Adorable Lego Star Wars And Avengers Advent Calendars Are Out Now

It might just be the beginning of September but that doesn’t mean it’s too early to start getting ready for the festive season. That’s especially true when bringing Lego into that conversation, with two sets of the annual Advent calendar series already available to order (they are shipping now). This year you’ll get to choose from both Star Wars and Marvel, or just double up if you feel like enjoying two builds every day during December. You better act fast, however, as these usually sell out well before the holidays.

Both sets are available to purchase now, which will certainly test your patience from now until December. No one will judge you from just ripping it all open today.

Xbox Game Pass For September 2021: All The Games Coming And Leaving

It’s now September, and that means Xbox Game Pass subscribers are getting a fresh batch of games to play through the subscription service. It also means some games are leaving the program, and this month includes some big, notable ones. We’re rounding up all the games being added to and removed from Game Pass here.

Coming to Xbox Game Pass on September 2 is Craftopia, which is an open-world survival game that will be available across cloud, console, and PC. Also arriving that day is the RPG Final Fantasy XIII for console and PC and the narrative card game Signs of the Sojourner for cloud, console, and PC. Bossa Studios’ Surgeon Simulator 2 comes to Game Pass on September 2 as well across cloud, console, and PC.

Prepare your hard drives
Prepare your hard drives

Then on September 7, Xbox Game Pass welcomes the procedurally generated dungeon crawler Crown Trick for console and PC. Breathedge, a game inspired by retrofuturism and Soviet aesthetics, comes to cloud, console, and PC on September 9. Also arriving that days is the post-apocalyptic roguelike Nuclear Throne on console and PC, while the psychedelic guitar game The Artful Escape also comes out September 9 for console and PC.

In terms of games leaving Game Pass in September, there are a lot. Red Dead Online bows out on September 13, with Company of Heroes 2 exiting the program on September 15, alongside Forza Motorsport 7 (the game is being delisted everywhere), Thronebreaker: The Witcher Tales, and Disgaea 4. You can see a full rundown of the games coming to and leaving Game Pass in September below.

Outside of Game Pass, Microsoft has also announced the Xbox Games With Gold titles for September, and they include Warhammer: Chaosbane and Zone of the Enders: HD Collection, some of which are available to claim.

Xbox Game Pass For September 2021

Arriving September 2

  • Craftopia (cloud, console, PC)
  • Final Fantasy XIII (console, PC)
  • Signs of the Sojourner (cloud, console, PC)
  • Surgeon Simulator 2 (cloud, console, PC)

Arriving September 7

  • Crown Trick (console, PC)

Arriving September 7

  • Breathedge (cloud, console, PC)
  • Nuclear Thrones (console, PC)
  • The Artful Escape (console, PC)

Xbox Game Pass Titles Leaving September 2021

Leaving September 13

  • Red Dead Online (Cloud and Console)

Leaving September 15

  • Company of Heroes 2 (PC)
  • Disgaea 4 (PC)
  • Forza Motorsport 7 (Cloud, Console, and PC)
  • Hotshot Racing (Cloud and Console)
  • The Dark Crystal: Age of Resistance Tactics (Cloud, Console, and PC)
  • Thronebreaker: The Witcher Tales (Cloud and Console)

Xbox Game Pass is a subscription-based service that grants access to a wide library of games. Individual console and PC subscriptions are available for $10 per month apiece, or as a combined Xbox Game Pass Ultimate subscription that also includes cloud gaming and Xbox Live Gold for $15 per month. The cloud gaming beta recently expanded to PC, giving PC players access to some previously console-only games.

No Man’s Sky Frontiers Update Adds ‘Living, Breathing Mos Eisley-Type Settlements’

Frontiers, the next major update for No Man’s Sky, adds another layer of content to the game as it populates its procedural universe with bustling towns brimming with NPCs for players to interact with, explore, and even run – not to mention nebulas, expanded base building, improved combat, and more.

Hello Games has announced a range of details surrounding its free Frontiers expansion in a press release. The company says that since its launch, it has always wanted players to let players “step into the cover of a science fiction book” and that the release of the game’s new expansion brings another aspect of that into reality. Amongst other notable additions, Frontiers will allow players to find ‘living, breathing Mos Eisley type settlements’ on once-barren alien planets.

Following the update, new life will spring into the game’s procedurally generated landscape through NPC-populated settlements. Players embarking across galaxies will be able to interact with settlements and grant assistance to their residents many of whom will be harbored with their own problems.

In addition to providing citizen assistance, the Frontiers expansion will allow budding adventurers across the game to become the Overseer of a settlement. In addition to the new swanky title, becoming a Settlement Overseer will allow players a range of new in-game options.

First and foremost, settlement leaders will be able to grow their towns by constructing new buildings and accepting new inhabitants. According to Hello Games, newly formed settlements will start off as little more than a sparsely populated cluster of buildings inhabited by a small collection of NPCs. It will be the job of the town’s newly found Overseer to govern and manage the resources necessary to allow the population of the settlement to grow and become a flourishing town.

In line with the rest of the game, each settlement will be procedurally generated. This means that each community that players should happen across should be unique not only in terms of its inhabitants but also its buildings, neighborhood layout, color schemes, and both interior and exterior decorations. With the sheer size of the universe in No Man’s Sky, we’re willing to bet there will be some choice color combinations out there. Yellow and green anyone?

In addition to adding buildings to their new-found settlements, Overseers will also be able to make important policy decisions for their townsfolk going forward. Starting out as newly appointed galactic politicians, players will be able to grapple with a range of issues ranging from treasury management to town planning and conflict resolution. In the case of the latter, Hello Games says that when called upon to help resolve disagreements between settlers, “fair and compassionate judgments will result in happier citizens”. Whilst it isn’t yet clear exactly how happiness will be measured or what ramifications could result from unhappy citizens, it would certainly be an interesting twist to see a group of intergalactic NPCs surmount a revolution.

In addition to the new settlement mechanics that will feature in the Frontiers update, No Man’s Sky will feature a number of other noteworthy additions in the expansion. According to Hello Games, the studio will be making a number of improvements to base building. On top of adding new structural sets of timber, stone, and alloy pieces that will allow for a greater range of building shapes, Frontiers will also add more than a hundred new decorative parts for prospective builders. The expansion will also introduce a new HUD for placing building parts and incorporate a new free place mode which will allow players to pick up, duplicate and move parts that they’ve already placed onto the environment.

If, instead of building bases and settling down as an intergalactic Overseer, you’d rather be flying through the vast expanse of deep space causing trouble and fighting your way through anything that stands before you, Frontiers has you covered for content there too. Interstellar clouds gathering in deep space will add vivid nebulas to No Man’s Sky whilst Hello Games also notes that almost all of the game’s visual effects have been improved. In terms of combat, Frontiers should make weapons and explosions feel more powerful and add “a new visceral element to combat”.

Frontiers also brings the game’s third Expedition, called Cartographers. “The event starts all players in the same place and, as the name suggests, focuses on planetary mapping and exploration,” reads the press release. “With unique new challenges and rewards, players will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.” One of the previous expeditions added Mass Effect’s Normandy ship into the game – here’s hoping for similar surprises here too.

Finally, the studio has also announced that it will be running another Twitch campaign for the game soon. This means that No Man’s Sky rewards will be available for players to earn by watching streamers play the game online. Despite the announcement, Hello Games hasn’t shared further specifics about its upcoming Twitch campaign at the time of writing. You an read the full Frontiers patch notes right now.

If you’d like to find out more about No Man’s Sky then why not check out our dedicated page for the game where you can read about the game’s previous expansions and more.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Sonic Colors: Ultimate Review

Originally released back in 2010 for the Wii, Sonic Colors marked a return to form for the Blue Blur. It righted the ship of Sonic’s 3D missteps by focusing entirely on what makes the series fun: feeling like you are the fastest thing alive. Sonic Colors: Ultimate is that same game, remastered for modern platforms with improved lighting, 4K/60 FPS support (except on Switch, of course), a remixed soundtrack, and a couple of other minor gameplay additions. None of these upgrades make Sonic Colors: Ultimate a must-buy for returning fans, but for anyone who missed it due to being put off by the likes of Sonic 06 and Sonic the Hedgehog 4 Episode 1, it’s still good enough that this trip to Eggman’s Interstellar Amusement Park is already an easy recommendation.

Regardless of whether you’ve played before, the story of Sonic Colors won’t be a surprise to anyone: Eggman is up to no good, seeking to harness the power of alien energy to fuel a mind-control weapon, and it’s up to Sonic and Tails to stop him. The plot obviously isn’t what anyone’s here for, but it’s at least well acted and sprinkled with a few chuckles here and there – especially thanks to Cubot and Orbot, Eggman’s two robot henchmen, who have their own little running gag of Cubot’s voice chip constantly getting damaged and replaced, much to the chagrin of Eggman.

What is important about the story, however, is that it introduces the Wisps, the small multicolored aliens that Eggman is hunting down. These Wisps are the main thing that separate Sonic Colors from every other mainline console Sonic game, both past and present. Think of them as transformation power-ups along the lines of what you’d find in a Mario game, only you get to choose when to activate their powers. Pink Wisps can turn you into a Spike Ball that allows you to cling to walls, yellow Wisps turn you into a drill that can dig underground, and teal Wisps turn you into a laser that can bounce off prisms and travel at the speed of light. They’re unlocked as you progress through Sonic Colors, but you can always revisit old levels and replay them with Wisps that you unlocked later on to access new paths, which is something that we’ll circle back to.

There are a total of nine Wisps that you can unlock over the course of Sonic Colors: Ultimate – including a brand-new Ghost Wisp that wasn’t in the original game – and they primarily enhance the two things that are key to a great Sonic game: your speed (duh), and the multiple paths that allow you to find your own way through a level. A pink Wisp might give you the opportunity to completely bypass a slow platforming section by zipping up a wall, a Drill Wisp might lead you to a subterranean path that’s way faster than the one above ground, and a Laser Wisp can instantly shoot you across a section lined with enemies, taking them all out at the literal speed of light. These particular wisps do a great job of varying up the level design without ever slowing Sonic down.

Wisps enhance the two things that are key to a great Sonic game: your speed and multiple paths through a level.

Then there are Wisps more geared toward secret collecting, light-puzzle solving, and platforming. While these are certainly less exciting than the ones built around speed, they still make exploration and revisiting levels with new powers a lot of fun, as they can help you discover new paths that dramatically change the flow of a level, and even help you improve your time or score.

The new Ghost Wisp is probably the weakest of the bunch, as it’s really only used to mix up the locations of some hidden Red Rings compared to where they were in the original game. With it, you can float through walls by pulling yourself to an anchor point, and… that’s about it. Unlike the other Wisp powers, it’s never really used in any sort of clever or satisfying way.

The one downside to the Wisps is that, because they’re drip fed to you one at a time over the course of the whole game, the first time through the early levels of Sonic Colors isn’t nearly as fun as they are when you’re able to replay them with all the Wisps unlocked. This causes the first few hours to be kind of a drag because you’re often forced along paths that are slow and tedious.

That’s an issue that carries over from the original, but one that Sonic Colors: Ultimate introduces for the first time is related to its remixed soundtrack. The first three levels of any world play a newly remixed theme and the last three levels play the original versions. The bummer is that there’s no way to choose which version you want to hear, which sucks because I’ve found that most of the original themes are far superior to the overly produced remixes. The soundtrack is still great all around, don’t get me wrong, but it seems strange to have both versions and not give you the option of selecting which one you want to hear on a given level.

The other big gameplay addition is a Rival Rush mode that lets you race against Metal Sonic in what is essentially just a dressed-up time trial. It’s a fun way to challenge yourself to beat a level quickly, but it feels like it should be something you can do on every level instead of there just being one per world, a total of just six races all together.

Rival Rush is a fun way to challenge yourself to beat a level quickly, but it should be something you can do on every level.

Cosmetic items were also added in this remaster, giving you the ability to customize Sonic’s shoes, gloves, aura, and boost effect by spending a new currency that you can collect throughout each level. None of them are particularly noteworthy though – it’s just some straight recolors, simple visual effects, and tacky patterns. I found myself sticking with the classic look.

On the graphical side of things, Sonic Colors: Ultimate holds up reasonably well for a nearly 11-year-old Wii game. The one sour spot is the cutscenes, which were not redone and are super low-res on a modern screen. But the actual gameplay runs at a steady 60fps in 4K on the PlayStation 5, and there are some nice improvements made to the lighting and character models.

Most importantly, Sonic Colors: Ultimate benefits from having been a gorgeous game to begin with. Its levels are among the most imaginative the series has ever seen, from the Rainbow Road-esque Starlight Carnival that has Sonic speeding through space while an intergalactic war plays out in the background, to the dreamlike Sweet Mountain that’s made entirely of junk food. Every world is beaming with creativity and the unifying theme of it all being part of an amusement park is just icing on the cake.

No Longer Human Announced

Developer/Publisher PM Studios has announced No Longer Human, a game with a unique visual art style and gameplay that’s described by PM itself as “a high-energy cybergoth action fvck-em-up.” It is expected to be released in 2022 for PC, with a console release also planned but no details given. Check out the announcement trailer above.

The developers cite Devil May Cry and Smash Bros. influences, with support for speedrunning also being baked into the design. You play Tsunono, a woman who is a total badass in the metaverse that anyone can easily access and immerse themselves in within this near-future world.

Gameplay features include upgradeable special attacks and moves, an “abrasive” digital hardcore soundtrack, and freeform combat. Stay tuned to PAX West, beginning today, for more on No Longer Human.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

9 Minutes of Sonic Colors: Ultimate PS5 Gameplay

Originally released in 2010, Sonic Colors was an exclusive title for Nintendo’s Wii and DS consoles. This year, the fan-favorite title gets a refresh with Sonic Colors: Ultimate. Check out our PS4 gameplay (captured on PS5) of acts 1-3 of Starlight Carnival Zone. Sonic Colors: Ultimate comes to PS4, Xbox One, PC and Switch on September 7th, and September 3rd for Digital Deluxe Pre-orders.

Better Call Saul Season 6 Moving Ahead “Steady But Slow” After Bob Odenkirk’s Heart Attack

Better Call Saul is coming back for a sixth and final season, but the production temporarily shut down when star Bob Odenkirk suffered a heart attack on set and needed to be rushed to the hospital. With Odenkirk recovering, executive producer Thomas Schnauz has now offered an update on how the production is going in the wake of Odenkirk’s health scare.

Asked by Den Of Geek if Season 6 would be split into two parts of released all at once, Schnauz said he doesn’t know. That said, Schnauz said filming has resumed again for scenes that don’t involve Odenkirk, so the production is moving ahead in some capacity.

“Because of the COVID delays, and then Bob’s heart attack and recovery, I have zero idea when or how the episodes will be aired,” Schnauz said. “Everything with production is moving forward, steady but slow. We’re filming scenes that don’t involve Bob right now.”

Currently, there is no word on when Season 6 will debut.

Also in the interview, Schnauz discussed the character Lalo Salamanca, who is played by Tony Dalton, and is considered by many to be among the best villains in the Breaking Bad universe. Schnauz said Dalton’s Lalo helped make Season 5 feel “really special,” going on to reveal that the producers actually considered bringing in Lalo to the series all the way back in Season 1.

“But now with 20/20 hindsight it feels he came in at the perfect time. I can’t say if Lalo’s role will be bigger or smaller in Season 6, but he was certainly pissed off and a man on a mission in the Season 5 finale,” Schnauz said.

The 13-episode sixth and final season of Better Call Saul is currently slated to release in early 2022, though whether or not the schedule changes due to Odenkirk’s health is unknown. Recently, Odenkirk said he was “doing great” after his health event.

In addition to his acting career, Odenkirk is writing a memoir that will dig into his long career in entertainment. Odenkirk recently starred in the action movie Nobody and received praise for his performance.

Square Enix Presents Event Announced For Tokyo Game Show 2021

Square Enix has confirmed that it’ll be hosting a dedicated Tokyo Game Show segment that will offer “the latest news about our upcoming titles, along with pre-announced information.”

The stream will take place on October 1 from 3 AM PT / 6 AM ET, and will run for just under an hour. Square Enix has no shortage of games that could make an appearance, including Marvel’s Guardians of the Galaxy, Final Fantasy XIV‘s Endwalker expansion that’s due out in November, and several mobile games such as Final Fantasy: The First SOLDIER and Hitman Sniper: The Shadows.

Now Playing: FINAL FANTASY XIV ENDWALKER Full Trailer

Final Fantasy XVI is likely one of the biggest games from the company that it could provide more information on, as very little of the game has been revealed since it was first shown off almost a year ago during the PS5 console reveal showcase.

During a recent Final Fantasy XIV stream–via Aitai Kimochi and Siliconera–Final Fantasy XVI’s producer Naoki Yoshida added that development deadlines meant that the game wasn’t ready for the virtual show floor.

“We really want to show something for Tokyo Game Show 2021, but we probably can’t make that deadline… we definitely want to show it, but isn’t it better if when we do, you’re able to play it right after? I personally don’t like it when small bits of info is release to string people along. I talked about this with the team and director Takai-san. We want to reveal something where people will say, ‘I want to play it now! Release it now!’ And we can reply, ‘sure, here you go!”

Microsoft will also host a showcase at Tokyo Game Show, with a 50-minute event on September 30 that’s titled the Xbox Tokyo Game Show Showcase 2021. You’ll have to be up early for that one, as it’s scheduled to be streamed from 2 AM PT / 5 AM ET.

Like most conventions, Tokyo Game Show is sticking to an all-digital format this year due to the coronavirus pandemic, but other confirmed guests for that expo include Konami, Capcom, Square Enix, Ubisoft, and 505 Games so far.

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Being James Bond Documentary Focusing On Daniel Craig’s 007 Coming September 7

This October’s James Bond movie No Time To Die is the final one featuring Daniel Craig in the lead role. To celebrate the end of an era, Apple has announced a new documentary called Being James Bond that will dig into the “untold story of Daniel Craig’s 007 legacy.”

The 45-minute movie premieres on September 7 through Apple TV+.

“In this special 45-minute retrospective, Daniel Craig candidly reflects on his 15-year adventure as James Bond,” reads a line from its description. “Including never-before-seen archival footage from Casino Royale to the upcoming 25th film No Time To Die, Craig shares his personal memories in conversation with 007 producers, Michael G Wilson and Barbara Broccoli.”

In a teaser for the movie, Craig talks about the early days and some of the controversy over his casting. “I think I was so overwhelmed. My world had turned upside down,” he said. “But I’m incredibly proud and I’m incredibly fortunate to do this.”

Craig made his debut as 007 in 2006’s Casino Royale, taking over for Pierce Brosnan. Craig would play 007 again in Quantum of Solace, Skyfall, and Spectre, leading up to his final appearance as the British superspy in this year’s long-delayed No Time To Die. The movie debuts September 30 in the UK before premiering in the US on October 8.

The latest No Time To Die trailer has arrived, and it celebrates Craig’s legacy and delivers big action to hype up the film ahead of its release.

For more, check out GameSpot’s guide to thebiggest upcoming movies of 2021.

Red Dead Online Is Paying Out Double On Certain Crimes This Week

As with previous weeksRed Dead Online updates, this week continues to go hard on incentivizing players to complete Blood Money crimes. As well as bonuses on cash and exp, there’s a handy list of weekly discounts for players to enjoy as well.

This week, Red Dead Online will be paying out double $RDO on certain crimes: specifically A Lit Fuse, Back Pay, Stagecoach Stickup, and Wrongful Property. These crimes can be started by talking to mission givers Anthony Foreman, James Langton, Joe, or Sean Macguire.

If players complete one of these crimes they’ll also unlock a discount offer for 50% off selected boots. In addition to the double $RDO on the listed Crimes, all Crimes and Opportunities completed this week will award double Ability Card XP.

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Players will also be able to redeem a handful of freebies this week, including 100 Express ammo for the Repeater, Rifle, and Revolver, and a Treasure Map for all players over Rank 100. Setup costs for Persistent Posses have also been waived for the week.

This is also the last week for the rapid-fire battle pass Quick Draw Club No. 2, with No. 3 due to arrive next week on September 7. Players who’ve invested Gold in the pass have just one more week to complete it and recoup their investment.

As per usual, the new week also brings a handful of new discounts on in-game items as laid out below.

  • Work Horses – 30% off
  • Single Bandoliers – 30% off
  • Gloves, Chaps, and Half Chaps – 30% off
  • Tents – 40% off
  • Saddles – 50% off
  • Beards and Accessories at the Barber – 50% off

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