Yakuza 7 Announced With Some Major Series Changes

Sega has officially unveiled the next chapter in the Yakuza series, which takes combat in a different direction to its predecessors.

Its full Japanese title is Ryu ga Gotoku 7, which roughly translates to Yakuza 7: Whereabouts of Light and Darkness – though its name in the West will likely be slightly different. Yakuza 7 is headlined by an all-new main character, Ichiban Kasuga, but the biggest shake up is its approach to how fighting plays out. The brawling action of past games is being swapped out for turn-based combat.

Gematsu has translated the Japanese press release which describes how the game uses a “”live command RPG battle” system that combines the series’ signature action with an RPG-style command system. It has evolved into a system in which anyone can easily enjoy exhilarating battles. In this completely new battle system, Ichiban Kasuga and his party will fight by selecting techniques with various effects such as attack, recovery, support, and more.”

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Two More Fantastic Games Are Free On PC This Week

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Amid all the controversy surrounding the Epic Games Store that came to a head earlier this month, the digital game store has quietly continued to offer free weekly games for its users. Over the past few weeks and months, players have been able to claim critically acclaimed titles like Alan Wake, Hyper Light Drifter, Overcooked, and The Witness, and the best part is that they’re all yours to keep forever, no subscription required. This week’s offering of deals is no exception: For the next seven days, you can claim Celeste and Inside, two platformers with drastically different aesthetics but equally memorable stories. All you need is a free Epic account to snag the two titles.

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First up is Celeste, a gorgeous platformer about climbing a mountain and conquering one’s inner demons. You control a young woman named Madeline, who has traveled alone to Celeste Mountain in the middle of winter, determined to reach its summit. As she climbs the mountain, she encounters a colorful cast of side characters who help (or hinder) her journey, including a fellow climber with whom she develops a close friendship. Celeste is an extremely difficult platformer, but also a forgiving one–there are settings you can adjust at any time to decrease the difficulty, even if it’s just to get past one particularly frustrating obstacle. Easily one of the best games of 2018, Celeste is a true gem worth experiencing.

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A few weeks ago, Epic released Playdead’s Limbo as a weekly freebie, and now you can play the studio’s follow-up puzzle-platformer, Inside. Similar to Limbo, Inside features a dark, monochromatic environment full of dangerous traps and monsters. The protagonist is an unnamed boy, who must navigate this hazardous environment without dying (spoiler: you’ll die a lot) and eventually stumbles upon a bizarre scientific experiment. In addition to normal platforming elements, Inside also introduces a mechanic that lets the boy control bodies to help him solve puzzles. Just as in Limbo, there’s no dialogue and the ending is a bit open-ended, but it’s one you won’t soon forget.

Both Celeste and Inside will be free to claim until September 5, when they’ll be replaced by the next round of freebies, The End Is Nigh and Abzu.

Claim this week’s free games at Epic

Blizzard Sues Chinese Devs Over “Massive Infringement” Of Warcraft License

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Blizzard Entertainment is suing a number of companies and individuals involved in the making of the free-to-play PC and mobile game, Glorious Saga. The Overwatch developer alleges that the game is a “massive infringement” of its Warcraft intellectual property, stating that “they created a game whose content is almost entirely copied from the Warcraft games and related products.”

Polygon reports that Blizzard is seeking a court order to stop the infringement and maximum damages for the “serious and irreparable harm to Blizzard and its business.

“Defendants did not just copy a few discrete elements from Blizzard’s Warcraft games,” the company claims in the suit. “Every character in the Infringing Game was copied from a character from the Warcraft games, and many even bear the names of popular characters from the Warcraft games such as Jaina Proudmoore, Gul’dan, and Malfurion.” Blizzard is seeking “$150,000 per infringed work.” The image below is taken from the lawsuit, showing side-by-side comparisons between the offending character designs.

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“Every monster, creature, animal and vehicle in the Infringing Game was copied from the Warcraft Games. Weapons, amulets, and other objects were taken straight from the Warcraft games, without pretense. Audio cues and sound effects from the Warcraft games were reproduced for the Infringing Game.”

The suit claims that the defendants have “profited handsomely” from Glorious Saga and its alleged copyright infringement. Even the game’s mobile icon recreates the cover for World of Warcraft’s Battle of Azeroth expansion, depicting a human and orc locking eyes while snarling at each other. Blizzard alleges that the use of Warcraft material was “willful and intentional.”

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Five companies and two individuals are named in the suit, including Glorious Saga developer InstantFuns, and Sina Games–a subsidiary of Chinese software and tech company Sina Corp. Blizzard alleges that this isn’t an isolated incident for the developer either, as it claims the company also advertises various unlicensed mobile games using the names and characters of well-known IP, such as Yu-Gi Oh!, Naruto, and Pokemon. Glorious Saga is just “among the latest” to have done so.

Blizzard believes many of the defendants are simply shell companies created “as part of an overarching scheme to deceive Blizzard or members of the public,” with the two individuals responsible for running them also named in the suit. Each of the defendants is based outside of the United States, but Blizzard has chosen to file the suit in the Central California US District Court as each company conducted its business through US- and California-based companies, using Google Play and Facebook to distribute and market Glorious Saga to US customers.

There’s A Weird Unexpected Cameo In Control

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Hideo Kojima’s not the only one handing out cameos in his games lately. The enigmatic game director is a guest voice actor in Control, the latest action game from the surreal minds at Remedy Entertainment.

Back in March, Kojima’s publicist tweeted out that the Metal Gear Solid creator was doing “some voice recording for the other Sam.” Now we know this was referencing Sam Lake, Control’s lead writer and the former face of Max Payne, as opposed to the lead character in Kojima’s upcoming Death Stranding. Not only that, but Akima Saito, Kojima Productions’ Head of Marketing, also makes a cameo alongside his colleague, providing the English translation for Kojima’s Japanese lines.

Multiplayer First discovered the very missable easter egg, noting that Kojima and Saito both appear in Control’s end credits.

The side mission in question sees Kojima play the role of Dr. Yoshimi Tokui. As protagonist Jesse Faden climbs inside what looks like a sensory deprivation pod, Kojima narrates a peculiar meditative experience involving the flavor of a bag of potato chips, conversations with trees, and an army of hostile forklifts. You can see for yourself in the video below–just beware this will obviously spoil the side mission if you haven’t played it yet.

It’s a suitably surreal cameo considering the game it occurs in and Kojima’s own penchant for the bizarre.

You can read GameSpot’s review of Control right now, check out how long it takes to beat, and even grab a copy for $10 off on PlayStation 4 and Xbox One.

A Criminally Underappreciated Switch Game Is Super Cheap Right Now

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The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

The Nintendo Switch is home to a ton of hidden gems, but one that you may have overlooked is Sushi Striker: The Way of Sushido, a charming sushi-matching puzzler from Nintendo and Theatrhythm Final Fantasy developer Indieszero. If you’ve missed out on the game, you have a chance to right that wrong and pick it up for a fraction of its usual price thanks to this fantastic deal.

As spotted by Cheap Ass Gamer, Sushi Striker is available for dirt cheap right now at Newegg. The game is currently listed for $12–more than 70% off its usual MSRP of $50–and you can drop that price even further to $6 with the discount code EMCTDVE22. Simply apply the code at checkout to get the extra discount.

See Sushi Striker at Newegg

Sushi Striker casts players in the role of Musashi, a young Sushi Striker who sets out on a quest to liberate the world’s sushi supply from the evil empire. The game features more than 150 stages, which unfold as fast-paced, plate-matching battles against the empire’s minions. The story is as knowingly ridiculous as it sounds, and the theme song alone is worth the price of admission.

We gave the game a 7/10 in our Sushi Striker review. “Despite its imperfect transition to Switch, Sushi Striker is one of the more enjoyable puzzle games in the console’s library. With a substantial campaign that’s propped up by clever mechanics and a charmingly ludicrous story, the game offers a wealth of single- and multiplayer content to dive into,” we wrote.

Sushi Striker is also available for 3DS. That version normally retails for $40, but Newegg has it listed for $10, and the aforementioned discount code will drop the price down to $5.

Pokemon Masters Now Available On IOS, Android

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Pokemon Masters, the latest mobile spin-off of the popular franchise, is now available on iOS and Android platforms. It features teams of three “Sync Pairs”–notable trainers with their partner Pokemon–doing battle in a new region called Pasio.

The game is free-to-play with microtransactions, ranging from $1 to $80 for various bundles of the in-game currency, gems. Those can purchase you a chance at unlocking new characters, in typical gacha-style. Based on our hands-on impressions, though, the story mode appears to have plenty of depth outside of that aspect.

The game features 65 trainers from across the games and anime series, but the battles work very differently than you may have come to expect from past Pokemon games. You control all three of your team’s trainers, and the types and weaknesses are displayed in battle. The combat is also real-time with cooldown timers for your moves. In co-op you can use special “unity attack.”

Meanwhile, fellow mobile game Pokemon Go is still go-ing strong. On November 15, the next main series games, Pokemon Sword and Shield, will be released for Nintendo Switch. Check out how these games are changing battling.

Modern Warfare 2’s Controversial No Russian Mission Divided Infinity Ward

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Call of Duty: Modern Warfare 2 took the “go big or go home” approach to sequel design. Despite all of its bombastic, over-the-top action and world-ending stakes, however, the one scene that stuck with most people, and drummed up plenty of media coverage in the process, was the now infamous No Russian mission.

In the early campaign level, players control undercover CIA agent Joseph Allen as he attempts to infiltrate a Russian terrorist cell. Unfortunately, part of blending in with the villainous group means joining them as they shoot up an airport full of innocent civilians. You can choose to gun down the fleeing crowds of people yourself, or sit back and watch it unfold. Either way, playing through the scene is unsettling and uncomfortable, especially considering the sheer number of mass shootings that occur every year. Fans and critics alike have always questioned whether the scene was necessary to tell Modern Warfare 2’s story, and this division existed within developer Infinity Ward, too.

“No Russian polarized this studio,” art lead Joel Emslie says in an interview with Game Informer. “There was a side of the studio that felt that it should be played from the perspective of a security guard that got caught up in it, then there was the other side that liked the way it was going. I remember doing all the civilians for No Russian, and I just wouldn’t … there was a point in time where we were discussing how gory we would get with the people who were getting hit. I pulled back, and I said, ‘You don’t need it. People are getting tagged and their squibs are going off; it’s all good.'”

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Emslie showed his wife and she was adamant the scene needed more gore, so he went back and changed it. “My wife looked at it and she’s all like, ‘Where’s all the blood and guts?’ and I’m like, ‘We didn’t need to do it,'” he explains. “She called me out. She calls me on my bulls***. It’s pretty funny. She looks at things in a different lens. She’s a lawyer. She doesn’t mess around, but she’s a good gut check on stuff.”

Based on what we know about the upcoming reimagining of Call of Duty: Modern Warfare, the next game in the series could feature similarly unsettling and controversial moments. Campaign gameplay director Jacob Minkoff, and studio narrative director Taylor Kurosaki, don’t think this will be restricted to one or two particular scenes, though. “People ask us that internally over and over. They’re like, ‘Where’s your blankety blank scene?'” Minkoff says. “There are so many of those at this point that people have stopped asking that question.”

“The answer is it’s the whole game,” Kurosaki adds. “I could come up with a list of like eight different things that it could be. Who knows what it will be.”

“I suspect there will be a number of different moments and people will call out their different favorite moments,” Minkoff says. “In the same way that in [Call of Duty 4: Modern Warfare], people called out the nuke and the aftermath sequence where you crawl out of the helicopter, or they called out the AC-130, or Crew Expendable, or All Ghillied Up. There were a bunch of those, and I feel very confident that we have a bunch of those.”

We’ll know for sure when Call of Duty: Modern Warfare launches for PlayStation 4, Xbox One, and PC on October 25.

Gears 4 Support Winding Down

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Gears 5 is coming soon, and that means support for the previous game, Gears of War 4, is coming to a close. In a blog post, developer The Coalition said it is a “bitter-sweet” moment to say goodbye to some features of Gears of War 4. As fans may recall, Gears of War 4 was the first brand-new Gears game that The Coalition developed after taking over the series from Epic.

“We’re incredibly proud of what Gears 4 achieved, and how our time together with the community over the past three years has shaped what Gears 5 has become. Thank you truly, deeply, for all your support since October 2016. It’s meant the world to us,” the studio said.

Looking ahead, Gears of War 4’s Ranked Season will come to an end in January 2020. “With the vast majority of the game’s population moving to Gears 5, we will be removing all aspects of Ranked play from Gears 4,” The Coalition said.

Taking the place of Ranked play in Gears of War 4 will be new playlists for the Core and Competitive modes. Given the player population will likely be relatively low given people may shift to Gears 5, The Coalition is expanding the latency and skill rating rules. Additionally, there will no longer be quit penalties when Ranked is finally removed.

Additionally, The Coalition will no longer add new Events to Gears of War 4. “Our focus is on Gears 5 to our maximum capabilities,” the studio said. The achievements “Better Than Bacon” and “I Like Em Crispy” seemingly require Events, so after January 2020 the studio will update the game so the Midnight Omen and Flaming Weapon skins can be crafted.

What’s more, The Coalition said it plans to look into the possibility of adding a permanent XP boost for all of Gears of War 4. However, “At this point we are unable to promise this change,” The Coalition said.

Gears of War 4’s servers will remain online for the foreseeable future, so those who want to keep playing still can.

Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game’s Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot’s rundown of the Gears 5 server start times, launch maps, and more.

Yakuza 7 – Teaser Trailer (Japanese)

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Yakuza 7 Revealed With Turn-Based Combat And More

Sega has officially taken the wraps off the next Yakuza game–and it contains a major change for the action series. During a press conference today series creator Toshihiro Nagoshi unveiled the new game as Yakuza 7. It aims to be a “watershed” moment for the Yakuza series, Nagoshi said.

The game, which is set in Yokohama, features Ichiban Kasuga as the main character. Kasuga apparently is a big fan of Square Enix’s Dragon Quest series, and Sega was able to work out a deal to be able to talk about the Dragon Quest franchise in Yakuza 7.

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In a big change for the Yakuza series, it appears the combat now plays out in a turn-based system. You can see this in action in the video below. Interestingly, the developers, Ryu Ga Gotoku Studio, released an April Fools video this year that joked that the Yakuza combat would change to turn-based. As it turns out, it really is.

Nagoshi said during the press conference that he hopes fans will welcome the change to the combat system, and if they don’t, the developers will consider switching back with the next release.

Yakuza 7 will release on January 16, 2020 in Japan for PlayStation 4. The game will be released in the West later in 2020. You can check out the first trailer in the embed above.

The newly launched Yakuza 7 website contains numerous new images for the game. Click through the images in the gallery bellow to see them full size.

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We’ll have more details on Yakuza 7 in the time ahead, so keep checking back for more.