Hearthstone Rise of Shadows “The Dalaran Heist” Single-Player Adventure Detailed

Blizzard announced that with this year’s first Hearthstone expansion, Rise of Shadows, it would be trying something a little different for this year’s single-player component. Now that the expansion is nearly a month old, the studio is ready to roll out the first part of the single-player adventure, The Dalaran Heist.

The Dalaran Heist launches on May 16, and as previously announced, the first chapter will be free. Each subsequent chapter will cost 700 gold or $7, or you can unlock them all as a set for $20. This is the first in an ongoing story that is meant to last throughout the entire Year of the Dragon, and ties in directly with the flavor of the main expansion. Rise of Shadows had you put together a team of Hearthstone villains, and this story details them hatching their plot.

The chapters include a Dalaran Bank robbery, a prison break at the Violet Hold, making your way through the crowded Streets of Dalaran, ducking into the Underbelly, and finally, ransacking the Kirin Tor Citadel. These will include a new loadout system for your hero including alternate hero powers, non-combat encounters to let you edit and customize your deck as you go, and the Anomaly Mode to replay stages with random rule alterations.

As part of the announcement, a Hearthside chat with missions designer Giovanni Scarpati walks through some of the adventure’s features. You can check it out below.

Life Is Strange 2: Episode 3 Review – Choosing Sides

The third episode of Life Is Strange 2 takes place two months after we last saw Sean Diaz and his little brother Daniel escaping Beaver Creek, Oregon because of yet another plan gone wrong. There’s a lot to get caught up on here, but Sean’s journal does a good job of making sure you don’t feel like you’ve missed out. The end of Sean’s most recent entry reads, “It’s not easy,” and as I sat there a couple of hours later completely unable to decide how Sean should proceed in a high stakes situation, I couldn’t have agreed more.

The road has taken a toll on the brothers, but they’ve found themselves a ragtag group of friends and a makeshift community campsite in Humboldt County, California to call home. Their financial situation is also looking up thanks to a couple of not-so-legal jobs working on a weed farm. These were arranged by Finn, a hippie backpacker they first met back in Oregon who now works on the farm. The pace slows right down in Episode 3, and while that’s reflective of life on the road, it means that having an investment in the characters and their development is essential in keeping you engaged. Fortunately, with a campsite full of colorful characters to learn from and bounce personalities off of, you get to learn a lot about who the boys are apart from one another and watch them discover who they want to become.

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Just in case you’ve lost track of the events so far (it has been almost four real-world months since the last episode), Episode 3 begins with a flashback to a time before the brothers were forced to leave Seattle. Initially, this feels like retreading ground you’re already familiar with, but it serves to reintroduce not only what life was like before the brothers were on the run, but it’s also a reminder that the growing pains of their adolescence are the same, no matter how much their lives have changed.

For example, there’s a flashback of a sibling tiff that leads to a conversation between Sean and his father Esteban, who asks his son to help take care of his little brother. The discussion is compassionate and respectful; Esteban tells Sean he’s proud of him and asks him to go talk to Daniel. Sean does so and this moment mirrors the beats of the prior conversation. The reintroduction of Esteban weighs on your decision-making over the rest of the episode as you try to play the role of brother, father figure, friend, and keeper to Daniel and his supernatural abilities. The realization that there is no way to do all of the above is a frustrating reality for both you and Sean, and this adds nuance to your decision making.

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As with the previous episode, Life Is Strange 2’s greatest strength is the care it puts into characterization and writing. The ongoing complication of this episode is Sean discovering who he is, what he thinks, and facing very tangible romantic prospects while Daniel feels like he’s losing his brother. There are almost a dozen vastly different characters to engage with in Episode 3, and relationships feel fluid and changeable. The relatability of Sean’s character makes it easy to sink into his shoes when you talk to your companions. Your connection to Sean’s mindset is most clear when Daniel grows close to Finn and you feel an undeniable sense of jealousy when he trades out the watch you gave him for a bracelet from Finn. You feel fear when Daniel acts out and endangers himself, nervous when testing out the waters of a new relationship, and the constant weight of trying to make the right decision when there isn’t one. The natural performances, writing, and genuine character moments coalesce to give each character weight and complexity, making them easy to care about.

The environment is lovingly rendered down to the most minute details, and it paints a full and clear picture of what life is like with your makeshift community in the California forest. You can overhear conversations as you walk around the campsite, there’s a chore list nailed to a tree, and there are giant redwoods to admire in every direction. There is a larger focus on the series’ contemplative cutscenes set to an evocative alternative soundtrack, which underpins the coming of age vibe of the episode.

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Aside from a couple of late-game scenes, interactive moments are less of a focus–though there are narrative reasons behind it. Occasions where you’re trimming buds of marijuana, sketching your companions, and trying to steal a truck break up the blocks of wandering and conversation in a refreshing way, but they’re the minority of your playtime. Fortunately, it’s far more interesting to watch Daniel grapple with having to grow up so quickly and Sean trying to decide between doing what’s right for his brother or what’s right for himself as a young adult figuring out who he wants to be.

With Sean and Daniel spending all their time around other people, there are few occasions for Daniel to use his powers, despite them having grown significantly stronger. While his abilities spark some interesting conversations and eventually shift the flow of the plot, they largely take a back seat to the rest of the narrative right up until they’re used to cause some inescapable dramatic upheaval. As they’ve been used this way multiple times in the story so far, these moments begin to feel predictable–and though the implications are interesting, it’s certainly a crisis you can see coming.

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Your connection with Daniel will begin to fray regardless of your prior relationship and binary decisions can still not go the way you’d like because characters act out of their own interest. This agency makes the people you interact with far more interesting. Just because you make a choice doesn’t mean the story will unravel that way as the motivations of independent characters are prioritized, so they won’t necessarily do as Sean asks. The story branches are also starting to bear pretty significant fruit, with a few wonderful scenes regarding the exploration of romance, sexuality, individuality. While there is less interactivity this episode, the achievement in portraying genuine and evolving young characters and the challenges of adolescence remains engaging.

Despite its supernatural themes, Life Is Strange almost always delivers an honest moment instead of a sensationalized one. There’s something far more relatable about a teenager mumbling apologies after their “first time” instead of dancing down the street to the tune of “You Make My Dreams Come True,” and it’s these moments that truly solidify your investment in Sean. At one point, Finn tells Sean, “Memories are just lessons for the future.” For a story that so rarely lets its characters escape unscathed no matter how you choose to act, it’s a solid adage. The goal of making it to Puerto Lobos feels increasingly immaterial given the escalation of Daniel’s powers and the hurdles in their way. As they say, the journey matters far more than the destination, and Sean and Daniel’s journey is one that continues to intrigue.

HBO Won’t Let George R.R. Martin’s Theater Screen Game of Thrones Finale

HBO will not allow the Jean Cocteau Cinema in Santa Fe, New Mexico, owned by A Song of Ice and Fire author George R.R. Martin, to screen the series finale of Game of Thrones.

Reported by New Mexico’s KOB4, this news emerged when the Facebook page for the Jean Cocteau Cinema wrote a post acompanied by an image of Septa Unella. The post reads: “Shame. Shame. Shame. We are sorry to report that we will unfortunately not be able to screen the Game of Thrones finale here at the Cocteau. We would like to thank everyone who has come out over the years to dress up in costume and watch these episodes with us – we do it for you!”

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Batman Revives a Classic Super-Team

Another new comic book day has come and gone. If you want to know what the biggest and most noteworthy comics of the week were, you’ve come to the right place.

Scroll down to hear about some of our favorite plot twists and new debuts, and to read our new reviews and editorials. And as always, be sure to let us know your favorite books in the comments below.

Warning: this article contains spoilers for The Batman Who Laughs #5!

Batman Faces a New Dark Knight

Art by Jock. (Image Credit: DC Comics) Art by Jock. (Image Credit: DC Comics)

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13 Times The Pokémon Anime Referenced Eating Pokémon (Or Real Animals)

It Chapter 2: Trailer Breakdown

John Wick Fortnite Event Leaked in Patch 9.0 – GS News Update

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Every IGN Tom Clancy Game Review – Vote For Your Favorite Series

Tom Clancy may have passed, but his name will live on forever in the hearts of gamers because Ubisoft will never let it die. To say there have been quite a few games with “Tom Clancy’s” stamp of approval on them – the most recent of which being the just-announced Ghost Recon Breakpoint – would be an understatement. So, let’s walk back through the multitude of reviews to see how each game under the military-thriller umbrella performed, from the first-person shooters to the third-person stealth action to strategy games and arcade flight sims.

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Pre-Order Ghost Recon: Breakpoint To Get Beta Access

A new entry in the Ghost Recon series is on the way this year. Ubisoft officially revealed Ghost Recon: Breakpoint during a world premiere presentation on Thursday. The game is slated to launch for PS4, Xbox One, and PC this October but some players will have a chance to go hands-on with it a little early thanks to an upcoming beta.

Those who pre-order any edition of Ghost Recon: Breakpoint will receive access to the game’s beta test. Ubisoft hasn’t yet announced when the beta will take place, only stating that it will occur “closer to launch,” but this will likely be most fans’ first chance to try the game’s numerous new mechanics out ahead of its release.

Breakpoint will launch in standard, Gold, Ultimate, and Wolves Collector’s editions. In addition to beta access, those who pre-order any edition will receive a Sentinel Corp. pack that includes exclusive gear, while those who spring for the Gold, Ultimate, or Collector’s versions will get access to the full game three days early and an assortment of other goodies. You can read more details on those in our Ghost Recon: Breakpoint pre-order guide.

Breakpoint is a sequel to 2017’s Ghost Recon: Wildlands. The game sends players to Auroa, a fictional island in the Pacific, to investigate the military tech corporation Skell Technology after the company has gone radio silent. However, players quickly discover the island has been taken over by a military group known as the Wolves, led by former Ghost Cole D. Walker, who is portrayed by actor Jon Bernthal and appeared in Wildland’s recent Operation Oracle update.

New in Breakpoint are stealth and survival elements; players will be able to cover themselves in mud to avoid detection and will need to treat any wounds they sustain. The game also features distinct character classes that will determine what perks and abilities you’ll use. Ubisoft says four classes will be available at launch, with more to come later. Solo, co-op, and PvP modes will all also be available right at launch.

Ghost Recon: Breakpoint releases on October 4. We recently had a chance to go hands-on with the game and thought it was promising and concerning. Despite its prevalent military themes, however, Ubisoft insists the game isn’t making political statements.

Netflix Partners With Dark Horse Entertainment for Future Series

Following the success of The Umbrella Academy, Netflix and Dark Horse Entertainment have announced that they will continue to work together for both TV and film projects.

Under this new deal, Netflix will have a first look at Dark Horse’s IP for both film and TV and both parties have already started exploring what will be coming next.

In addition to The Umbrella Academy, Netflix and Dark Horse also collaborated on Jonas Åkerlund’s feature film Polar, which we said was “bolstered by

Mikkelsen’s memorable performance, but can’t overcome a lackluster supporting cast.”

The Umbrella Academy, which was seen by over 45 million people, was recently renewed for a second season with the main cast set to return. The first season was influenced by the comic book series The Umbrella Academy: Apocalypse Suite and, in our review, we said “The Umbrella Academy blends self-aware humor with stylish storytelling to deconstruct an already overpopulated genre.”

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