The Last Of Us 2 Downtown Seattle Complete Guide – Where To Find Everything

Warning: This guide minimizes spoilers to help keep the story fresh for you, even if you need help tracking down all the collectibles and items hidden throughout The Last of Us Part 2. However, if you want to know nothing about the game before playing, you should stop reading now.

Like Uncharted: The Lost Legacy, The Last of Us Part 2 also has an open-ended area to explore where you can take your time gathering resources and uncovering secrets in optional locations. To ensure you get the most out this section, we’ve detailed below everything you can find, so you don’t miss a thing!

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Downtown Seattle

This section of Seattle is a large, open area you can explore at your leisure. You’ll need to visit the dome building and the courthouse to advance the story, but everything else is optional. That said, it’s worth checking everything–you’ll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We’ve marked areas based on their locations on the map and their cross streets, in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.

We’ve found that some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we’ve marked.

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Westlake Bank (5th and James)

Check the Safe Deposit Box Room for a bag on the floor near a body. You’ll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

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Inside you’ll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

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6th and Marion St.

Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

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6th and Spring (under the highway)

Look inside the FEDRA truck spray painted “FASCISTS”. You’ll find the Note to Informant artifact inside.

6th and Spring (across from the Courthouse)

Head to the south side of the courthouse, to the building across the street at 5th and Madison. You’ll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.

West Gate 2 (Madison between 5th and 6th)

Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

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5th and Marion (Checkpoint, Music Shop)

Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You’ll find some parts and, most usefully, a Workbench.

On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You’ll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.

Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk’s counter for the Das Wort Trading Card.

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5th and Columbia

Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter’s Note artifact, pointing you toward Westlake Bank.

6th and Columbia (Plaza with Tank)

Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.

Highway Overpass (6th and Marion)

Approaching from Marion street, you’ll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

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5th and Spring North Corner (Coffee Shop)

Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

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Head into the bathroom and look on the baby changing table for the key to Barko’s at 900 Marion and 6th.

Barko’s (Marion and 6th)

Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.

Dome Synagogue (5th and Marion)

Look for a ladder on the left side of the building’s facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.

Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi’s office before you leave and check the desk drawer to find the Rabbi Saunders’ Letter artifact.

Courthouse (6th and Spring)

After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.

When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres’ Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.

Check under the desk beneath the window for a safe. The code is 86-07-22.

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Gate

Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.

Now Playing: The Last Of Us Part 2 – 7 Tips To Keep You Alive

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Summer Game Fest Will Host Developer Showcase Next Week

Summer Game Fest has announced that it is hosting its first Developer Showcase on June 22, starting at 7:30 AM PT / 10:30 AM ET. The showcase will begin with a live performance of Outer Wilds‘ soundtrack before diving into AAA and indie game reveals at 8 AM PT / 11 AM ET.

The stream will feature plenty of games, some of which have already been announced–The Artful Escape, Black Book, Drake Hollow, The Eternal Cylinder, Foregone, Haunted Garage, Knuckle Sandwich, Panzer Paladin, Sea of Stars, Skate Story, Spinch, Starbase, The Night is Grey, and Ynglet.

Summer Game Fest has also confirmed exclusive debuts from developers Longhand Electric and thatgamecompany. Longhand Electric is currently working on Overlook Trail so we may see a new trailer for that, but thatgamecompany hasn’t revealed what it’s working on following Journey and Sky: Children of the Light. According to a press release, the livestream will also see “a surprise AAA reveal.”

Additionally, the stream will showcase games that are made by Gameheads students, highlighting projects developed by low income teens and young adults looking to pursue game design in college or as a career.

This is only the first Developer Showcase planned for Summer Game Fest. A second showcase is currently scheduled for July, which will see reveals from Annapurna Interactive, MWM Interactive, Panic, Team17, ustwo games, and several other studios.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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CM Punk Says He Was Supposed To Win The Royal Rumble In 2008

John Cena’s surprising return at the 2008 Royal Rumble is considered one of the greatest Rumble entrants of all time, but on but on a recent episode of the FS1 show WWE Backstage, co-host CM Punk revealed to fans that the win was supposed to go to him.

“I was supposed to win!,” Punk said. “I was supposed to win that Royal Rumble, then John Cena comes back after three months from a torn pec. Thanks a lot, John.”

Cena was injured in October 2007 during a match with Mr. Kennedy and had to vacate the WWE Championship. The title would then change hands between Randy Orton and Triple H, with Orton ushering in 2008 as reigning WWE Champion. Cena was reported to be out for a year, but at that year’s Royal Rumble, he shocked the New York crowd with a return.

Even though Cena entered at number 30 and eliminated Triple H to win, Cena would lose in a triple threat match that year against Orton and Triple H. CM Punk, on the otherhand, would go on to win the Money In The Bank for the first time, eventually cashing in on Raw against a powerless Edge three months later.

Rumble wins are always turning points for one’s career in WWE, for good or bad, so Punk winning in 2008 could have changed his whole trajectory and he could have been champion sooner. Eventually Punk would carve out his own legacy in the company so it’s uncertain if this would have been his turning point.

The Game of Thrones Board Game Is Becoming a Video Game

Fantasy’s Flight’s A Game of Thrones: The Board Game is coming to PC (via Steam) in Q3 2020.

The board game, originally released in 2003, was updated in 2011 around the start of HBO’s Game of Thrones show and now, years later, the board game is making the jump to video games, as reported by Dicebreaker. The video game version of this board game is simply called A Game of Thrones: The Board Game – Digital Edition.

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The digital version of the board game is essentially just the physical board game translated to a digital format. It seems to play exactly the same in rules and mechanics. The game takes place after King Robert Baratheon’s death — which as fans of the books and HBO series know, is the event that sets the rest of the series in motion — and sees up to six players control different territories of Westeros as the series’ main houses.

This includes the Lannisters, the Starks, the Greyjoys, the Martells, the Tyrells, and of course, the Baratheon’s. The physical board game received a Mother of Dragons expansion that adds both the Arryn and Targaryen houses but it’s unknown at this time if those two houses will be in the PC version.

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The PC version will include the option to play with up to five AI opponents and will feature scenarios not originally found in the board game. A Game of Thrones: The Board Game — Digital Version will launch in the third quarter of 2020 according to the Steam listing for the game. The game is being developed by Dire Wolf and published by Asmodee Digital.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

PS5’s Spider-Man: Miles Morales Is Comparable To Uncharted: The Lost Legacy, Says Insomniac

Spider-Man: Miles Morales was revealed during Sony’s PS5 event last week, and has since been at the center of some confusion concerning its size and scope. While developer Insomniac Games did confirm that it would be standalone, the studio has now compared its size to that of Uncharted: The Lost Legacy.

The Lost Legacy was similarly standalone, but a much smaller adventure when compared to the rest of the mainline Uncharted entries. It was, however, substantially larger than another PlayStation-exclusive standalone spin-off, with Infamous: First Light only lasting a handful of hours. In a post on the PlayStation Blog, creative director Brian Horton says that players can look forward to a full story arc with Miles, including new villains and set-pieces.

The city of New York has also changed. Spider-Man: Miles Morales takes place a year after the events of Marvel’s Spider-Man, with Harlem now covered in the snows of winter. This changes up the familiar streets as you swing through them, but also allows Insomniac to introduce new visual upgrades thanks to the PS5. Features such as ray-tracing, improved asset models, and even a reworking of the game’s hair animation will all be showcased in the standalone title.

Miles will also feel different to play than Peter Parker, ranging from his motions in the air as you swing to his abilities in a fight. Miles is still learning from Peter Parker, as senior animator James Ham explains in the video above, but differs with some unique suit abilities. These include electrified punches and the ability to go invisible for stealthier encounters.

Ham also notes the importance of having Miles Morales star in a Spider-Man game. “It’s not about Miles being a Black superhero, it’s about him being a superhero that happens to be Black,” Ham concluded.

Lastly, Horton addressed the absence of Peter Parker, telling fans not to worry about his fate. “Don’t worry, we still have much of Peter’s story left to tell,” Horton concluded. “But this game is all about Miles, a critical part of our Spider-Man universe, and you won’t want to miss what happens.”

Spider-Man: Miles Morales is launching for the PS5 during Holiday 2020.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Spider-Man: Miles Morales Plot Details Revealed

Insomniac has revealed plot details for the upcoming Spider-Man: Miles Morales on PS5, and revealed that the studio will continue to tell the story of its Peter Parker in future.

Described by creative director Brian Horton on the PlayStation Blog, Miles Morales is set a year after the events of Marvel’s Spider-Man. The standalone follow-up kicks off just before Christmas, as a street war kicks off between “an energy corporation and a high-tech criminal army”. Harlem, where Miles now lives, is in the middle of that war, and he sets out to put a stop to it.

Insomniac says the new game will include “a new story, with new set-pieces, fresh villains, and unique quests across Marvel’s New York City.” Along the way, Miles will discover new powers that set him apart from Peter Parker’s Spider-man (and we’ve already seen both his venom strike and invisibility powers shown off in the reveal trailer).

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Per a new trailer recap video from Insomniac, Miles is being designed to feel distinct from Peter Parker in the first game. Aside from his differing powers, Miles’ combat and traversal animations will be brand new – perhaps most interestingly, Miles’ lower confidence in being a superhero will be reflected in how he web-swings, with hero animator James Ham pointing out that he flails around more while swinging.

Insomniac makes clear that this game is entirely about Miles Morales, who is “a critical part of our Spider-Man universe” – but the studio also hints that the original Spider-Man will return, saying, “we still have much of Peter’s story left to tell.” Horton also explains that the first game’s director, Brian Intihar “continues to imagine big things for the Marvel’s Spider-Man universe.” It’s certainly not a confirmation of a Peter Parker-centric Spider-Man 2, but it definitely feels like a hint at one.

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Horton also briefly discusses the PS5 tech being used to bring the new game to life, which will include “near-instant loading, ray-tracing, 3D audio and the DualSense controller.” Character models should look more realistic, and even the returning New York City has apparently been “updated” for its PS5 debut.

Horton doesn’t cover the size of the game, however. After some confusion, Insomniac confirmed that the game would be a standalone release, but reports have said that it will be a smaller game than the first, similar in scope to other “expandalones” like Uncharted: The Lost Legacy.

Spider-Man: Miles Morales is due for release on PS5 this Holiday. Here are the six comic stories we think could inspire it.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

The Last of Us 2 Collectibles Guide Chapter 4: Seattle Day 3

This The Last of Us 2 Collectibles Guide for Chapter 4: Seattle Day 3 has all the locations for all 16 artifacts, 12 trading cards, 5 journal entry, 4 workbenches, and 3 safes.

Seattle Day 3 Collectibles

  • Road to the Aquarium Collectibles: 3 Artifacts, 4 Trading Cards, 1 Journal Entry, and 2 Workbenches.
  • The Flooded City Collectibles: 6 Artifacts, 2 Trading Cards, 1 Journal Entry, 2 Workbenches, 1 Safe
  • Infiltration Collectibles: 1 Journal Entry

Road to the Aquarium Collectibles

Trading Card – Esquire

When you wake up at the start of this chapter, you’ll be in a dressing room at the back of the theater. Head out towards the front of the stage until you reach a room before the giant red curtains but do not go through the curtains, and look to the left to find a trading card on a desk with a microphone.

Trading Card – Tormenta

After breaking the glass to enter the convention center building with Jesse, continue ahead. You’ll pass a kitchen and bathroom before reaching an open door, with the entrance partially blocked. Crawl underneath the mess to reach a back office. On the computer desk, you’ll find a trading card.

Workbench Location – Computer Filled Office

In the same office, listed above, you’ll find a workbench.

Artifact – Garage Note

Once you drop down into the long flooded street with Jesse, swim through the first large pool and climb up and move backwards towards a darkened parking garage inhabited by two Stalkers and a Clicker. Once they have been dealt with, move up and around until you find an upper level where a body is lying – but be ready for an ambush by a few more infected – and then loot the body for a note, as well as ammo, a machete, and other supplies.

Trading Card – Tanager

In the decrepit bookstore, crouch underneath the slab of concrete held up by bookshelves (on the ground floor). While you’re under there, look at the shelves. One of the bottom ones has a trading card on it.

Journal – Mushrooms

Go to the children’s section of the library with the Alice in Wonderland mural. Approach the fake trees, covered in mushrooms for another entry.

Artifact – Bookstore Note

Turn so that your back is to the Alice in Wonderland mural. Directly ahead of you is a table covered in books. On that table, you’ll find a stray page from a children’s book.

Artifact – Textile Note

After fighting alongside Jesse, against WLF members and their dogs, you’ll have some time to explore the construction heavy area of decrepit stores. Go to the construction area with the scaffold and blue tarps. It’s where the sniper was standing. Jump over the Warren Properties construction signs to enter the building; it’s a Boba shop. Go up the stairs, in the back, to reach a textile shop (full of yarn and other materials). Loot the area for supplies and approach the windows to pick up another note to Jules hanging on the brick wall.

Workbench – Near Mannequins

After getting through the scuffle with WLF members by the rundown stores and construction, look to your left to find a damaged building with a store called Norkirk Cosmetics. Enter, and then climb up some concrete slabs to find some mannequins creepily placed around. Take a left keeping the ruined building on your left to swim into a pool and under a large truck. On the other side, you’ll find another muddy slope to enter the building, where more mannequins are placed around. Keep moving past them and up the concrete slabs to a second floor, then check an adjoining room by the windows to find a workbench.

Trading Card – Tatuaje

After Jesse suggests the two of you steal a boat you’ll continue into a decrepit building. After crawling under some debris, look to the left and pick up the card on the shelf before lifting the debris, with Jesse’s help, to move through the next door.

The Flooded City Collectibles

Trading Card – Seff-L’Ho’Phaq

As soon as you are able to exit the boat when you reach a gate, get off and turn back around to locate an open door along the water, and enter the office. Look at the end of the room for a desk with a computer, and open a nearby drawer to find the trading card.

Journal Entry –  Ferris Wheel

After you get out of the boat to find a way to open the gate, head left through a storage area and up some stairs to a second floor hallway. Through a nearby window you can see the ferris wheel in the distance – stand in front of it to sketch it out.

Artifact – Stash Note

Just to the left of the window looking out at the ferris wheel, you can find a dead body against a corner of the hallway you’ve entered, and next to him lies a note with a clue to a nearby safe combination.

Safe Location – Warehouse

With the Stash Note in hand that you claimed in the hallway, run down to the opposite end of the hallway where debris blocks your path – but you can move a pallet on wheels to the side to crawl through to the far end. Drop through a window to find yourself next to the boat behind a cage where the safe is, and use the combination 70, 12, 64 to open it and find ammo, supplies, scrap, and supplements.

Workbench – Next to Sleep Warehouse

Continue your boat ride down more slopes until Ellie needs to restart the boat, and you’ll find yourself in front of a big building called Seattle Sleep Warehouse. Take a left before entering the building to find a patch of land in front of another building with a faded sign reading “Manufacturing Production Dis-” above a torn blue awning and some blue barrels. Enter the smaller warehouse to find a workbench you can use in this area – and be sure to check the flooded section of the room for spare scrap before making your upgrades.

Artifact – Shambler Note

In the river on the other side of the Seattle Sleep Warehouse and just past where the previous workbench was located, look for a flooded entrance to the Carthy Hotel on the right, and move in to find a corpse with a few supplies and a note about Shamblers.

Artifact – Encampment Note

In the next large open water area, you can’t miss a boat full of WLF Soldiers taking on Seraphites holed up in a broken building lit by orange lights. Let the Seraphites engage while you sneak in from the side and then mop up the remaining Seraphites. Head to the second floor and look for an enclosed room with glass windows, and you’ll find a note posted on the wall for Jules.

Artifact – Sniper’s Note

Outside the Seraphim Camp, look in the middle of the lake for a monorail that has crashed down and created a slope you can move up to get on the raised monorail line. Move through the cars until you reach a locked door, and grab a nearby rope. Drop down with the rope on the right side, and use it to swing to a nearby platform where you can then enter the next car. Here you’ll find a dead WLF Soldier holding assorted ammo and supplements, and a note has been left on the seat across from the body.

Artifact – Arcade Flyer

After clearing out the camp of Seraphites, take your boat under their building and keep moving until you break through the windows of a flooded bar and arcade with a fence blocking your progression. Leave the boat, and search the tables above the water to find a flyer on one of the tables.

Workbench Location – 2nd Floor Arcade

While you’re in W&B Arcade, head upstairs via the stairs to search the upper floor where the arcade section is, and near the back wall you can find workbench near a dead Seraphite on the balcony.

Trading Card – Khazakh Bright

In the W&B Arcade’s second floor, move along the balcony from the workbench to find a side room where a birthday party was held, as well as a locked door. You can try moving a nearby palette towards the door, but the floor will give way, locking you into a fight with a Bloater. After you defeat the infected, look near the front windows for a shutter you can pull up to reveal a prize booth, and hop over to find a Trading Card behind the display cases.

Artifact – Arcade Note

After you unlock the prize booth, head through the rooms beyond to move up to the second floor of the arcade area, and look for a sign at the back wall for a “PC Cafe”. Turn around once inside to find yet another note for Jules near the circular doorway.

Infiltration Collectibles

Journal Entry – Owen Moore Firefly Pendant

After seeing the surgical table (recently used) enter the kitchen/breakroom area with sleeping bags on the floor. Interact with the duffle bag on the left to examine a pendant and sketch it in your journal.

 

The Witcher 3 Is Free on PC If You Own It on PS4 or Xbox One

Here’s some good news for anyone with a gaming PC. You can get The Witcher 3: Wild hunt for free on GOG, as long as you already own it on PS4 or Xbox One (or other PC storefronts). And if you don’t don’t have a copy, you can get a console version right now on sale for cheap. The promotion runs through June 23, so claim your free copy soon.

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To get your free Witcher 3, download and open GOG Galaxy 2.0, click the promotion’s banner on the Witcher 3 page, and connect to the platform you own Witcher 3 on. The version you’ll get is the same one you already own on the other platform, either standard edition or Game of the Year.

The Witcher 3 Deals

App users: Don’t see the deals below? Click here.

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The GOG copy of the game also includes some digital extras. You’ll get an extended game soundtrack with four bonus tracks, The Witcher official paper toys, and The Witcher: House of Glass digital comic book.

Unfortunately the deal doesn’t work with the Switch version of the game since you can’t connect your Nintendo account to GOG. But you might want to pick up the Switch version anyway, since it supports cross-save with PC and is also on sale right now.

If you have trouble accessing your free copy or want more details, check the the promotion’s FAQ on GOG.

While we’re on the subject of free PC games, you can also pick up the Eye of the Beholder trilogy for free on GOG. And while you’re at it, you might as well check out our running list of free PC games and streaming service trials. Because why pay money for something when you can get it for free?

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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The Last of Us 2 Collectibles Guide Chapter 3: Seattle Day 2

This The Last of Us 2 Collectibles Guide for Chapter 3: Seattle Day 2 has all the locations for all 16 artifacts, 12 trading cards, 5 journal entry, 4 workbenches, and 3 safes.

Seattle Day 2 Collectibles

  • Hillcrest Collectibles: 10 Artifacts, 5 Trading Cards, 1 Journal Entry, 2 Workbenches, and 1 Safe
  • Finding Strings Collectibles: 1 Artifact, 1 Trading Card, and 1 Journal Entry
  • The Seraphites Collectibles: 7 Artifacts, 6 Trading Cards, 3 Journal Entries, 2 Workbenches, and 2 Safes.
  • St. Mary’s Hospital: 0 collectibles.

Hillcrest Collectibles

Trading Card – Wachumero

As soon as you leave the theater and end up outside Hillcrest, turn around to look back at a sinkhole with a muddy truck stuck in the ditch. Break the rear window and reach in to find a trading card.

Artifact – Join the WLF

Go through the window of the Majestic laundromat. In the back office, you’ll find another artifact: a Join the WLF note.

Artifact – Boris’ Daughter’s Drawing and Workbench Location

Head inside the Rosemont store and crawl through the hole in the back to circumvent the locked door and reach the basement which includes a workbench and other loot. There’s also an artifact called Boris’ Daughter’s Drawing.

Journal Entry – Fuck the WLF Graffiti

After jumping over the truck and watching the WLF Soldiers drive off, examine the Fuck the WLF graffiti on the WLF banner in front of you to get a new journal entry.

Artifact – Yolanda’s Note

Enter the used and rare books store next to the Ruston Coffee shop, and pick up the artifact behind the register – Yolanda’s note.

Artifact – Need a Plan Note

From the Ruston Coffee shop and the book store, head left down the road to a sinkhole, and look up to the right to climb up in front of a shop called Caroline Paper Co.. Break the windows and climb through to find a note on a table in the middle of the shop.

Trading Card – Shair the Sorcerer

Also inside Caroline Paper Co., head to the very back of the shop where several small cardboard boxes have been stacked and look inside the tops of them for the card to appear – it’s easily missed in the dark as the icon won’t appear unless you are looking down into the box.

Workbench Location – Bicycle Shop

After climbing up the moving dumpster, you’ll get to a hole in a brick wall you can use to enter a bicycle shop’s workshop. There’s a workbench here. Be sure to loot this room as well.

Trading Card – Naledi the Youthful

Inside the bicycle shop’s workshop, look around to the back of the room with a door leading to an office, and a corkboard. Below the board is a bicycle stashed in the corner, and a trading card has been placed in the spokes of the back wheel.

Artifact – Condolence Note

Walk around the bicycle shop’s workshop area towards the back, and enter the office connected to it. There, you’ll find an artifact: Condolence Note.

Precision Training Manual

Exit the bicycle shop and head through to the liquor store nearby and pick up the Precision Training Manual behind the cash register (on the floor). This manual can also be found after clearing out the basement below the liquor store of Shamblers, and crawling through a hole to come up into a children’s bookstore where the manual may be found by the remains of a mutated body.

Artifact – Note in Hillcrest Tattoo Parlor

Head into Velvet Tattoo parlor and loot the place for supplies (including supplements). In the back (office area), there’s an artifact on the table.

Artifact – Turn in Boris

Look for a pet store and dog grooming salon at the end of the street, where a Shambler and Runner are staggering about. The door to the grooming salon is locked, but you can smash the windows to hop over (kill the infected first or they’ll be alerted to this). Once inside, look to the sinks on the right to find a note.

Artifact – Dale’s Combo

The pet store and grooming salon has a broken wall leading into a bar with a billiards hall where the Shambler and Runner are likely to wander. After killing them, head into the back kitchen and look on the left wall as you enter to find several papers – and a note you can grab. The note includes a safe combo, which you can access behind the row of buildings on the opposite side of the street from the bar.

Safe – Auto Repair Shop and Gun Holster Location

From the main street, jump over the fences or walls in between the hair salon and tattoo parlor (you can also cut through the back of Shear Lux) to find a sealed garage with a dumpster in front of the door. Move the dumpster to access the door to the Auto Repair Shop. Behind it is a bunch of runners so have a molotov cocktail ready, then get some distance and shoot. Another option is to line that area with some trap mines, and let them come to you.

Inside is a safe with a Gun Holster (if you didn’t find both in Downtown Seattle), plus lots of ammo, scrap, and explosives. Use the Dale’s Combo note from the bar across the street, and enter the code 30, 82, 65. Be sure to check the back room for more supplements and other loot.

Trading Card – Brainstorm

Once you get to the top of the hill and see the smoke from the mysterious explosion, evade the Runners and hop over a fence into a backyard with a small hot tub and child’s playhouse. Go to the opposite side of the children’s playhouse for the trading card – Brainstorm.

Artifact – Boris’ Confession

As you enter the first home in Hillcrest proper, look on the living room table near the fireplace for a note from Boris.

Artifact – Rosemont’s Flyer

In the same house, move towards the kitchen area and dining table. On the left , there’s a small table with an artifact on it: Rosemont’s Flyer.

Trading Card – Reverb

At the battle of Hillcrest where you must take on several WLF Soldiers and attack dogs, you can find a trading card hidden in one of the many houses on the block. After the enemies are dealt with, run up the first street to the very end of the block to a house on the right with an adjoining garage (look for the house number 1214 above the front door). Go through the front door, up the stairs, and turn around and go up the hall to a bedroom with a window overlooking the front yard. Go prone and wiggle under the bed to find a trading card tucked away here.

Finding Strings Collectibles

Journal Entry – View of Jackson

As soon as the flashback begins with Ellie and Tommy, veer off to the right to get a grand view of Jackson in the distant valley to sketch it in your journal.

Trading Card – Austringer

Ride down with Joel into the town after your target practice, and follow him towards the music shop until the path forward is blocked. When he suggests going through the hotel, head down to the small pool of water instead and look inside a white car at the edge for a book with a trading card sticking out.

Artifact – Tara’s Invitation

Once you enter the hotel with Joel, follow him until you enter the spore-filled halls and enter Room 107 (he stops to crouch down and inspect a body here). Inside the room, look on a dresser for a note.

The Seraphites Collectibles

Trading Card – Randy Styles

Soon after starting in this area and moving through the checkpoint, climb up and over the barriers into the nearby Quickmart, and look along the shelves near the front registers at the store to find a display for trading cards with one still left.

Journal Entry – Feel Her Love

From the Quickmart, head outside and round the corner, keeping to the right side of the street to enter the lobby of a building with a closed conference room. To the left of this blocked door will be a message painted in blood by the “Scars” that you can jot down.

Artifact – Last Letter to Husband

In the large office building with the journal entry writing on the wall, you can enter an elevator shaft to reach a second room, only to find a locked door to another office. In order to get around, you need to grab a nearby rope that was used for hanging, and bring it over to the window. Use a brick or bottle to break the overhanging glass so that you can throw the rope over the pole, and then climb it from below and swing through the open window into the office full of supplies and ammo. In the far side of the room by some couches and sleeping bags you can find a note.

Trading Card – Shift

In the same conference room as the previous note that you need to throw a rope out the window and swing into, look near the couches and window in the far corner to find a trading card by a sleeping bag and some playing cards.

Artifact – WLF Target List

Down the street from the Quickmart and office building is a sealed restaurant – the Kingsgate Brewing Co. – swarming with a few stationary Clickers and Runners. The only way inside is to break the glass – so set a trap with a loud noise and molotovs or trap mines to destroy them as you break a window, or wait until they calm down to take them out silently. Search the bodies of the Clickers for a note from the WLF.

Workbench – Luxury Apartments

Up the main road where the path to Highway 5 is blocked, look to the left to spot a luxury apartment building with its front door locked, and enter to the right by crawling through an open window to the basement laundry room. Head up from the lobby to the first floor and open the apartment door on your right where you’ll find a workbench next to the kitchen at the end of the hallway. Warning: You will be attacked from behind, so be ready to fend off multiple attackers!

Training Manual – Organic Chemistry (Explosives Skill Tree)

After you interact with the workbench in the luxury apartments, you’ll be ambushed by a team of humans hiding out in a locked room in the apartment. Once they are taken care of, inspect the bedroom they were hiding in to find a Training Manual on the bed.

Artifact – WLF Deserter Letter

Also located in the locked bedroom in the luxury apartments that four enemies are hiding in until you use the workshop, look in the bedroom on a table with a big TV to find a letter by the door.

Artifact – Evacuation Letter

In the luxury apartments with the workshop, there’s another apartment that has a locked front door. To get inside, break the windows looking down on the street to hop across platforms and break your way in through the windows back into the apartment. Look on the kitchen table to find a note left from a refugee.

Safe – Luxury Apartments

In the same apartment with the locked door that you found the previous note in that mentioned a safe, head into the bedroom to find a safe in the closet. The note mentioned a wedding date, and you can find a convenient calendar on the other side of the bed that circles 10/08/13 as their 30th anniversary – and 30 years ago would have been 1983, making the combination 10, 08, 83. Inside you’ll find ammo and supplements.

Trading Card – Star Sign

Also found in the luxury apartment bedroom where the safe is located, search the bedside tables to find a trading card tucked away by the bed.

Journal Entry – Hospital Sign

This journal entry is added automatically after you make your way into the garage and move a dumpster outside to help you over a low wall. Ellie will take a look at the distant hospital and jot down its sign to remember it by.

Trading Card – Arch-Enemy

Once you spot the hospital in the distance and enter the Seattle Conference Center, get down from the upper levels by jumping onto a scaffold and moving down below. The door nearest you is locked, but if you look around the corner you can find two interior windows high up that you can break by throwing something, and then climb up over into the small office. Look inside some of the drawers in the office near the weapons and ammo to find a trading card.

Journal Entry – Dead Scar

Clear the first pack of Scars in the park as you make your way to the hospital. Once you reach the other side of the park to the street filled with burning fires and dead WLF Soldiers, look to the left at the end of the street for a dead Scar holding an axe by a bus stop, and Ellie can sketch his body.

Trading Card – Doppelganger

After the Seraphite filled forest, you’ll force open some wooden doors to enter a hotel. Go upstairs and look at the floor by the small half-round table in the corner of the hall. Among the random toys, you’ll find another trading card.

Artifact – Dying Husband’s Plea

Exit the hotel, mentioned above, through the window. Move up the fire escape stairs to the next door. You’ll notice if you go through the door, down the hall, and through the door on the right you’ll see the door is locked. Stay on the fire escape and break the window to head inside.

Check the right, back corner. There’s an artifact on the floor by the dead body, near the desk and green trash can.

Trading Card – Bhat M’andarr

On your way to the hospital, you’ll have to swim. While swimming, keep an eye out for concrete stairs by the pay for parking kiosks. Go up those stairs to reach a pharmacy. Inside the pharmacy, walk to the exit ahead but turn around when you get there and look at the shelf to the right of the yellow kiosk. Look at the box of cards to pick up the next trading card.

Artifact – Pharmacy Note

In the pharmacy, jump behind the counter and there’s an artifact in the shelving. This note will give you another safe code: 38-55-23.

Safe Location – Back Room of the Pharmacy

Head back towards the staircase but look to your left for a hole in the wall that you can crawl through, giving you access to the back room. Open the safe with the code: 38-55-23. Loot the room for supplies (including supplements!).

Workbench Location – Back Room of the Pharmacy

In the same room as the safe, you’ll find a workbench.

Artifact – Hospital Supply List

After you enter the hospital and take out the big group of WLF Soldiers, you can find a door in the far corner to squeeze through and barricade the stairway with boxes. Once you reach the first floor up, look across the hall into a room full of couches and sofas and check the table behind them for a supply list note.

 

You Should Have Left’s David Koepp on What a Psychological Thriller Needs

What are the elements needed for a successful thriller? I posed that question to David Koepp — the screenwriter of such thrillers as Panic Room, Stir of Echoes, Secret Window, Bad Influence, Snake Eyes, Premium Rush, The Trigger Effect, Angels & Demons, and this week’s new VOD release You Should Have Left — to learn what he believes are the key ingredients to make such a genre movie work.

You Should Have Left reunites Koepp, who also directed from his own screenplay, with his Stir of Echoes star Kevin Bacon, who plays Theo Conroy, a former financier whose recent past has made him a pariah. Theo’s wife Susanna (played by Amanda Seyfried) is an actress decades his junior.

In an attempt to repair their frayed marriage, Theo and Susanna, along with their young daughter Ella (Avery Essex), take a vacation to the Welsh countryside. The home they have rented, however, proves to have a sinister force within it that will only further expose their inner demons.

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Specifically for a psychological thriller, which is what You Should Have Left is, Koepp believes “you need a central dynamic that is fraught with suspicion and whether we are suspicious of the person who’s the lead in the story, or the two main characters are somewhat suspicious of each other or they’re suspicious of their environment.”

You Should Have Left has all three of those factors at play, the combination of which creates the necessary tension to engage viewers. “They’re in a strange place, their marriage is fraught because it shouldn’t be, he’s far too old for her. And we have questions about if each of them are being straight with us. There’s this sort of dark cloud from his past, and there may be secrets in her present,” Koepp explains. “So all that stuff adds up. That really helps out. Tension is what you want.”

Koepp believes a good thriller has two major ideas fueling its story. An “A” plot and a “B” plot, if you will. “You got to have a central dynamic that’s fraught with drama, and then you have to have the thing that happens to them,” Koepp explains.

“I’ll get an idea for a movie sometimes, and it’ll kind of go in my head for a while and I’ll think, well, that’s a good idea. I’m not really getting anywhere with it. And what I realize is it needs a second idea because the two things have to come together.”

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Koepp sums up this two-prong approach to crafting a thriller in You Should Have Left as such: “So in this case this marriage that’s got a fatal flaw to it. And then this supernatural place they go to, either because they’re drawn to it or it draws them. And those two things then go together.”

You Should Have Left premieres exclusively On Demand this Friday, June 19.

For more from our interview with David Koepp, discover James Cameron’s key contribution to 2002’s Spider-Man that Koepp scripted and Sam Raimi directed.