Wolfenstein II: The New Colossus – First 5 Minutes On Switch Gameplay

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Wolfenstein 2: The New Colossus Nintendo Switch Review

Following Doom in 2017, Wolfenstein II: The New Colossus is the next Bethesda shooter to make its way to Nintendo Switch. It’s a bit strange to see The New Colossus on a new platform before its predecessor, The New Order, but jumping in for a second playthrough is a nice excuse to try it out on different hardware. Unfortunately, The New Colossus suffers from significant performance issues in Switch’s handheld mode; in docked mode, however, it runs smoothly, albeit with rougher textures than other versions of the game. But as long as you play docked, preferably with a Pro Controller, some lower-quality textures hardly detract from what makes The New Colossus such a memorable game.

The base game is here in its entirety, with no edits or changes to its themes or story. For those who haven’t played The New Order, the optional recap at the beginning of The New Colossus will get you up to speed on most important characters and plot points. The opening level is as hard-hitting as ever; gravely injured, protagonist BJ Blazkowicz has flashbacks of his abusive, racist father before waking to a Nazi attack and fighting back from his wheelchair. It sets the tone for a game that’s both serious and completely over-the-top, with frequent shifts between the two that generally enhance the story’s impact.

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The New Colossus’ campaign is hard; Wolfenstein newcomers will probably find a challenge on the second of the game’s six difficulty levels, while returning players can safely bump up the difficulty. You can approach a fight from a number of angles–from very stealthy to extremely loud and bombastic–and weapon upgrades and unlockable perks can help you more effectively pursue your strategy of choice. Things go awry often, and there’s a fantastic tension in knowing you’ll have to adapt to (and overcome) anything the game throws at you. All of this is maintained on Switch, though not without caveats depending on how you play.

With a Pro Controller, combat works as well as it does on other platforms. Using the Switch’s Joy-Cons instead, however, presents unwelcome challenges. Stubbier analog sticks and clickier triggers noticeably alter the feel of combat, making aiming in particular more choppy. The added motion aiming smooths it out somewhat, but it’s hard to use while running or strafing, since you have to manually re-center your view if it goes off-kilter. The regular aim assist, which locks on to enemies when you first aim down sights rather than tracking them continuously, can also help with the inevitable frustration. But neither option is a great substitute for using the Pro Controller.

The New Colossus runs impressively well in docked mode, especially considering the Switch’s capabilities compared to other platforms. The game’s beautifully directed, pre-rendered cutscenes maintain their quality here, and the frame rate is generally consistent even when combat is at its most frenetic. There are some muddier textures to contend with, but the resistance fighters get the worst of it; weapons, armored enemies, and levels themselves still look good, though not as good as they do elsewhere. According to The New Colossus’ director–and based on the Doom port’s performance–the game maxes at 720p. As long as you can overlook some lower-quality visuals, the story and gameplay make The New Colossus well worth it.

Unfortunately, handheld mode doesn’t hold up nearly as well. There’s an ever-present blur, and combined with the small screen, it can be hard to see enemies and items. Frame rate drops in combat (and even some cutscenes) made me motion sick at worst, rendering the game unplayable. Even if you aren’t susceptible to motion sickness, the inconsistent frame rate is noticeable enough to be annoying. Combined with the drawbacks of using Joy-Cons, it’s hard to recommend playing The New Colossus handheld at all.

As long as you’re able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don’t feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time–just not on the go.

Biggest Xbox One Games Coming In 2019 And Beyond: Gears 5, Anthem, And More

There are plenty of new and exciting games to play on Xbox One this year, but what about next year? In this feature we’re rounding up all the Xbox One games that are launching next year or later.

At a glance, these include titles like BioWare’s multiplayer shooter Anthem, Rage 2 from Bethesda, Ubisoft’s ambitious pirate game Skull & Bones, and the gorgeous-looking platformer sequel Ori and the Will of the Wisps. The Xbox and PC exclusive Crackdown 3 was supposed to launch in 2018, but was recently pushed to 2019. While not absolutely confirmed, we’re expecting CD Projekt Red’s Cyberpunk 2077 to also come out next year or potentially later. Below you can find a full list of the games. Otherwise, you can click through this feature to see a full roundup of all the games that are coming next year or later.

Xbox One Games Releasing in 2019 And Beyond

Waiting is tough, but games like these are massive endeavors that take time. Also, there are plenty of games big and small due out this year, including Red Dead Redemption 2, Call of Duty: Black Ops 4, Battlefield V, and many, many more.

In the meantime, which Xbox One games are you looking forward to the most? Let us know in the comments below.

Biggest Nintendo Switch Exclusives Of 2018: Super Smash Bros. Ultimate, Mario Tennis Aces

In 2017, Nintendo soared back into the limelight with the Switch–the fastest selling console in US history. Incredible exclusives like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey proved Nintendo still remembered the strengths of its franchises and the importance of taking risks. For an overview of all the Switch games we reviewed last year, head over to our Switch review page.

Already, Nintendo is using 2018 to build upon the company’s successes and produce more fantastic-looking follow-ups to fan-favorite franchises, like Super Smash Bros. Ultimate and Kirby Star Allies. A number of new IPs, like Octopath Traveler, round out Switch’s library of exclusives for 2018 library. You won’t find these titles anywhere else.

There are tons of exciting exclusives for Switch this year. Below is a full list of the biggest ones, and for more information on each game, click through to the slides ahead to find out what each game is and its release date.

Nintendo Switch Console Exclusive Games In 2018

We’ve compiled every one we know of so far here, and will continue to update this gallery with new games as they get announced. Be sure to check back often as we update this gallery with more exclusives. And if you’re curious about other platforms, you can check out our features on PS4 exclusives, Xbox One exclusives, and PC exclusives. In the meantime, which exclusives are you most looking forward to? Let us know in the comments below.

Wolfenstein 2: The New Colossus for Switch Review

When we first reviewed Wolfenstein 2: The New Colossus we gave it a 9.1 for Amazing. Here’s what we said about it then:

Wolfenstein 2: The New Colossus is a fantastic single-player shooter, but what really got me invested was the brilliantly written characters and the performances of its cast. BJ and his crew are full of spirit and personality, and General Engel is as memorable a nemesis as you’re likely to find in games. Machine Games has once again turned the well-worn act of mowing down Nazis into something to get excited about.Read our original Wolfenstein 2 review.

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Delayed Bloodstained Demo Now Available

Update: The Kickstarter backer demo for Bloodstained: Ritual of the Night is available today.

Alongside the demo’s release, a new story trailer has been debuted, you can watch below.

After its delay last week, the demo can now be played by backers who supported at the $60 or higher tier. For more on the demo, as well as IGN’s coverage of Bloodstained from E3 2018, read on.

Original story follows:

Kickstarter backers of Bloodstained: Ritual of the Night will have to wait just a little bit longer than expected for the game’s demo. While it was supposed to go live yesterday, that didn’t happen. Instead, the demo has been delayed to June 28.

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Pokemon Go Dev’s New AR Tech Strives for More Realism

Pokemon Go developer Niantic has just released three trailers showing off its new Augmented Reality technology.

The AR experiences are currently codenamed Niantic Occlusion, Tonehenge, and Neon, and all show what looks like real-time gameplay with a more realistic nature than what we’ve seen in Pokemon Go so far.

Tonehenge has players using their phones to view an AR environment in which they can cooperatively move and turn statues to unlock energy orbs. Once this has been completed it gives them access to a jigsaw puzzle and completing the puzzle as a team looks to be the ultimate goal. You can view the full trailer below for a better look.

Neon, on the other hand, is more fast-paced and combat focussed.

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Marvel’s Luke Cage Season 2 Spoiler Review, Easter Eggs and References!

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Mario + Rabbids: Kingdom Battle – Donkey Kong Adventure Review

Donkey Kong Adventure is a full-fledged new world for Mario + Rabbids: Kingdom Battle that puts an ape-flavored twist on its bouncy and colorful turn-based tactical gameplay. It gives up some flexibility to focus its levels so heavily on Donkey Kong’s new powers, but in doing so it makes its battles more interesting than just more of the same.

I’m not going to try to explain the absurdist story that brings Beep-O and Rabbid Peach to Donkey Kong’s world to battle a beefed-up Rabbid Kong. It’s funny and well animated, but you kinda have to be there (and appreciate the Rabbids’ goofy schtick).

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Xbox May Be Getting Platform-Wide Mod Support

Rumours suggest Microsoft may be bringing more mod support to the Xbox One.

According to Windows Central, internal documents have leaked from a presentation which talks about a new Xbox Community Content platform.

The platform is said to allow developers to support user-generated content for their games, including defining what can be modded, how this new content can be used in game, and whether or not it will cost money.

Windows Central points out the idea of more mod support coming to the Xbox One is also backed up by a job listing posted by Microsoft earlier this year which called for applicants to “drive support for Xbox Live game mods.”

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