Kung Fury: Michael Fassbender to Star in Feature Film Version

Michael Fassbender will star in Kung Fury, the feature-length sequel to David Sandberg’s cult short film.

THR reports Fassbender has been cast in the movie along with David Hasselhoff, who appeared in the original Kung Fury. No word yet on who Fassbender will be playing. He’ll be joined by Sandberg, who’ll star in and produce the sequel under his Laser Unicorns’ banner.

Sandberg wrote and directed the original 2015 short film, which pays homage to 1980s martial arts and police action movies. Kung Fury broke records on Kickstarter and has gained a large cult following, amassing over 40 million views worldwide. The sequel will begin filming this summer in the U.S. and Europe.

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Monster Hunter World’s Next Horizon: Zero Dawn PS4 Quest Detailed

The first part of Monster Hunter World‘s Horizon: Zero Dawn crossover event is now over, meaning PS4 players can no longer get the Watcher gear set for their Palico. However, the second part of the event is on the way in a couple of weeks, and now Capcom has shared some more details to help players prepare for it.

The next Horizon-themed Event Quest is called The Proving. While we don’t know exactly what the quest will entail, Capcom has revealed that it involves hunting down a giant Anjanath. You’ll also need to reach Hunter Rank 11 or higher before you can accept the quest.

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The Proving begins on February 28 and runs until March 5. Completing the quest will reward you with materials to craft Aloy’s bow and armor, which you can take a look at above. Equipping Aloy’s armor will change your appearance to look like the Horizon protagonist, regardless of your hunter’s gender.

The Horizon Event Quests and gear are exclusive to the PS4 version of Monster Hunter World, but those aren’t the only crossover costumes coming to the game. Capcom also revealed a pair of Street Fighter V armor that turns your hunter into Ryu and Sakura. In addition to that, players will have a chance to get retro Mega Man armor for their Palico.

Monster Hunter World released for PS4 and Xbox One last month and set a new sales record for Capcom. The game is also slated to arrive for PC, but that version won’t launch until sometime this fall. If you’re looking for more to do in the game, we’ve rounded up all of the Event Quests and bonuses available in Monster Hunter World right now.

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Need for Speed Payback Free Roam Mode Available Tomorrow

Need For Speed Payback’s free roam mode Alldrive is coming in tomorrow’s update.

Announced on EA’s Need For Speed website, Alldrive boasts a new social mode called Hangout which will let players explore Fortune Valley with friends and other community members.

Catch-up packs are also being added to the Tune-up shops in game. These will let players upgrade cars faster for in-game currency and different tiers of the packs will unlock through leveling up.

Cosmetic and user interface improvements are also coming in the latest update including new underglow and tire smokes, changes to the in-game camera mode Snapshot Pro, and the ability to scrap all unequipped parts.

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Ubisoft Makes A Lot Of Money From Microtransactions, And It Wants More

Microtransactions are big business at Ubisoft. The publisher today reported earnings for the latest period, and one slide from the company’s presentation mentioned that add-on content was a “major booster to profitability” during the quarter.

Specifically, Ubisoft made €318.5 million from what it calls Player Recurring Investment during the last nine months. This figure is up 87.4 percent from the same period last year. Revenue from PRI made up 26.7 percent of total sales during the period, which is up from 20.9 percent compared to the same period last year.

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This content is high-margin, Ubisoft said, given that it requires lower levels of marketing and research & development expenses. As an example, Ubisoft pointed out that it sells a flaming horse in Assassin’s Creed: Origins for 1,500 worth of in-game currency, which comes out to €15.

Player Recurring Investment at Ubisoft includes things like in-game items and DLC packs, along with revenue from subscriptions and advertising. Another slide shows how Ubisoft revenue from PRI compares to similar figures from companies like EA and Activision Blizzard. As you can see in the image below, Ubisoft is trailing those companies on a percentage basis, though Ubisoft is intent on “clos[ing] the gap” with them as it relates to microtransaction revenue. This is to say, you can likely expect microtransaction systems in Ubisoft games to continue and expand in the future.

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Ubisoft went on to say that the progress the company has made in the area of “player investment” should pay dividends when it comes to microtransaction revenue. For Rainbow Six Siege, the game reached a new monthly active user record in December, which is impressive considering the game launched two years ago in December 2015. Given that players are sticking around with Ubisoft games for a long time, that gives Ubisoft the opportunity to continue to sell them new content for a long time.

Also during the presentation, Ubisoft CFO Alain Martinez was asked for his reaction to the controversy and discussion around loot boxes in gaming today. He said Ubisoft thinks about loot boxes as “a question of quality and choice; it’s as simple as that.”

For the transaction to feel fair, the content that Ubisoft offers has to be the “right quality.” He added that the items for sale should not feel necessary, but only optional. Players should feel free to not buy the content and still have a good time with any game.

Finally, Martinez acknowledged the discussion and debate happening right now across the world in regards to whether or not loot boxes should be considered gambling. Martinez said this controversy might be overblown, adding that the discussion he is seeing now is “much calmer” than before. He added that Ubisoft does not feel there is any major regulatory issue regarding loot boxes.

Ubisoft is not the only company making a lot of money from microtransactions. Activision Blizzard announced last week that it made $4 billion from microtransactions in 2017, while Take-Two’s microtransactions business is booming too, thanks in part to GTA Online. EA, meanwhile, made $787 million from microtransactions during its latest quarter.

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17 Uncanny Similarities Between Game Of Thrones And Star Wars Characters

Game of Thrones showrunners David Benioff and D.B. Weiss are all set to helm a brand new series of Star Wars films. They should feel right at home. After all, Game of Thrones is essentially just Star Wars already, give or take a Death Star and a dragon or two.

Don’t take our word for it. The following characters match-ups prove that there’s not much difference between the citizens of Westeros and those who live in a galaxy far, far away.

Spoilers ahead!