Mortal Kombat Movie Review: A Nearly Flawless Victory

When the original Mortal Kombat film shot into theaters like a Liu Kang fireball in 1995, it quickly became a guilty pleasure for many. While it was fun, featured plenty of action, and had quite possibly the coolest soundtrack of all time, it was not a very good adaptation of the video game it was based on. Now, though, Mortal Kombat is back on the big screen for a second shot at igniting a live-action movie franchise.

The new Mortal Kombat is quite different from the original. While you’ll see some familiar characters, albeit played by new actors, and a plethora of signature movies and iconic “fatalities”–along with some familiar music cues–this new take on the video game series manages to not only be a good and faithful adaptation of the classic game, but also an entertaining and engaging action romp filled with bloody fights, plenty of iconic Mortal Kombat gore, and a promise of what’s to come should the franchise continue.

The film centers around Cole Young (Lewis Tan), a character created specifically for the movie. Cole is a washed-up MMA fighter whose best fights are seemingly behind him. That is until he’s called on to participate in Mortal Kombat, an interdimensional tournament in which you fight to the death to protect the existence of your homeworld. Fans of the games will no doubt recognize this as the plot of the games that have played out over the last 30 years.

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Dealing with three decades of established lore is a tough task, but it’s one Mortal Kombat handles mostly well. While it does dispense a lot of information, beginning with the first scene of the movie that sets up an eternal feud between Scorpion and Sub-Zero, it deftly balances its exposition with over-the-top fights and action. In doing so, the film teaches us quite a bit about the backstory that’s unfolding–though not everything–without becoming bored from characters endlessly explaining what’s going on. Still, for those who are new to the Mortal Kombat franchise, there’s a lot of information thrown at you, and chances are you won’t retain it all. Luckily, missing some of the exposition isn’t going to impede your enjoyment of this movie.

Mortal Kombat is ridiculously bloody and violent. Unlike past big-screen adaptations of the game, this movie is rated R and pushes that rating to the limit. There is no end to the blood, gore, dismemberment, and foul language on display–seriously, every other word out of Kano’s mouth is an F-bomb. It’s important to note, though, that the violence never becomes so graphic that it’s unsettling. This isn’t the kind of gore and brutality you’d see in a Saw film. Instead, it’s stylized violence that will likely have you cheering at the screen when your favorite character pulls off a fatality.

Plus, the fight scenes are anchored by other high quality attributes in addition to all that blood and guts. One of the best things this movie has going for it is casting an abundance of talented martial artists in primary roles, leading to some of the most exciting on-screen fights you are going to find in a movie. The choreography of the battles is off the charts, from the impressive hand-to-hand combat to the execution of each character’s arcana, which are the “special moves” from the games, including fireballs, lasers blasting from eyes, and any other incredibly unrealistic but wholly entertaining maneuver the Kombatants pull off.

It’s refreshing to see an adaptation of a fighting video game pay such close attention to the art of the fighting it has on display. The age of movies like Street Fighter and the original Mortal Kombat films, which often featured clunky choreography mixed with fighters trading bad puns, is thankfully over.

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To that end, though, some of the direction leaves a bit to be desired. Between the massive action set pieces and the elaborate set design of this film, more time should have been dedicated to seeing just how big this movie was in scale. While the camera isn’t afraid to get up close to the action, a more seasoned action movie director–this is director Simon McQoid’s first feature film–might have been able to better balance the fast-paced action with the enormity of the sets and fights. While this doesn’t ultimately harm the film in a major way, it’s something that will hopefully be addressed in any future installments.

As for the characters that populate that world, this movie is loaded with just about every iconic fighter from the franchise you can think of (except Johnny Cage). If you’ve watched the trailers for the film, you have already seen most of the primary characters in action, from the aforementioned Kano (Josh Lawson) to Sonya Blade (Jessica McNamee), Jax (Mehcad Brooks), Raiden (Tadanobu Asano), Liu Kang (Ludi Lin), Kung Lao (Max Huang), and a number of other iconic fan-favorites. However, there are also a handful of deeper-cut characters you’ll meet through the course of the film, as the world of Mortal Kombat gradually expands.

The only flaw with introducing so many characters–on both sides of the fight–is that a couple of them simply don’t get their time to shine because there’s only so much movie. One character, in particular, is so quickly dispatched of that it felt reminiscent of the character Slipknot in 2016’s Suicide Squad. Don’t remember Slipknot? That’s because he was killed off practically the moment he appeared on-screen. Still, the majority of the characters more than hold their own in the film, both in terms of fighting and keeping the story moving along. And the movie manages to avoid being too silly with Kano acting as the sole source of comedy–and a very funny one at that.

And, of course, fans of the game will be pleased to see nearly every character from the games putting their signature moves and fighting styles to work–including a number of iconic and sometimes gross fatalities brought to life. If you thought Sub-Zero freezing and shattering Jax’s arms in the trailer was rough, just wait.

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Movies based on video games are a difficult genre to crack. Starting the fad off with 1993’s live-action Super Mario Bros. didn’t inspire confidence and the genre is filled with so many duds that it would be understandable to write them off as a whole.

In recent years, though, there have been some promising attempts. Tomb Raider (2018) was an entertaining enough adventure, while 2019’s Detective Pikachu and 2020’s Sonic the Hedgehog were high-quality all-ages films that also managed to be huge successes at the box office.

This new take on Mortal Kombat is one of the most successful video game adaptations yet–by a long shot. While not perfect, it wonderfully captures the essence of the Mortal Kombat video game franchise. These are vicious fights with huge world-ending stakes, but at no point do you stop having fun watching them unfold, thanks to the colorful characters, the impressive bouts, the borderline ridiculous special moves, an abundance of nods to the various catchphrases in the games, and the world-building that is clearly setting us all up to demand a sequel. This is as close to a flawless victory as we’re going to get for a Mortal Kombat movie.

Marvel And VIZ Team To Bring Marvel Manga Stateside

Marvel has a long, interesting relationship with Japan and Japanese fans, and now it’s time for Japanese creators to show us western Marvel fans what superheroes look like to them. Marvel has teamed up with manga and anime publisher VIZ to release some of the best Marvel stories created by Japanese manga writers and artists.

Marvel’s first collaboration with VIZ will be Nao Fuji’s Marvel Meow, set to release on October 12, 2021. These comic strips first appeared on Marvel’s Instagram, and they follow the adventures of Captain Marvel’s cat, Chewie, “as she wreaks havoc in the lives of Marvel’s most popular characters: Spider-Man and Iron Man, formidable villains Thanos and Galactus, and the whimsical antihero, Deadpool.” For a preview, check out this Instagram post in which the mischievous feline harasses Groot and Rocket.

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Next up from Marvel Japan is Deadpool: Samurai, releasing in February 2022. It started as a one-shot manga, but as with everything Deadpool-related, fans wanted more. Marvel obliged by launching an on-going Deadpool: Samurai series, written by Sanshiro Kasama and drawn by Hikaru Uesugi, in ShounenJump+.

“Much like VIZ’s iconic characters, Marvel heroes are universally beloved and VIZ is excited to bring their adventures to readers in a new way. Our collaboration will include English editions of several Shonen Jump manga titles, as well as some all-new publishing and ShoPro’s Marvel Meow,” said VIZ Editorial Director Sarah Fairhall in an official statement.

“Marvel has had a long history of telling stories in new and compelling ways, and Viz is the perfect partner to help us continue that path,” added Marvel Vice President of Licensed Publishing Sven Larsen. “Viz is best-in-class for its unforgettable stories, and after the massive success of last year’s Deadpool manga, we’re thrilled to now be working with them to bring our iconic characters to even more manga fans everywhere.”

Along with these two, Marvel also has a story called Secret Reverse on the way in summer 2022, which has Yu-Gi-Oh! creator Kazuki Takahashi offering up his take on Marvel characters like Spider-Man and Iron Man.

Gearbox Joins Companies Considering Shift From Texas Following Anti-Trans Legislation

Following the passage of Texas Senate Bill 29, which requires public school students to take part in athletic competitions based on their assigned gender at birth, a coalition of Texas businesses have joined forces to oppose the open discrimination of transgender youth. Among these businesses are Amazon, Dell, HP, IBM, Microsoft, PayPal, and Gearbox Software, the studio behind the Borderlands series. According to David Najjab, director of institutional partnerships at Gearbox Software, the company is considering shifting production away from Texas if the state continues to pursue anti-trans legislation.

The news was first reported by NBCDFW, a local television station in the Dallas-Fort Worth area. In its report, the station provided a copy of the business group’s open letter to state legislators, which states the current legislation “would send a message that is at odds with the Texas we know, and with our own efforts to attract and retain the best talent and to compete for business.” They then added they will “continue to oppose any unnecessary, divisive measures that would damage Texas’ reputation and make our customers, our visitors, and our employees and their families feel unwelcome or unsafe.”

In a testimony before the Texas House of Representatives, Najjab stated Texas’ push for laws targeting the transgender community would force Gearbox to consider moving its headquarters away from Frisco, the city the studio was founded in back in 1999.

“Our game company is in competition worldwide,” Najjab said. “We export more than–we sell more to Asia than we do in the United States. We bring a lot of money into this state, we’re headquartered here. Don’t drive us to where we have to start expanding outside of Texas and outside the country.”

GameSpot reached out to Gearbox for comment but the company declined to give additional statements on the matter.

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My Hero Academia Mobile Game Gets a Global Release in Spring 2021

Funimation and Sony Pictures Entertainment (SPT) Games have announced My Hero Academia: The Strongest Hero, a mobile open-world action RPG, is set to be released outside of Japan on iOS and Android devices in Spring 2021.

Originally released in Japan in December 2020, My Hero Academia: The Strongest Hero will soon be available in North America, Latin America, the United Kingdom, Ireland, Australia, New Zealand and Scandinavia.

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This mobile game is set in the My Hero Academia universe and features a full story campaign that allows players to build their own teams and take on classic villains like Shigaraki and Nomu.

The Strongest Hero will continuously get new heroes and villains and will launch with such characters as Midoriya, Bakugo, Todoroki, All Might, Endeavor, and Stain.

There will also be a PVP mode where players can fight against each other, as well as an Allied Assault co-op mode.

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Throughout the game, players can expect to play through iconic moments and events from the original series, complete with voice acting from the original cast.

My Hero Academia: The Strongest Hero’s global launch follows the premiere of the series’ fifth season, which kicked off with “the Joint Training Arc, which sees Class 1-A and Class 1-B’s students pitted against each other in a series of team battles that demonstrates just how much each respective class has grown.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

This Year’s Olympics Will Have A Tie-In Virtual Sports Series

In line with the International Olympic Committee’s goal to “encourage the development of virtual sports and further engage with video gaming communities,” the Olympics will be getting its first ever gaming series this year. Dubbed the Olympic Virtual Series, it will feature five virtual versions of Olympic sports in a separate event, which will take place before the actual Olympics kick off in July.

Sadly the Olympics hasn’t included esports like DOTA or CS:GO on its roster, and many of the top-name sports sims are missing from the line-up as well. The event does include Konami’s eBaseball Powerful Pro Baseball 2020 in collaboration with the World Baseball Softball Confederation, fitness app Zwift partnering with the Union Cycliste Internationale, and Virtual Regatta paired with World Sailing.

The biggest name on the list is Gran Turismo, who have partnered with the Fédération Internationale de l’Automobile for the competitive event. Also included is rowing, which is listed as “open format” instead of naming a publisher and a game, presumably meaning participants will just be using a standard rowing machine.

Unlike the Olympics we’re used to watching, the Olympic Virtual Series is a “mass participation series” which will allow anyone to compete from home presuming they have the right software or equipment. The Gran Turismo event, for example, invites players to “Become the best racer in the virtual world and be crowned in the first ever Olympic Virtual Series!”

Details on how people can participate, enter, or just watch are still a little hazy, however. The announcement on the Olympic Channel says “all five OVS events will differ in form and concept and will operate via the sport’s respective publisher platform,” and that “additional information on how to participate, as well as prizes included with select events, will be announced in due course.”

The Olympic Virtual Series is due to take place from May 13 through to June 23, finishing up a month ahead of the Olympic Opening Ceremony on July 23.

Now Playing: Gran Turismo 7 Gameplay | Sony PS5 Reveal Event

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PGA Tour 2K21 Will Improve Club Swinging In A Future Update

PGA Tour 2K21 was generally well-received, but one piece of consistent feedback is that club swinging can be improved. People have complained and voiced their opinions that the swing animations could look and perform better.

2K Sports is now responding to this feedback and has announce that “some adjustments” are on the way to club swinging to bolster authenticity and improve gameplay. Unfortunately, 2K’s statement is extremely vague; it doesn’t mention any specifics on what’s changing.

2K Sports did not say when these promised swing changes will be released. The game launched all the way back in August 2020, so it’s noteworthy that the studio continues to patch the game so long after release when a new entry is presumably coming up soon.

The PGA Tour 2K series won’t be the only major licensed golf game on the market for much longer, as EA Sports has revived its PGA Tour series and will launch a new game called EA Sports PGA Tour featuring all four Major tournaments, including The Masters.

2K’s golf series got a major boost recently as well, signing Tiger Woods to a multi-year exclusive deal that will see the golfer consult on the franchise.

For more, check out GameSpot’s PGA Tour 2K21 review. “PGA Tour 2K21 improves on the mostly stellar foundation of The Golf Club series, offering the most realistic and pure golf experience in a game to date,” reviewer Steven Petite said.

Now Playing: PGA Tour 2K21 Gameplay — Scoring 59 At TPC Summerlin

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James Gunn Has Finished The Guardians Of The Galaxy Holiday Special Script

James Gunn has finished writing the Guardians of the Galaxy Holiday Special. The writer/director has posted an image of the script’s cover on Twitter.

The Guardians Holiday Special is scheduled to hit Disney+ in December 2022. The image shows the first draft of the script, with the date of April 22 on it. Gunn accompanied it with the caption “This is the wrapping. The present is inside.”

The Guardians Holiday Special is set to shoot during the production of Guardians of the Galaxy Volume 3, which is expected to arrive in 2023. Variety previously reported that the main Guardians cast will appear in it, and that it will “fill in the considerable storytelling gap” between the second and third movies. Gunn also confirmed to a fan on twitter that the movie will be set after Thor: Love and Thunder, which releases in February 2022 and in which the Guardians are also set to appear.

Perhaps the most famous pop culture Holiday Special of all time is the Star Wars Holiday Special. The notorious show screened once in 1978 and has never been officially seen again–although it is easily found on YouTube. Gunn has previously stated that he loved it as a kid, so it’ll be fascinating to see if there’s any influence on his own seasonal special.

In related news, Gunn’s DC movie The Suicide Squad hits theaters and HBO Max in August. Check out the most recent red-band trailer, plus this amazing Japanese poster.

New Monster Hunter Rise Plushies Up For Preorder, And They’re Adorable

Up until now, the only Monster Hunter Rise collectibles you could get your hands on have been the three Amiibo figures that released alongside the game, but that’s going to change over the next few months. Capcom is releasing a slew of adorable Monster Hunter plush toys this year. The plushies retail for $35 each and are available for preorder now on Amazon.

There will be 10 plushies in total, each a chibi version of a creature you encounter in the game. In addition to the Cohoot and Spiribird, there are plushies of some of the new monsters that Rise introduced to the series, including the Almudron, Bishaten, Goss Harag, and our personal favorite, the Tetranadon. You can take a look at all of the plushies below.

According to Amazon, the Monster Hunter Rise plushies are slated to release in batches over the next few months, so they won’t all be available at once. Each one also measures about 7.8 inches long, making them the perfect cuddly size. The aforementioned Monster Hunter Rise Amiibo, meanwhile, are sold exclusively at GameStop stores in the US and unlock special layered armor sets when scanned in the Switch games, although at the time of writing, they are sold out.

These aren’t the only new pieces of Monster Hunter merchandise on the horizon. A Kickstarter campaign for a Monster Hunter World board game is now underway. The campaign has already surpassed its crowdfunding goal, and the game is estimated to launch in September 2022.

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