Sunless Skies Review – Text Appeal

Would you like to hear a Tale of Terror or a Sky-Story? Relay some Salon-Stewed Gossip or pass on a Savage Secret? The names given to the various forms of currency exchanged across Sunless Skies give you a good idea of what sort of game it is. This is a world where words flow like water and stories hydrate whole planets. Where a turn of phrase is just as likely to unlock a door as the turn of a key.

Sunless Skies is a narrative-heavy adventure where every dramatic event is conveyed through beautifully written text. A delicate, customizable layer of “rogue-lite” action and survival encases a beating heart of vivid location descriptions, verbal flights of fancy, and giddy, spiraling story paths. Developer Failbetter Games has cleverly built upon the foundation of Sunless Sea, designing a sequel that improves core mechanics and spins its world into imaginative new orbits while easing the avenue of entry for new players. You’re welcome here as long as you love words.

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The British Empire, headed by Empress Victoria, has boarded its steam-powered engines and, improbably, made for the stars. There, amid the floating drifts of rock snaking across the sky, it has founded New Albion and, by remaking the Sun, it hopes to start again. It’s an eccentric vision of outer space as alien territory where polar winds blow through ice-crusted canyons, hive-shaped asteroids drip honey, and myriad fungal spores glitter like stars. You play the captain of Her Majesty’s Locomotive, the Orphean, newly inherited after the untimely death of the previous captain, and your ambition is to travel the stars seeking fame, fortune, or the truth.

Dotted around the New Wilderness, which is composed of four maps you may travel between once you’ve earned the appropriate permits, are dozens of busy ports and isolated homesteads. You pilot the Orphean between them, revealing new points of interest on the top-down 2D map and working to ensure you’ve packed enough fuel and supplies to make it to your destination. While docked you can repair and re-supply your engine, purchase any available upgrades, and visit the bazaar to claim prospects and earn additional revenue through trade.

Once that admin is out of the way, you can take your time to explore. Each port is well-stocked with fascinating locations and idiosyncratic characters. Buy a ticket to Polmear & Plenty’s Circus and enjoy a show where the clowns can’t juggle and the trapeze artist has lost their partner. Encounter an Inadvisably Big Dog at Port Prosper while seeking to aid the establishment Stove-pipes in their civil war against the revolutionary Tacketies. Travel to Hybras in search of a lost filmmaker and discover an entire colony of seniors has mysteriously vanished. There’s a new captivating story to be found every step of the way.

As you follow each new narrative thread you’re called upon to make choices and meet certain requirements. You might find a dying captain whose engine ran aground. Do you: end his suffering, return him home for one last glimpse of London, or escort him and try to complete his final, failed mission? There’s something odd about that Repentant Devil you picked up at the previous port, but you’ll need to track down some tea before he’ll open up to you and reveal his true motivations. The decisions you make can see you gain or lose favor with a host of rival factions as you chart a course through the political struggles of this new frontier.

Every time you are presented with a path of action or choice to make, it’s always clear how you have unlocked it. Some are based on having the correct items, purchased at a port or found in an earlier part of the story, while others provide a percentage chance of success depending on one of your character’s core attributes. Actions you cannot yet take are grayed out but visible, allowing you to note that you need to find another Vision of the Heavens to make that selection or come back later once you’ve increased your Hearts attribute and boosted those odds in your favor. It’s a clever setup in that you always have the information you need about your immediate options and enough of a nudge towards how to open up new sets of paths.

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Between ports, however, things can slow down. Exploring an uncharted region of the map can be tense, especially as you venture into the outskirts and encounter some of the more dangerous enemies. It’s also never less than beautiful to look at. But combat is simplistic and, much of the time, completely avoidable anyway. And while puttering the often long distances between points of interest, there’s not a great deal to do beyond pinging your bat scout to identify random resource deposits and just watching the maze-like scenery wash by.

Popping up from time to time, and helping to enliven long journeys, are incidents involving the various officers you’ve recruited on board and your crew. Like the cast of a Mass Effect, each named officer–and like everyone in this world they all sport wonderfully evocative titles like The Incautious Driver or The Incognito Princess–has their own storyline to follow and they serve up some of the best questlines in the entire game. You’ll want to check in with them whenever you can and prioritize their next steps.

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There’s also the ever-lurking concern of the “Terror” itself. As with Sunless Sea, Sunless Skies leans into elements of horror, in particular a kind of horror that draws on the ineffable mystery of the cosmos. Despite reaching the stars in our iron engines, no matter the expertise of all our Phlegmatic Researchers and Romantic Ornithologists, we don’t have all the answers. So as you explore the darkest corners of space, and run headlong into the inexplicable, the Terror accumulates. Untreated, the Terror will send your crew, and ultimately you, into madness. But not before you’ve wasted supplies in a futile effort to placate their fears or lost crew members to horrific accidents.

You can die, of course, at which point you reroll as a new captain and inherit (most of) what could be salvaged of the Orphean. Certain character traits can be “passed on” as it were, a nod to your predecessors’ achievements, and any banked goods can be retrieved at a major port. However, in what at first feels like a jarring rebuff, all story progress is reset upon death, leading to the retreading of narrative beats and character interactions. But, in combination, the freedom you have to explore the world, the small random elements it throws up, and the sheer speed at which you can breeze through any previously encountered scenario mean such repetition is ultimately only of minor concern.

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There are small flaws, but each is balanced out. Travel can be dull, yet the passing scenery and shifting soundtrack are never so. Combat isn’t interesting, but the decision to fight or flee carries weight, and the choices you make when scavenging through the wreckage can feel momentous. Repeating a quest can feel tedious, but this time you’re wiser and, hopefully, better prepared.

At its best, Sunless Skies is a triumph. Its writers have crafted a world of endless wonder where seemingly anything is possible. At heart, it’s a text adventure that conjures the imagination to send you on a journey as spectacular and memorable as any big-budget graphical blockbuster.

Crash Team Racing Nitro-Fueled Is Shaping Up To Be a Faithful Recreation Of The Original

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Shaggy Will Not Be In Mortal Kombat 11 So You Can Stop Asking, NetherRealm Confirms

In the first Kombat Kast livestream since the reveal of the upcoming fighting game Mortal Kombat 11, the NetherRealm team unveiled that Kabal is returning to the roster. In addition, D’Vorah was announced to be another returning character during the Inside Xbox stream. However, it may come as a disappointment to some that NetherRealm confirmed Shaggy of Scooby Doo fame will not be a guest character, regardless of how loud you scream the memes.

Mortal Kombat creator Ed Boon himself got in on the meme when he tweeted a fan art mock up of “Hack and Slash Shaggy variation” hitting Scorpion with a brutal knee. But today during the Kombat Kast, community manager Tyler Lansdown stated, “Shaggy will not be in the game, ever, sorry, dead meme!” The series has a strong history of bringing in guest characters with the likes of Leatherface and Jason, but Shaggy will not be using any percentage of his power for Mortal Kombat 11.

If you’re not caught up on what’s going on with the latest sequel in the long-running franchise, be sure to check out every character confirmed so far, our compilation of fatalities of the initial seven announced characters, or see all the wild things happening in Mortal Kombat 11’s story mode. We also caught up with Ed Boon during the reveal event to pick his brain about how fatalities are made and what microtransactions will look like for the game.

Props to everyone who tried to let their memes not be dreams. Mortal Kombat 11 is set to launch on April 23 this year for Xbox One, PlayStation 4, PC, and Nintendo Switch.

EA Has “Difficult Quarter,” Stock Price Nosedives

Video game giant Electronic Arts reported earnings today for its fiscal third quarter ended December 31, and it could have gone better during the all-important holiday period. While EA did post gains in revenue and profit, the company said in its official remarks that it was a “difficult quarter” that saw the company fail to meet its commercial expectations.

CFO Blake Jorgensen said in prepared remarks that 2018 was a “tumultuous” year for the gaming industry overall. Though he did not share any specifics, he might have been referring to the way in which the absolute juggernaut Fortnite shook up the industry in the past year. Not only that, but Red Dead Redemption 2‘s release in October might have impacted sales of EA’s games.

While it might not have been the quarter EA wanted, Jorgensen said EA is “making adjustments to improve execution and we’re refocusing on R&D.” EA CEO Andrew Wilson said the company is looking to “sharpen” its execution going forward.

One title that struggled during the period was Battlefield 5. The World War II shooter sold a massive 7.3 million copies, but this was 1 million shy of what EA expected. For more on this underperformance, you can check out this story that explains the downturn.

EA just recently launched the free-to-play Titanfall battle royale game Apex Legends, and it’s off to a fantastic start with 2.5 million players and 600,000 concurrent users after just one day. Beyond that, EA will launch BioWare’s new game, Anthem, later in February, and it’s expected to sell as many as 6 million copies by the end of March. Additionally, EA is working on new Plants vs. Zombies and Need for Speed games, along with Star Wars Jedi: Fallen Order for this year. On top of that, more Titanfall is coming, while all of the usual sports games are expected as well.

This is all to say that while EA’s latest financial quarter might not have been the rosiest, the company is still doing just fine and it has a pipeline of major titles in the works. It made $1.29 billion in revenue over the three-month period and a profit of $262 million; both figures are up year-over-year. Despite those gains, EA’s stock price is free-falling; it’s down more than 15 percent in after-hours trading currently.

EA Might Have Just Teased EA Access Is Finally Coming To PS4

Electronic Arts has offered a tease about bringing a subscription service to a new platform, and it could be EA Access for PlayStation 4. During the company’s latest earnings call, management said, “In the year ahead we plan to offer a subscription service on another major platform.”

No further specifics were divulged, but EA Access for PlayStation 4 lines up with the tease. It is one of EA’s subscription services, and PS4 certainly is a “major platform.”

EA Access launched in 2014 on Xbox One, before coming to PC in 2016 under the name Origin Access. A Sony representative said in 2014 that EA Access “does not bring the kind of value PlayStation customers have come to expect.”

“We don’t think asking our fans to pay an additional $5 a month for this EA-specific program represents good value to the PlayStation gamer,” Sony said at the time.

That’s a hard line against EA Access, but Sony also initially refused to allow cross-play before eventually allowing it for Fortnite and later Rocket League. Things can change.

Reached for comment, an EA representative told GameSpot that the company has “no further details to share at this point” regarding the tease made during the earnings call. Keep checking back with GameSpot for the latest.

EA Access is a subscription service that, for $5/ month or $30/year, gets subscribers access to a growing library of free games, along with discounts on all EA digital content. Not only that, but members can play EA’s upcoming games ahead of time. Because no version of EA Access is on PS4, it’s the only platform where the game is unplayable perform launch. There are also perks like bonuses in new EA games like Apex Legends.

EA is also working on a new streaming subscription service of its own as part of its ridiculously ambitious-sounding Project Atlas platform. However, the comment from the earnings call about the subscription service coming to “another” platform suggests it’s an existing service not a new one.

Would you be interested in EA Access on PS4? Let us know in the comments below!

Play Sea Of Thieves For Free For A Limited Time–Here’s How

Microsoft has announced a nice new deal for Sea of Thieves that lets you invite friends to play for free for a limited time. If you own the game–or possess an active Xbox Game Pass subscription–you can gift copies of the pirate-themed game to three people, who can then play for free until February 13.

The offer starts on February 6. All you need to do is visit the Sea of Thieves website to grab your codes. After the promotion ends on February 13, anyone who received free play codes can purchase the game permanently at a 35% discount. Note your friends will need an Xbox Live Gold subscription to play on either Xbox One or PC.

Developer Rare has also teased “big news” for Sea of Thieves scheduled for its one-year anniversary on March 20. The company has continued to support the multiplayer adventure since launch last year with all sorts of free DLC.

Elsewhere in today’s Inside Xbox briefing, Microsoft revealed the free February Xbox Game Pass titles. Crackdown 3 is the headliner of the month, and like other first-party games it will be included on its release date, February 15, for Game Pass subscribers. Shadow of the Tomb Raider and more will also be added as the month progresses.

February Xbox One Game Pass Line-Up Detailed

February is upon us, and Microsoft has announced the next round of Game Pass games that will hit the service for Xbox One over the coming month. This is the shortest of all months but the company still has plenty of games slated for its all-you-can-eat games subscription service.

Crackdown 3 is the headliner of the month, and like other first-party games it will be included on its release date, February 15, for Game Pass subscribers. As you may expect if you’ve played other Crackdowns, you’re a super-powered agent taking on a gang-filled city. This one adds the new Wrecking Zone 5v5 multiplayer mode. We recently had a look at it and came away surprised.

The rest of the month is no slouch. Hot on the heels of Tomb Raider: Definitive Edition, which was added on January 31, you can play Shadow of the Tomb Raider on February 7. Since Rise of the Tomb Raider is already on the service too, that makes the whole trilogy right available to play through from start to finish.

The Walking Dead: The Complete First Season is also coming on February 7, as is Pumped BMX Pro. Then on February 14, De Blob will be added to the service. Finally, on February 21, Batman: Return to Arkham brings back Arkham Asylum and Arkham City with all of their post-launch content, and enhanced for Xbox One X to boot.

These all join the growing library of Game Pass games, which includes a wide array of Xbox One games, along with a handful of Xbox 360 and original Xbox games playable through backwards compatibility. Check out the full Game Pass listing, and see below for a handy list of notable dates this month.

February Game Pass Games

  • Shadow of the Tomb Raider – February 7
  • The Walking Dead: The Complete First Season – February 7
  • Pumped BMX Pro – February 7
  • De Blob – February 14
  • Crackdown 3 – February 15
  • Batman: Return to Arkham – February 21

BioWare’s Anthem Expected To Sell As Many As 6 Million Copies By March

Major game publishers rarely share unit sales figures or projections publicly, but that happened today when EA announced how many copies it expects BioWare’s Anthem to sell right away.

CFO Blake Jorgensen said EA is modeling sales of 5-6 million units by the end of March. Anthem launches on February 15, so this would only represent sales for about a month and a half. Lifetime sales could end up being higher. Jorgensen said the popularity of the recent Anthem demo gives EA confidence that Anthem will perform well commercially when it launches.

Not only that, but management said it expects Anthem to make even more money from its microtransactions, which EA calls “live services.” It’s too soon to say how lucrative Anthem’s live service component might be, however, EA acknowledged.

People who played the Anthem demo discovered placeholder pages for Anthem’s microtransactions, with some players expressing concerns about the pricing. EA responded in a Reddit post by saying nothing is decided yet.

“We are iterating on our economy design and balance almost daily, so you’re seeing a snapshot of one iteration. This is why we tend to not discuss things like pricing, because it’s one of those iterative things that’s sure to change frequently right up until the day you play the game,” BioWare said.

In other news, EA announced that Battlefield 5 failed to meet the company’s sales targets. The game sold 7.3 million copies, and while that it a massive figure that most games will never achieve, it was 1 million units short of EA’s expectations.

Jump Force: JoJo’s Bizarre Adventure’s Jotaro Kujo and Dio Join the Fight

JoJo’s Bizarre Adventure’s Jotaro Kujo and DIO have joined the ever expanding roster of Jump Force.

Announced during Inside Xbox, Jump Force’s Koji Nakajima confirmed the two newest characters with a brand new trailer that shows of each character in action.

Jotaro Kujo, the third and most recurring JoJo in JoJo’s Bizarre Adventure, is the main protagonist of JoJo’s Bizarre Adventure: Stardust Crusaders, which takes place in 1987 and follow Jotaro as he develops mysterious powers known as Stands, in which his is named Star Platinum.

Dio Brando, on the the other hand, is the main antagonist of Stardust Crusaders (known as DIO) and is an evil and immortal vampire who wields a Stand named The World. Jotaro and his friends are in search of him to help save Jotaro’s mother whose Stand has awakened and now her life is in danger.

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