The Last of Us 2 Collectibles Guide

This The Last of Us 2 Collectibles Guide is your roadmap to getting the platinum with locations for every artifact, trading card, coin, journal entry, workbench, and safe. Spoiler Warning: This guide is divided by chapter but some chapter names are intentionally omitted for spoiler reasons.

Jackson Collectibles

Below are the sections with collectibles. If it’s not listed below, it does not have any collectibles.

Seattle Day 1 Collectibles

Seattle Day 2 Collectibles

Seattle Day 3 Collectibles

The Park Collectibles

The chapters below do not have section names to avoid spoilers.

Chapter 6 Collectibles

Chapter 7 Collectibles

Chapter 8 Collectibles

Chapter 9 Collectibles

Chapter 10 Collectibles

Chapter 11 Collectibles

Netflix’s Cursed: Release Date, Teaser Trailer & New Images Revealed

Netflix has unveiled the release date, teaser trailer and new images for Cursed, the upcoming Arthurian legend series based on the illustrated novel by Tom Wheeler and Frank Miller.

Cursed is set to premiere on July 17, and promises a new take on the legend of King Arthur, with a story that is told through the eyes of Nimue, a young woman who is destined to become the Lady of the Lake.

The teaser trailer for the fantasy series features Katherine Langford as Nimue, the sword-swinging hero at the centre of the old-time tale. She is joined by Devon Terrell as Arthur, and Vikings’ Gustaf Skarsgard as Merlin, among many other familiar Arthurian characters.

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“They came while we slept to cleanse the world of our kind because we’re different; because magic runs through us; because we have what they want,” the trailer narration explains. “The legend says this sword belongs to the one true king, but what if the sword chooses a queen?”

Netflix describes Cursed as a coming-of-age story whose “themes are familiar to our own time: the obliteration of the natural world, religious terror, senseless war, and finding the courage to lead in the face of the impossible.”

The latest images depict some of the other cast members starring in the series, including Daniel Sharman as the Weeping Monk, Sebastian Armesto as King Uther Pendragon, Matt Stokoe as Gawain, Lily Newmark as Pym, Shalom Brune-Franklin as Igraine, Emily Coates as Sister Iris, Billy Jenkins as Squirrel, Bella Dayne as Red Spear, and Peter Mullan as Father Carden.

The Netflix series adaptation of Frank Miller’s Cursed will make its official debut on July 17, with 10 hour-long episodes in the first season. For more on the Arthurian legend series, cast an eye over these first-look images from the forthcoming season.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

This War of Mine Added to Official School Reading List in Poland

This War of Mine, the 2014 wartime survival sim, has been added to the education ministry’s official reading list for schools in Poland. This is the first time a country has included a video game in its national education system, according to Poland’s prime minister, Mateusz Morawiecki.

“Young people use games to imagine certain situations [in a way] no worse than reading books,” said Morawiecki (via Notes from Poland). “By incorporating games into the education system, we will expand our imagination and bring something new to the culture.”

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This War of Mine will be classified as optional “reading” for students studying sociology, ethics, philosophy, and history during the 2020-21 academic year, according to GamesIndustry.biz. The game will be free to those students so long as they are 18 or older, due to its PEGI rating.

“Of course, games are already being used in education for teaching maths, chemistry, and developing cognitive abilities,” said Grzegorz Miechowski, CEO of developer 11 bit studios, “but I don’t think we’ve ever encountered a game being officially included in the educational system on a national level as a school reading.”

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Inspired by the Siege of Sarajevo, This War of Mine explores the impact of war from a civilian perspective. “In contrast to most computer games — shooting, chasing, fast cars, more shooting — in this game there is a lot of reflection, situations in which we put ourselves [in the position] of a person who has to survive war,” said Morawiecki.

IGN’s This War of Mine review called it “a great study of survival during wartime and civil collapse” and one of 2014’s “most thoughtful games.”

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Jordan is a freelance writer for IGN.

Wedding Crashers Director Explains Why There Has Never Been A Sequel

2005’s Wedding Crashers was a very popular comedy that never got a sequel. Writer-director David Dobkin has now explained why, and he also teased the plot of a potential follow-up.

Speaking to Collider, Dobkin said he is constantly asked about a Wedding Crashers sequel. He was offered the opportunity to make a sequel on numerous occasions, but he said he turned down every opportunity, even the ones that would have paid him a lot of money.

Why? Dobkin was concerned that a sequel would “retread the same movie again,” and that wasn’t something he wanted to do, and neither did stars Vince Vaughn and Owen Wilson.

“Anything within those first years that we talked about was the same movie, and we were like, ‘Why?’ Financially I probably shouldn’t have done that, but I did (laughs),” he said.

Now, Dobkin has an idea for Wedding Crashers 2, but he cautioned that it’s not a movie that’s in active development. He shared that one idea he’s tossing around is a film that explores what Vaughn and Wilson’s characters are up to now, in their late ’40s. Both men would be single again and are looking to get back into the world of crashing weddings.

“10 years later, when I was asked again and I hung up the phone after saying no, I thought about it and I’m like, ‘Well I’d be curious what it’d be like for guys in their late 40s who end up being single again and have to go back out in the world,” he said. “What a weird, difficult, challenging story that is.’ And as long as there’s a real story in the middle of it, to me, it can be a movie.”

Dobkin has been “noodling” on this idea for some time, and while he believes he has a “good start,” it’s still early days–neither Vaughn nor Wilson have read the script yet. Dobkin ended his message by saying there is “no rush” to make Wedding Crashers 2.

Dobkin’s latest project–Eurovision Song Contest: The Story of Fire Saga–reunites him with two stars from Wedding Crashers, Will Ferrell and Rachel McAdams. The comedy about Icelandic singers trying to make it at the Eurovision contest is coming to Netflix on June 26.

Now Playing: Best Shows And Movies To Stream For June 2020 – Netflix, HBO Max, Hulu, Disney+, Shudder

Sony Has Trademarked A Telling New Slogan For PS5 DualSense Controller

Sony has filed for a new trademark in the US, and it’s one that will seemingly be connected to the PlayStation 5’s new controller, the DualSense. The trademark filing is for the phrase “Heighten Your Senses”–surely a reference to the DualSense’s haptic feedback.

Indeed, the application notes note that this trademark from Sony is related to “controllers for game consoles; game controllers for computer games.” It likely relates to how the DualSense controller will try to make you “feel” the actions your character is performing more. For instance, you’ll feel the tension of your bow in The Pathless, to give one example.

Like the PS4 DualShock, the DualSense will also feature a light bar and in-built speakers, so it’ll technically engage your senses of sight and sound, too.

This trademark application is seemingly still awaiting final approval, but it’s already being used by Sony in advertising the controller, which could mean that the trademark listing is simply out of date. The slogan for the PS5 appears to be “Play Has No Limits.”

The PlayStation 5 was recently properly unveiled, but we’ll be waiting a while to find out when it’s coming out and how much it will cost.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: PS5 DualSense Controller Trailer | Sony PS5 Reveal Event

Words With Friends Now Has An Alexa Spin-Off Called Word Pop

Words with Friends 2 players with an Alexa now have a new spin-off game to try, and it’s quite different from the game they’re used to. While the classic Words with Friends experience is essentially Scrabble with a few bells and whistles, Word Pop challenges you to take six letters and rearrange them into as many words as you can in one minute.

The game, which is available now on the Echo, Echo Show, and Echo Dot, is controlled by your voice, so you spell out the words as you spot them. You’ll earn points depending on how many words you get, and how long the words you spell are.

You can see how it works in the trailer below, which shows the importance of good spelling.

The app can be accessed by saying “Alexa, play Word Pop” on a compatible device, and see if you can remember that “gauge” is spelt with the a in front of the u, that “forty” has no u, and that “weird” is an “e before i” word whereas “siege” is an “i before e”.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Sony Says It Wasn’t Trying To Be “Misleading” With PS5 Spider-Man: Miles Morales Reveal

PlayStation’s top boss has said that the company was not trying to be “misleading” with how it announced Spider-Man: Miles Morales. The game’s announcement trailer during the recent PS5 showcase positioned the game as an all-new Spider-Man title starring Miles Morales, but a PlayStation executive later referred to it as a “expansion” to the PS4 Spider-Man game. Developer Insomniac Games subsequently stated that Spider-Man: Miles Morales would be a standalone game.

It was an unquestionably confusing series of events, and neither Sony nor Insomniac have fully detailed what kind of game Spider-Man: Miles Morales will be. But for Jim Ryan, he is stressing that the game is something PlayStation fans should feel excited about.

“I can safely say that we would not effectively lead the next-gen portion of the show with something that was either trivial or misleading,” Ryan told GameSpot sister site CNET.

Eagle-eyed fans noticed that some of the locations in the Spider-Man: Miles Morales trailer appear to be from the PS4 Spider-Man game.

Bloomberg reported that Spider-Man: Miles Morales is not an expansion or a remaster of the PS4 game but it is also not a full-on sequel. Instead, it’s described by the site as a “brand-new, standalone game similar in scope to Uncharted: The Lost Legacy.”

Sony’s EVP head of European Business, Simon Rutter, likened it to an expansion that uses an upgraded version of the original.

“There’s a substantial Miles Morales component–which is the expansion element–but also within the game as well there’s been major enhancements to the game and the game engine, obviously deploying some of the major PlayStation 5 technology and features,” Rutter explained.

Spider-Man: Miles Morales, whatever kind of game it ends up truly being, will be a launch title for the PlayStation 5 this year.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Spider-Man: Miles Morales Announcement Trailer | Sony PS5 Reveal Event

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15 Tips to Help You Get More Out of Minecraft Dungeons

Minecraft Dungeons has been out for a few weeks now and I’ve been having a huge amount of fun with it. It combines a bunch of things that are great about the action RPG genre – the loot, the satisfying moment to moment combat and the consistent escalation of power, and runs them through a charming Minecraft filter.

Importantly, while the gameplay is certainly accessible, Minecraft Dungeons still has many layers and many surprising interactions to discover. I’ve sunk a bunch of hours into it at this point and I’m having more fun than ever. I’ve learnt a lot too, so below you’ll find 15 tips and strategies to help you get more out of the game.

One note before we go any further: if you’re just getting started, check out IGN’s 21 essential tips and tricks for beginners first, as this feature is for players who have got the basics down and are more intermediate. Also be sure to visit IGN’s Minecraft Dungeons wiki for full lists of weapons, armour, enchantments, artifacts, mobs and more.

1) Don’t Get Hung Up on a Piece of Gear

Your capabilities in Minecraft Dungeons are entirely determined by your melee weapon, bow, armour and artifacts. As opposed to growing in power each time you level up, you instead earn an enchantment point, which can be spent to augment your gear. The stronger your load-out, the more you can crank the difficulty… which then lets you find better loot.

While it can be tempting to stick with a weapon that’s working, it will eventually be outclassed, so when you have other options with higher power ratings (the number next to each piece of gear and artifact), you should think about swapping it out. A good time to consider this is when you have spare enchantment points. That way you can put points into and test an alternate piece of gear without having to salvage your existing item first. There’s nothing worse than salvaging a weapon you’re having fun with in favour of something that’s technically stronger, only for you to hate how it plays.

That said, there’ll come a time when that incredible unique weapon that’s served you so well will be holding you back, preventing you from bumping the difficulty up, and at that point you can’t be sentimental – salvage it. Those enchantment points are better used elsewhere, and running missions on a higher difficulty level will help you get better loot. You don’t want to be perpetually behind for the sake of a favourite weapon.

Moon Daggers, it's been real, but it's time to go.
Moon Daggers, it’s been real, but it’s time to go.

2) Try Out a Variety of Enchantments

Your choice of enchantments on an item are precious, as there’s no way to undo them once they’re locked in. That means, for instance, that if you’re enchanting a unique item you’ll definitely want to think carefully about how the choices you make will suit your approach.

That said, the only way to really know which enchantments will work best for you is by trying as many of them as possible, so experiment! There are plenty of enchantments that don’t really click until you’ve tested them, and you can always try them on inferior gear before committing to the best items in your inventory.

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An enchantment like Cool Down, for instance, which reduces the cool-down time for your artifacts, may seem kind of boringly utilitarian on the surface, but once you play around with being able to use your artifacts more often, you may find it’s essential.

You can be offered the same enchantment more than once on a single item too, and the ability will stack if you choose to activate it twice. This opens up some pretty fun possibilities for abilities like Cool Down.

3) Swap Your Artifacts Around

Artifacts function as your spells in Minecraft Dungeons, and unlike enchantments, they aren’t locked in, so you’re entirely free to swap them around as you go. Do this! Try each new artifact as you come across it. I initially fell into a comfortable pattern of using only a handful of obviously useful artifacts, but the more I’ve played, the more I’ve learnt how other artifacts come into their own when paired with specific weapons, or to support specific builds.

Each artifact needs to be an an important part of your gameplan, so swap any that aren’t playing a vital role. And if an artifact isn’t going to help against a particular boss, think about which one will, and make the swap before you trigger the battle.

In more vanilla times, before I had my BFF, the Iron Golem artifact.
In the days before I met my BFF, the Iron Golem artifact.

4) Numbers Aren’t Everything

Every piece of gear you pick up in Minecraft Dungeons has a number, indicating its power. An axe with 35 strength will obviously do more damage than one with 30. That, however, is only one thing to consider. If the 30 power axe has enchantments you like and allows you to activate more enchantments than the other option, which will deliver more base damage, it’s almost certainly a better choice.

Unique gear also merits special consideration, as these items already have innate properties that make them superior to regular weapons, bows and armour. If you pick up a Venom Glaive that has slightly lower base power than your current melee weapon, for instance, you need to take into account the fact that it can spawn poison clouds, so effectively already has an innate enchantment.

The final thing to consider is your build or play style. You may be looking for specific enchantments to complete a particular approach to combat, or you may simply prefer a particular style of weapon, so it wouldn’t make sense to swap to a numerically superior choice that’s less fun.

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5) Sometimes Numbers Are Everything

In contrast to weapons and armour, when it comes to artifacts there’s one simple rule – the higher number wins. Unless you want to double up on an artifact – which you can do – keep the highest power level version of each and salvage the rest.

Oh, and don’t pay attention to whether an artifact is “rare” or not. All that means is that you’ll get significantly more emeralds for salvaging it.[poilib element=”quoteBox” parameters=”excerpt=Don%E2%80%99t%20pay%20attention%20to%20whether%20an%20artifact%20is%20%E2%80%9Crare%E2%80%9D%20or%20not.%20All%20that%20means%20is%20that%20you%E2%80%99ll%20get%20significantly%20more%20emeralds%20for%20salvaging%20it.”]

6) You May Need to Grind Missions

A big part of Minecraft Dungeons is having the gear and artifacts you need to play the way you want to play. And sometimes that means replaying missions in the hopes of getting a specific loot drop. You can see what gear and artifacts you can earn in each location on the mission select screen, so whether you want another pair of Moon Daggers with better enchantment options or you need a specific artifact to take on the Arch-Illager, grinding missions is often the way to go.

Some missions have high value treasure chests that you can get to quickly, so if you really want to be efficient with your time, doing these makes sense. Soggy Cave, for instance, is much shorter than Soggy Swamp, with an Obsidian chest at the end, and offers almost the same range of gear and artifacts drops. Personally, I haven’t spent much time grinding missions as I invariably pick up a fun-looking piece of gear that distracts me from what I was looking for in the first place, and before I know it I’ve shifted character builds entirely.

The aforementioned chest.
The aforementioned chest.

7) Always Play Above Your Power Level if You Can

Minecraft Dungeons has a wealth of ways for players to fine tune its difficulty. Whether it’s your first time playing through on Default, or you’ve made it all the way to Apocalypse, you can tweak the challenge ahead of each and every mission by adjusting the slider on the mission select screen. Each tier has a recommended power level, but my rule of thumb is to always attempt missions set to at least a tier above my current power level. That way, the gameplay is more challenging and I have a chance to nab more premium loot. And if I’ve bumped it up too high it generally becomes obvious pretty quickly, so I try to rethink my load-out or just slink back to a lower setting.

A well-crafted build can allow you to play a fair way above your power rating.
A well-crafted build can allow you to play a fair way above your power rating.

8) Don’t Obsess Over Your Inventory’s Feng Shui

You’ll pick up a lot of gear as you adventure in Minecraft Dungeons, and most of it is pretty much only good for laughing derisively at. That said, there’s no need to obsessively clear out your inventory after each mission, as more options are generally better than fewer. Instead, just tab through each section every so often and get rid of the clearly inferior gear (either by power level or by enchantment slots).

A good time to do a full inventory clean-up is if when you badly need better gear in general. If that’s the case, salvage anything below a certain power level and spend the emeralds you earn at the Blacksmith. In my experience he rolls unique items regularly enough to be worth using, but bear in mind, the gear he rolls is based on your power level, so make sure you have your highest level items equipped before you visit him. And if you don’t need weapons and armor, wait until you do – and will invariably be at a higher level.

9) Think About Both Melee and Ranged

In Minecraft Dungeons every build is a hybrid, as you always have both a melee weapon and a ranged weapon equipped, so you should make the most of both. Don’t focus on putting enchantment points into your bow at the expense of your sword, for instance. Spread them out, then max out the enchantments that are of the highest value.

The ability to constantly switch between melee and ranged is one of the things that makes Minecraft Dungeons so fun, and means that even a rugged barbarian type can still pick off skeletons or Creepers from a distance, and that even a lithe archer with a fully levelled Lightning Harp Crossbow can still cut a swathe with a blade if need be.

Your armour is the main way you can lean towards melee over ranged or vice versa, but even then, unless you have a very specific build, you can choose enchantments that serve both purposes. You might have Snowball to stun enemies, Chilling to slow everything nearby or Frenzied to boost your attack speed when you’re at less than half health. There are a stack of armour enchantments that can help a hybrid approach.

Good supporting enchantments.
Good supporting enchantments.

Artifacts also let you play to your strengths. If you’re attacking at range more, you can select things like Flaming Quiver, Fireworks Arrow or Corrupted Beacon, whereas if you like getting up close and personal, you might prefer Death Cap Mushroom, Harvester or Shock Powder. I typically have a mix.

10) Plan Your Battle Strategy Holistically

It’s important to pick enchantments that enhance each weapon. Moon Daggers, for instance, are fast and furious, so any enchantments that have a percentage chance to proc with each attack – Radiance, Critical Hit, Poison Cloud, Thundering – will likely be very effective, and can lead to really fun, really unique-feeling combat.

One of my favourite combos with fast attack weapons like this is Radiance (a chance to heal), Critical Hit (a chance to do triple damage) and Gravity (which pulls mobs in range towards the weapon’s impact point), then activating Death Cap Mushroom (greatly increased attack and movement speed) to hoover in and destroy any nearby enemies while healing back any damage taken.

Another example of using enchantments to enhance a weapon would be Imploding Crossbow. This high power bow shoots arrows that pull in enemies and explode on impact, but has low ammo. You can shore this up with the Infinity enchantment, giving yourself a 48% chance to replenish an arrow after shooting. You can now use it much more freely. Infinity even applies to Fireworks Arrow and other arrow artifacts. Recycler can also be added to your armour to really ensure the arrows keep flowing.

With Infinity maxed out, this becomes a beast.
With Infinity maxed out, this becomes a beast.

Each weapon should also complement the rest of your load-out. If you have Electrified on your armor, for instance, you’ll zap enemies when you roll, so you may want Committed on your melee weapon, which deals extra damage against wounded enemies. Simply to roll towards mobs to initiate combat and you’ll be dealing extra damage immediately. There are a ton of synergies like this, both big and small, to utilise.

It’s also worth pointing out that there are actually a few ways individually good enchantments can work against one another. If you want to stun enemies with Snowball, for instance, you should probably then avoid adding Fire Trail, as there’s no point rolling to lay down a trail of fire if enemies can’t pursue you because they’re stunned.

The key is to try and come up with a holistic strategy when choosing which melee weapon, ranged weapon and armour will suit your approach, while also factoring in which enchantments they offer. It also means that any time you swap a weapon or piece of armour out, you may have to re-evaluate every other item you have equipped.[poilib element=”quoteBox” parameters=”excerpt=There%20are%20actually%20a%20few%20ways%20individually%20good%20enchantments%20can%20work%20against%20one%20another.”]

As mentioned earlier, artifacts are more flexible, as you can swap them around at will to suit the situation or as your build evolves. That said, you obviously need to be thinking about artifacts along with your other choices. You’re not going to use gear that quickly collects souls, for instance, unless you have a plan to capitalise on those souls. Artifacts can also help address weaknesses. It may be okay to skip healing across your enchantments, for instance, if you’re planning on using Totem of Regeneration or Soul Healer. Or if you’re worried about being overwhelmed, maybe you choose to equip some crowd control options.

Obviously it takes time and experience to start identifying synergistic load-outs, but as long as you’re trying to think about how a new enchantment will interact with existing ones from the start, you’ll be heading in the right direction.

11) Unique Isn’t Always Better

Just because a piece of gear is unique, doesn’t mean you should use it. Sometimes it’ll be a common item that has the stats and the enchantments you need to make the rest of your load-out sing, so use that instead… at least until the right unique comes along.

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12) Co-Op Expands Your Options Even More

This is an obvious point for anyone who’s played a game in this style before, but if you have friends committed to playing co-op with you, Minecraft Dungeons can become a little more of a class-based game, in which you can choose your weapons and enchantments based on how they’ll work with other members of the party. Wolf Armor, for instance, has a +20% weapon damage boost aura and also makes health potions heal nearby allies, so is a lot more viable in co-op than single player. Soul Healer, meanwhile, while great as a solo player, really comes into its own in co-op as it heals the most injured ally, including yourself.

Oh, and always give other players a heads-up when you’re going to toss TNT – it’s the only friendly fire in the game.

13) Always Identify and Prioritise Key Targets

Not every mob is created equal, and some can have an outsize influence on a fight. Enchanters may be physically weak, but temporarily boost the strength of other mobs, so can really stop you in your tracks. Try and take them out first. Geomancers fall into the same category, as they summon in exploding totems and create walls to box you in. If an enemy limits your movement – prioritise it.[poilib element=”quoteBox” parameters=”excerpt=Not%20every%20mob%20is%20created%20equal%2C%20and%20some%20can%20have%20an%20outsize%20influence%20on%20a%20fight…%20If%20an%20enemy%20limits%20your%20movement%20%E2%80%93%20prioritise%20it.”]

14) Learn How to Find Hidden Treasure Chests

Missions often have hidden treasure chests in specific locations, and once you know where they are, you can get them each time. Try looking for areas of ground on your map that you can’t access by walking to – often you can roll across to the area and reveal a hidden chest. Hidden chests are also often waiting in dead ends, so I like to explore each map in full to make sure I don’t miss any. If a hidden chest is nearby you can actually hear it – it makes a humming sound.

There are a heap of hidden chests like this that you can get each time you play a mission.
There are a heap of hidden chests like this that you can get each time you play a mission.

Oh, and check the overlay map and the full map regularly – not only do they help you explore thoroughly, but sometimes you’ll miss a treasure chest but it’ll be marked on the map so you can double back.

15) Be Sure to Unlock All the Bonus Dungeons

There are four bonus dungeons to find within missions. Creeper Woods has Creepy Crypt, Soggy Swamp hides Soggy Cave, Pumpkin Pastures harbours Arch Haven, and Highblock Halls houses Underhalls. These don’t always spawn, but once they’re unlocked they appear on the mission menu and have specific gear and artifact drops, just like other missions.

And once you’ve beaten Minecraft Dungeons on Default difficulty you can start hunting down the nine runes. There’s one hidden in each of the main missions, and if you find them all you’ll unlock a neat nod to Diablo II.

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Cam Shea is head of IGN’s Sydney studio and is looking forward to a time when these Japan travel tips will become relevant again. He’s on Twitter.

Minecraft Dungeons Patch 1.2.0.0 Is Rich With Bug Fixes

Minecraft Dungeons has just received a big patch, and it’s focused on squashing bugs and getting the game into good shape. Update 1.2.0.0 brings with it a long list of fixes, including some console-specific changes.

For now, the update is only available on PS4 and Switch, despite Mojang Studios being owned by Microsoft. When the update hits PC and Xbox One, it will also feature fixes specific to those platforms. This patch has arrived ahead of the game’s first DLC launch in July, which will add three new missions to Minecraft Dungeons.

The full list of changes is below–they’re all fixes, so don’t expect any major new content. If you are dealing with issues not on this list, the freshly-named Mojang Studios encourages players to submit a bug report.

Fixes for All Platforms

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when starting a game session
  • Fixed a crash that could occur when using fishing rods
  • Fixed several crashes related to picking up food items
  • Fixed a crash that could occur when moving away from enchanted mobs
  • Fixed a crash that could occur when joining a game
  • Fixed players crashing if the host transitioned to Camp while when players were almost finished loading
  • Fixed infinite loading screen issue when transitioning between levels while players are loading in online co-op
  • Adjusted the look of the Hero Cape (MCD-1813)
  • Added version number to the Settings screen
  • Fixed spawning and sometimes dying under the world when a mission is completed (MCD-70)
  • Fixed a slope in Pumpkin Pastures that could kill players just by walking into it (MCD-62)
  • It’s no longer possible to leave Creepy Crypt without picking up the tome (MCD-1356)
  • Fixed the settings menu not able to be opened more than once from the main menu
  • Fixed the Surprise Gift enchantment not dropping any items
  • Fixed players getting stuck in railing on Highblock Halls when entering from the well during local co-op
  • Enchanted mob groups now have a chance of dropping rewards when defeated
  • While the left gamepad stick is being tilted, pressing the A button now results in attacking a mob instead of picking up an item
  • Fixed several issues that occurred while Player 3 was joining a game session in local co-op
  • Fixed merchants not showing up properly in online co-op
  • Food spawned from enchantments and the tables in Highblock Halls now count towards the “Om Nom Nom” achievement
  • Fixed “Kill the Zombie” tutorial hint lingering for too long
  • Fixed several text strings not fitting inside buttons in several languages
  • Fixed the music for the stats and reward screen not playing after completing a mission
  • Implemented missing arrow impact sound effects
  • Fixed items spawned by Food Reserves and Surprise Gifts to not appear for all players in online co-op
  • Fixed a chance of getting stuck in the air when Ghost Cloak ran out
  • Fixed players sometimes getting sent back to the main menu when starting or completing mission
  • Spawn cage audio no longer continues to play after destruction
  • Fixed chests sometime looping the opening sound effect
  • Fixed low host FPS disconnecting players during camp/mission transition
  • Fixed missing textures on the reward screen in several instances
  • Radiance enchantment effects are now visible to all players in online co-op
  • Fixed runes not activating properly for clients in multiplayer sessions

Nintendo Switch Fixes

  • Fixed the game becoming unresponsive when Airplane Mode has been turned on while waiting for the code to link a Microsoft Account
  • Fixed the quick unequip button being incorrect on single Joy-Con, as well as category shifting buttons being wrong after changing between single and dual Joy-Cons while in the inventory
  • Fixed incorrect button prompts on the user interface when using a single Joy-Con in local co-op
  • Fixed the game freezing when pressing the Back button on the code screen while linking a Microsoft Account

PlayStation 4 Fixes

  • Fixed a green line that appeared at the bottom of the Mojang Studios splash screen in 1080p
  • Trophies are now disabled for non-PSN account local users on PS4 local co-op when not Player 1

Minecraft Dungeons received a 7/10 in GameSpot’s review. It is available on Xbox Game Pass for Xbox One and PC. Here’s our beginner’s guide if you’re struggling.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Minecraft Dungeons Video Review

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Halo 3 PC Beta Test Extended, More Invites Going Out

Halo 3‘s ongoing beta test on PC has been extended. 343 Industries has confirmed that the beta testing period, or “flight,” will now end on June 26. It was previously scheduled to end on June 18.

Not only that, but 343 is looking to update the current flight with bug fixes, while the studio also plans to invite more Halo Insiders into the test. You can sign up for the free program here.

Halo 3’s beta test on PC is part of the game’s lead-up to release through The Master Chief Collection. The game looks to be in good shape–you can watch 5 hours of footage here–but some jerks have been posting racist and hateful messages in the game. Thankfully, those users are being removed from the beta test and will suffer consequences when the game launches in full.

Halo 3 will be the fourth Halo game released on PC through The Master Chief Collection, following Halo: Reach, Halo: Combat Evolved, and Halo 2. After that, Halo 4 will be added to complete the bundle. Halo 3: ODST with its Firefight mode is coming, too.

The next mainline Halo game is Halo Infinite, and it is scheduled to arrive as a launch title for Xbox Series X later this year. Microsoft will showcase the game during an event in July.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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