Far Cry 5’s Vehicles of Mayhem – IGN First

All February long we’ve been diving deep into every facet of Far Cry 5. Today, the development team at Ubisoft Montreal explains how vehicles play a huge role in the next entry of the series, and gives you a sneak peek at some of the more… explosive ones.

Whether by land, water, or air, there’s no shortage of ways to get from one point to another. So kick back and check out some of the many vehicles of mayhem in Hope County, Montana.

Our IGN First game for February is none other than Far Cry 5, the highly anticipated open-world chaos shooter, developed by the Far Cry 3 team. As you may already know, this Far Cry is set in Montana, where a small-town cult clashes with the law and you’re thrust straight into the middle of the action.

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Samsung Galaxy S9 and S9 Plus Preorder Guide

Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

26/02 Update: Samsung Galaxy S9 and S9 Plus preorders are now live. 

The Samsung Galaxy S9 is the biggest phone release of 2018 to date. All eyes will be watching on at the MWC 2018 press conference to see if the multinational conglomerate’s new flagship phone can close the gap on Apple after the release of their iconic iPhone X at the end of 2017.

Image result for SAMSUNG GALAXY S9

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PUBG PC Leaderboards Will Be Reset Today

The leaderboards for the PC version of PlayerUnknown’s Battlegrounds will be wiped at 6:00 PM Pacific Time today, February 26, PUBG Corp. announced.

The next multiplayer season “will be announced soon,” the studio said in a tweet. All matches played between the reset and the new season will not be ranked.

PUBG’s PC leaderboards were last reset on January 30, 2018. Leaderboards were also reset for the launch of the game’s 1.0 version.

The upcoming reset comes on the heels of PUBG’s ongoing anti-cheat arms race. Just recently, PUBG Corp. delayed a wave of anti-cheat solutions, and shortly after, delayed the game’s next content update to prioritize fighting cheaters.

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Kevin Smith Survives ‘Massive’ Heart Attack

Kevin Smith has survived a “massive” heart attack.

Smith revealed on Twitter that after his first standup performance last night, Smith had “a massive heart attack,” after which he cancelled the night’s second show to go to the hospital. He tweeted a picture from his visit at the hospital, saying the doctor there “saved his life.”

Watch Ronda Rousey Put Triple H Through a Damn Table

Last night, at WWE Elimination Chamber, the seeds for Ronda Rousey’s WrestleMania 34 match were sown when, during her scheduled RAW-brand contract signing, she found herself in a confrontation with Stephanie McMahon and Triple H.

Apparently, Hunter and Steph still vividly remember being publicly humiliated by both Rousey and The Rock back at ‘Mania 31 and their plans for her within the WWE involved “owning that b***h.”

Kurt “Snitches Get Stitches” Angle let loose with the secret about the Authority’s evil plans for Rousey and, from there – well – Hunter got to go splat through a table!

Fun fact: You can see former IGN TV Editor Eric Goldman in the crowd at the :33 mark.

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Top 10 UK Sales Chart: FIFA 18 Is Still On Top

For the second consecutive week, and the sixth since its launch, EA’s FIFA 18 takes the top spot on the UK sales chart for the week ending February 24. Also in the week, chart mainstay Grand Theft Auto V moves up a couple of positions to No.2, while Call of Duty: WWII moves up five spots to No.3.

Capcom’s Monster Hunter: World stays at No.4 for the second week in a row, and is follwed by EA Sports UFC 3 at No. 5. Konami’s Metal Gear Survive makes it debut at No.6, while Shadow of the Colossus, Mario Kart 8 Deluxe, and Super Mario Odyssey sit in the No.7, No.8, and No.9 spots. Finally, Assassin’s Creed Origins finishes off the top 10.

You can read the full top 10 sales chart below, courtesy of UKIE and Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. FIFA 18
  2. Grand Theft Auto V
  3. Call of Duty: WWII
  4. Monster Hunter: World
  5. EA Sports UFC 3
  6. Metal Gear Survive
  7. Shadow of the Colossus
  8. Mario Kart 8 Deluxe
  9. Super Mario Odyssey
  10. Assassin’s Creed Origins

Into The Breach Review – Out Of This World

In 2012, Subset Games released FTL–a strategy roguelite whose best moments were when everything worked like a well-oiled machine, but also when you were frantically trying to adapt to dangerous, unexpected situations in the spur of the moment. Into The Breach, Subset’s sophomore effort, again has you enacting carefully planned strategies. The difference is that when the going gets tough, Into The Breach’s turn-based mechanics and tactical tools allow you to improvise precisely, and respond purposefully, with perfectly choreographed counters in an aggressive ballet that feels amazing to conduct again and again.

In a world where giant monsters called Vek threaten the earth, humanity has devised equally giant, human-operated mechs to combat them. Humanity has also invented time-travel technology to give pilots the opportunity to go back in time and start the whole conflict over, should the worst happen. You command a squad of three mech pilots whose purpose is to deter the advances of the Vek, one region at a time, through four different island stages with the ultimate goal of destroying their hive.

In each region, your primary objective is to stop Vek from causing collateral damage–each civilian building destroyed depletes part of the game’s overall power grid meter, and if it hits zero, your game is over. However, Vek almost always outnumber your squad, with even more continually spawning in, which makes wiping them out entirely a difficult task. Into The Breach is a tactics game with an emphasis on deterrence and creatively mitigating damage with the limited tools at your disposal.

It’s a daunting task, but there is one central feature that makes this process enjoyable and manageable: Every action the enemy will make in their next attack phase is clearly telegraphed through the UI during your turn. You can see which tile a particular Vek will hit and how much damage it will do, meaning you can assess your priorities and the response options you have available, then take direct steps to address the fated outcome. In the critical moments, just before a Vek flattens a hospital, you might dash in and tackle it out of range, and into the firing line of another Vek. Or, if your mech lacks close-combat abilities, you might move into harm’s way to prevent the building from destruction. You might notice that more Vek will be spawning from the ground, and decide to throw a boulder on the tile to stop them from emerging, or shoot an off-the-mark missile, letting the explosion push another Vek on top of it.

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Knowing the exact outcome of each action means that Into The Breach feels like a game of violent chess, in the best way possible. Each turn will have you pondering over possible moves and outcomes, threats you can feasibly attend to, and pieces you can afford to sacrifice–common characteristics found in any good turn-based tactics game. But because the possibility spaces of Into The Breach skirmishes are so confined (every battle takes place on an 8×8 grid, just like a chessboard, filled with impassable squares) decisions can be reached quickly, and momentum rarely comes to a standstill for long.

What also makes these decisions so entertaining to consider is not just the novelty of the way different components can interact in delightful ways, it’s the certainty of how they will interact. Into The Breach is a tactical game that features a relative lack of probability, uncertainty, and risk. Attacks will always connect and do a distinct amount of damage, the grid-based scenarios mean units move and take actions in exact distances, and nothing ever occurs without at least some warning. The transparency and amount of information communicated provide great peace of mind, since every action you take will go as planned.

The only exception is that when a Vek attacks a building, there is a tiny chance that the building will withstand damage. The probability of this happening is related to your overall grid power and can be increased, but the percentage value is always so low that this rare occurrence feels more like a miracle when it happens, rather than a coin toss you can take a chance on.

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The game’s time-travel conceit also has a part to play here–you have the ability to undo unit movement, and each battle gives you a single opportunity to completely rewind and re-perform a turn. It’s possible to execute your most optimal plan for each scenario every time, and the result is that turns in battle can feel like choreographed moves in an action movie, a confidently flawless dance of wind-ups, feints, counters, and turnabouts.

You can unlock up to eight different premade squads, each comprised of three unique units, which focus on entirely different styles of combat. The diversity here is significant enough that each team calls for distinct strategic approaches. The default squad, Rift Walkers, focuses on straightforward, head-first, push-pull techniques. The Blitzkrieg crew works best when corralling Vek together in order to execute a lightning attack that courses through multiple enemies. The Flame Walkers focus on setting everything ablaze and knocking Vek into fire for damage-over-time en masse. Each different combination of mechs can completely change how you perceive a battlefield; things that are obstacles for one squad could be advantageous strategic assets for another.

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But where the possibilities of Into The Breach really open up is in its custom and random squad options, and the imaginative experimentation that comes from putting together unique all-star teams with individual mechs from different squads, along with your choice of starting pilot–whom all possess an exclusive trait. You might have a team composed of a mech who shields buildings and units, one that freezes anything on the map into a massive block of ice, one whose sole ability is to push everything surrounding it away, and a pilot that can perform one additional action each turn if they don’t move. Can you complete a run of the game with that custom squad of pacifists? The game’s structure makes these unorthodox options enjoyable challenges that are legitimately interesting to explore.

Into The Breach maintains a roguelike structure of procedurally generated trials and permadeath, but when a campaign goes south not all is lost. If a mech is destroyed during a battle, it will return in the next, only without its pilot and their unique trait. Too much collateral damage is game over but means you have the chance to send one of your living pilots–experience points and bonus traits intact–back in time to captain a new squad, in a new campaign. The game is difficult, but starting over isn’t tiresome because your actions so directly determine outcomes, and you always feel you can improve. And individual battles are so swift and satisfying that they become a craving that you’ll want to keep feeding over and over.

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The clean and understated surface elements of Into The Breach complement the precise nature of its mechanics. The simple presentation, as well as the sharp UI layout, is attractively utilitarian and serves as a crucial component of the game’s readability. There is no explicit plot outside of the time-traveling conceit, but the flavor text–small snippets of dialogue for each mech pilot and island leader, whom you’ll encounter again and again throughout multiple playthroughs–adds a modest but pleasant facet of character to contextualize the world and round out the overall tone.

There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach’s focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It’s a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again.

Switch Weekly News Roundup: Odyssey’s New Mode Is Here, A Look At Scribblenauts Showdown, And More

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Top New Games Out This Week On Switch, PS4, Xbox One, And PC — February 25 – March 3

New Releases is something of a bridge this week. This episode’s games are crossing from February to March with debuts and a few ports. If you’re a Nintendo Switch owner who hasn’t played Payday 2 yet, it’s a good week to give it a go. Bridge Constructor Portal is also headed to Nintendo’s new system, as well as PS4 and Xbox One. Same goes for the shaman adventure Mulaka, which is also headed to PC. Meanwhile, strategy fans can save the world with Into the Breach, and racing fans can rev up with Gravel.

Payday 2 — February 27

Available on: Switch

The crime-spree continues on Nintendo’s hybrid console. Thanks to the Switch’s connectivity, this version offers local co-op, and the Joy-Cons’ HD rumble means you’ll feel the firing of every weapon. The Switch also gets an exclusive fifth playable crew member, named Joy.

Further Reading:

Into the Breach — February 27

Available on: PC

The next game from the duo behind FTL: Faster Than Light is all about saving the world from giant monsters. It’s a minimalist strategy game where you’ll command and upgrade mechs, but watch out: failing even one mission resets the timeline and sends you back to square one.

Further Reading:

Gravel — February 27

Available on: PS4, Xbox One, PC

This racing game offers four different ways to compete: Cross Country races are long and sprawling, Wild Rush has you take multiple laps in crazy locations, Speed Cross sets you down on real-world tracks, and Stadium lets you go crazy with jumps and stunts. You can see all four modes in action in the video above.

Further Reading:

Bridge Constructor Portal — February 28/March 1

Available on: Xbox One, Switch (2/28); Xbox One (3/1)

The goofy crossover game is making its way to consoles. Now, a whole new group of players can build around turrets and sentries using the classic orange and blue portals, repulsion gel, and everything else Aperture Science has come up with.

Further Reading:

Mulaka — March 1

Available on: PS4, Xbox One, PC, Switch

Mulaka is set in a place you don’t usually visit in games: the Sierra Tarahumara in northern Mexico. You’ll take control of a shaman who must restore beauty to the blighted land–and part of every purchase of the game goes toward non-profit organizations working to preserve the real-world location that inspired it.