which you can watch above, revealed that Lilia and Reverto from the previous Monster Hunter Stories will play a role. There will also be some crossover content. Those who have save data for Monster Hunter Rise will unlock the Kamura hunters armor in Stories 2, while those with Stories 2 save data will unlock the default Rider outfit in Rise.

Monster Hunter Stores 2: Wings of Ruin launches for Nintendo Switch and PC on July 9. You can learn more about the game and its collector’s edition in our Monster Hunter Stories 2 preorder guide.

GameSpot may get a commission from retail offers.

Fallout 76 Season 4 Patch Notes Detail The New Locked And Loaded Update

Fallout 76’s fourth season of content has begun with the new Locked and Loaded update, adding new loot, new fixes, and a ton of updates coming to the West Virginian wastes.

The new season’s main storyline brings back Armor Ace and his Power Patrol as they wage war against their bitter rivals Commander Chaos and his robotic minions the Yukon Five. Rewards in the Season Pass are themed around this rivalry, including armor paints for each faction, new outfits, themed cosmetics, and more.

New additions to the game are Mannequins which act as display cases for armor and outfits, C.A.M.P slots that lets players operate two different C.A.M.Ps at once, and the ability to reset S.P.E.C.I.A.L stats after Level 25 via the new Punch Card Machines.

For consoles the update requires 65.7GB (Xbox) or 58.6GB (PlayStation), while for PC players Steam, Bethesda.net, and the Microsoft Store need 11.2GB, 22GB, and 62.3GB to install respectively. The full patch notes, as written by Bethesda, are below.

This update is the latest in Fallout 76’s new Scoreboard format, which moved the game to season-based content updates beginning in June 2020. It is the seventh update in the game’s history, all following a tumultuous launch in November 2018.

UPDATE HIGHLIGHTS

  • Claim New Loot in Season 4: Fallout 76 Season 4 starts now, with an all-new Scoreboard, 100 Ranks to achieve, and tons of rewards for you to earn!
  • Reboot Your S.P.E.C.I.A.L.: After Level 25, use Punch Card Machines to reset your S.P.E.C.I.A.L., change your Perks, and save them into one of two custom loadouts.
  • Build a Second Home: The new C.A.M.P. Slots feature allows you to construct and maintain a second C.A.M.P., in addition to your current home.
  • Vending and Display Updates: Alongside C.A.M.P. Slots, we’ve streamlined Player Vending Machines and Display Cases, which you can now use inside your Shelters.
  • Double the Daily Ops: Dive into the new Decryption game mode and claim new rewards as you conquer new randomized enemies, mutations, and locations.
  • User Interface Improvements: We’ve added an Aim Assist option to the settings, a batch crafting slider to Workbenches, and a big update for the World Activity Menu.

UPDATE VERSION 1.5.2.32

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 22.0 GB
  • PC (Microsoft Store): 62.3 GB
  • PC (Steam): 11.2 GB
  • PlayStation 4: 58.6 GB
  • Xbox One: 65.7 GB

SEASON 4: ARMOR ACE IN COLD STEEL

We’re kicking off Season 4 and introducing an all-new Scoreboard with the arrival of today’s Locked & Loaded Update. Join Armor Ace and the Power Patrol as they seek to put an end to their frigid rivalry with Commissioner Chaos and his band of rogue robots, the Yukon Five.

  • Rank Up!: The new Scoreboard features 100 ranks to achieve as you rank up and the Power Patrol squares off against the Yukon Five, one-by-one.
  • New Rewards: As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables, Perk Card Packs, and more.
    • We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
    • Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
  • Mannequins: This Season introduces Mannequins, which are Display Cases you can use to show off some of your favorite outfits, headwear, underarmor, and backpacks that you’ve collected.
    • You can claim a set of Male and Female Mannequins for your C.A.M.P. by reaching Rank 25 on the Season 4 Scoreboard.
    • Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.

S.P.E.C.I.A.L. LOADOUTS

S.P.E.C.I.A.L. Loadouts offer even more adaptability to your characters in the face of the Wasteland’s ever-growing threats by allowing you to modify or completely reboot your S.P.E.C.I.A.L. attributes for free.

  • Visit a “Punch Card Machine” at any time to adjust your S.P.E.C.I.A.L. to your heart’s content, change your Perk Card selections, and save your new custom setup into a slot.
    • Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
    • Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
    • In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
  • At level 25, you’ll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
    • While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
    • We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
    • You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
  • We’ve removed the “Move-a-Point” option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.

If you would like to learn even more about S.P.E.C.I.A.L. Loadouts, you can head here to watch our recent Dev Dive video or read our article on Fallout.com.

C.A.M.P. SLOTS

Have you ever found the perfect spot to start building a new Appalachian home, but you just couldn’t bring yourself to tear down your current C.A.M.P.? That difficult decision is a thing of the past with C.A.M.P. Slots, which allow you to build and maintain two C.A.M.P.s at once!

  • Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new “C.A.M.P. Slots” menu in the upper-left corner of the Map.
    • Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
    • You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map.
    • C.A.M.P. names are only visible to the player who built them.
  • You can have one active C.A.M.P. at a time, and all others will be considered “stored.”
    • Your active C.A.M.P.’s Map icon will appear gold to you.
    • If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it.
    • Only you will be able to see the icons for your stored C.A.M.P.s.
    • Additionally, powering a Vending Machine no longer automatically adds a Vendor icon to your C.A.M.P.’s location on the Map. Instead, you must set this yourself from using the C.A.M.P. Slots menu.
    • To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
    • Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.

VENDING MACHINE AND DISPLAY CASE UPDATES

  • With the introduction of C.A.M.P. Slots, we have also made changes to the way Vending Machines and Display Cases work.
    • Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P.
    • We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine.
    • Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
    • Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
  • While we were working to implement C.A.M.P. Slots, we also added the ability to build and use Display Cases and Vending Machines inside of your Shelters.
    • Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
    • Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
  • Finally, we’ve made an adjustment so that items you place into your Display Cases will no longer consume any of your C.A.M.P. build budget.

Dig even deeper into the C.A.M.P. Slots feature by heading here to watch our recent Dev Dive video or read our article on Fallout.com.

DAILY OPS EXPANSION

Today’s update nearly doubles the amount of available Daily Ops content, with the addition of the new “Decryption” mode, as well as new locations, enemies, mutations, and rewards.

  • New Mode: Decryption
    • In Decryption Mode, you’re on a mission to disable three Radio Interceptors for Vernon Dodge.
    • To do this, you’ll need to hunt for three enemy “Code Carriers,” and then take them down to get a special code you can use to disable a Radio Interceptor.
    • Enemy waves you face will become more difficult after each Interceptor you disable, until you’ve killed the Daily Op boss and pulled the plug on the final Interceptor.
  • New Mutations
    • Enemies in Decryption have a new default Mutation, called Savage Strike, which makes their attacks more deadly and causes them to ignore your armor resistances.
    • We’ve also added several new Mutations to the randomized pool that can apply to enemies in any Daily Ops mode:
    • Group Regeneration: Enemies heal when grouped together.
    • Swift-Footed: Enemies have extra fast movement and melee attacks speeds.
    • Toxic Blood: On death, enemies leave behind poisonous hazard pool.
  • New Enemy Types
    • We’ve added Scorched, Mothman Cultists, and Mole Miners to the pool of randomized enemy types you may encounter in any Daily Ops mode.
  • New Locations
    • Fight your way through Vault 96, Watoga Raider Arena, and West Tek Research Center, all of which have been added to the randomized pool of locations for Daily Ops.
  • Rewards Updates
    • In this update for Daily Ops, we’re adding a host of new rewards, including new Covert Scout Armor, which has some built-in stealthy utility.
    • We’re also adding plans for the “Unstoppable Monster” and “Medical Malpractice” legendary weapons, and a variety of new plans for objects you can build in your C.A.M.P.
    • Following community feedback, we’ve also rebalanced Daily Ops rewards lists to give players a better chance at getting rare rewards.

Catch additional details about the Daily Ops Expansion by watching this Dev Dive video and reading our article on Fallout.com.

ADDITIONAL DESIGN UPDATES

COMBAT

  • Melee Attack Updates: We’ve implemented a number of fixes, tweaks, and improvements to player melee attacks so that your strikes more consistently meet their targets.

EVENTS

  • Hunt for the Treasure Hunter: Keep an eye on our Community Calendar for upcoming Hunt for the Treasure Hunter Weekends, because Treasure Hunter Mole Miners have found some new loot that you can claim for yourself.

USER INTERFACE

  • Aim Assist: We’ve added a new game setting for players who use controllers that will help them more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons.
  • Batch Crafting: You can now assemble, forge, cook, or manufacture an entire stack of an item all at once using a new slider that we’ve added when you’re crafting at a Workbench.
    • To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
  • World Activity Updates: The World Activity Menu now includes more than Daily Ops! It will now help you stay up-to-date with many more activities in the world, including active Nuke Zones, Events, and nearby player Vending Machines, giving you an easy way to find and Fast Travel to them.

IMPROVEMENTS AND BUG FIXES

ART & GRAPHICS

  • Game Camera: Taking lethal damage from PvP combat while exiting Power Armor no longer causes issues with the game camera.
  • Lighting: The word “Laugh” in the “Kill, Laugh, Love” Neon Sign no longer appears much brighter than the rest of the sign.
  • Modular Sofa: Stand-up animations now play correctly when players get up after using the Modular Sofa.
  • Power Armor: Portions of Raider Scabber, Raider Waster, and Armor Ace Power Armor sets no longer block part of the screen when using heavy weapons in first-person view.
  • Power Armor: Propellers on the Vertiguard Power Armor Jetpack now animate correctly after leaving an interior.
  • Power Armor: Fixed an issue that could occasionally cause Power Armor pieces to appear separate from the player’s character model when loading into a world.
  • Power Armor: Fixed an issue that could cause placed Power Armor to be invisible to some players during a Nuclear Winter match.
  • Power Armor: When placing a set of Power Armor, the placement preview now displays any attached Power Armor pieces instead of an empty chassis.
  • Power Armor: The H.A.R.E. Power Armor Jetpack now correctly displays flame visual effects while it is in use.
  • Power Armor: Applying the Camo Secret Service Jetpack mod to T-65 Power Armor no longer automatically applies the Camo Secret Service paint to the Power Armor Torso.
  • Vertibots: No longer appear to stutter while flying through the air.

C.A.M.P. AND WORKSHOPS

  • Build: Players can no longer open the build menu while simultaneously interacting with furniture.
  • Build: Build categories no longer disappear from the build menu if a player lacks resources to craft in those categories and then toggles Buildable Objects on and off.
  • Budget: Fixed a rare issue that could cause a player’s Stored budget to exceed 100% despite having no items in storage.
  • Budget: The counter for objects that have a build limit, like Turrets and Lights, now visually updates correctly as the player builds those objects.
  • Collectron Stations: Adjusted the budget cost to build a Gold Collectron Station so that it matches all other Collectron Stations.
  • Defenses: Perimeter Wall Railings can once again be built on upper floors.
  • Exploit: Addressed an exploit that enabled players to stack the bonuses from furniture buffs.
  • Furniture: Players now leave any furniture they are currently using if they interact with another piece of furniture.
  • Stairs: Stairs with Posts can now be stacked on top of themselves. This will allow players to construct multi-level 2×1 staircases without needing to use standalone Posts.
  • Stairs: Fixed an issue preventing some objects from being placed on the floor beneath stairs with posts.
  • Workshops: The outline that appears for valid Resource Extractor placement is now blue instead of green.
  • Wall Décor: Free States Wall Signs now correctly appear under the Wall Décor tab in the build menu.

CHALLENGES

  • Daily: Daily Ops enemies, like Cultists, Blood Eagles, Robots, and etc., now correctly progress Daily Challenges that require the player to kill specific types of enemies.

DAILY OPS

  • General: When leaving a Daily Ops, players are now correctly returned to the location where they joined the Op, rather than their last Fast Travel location.
  • Enemies: Fixed an issue causing certain Daily Ops enemies to have lower defenses than intended.
  • Enemies: Upon completing a Daily Op, enemies will now stop spawning, and any that still remain will be automatically destroyed.
  • Enemies: Added new sound effects to Eye Bombs in the Robot faction to help warn players.
  • Locations: Made layout improvements to The Burning Mine and The Burrows to aid player movement and reduce disorientation.
  • Operation Report: Fixed an issue that could cause the Rare Rewards section of the Operation Report to appear blank after completing a Daily Ops quickly enough to reach an upper reward tier.
  • Resilient: Fixed an issue in which Resilient enemies sometimes did not die after players hit them with valid melee attacks.
  • Teams: Team Leaders are no longer kicked from Daily Ops instances if the team disbands.
  • Uplink Mode: Increased the interaction speed of the Uplink object.
  • Uplink Mode: Fixed an issue in the Burning Mine that could cause not enough enemies to spawn during Uplink Mode.

ITEMS

  • Apparel: The Camo Ops, Tactical Ops, and Vintage Football outfits now correctly display on top of the player’s armor.
  • Armor: Repairing a piece of broken armor while it is still equipped no longer prevents that armor from applying its defensive bonuses.
  • Headwear: The Moonshine Mama and Old Man Summer Fasnacht Masks can now be assigned to Display Cases.
  • Headwear: The Fasnacht Brahmin Mask is now scrappable.
  • Power Armor: An empty Power Armor Chassis no longer occasionally appears when another player enters a set of Power Armor.
  • Power Armor: The H.A.R.E. and Park Ranger Power Armors now have appropriate damage and radiation resistances.
  • Power Armor: A “You can’t store that here” error message no longer appears when attempting to transfer T-65 or Strangler Heart Power Armor pieces from one Power Armor Chassis to another.
  • Power Armor: Fixed a rare issue in which players could not exit their Power Armor or access the Pip-Boy.
  • Weapons: .44 Pistol paints can now be correctly applied to the Medical Malpractice weapon.
  • Weapons: Damage numbers displayed when attacking with a Salvaged Assaultron Head now match the damage dealt.
  • Weapons: Melee weapons now properly take Condition damage when attacking.

PERFORMANCE AND STABILITY

  • Client Stability: Fixed an Xbox One client crash related to viewing the friends list.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur during the Fertile Soil event.
  • Client Stability: The client no longer crashes during a Nuclear Winter match after hacking a Terminal and choosing the Reveal Enemies option.
  • Client Stability: Fixed an issue that could cause a client crash when connecting to a Nuclear Winter match.
  • Loading: Fast traveling after using a Shelter Entrance that was placed inside of a Shelter no longer results in an infinite loading screen.
  • Performance: Improved performance when opening the Map screen.

LEGENDARY PERKS

  • Electric Absorption: Now works against enemy laser attacks in addition to energy attacks.

QUESTS AND EVENTS

  • Early Warnings: The quest objective “Find Heating Coils at Abbie’s Bunker” now displays how many Coils the player needs to collect.
  • Seasonal Events: Fasnacht Day and Grahm’s Meat-Cook will now display as completed in the Pip-Boy following the player’s next successful completion of these events.
  • Secrets Revealed: Fixed several issues with Digger and other Secret Service members that could prevent the quest from progressing.

SOUND

  • Bobbleheads: The Charisma Bobblehead now plays appropriate sound effects when players consume it.
  • Compound Bow: Now plays appropriate sound effects if the player has no ammo when they attempt to fire.
  • Curtain Door: Now plays appropriate sound effects when opened or closed.
  • Emotes: The Laughing Emote’s sound effects now stop playing if the emote is interrupted before completion.
  • Eyebots: No longer baa like the Imposter Sheepsquatch when they explode.
  • Rustic Watermill: Now plays appropriate sound effects when destroyed.

USER INTERFACE

  • Controls: Fixed an issue that could occasionally cause the game controls to lock up when exiting a Workbench.
  • Controls: The game controls no longer lock up for players who are using a Power Armor Station in someone else’s C.A.M.P. when the owner logs out.
  • Controls: Rapidly pressing the Use button while entering Power Armor no longer causes the game controls to lock up.
  • Controls: On Xbox, entering a set of Power Armor immediately after modifying it at the Power Armor Station near Grafton Dam no longer causes the controls to lock up.
  • Custom Item Names: After selling an item that had a custom name, that custom name slot will now be correctly returned to the player so that they can rename another item.
  • Exploit: Fixed an exploit that could allow players to equip more Perk Cards than intended.
  • Localization: In the German client, player names are no longer cut off at the top of the screen when capturing a Workshop.
  • Map: Bloody Frank’s is now labelled correctly on the Map.
  • Notifications: Fixed an issue on login that caused the player’s Season rank to visually reset to 1 in the menus, and fanfares for all of their previously earned ranks to play in sequence.
  • Notifications: The fanfare that appears after discovering a new location now scales down for long location names so that the text does not get cut off.
  • Pip-Boy: Items received through player-to-player trades or from Player Vending Machines now correctly appear in the Pip-Boy’s “NEW” tab.
  • Pip-Boy: When viewing a weapon’s stats in the Pip-Boy, the damage numbers displayed in the item card and in the lower-right corner of the “WEAPON” tab are now consistent.
  • Pip-Boy: Stats for items in the Pip-Boy’s “NEW” tab no longer persist if the player consumes or drops that item.
  • Pip-Boy: Items from the Pip-Boy’s “ITEM” tab no longer sometimes appear when viewing the “EFFECTS” tab.
  • Social: Player Icons no longer disappear from the Recent Players menu when players exit the game.
  • Social: Opening the context menu on a player’s name in the friends list and then switching tabs no longer prevents the player from scrolling through social menu options.
  • Tutorials: The tutorial pop-up for building inside of Shelters will now only appear once.

WORLD

  • General: Fixed several locations throughout Appalachia where players could see out of world.
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Corrected several locations throughout the world where players could become stuck.
  • The Ash Heap: Added missing radiation hazards to fires inside of Abandoned Mine Shafts in the Ash Heap.
  • Vault-Tec University: Players can now enter the Vault-Tec University instance while on a team.

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