Ted Lasso Season 2 Isn’t In A Slump, It’s Headed For A Breakdown

In Ted Lasso Season 2 Episode 5, “Rainbow,” the eponymous coach tries to cheer up the losing AFC Richmond team by describing the philosophy of “Rom-communism.” You have to trust, Ted tells his squad, that things will work out, like they always do in romantic comedies–maybe not the way you want, maybe not the way you expect, but they will, in fact, work out.

At the time, it struck me as a weird thing for the coach of a losing soccer club to tell his struggling team. I get what Ted was going for–it’s a philosophy of avoiding frustration and hopelessness about things outside of your control, and trusting that this, too, shall pass. For a guy whose big central tenet is “Believe,” outwardly, it’s an idea that tracks.

But something about the whole speech felt wrong, somehow. Ted’s job is to motivate players to win, and his philosophy of believing in people is an active approach, pushing them to do better, to achieve more. Rom-communism is a passive ideal, and poorly suited to a situation in which the team is struggling. “Don’t sweat the losses” is good advice–“trust that everything will handle itself,” though? That’s not coaching, that’s wishful thinking, and it seems like something that doesn’t jive with what we’ve previously seen of Ted’s personality.

In fact, a lot about Ted has felt “off” this season, and not just in its latest episode. The season has been criticized by some as hitting a “sophomore slump,” largely because there doesn’t seem to be much overarching conflict going on, and because some of the humor is weaker than in the much-loved first season. Most episodes, including “Rainbow,” seem to wrap up interpersonal conflicts with a nice bow in the space of 40 or so minutes. Despite Richmond’s struggles, everyone seems to be doing well on a personal level. The characters are happy, or getting there, and they’re helping each other, or trying to. Things at AFC Richmond seem generally pretty easygoing, outside of the constant losing.

Ted's interactions with Dr. Sharon Fieldstone, in particular, have seemed desperate.
Ted’s interactions with Dr. Sharon Fieldstone, in particular, have seemed desperate.

It’s possible that Ted Lasso really is just suffering from a downturn after a hit debut, but I don’t think that’s the case. Rather, the changes between Season 1 and Season 2–the more contained episodes, the neatly solved problems, the generally cheery cast of characters–belie the real turmoil of Season 2. That’s because the overarching conflict has been, so far, almost completely subtextual. Everyone else might be doing pretty well, but Ted is falling apart.

While we saw outward signs of Ted’s struggles in Season 1, including the difficulty of dealing with his divorce and a full-on panic attack, the signs have been much more subtle in Season 2. As mentioned above, Ted just seems a little different. It’s something that’s playing through his interactions with people, and gets highlighted in the progressively increasing desperation of his “Ted-isms.”

Good example: Ted was walking out to the pitch ahead of the game at the end of “Rainbow,” when Dr. Sharon Fieldstone called out his name as she came out of her office behind him. Ted whipped around and responded by calling back to the doctor, then just shouting random words, naming the things he could see around him–“ceiling, floor, trash can.” In the moment, it was weird. Ted throws out his folksy jokes all the time, but he knows when someone is trying to get his attention, and shouting random words back at them almost came off as rude. What’s more, it wasn’t especially funny, and part of what made Ted Lasso a standout in Season 1 was how often the unexpected, pop culture reference-laden banter from Ted stirred up laughs.

That’s an underlying thread of the season as well. While other characters have stepped up with a lot of humor–looking at you, Roy Kent–the jokes delivered by Ted have been strained. Where he dropped gags and made references as a breezy matter of relating to people in Season 1, in Season 2, the punchlines take more setup and leave less impact. Ted was funny in Season 1. In Season 2 he’s kind of annoying.

Ted's strained jokes with Roy highlight the fact that his jokes feel a bit
Ted’s strained jokes with Roy highlight the fact that his jokes feel a bit “off” in Season 2.

We saw that when Ted chased down Roy at his favorite kebab place in “Rainbow.” Ted pops up, and when Roy offhandedly makes a comment about the restaurant being “like my church,” Ted runs with the gag throughout the whole encounter. “Who knew transubstantiation could happen with a pita?” he jokes, a gag that only plays because of Roy’s ever-annoyed reaction, and not because of the strength of the line itself. Even Ted’s appeal to get his former player to join the coaching staff feels half-hearted.

In general, so many of Ted’s interactions this season seem forced. His jokes come hard and fast, and he’s often almost speaking too quickly to be understood. Moments like the hallway interaction with Dr. Fieldstone are strained, as if Ted is playing the role of himself, but many of his other one-liners leave the other characters bewildered, until he finally explains the punchline. Though he’s always smiling, that smile appears plastered on. There’s strain in his eyes.

It’s a testament to the talent of Jason Sudeikis that it’s possible to pick up on these subtle differences in Ted, but it is possible to pick up on them. Ted in Season 2 seems like he’s barely holding on, fighting extremely hard simply to maintain his own personality. In a real sense, it’s all he has, but being himself, exuding the Ted Lasso personality, has stopped happening naturally. His charged, hyper interaction with Fieldstone when she first appeared in the office–an amped-up version of the way he first met and endeared himself to Rebecca–wasn’t the lighthearted means of establishing friendship and common ground with someone new, but seemed fueled by desperation. A lot of the time in Season 2, Ted being Ted looks like work.

In my view, he’s struggling to cope. This is a guy whose life was torn apart in the first season, and who hasn’t really dealt with so much personal trauma before now. His family is both physically and emotionally distant, and he’s unmoored. And in a big way, his positive influence on the people around him has had a negative influence on Ted himself. More runtime each episode is dedicated to the rest of the ensemble cast, which is good–they’re great. But as in “Rainbow” or in the Christmas episode, “Carol of Bells,” we’re spending more time with everyone else and less time with Ted. When Nate has a problem in “Rainbow,” he goes to Rebecca and Keeley, who help him solve it. Ted has helped engender a community where the people around him are positive and excited to lift one another up, but we’re seeing a feedback loop where Ted has started to make himself obsolete. It furthers his isolation.

Ted has, somewhat surprisingly, seemed to miss Nate's inner turmoil altogether.

And we’re seeing that isolation more and more. Ted’s intention during “Carol of Bells” was to spend Christmas alone, committing to several rewatches of It’s a Wonderful Life, an uplifting movie that also carries darker tones and concerns suicide. As mentioned, he seems distracted and unconcerned about Richmond’s struggles in general. He’s altogether clueless about Nate’s apprehension about Roy joining the coaching staff, and earlier in the episode, openly laughs at Nate when the younger coach suggests that he’s the “big dog” who should talk to Isaac about his attitude as captain. Ted realizes belatedly that Nate was serious, and that laughing might have hurt his feelings, and we watch Coach Beard affirm that he picked up what Nate was putting down–but Ted, ever in tune with how everyone else is feeling, missed it.

And then there’s Ted’s general aversion to therapy and seeming mistrust of Fieldstone. His interactions with her are especially tense, and she causes his mask to slip a few times–when they first meet and she shuts down his meet-and-greet please-like-me routine, and again in “Rainbow,” when he quotes the lyrics of “Under Pressure” to explain himself to her, but which sound just a little too pointed to be driving the eventual joke about stress. “I’m just terrified from knowing what this world is about,” Ted says, the ever-present smile fading a bit.

Yes, eventually, Ted will wind up in therapy with Dr. Fieldstone; it’s a plot point that’s inevitable. How he gets there, though, is an open question, and it seems like things are going to get a lot worse for Ted before they get better. His effervescent personality, his constant need to attend to and help others, and his inability to face how he really feels, even as far back as Season 1, are building to a boil.

Those things about Ted are, so far, preventing the people around him from realizing how bad things are for him. But we’re starting to see cracks in the facade. Coach Beard seems to be taking notice of what’s going on with Ted, and Dr. Fieldstone is definitely aware that something is up with him. But Ted is clearly closed off, to his friends and to his feelings, about what has happened in his life. And that’s the conflict of this season, subverting everything built up in the first. Season 2 isn’t about some big villain that Ted must use his unflinching kindness to stand against. It’s about the internal struggle of living for others, dealing with trauma, and the ways that depression can alter life in all aspects. It’s about how pain can hide behind a smile, how difficult it can be to ask for help, and how feeling like you have an inability to lift yourself out of that pain can amplify it. Ted Lasso is building to a climax, and the fact that it’s not obvious is the point–we don’t always know when someone close to us is suffering.

11 Horror Movie Sequels So Incredibly Bad That They Make The Original Look Like High Art

Pokemon TV App Available Now On Nintendo Switch For Free

Nintendo has announced the Pokemon TV App for Nintendo Switch and it’s available now for free. The Pokemon TV App features full episodes of the animated show, highlights from competitive matches of both the video games and the Pokemon trading card game, and “junior content” for younger Pokemon fans.

Announced by Nintendo of America on Twitter, the Pokemon TV App features tons of content, including hundreds of episodes of the animated show for free, with content rotating regularly. With no official Netflix app available on the Nintendo Switch, the Pokemon TV App might be the best way to stream the animated show on the console.

The “junior content” includes videos with sing-alongs and popular nursery rhymes themed around Pokemon. The app also includes highlights from championship competitions for Pokemon and the Pokemon Trading Card game.

In other Pokemon news, the recent Pokemon Presents showed off new footage from the upcoming Pokemon Brilliant Diamond and Shining Pearl remakes, along with a new trailer for Pokemon Legends: Arceus. Pokemon Snap also received a free update, adding three new areas and 20 new Pokemon to photograph.

Who’s Who In Shang-Chi? Every New Character In The Upcoming Marvel Movie (That We Know Of)

Candyman Review: Stylish Social Scares

Bernard Rose’s 1992 supernatural Clive Barker adaptation Candyman was not a huge commercial success, and while it inspired two sequels that decade, they were mediocre low-budget films that felt more like quick cash-ins than any meaningful attempt to extend its legacy. But in the 30 years since Rose’s film hit theaters, the masterful, haunting mix of social criticism and gory scares has helped the film retain its power in a way that many other horror movies of the ’90s have not. Director Nia DaCosta and producer/co-writer Jordan Peele have now gone back to the source to make a sequel that attempts to both honor the original and apply the mythology of Candyman to modern America.

The movie’s setting is Calibri, the Chicago community that stands in the same location as the original film’s Calibri Green. Back in the ’90s, this notorious housing project provided a compelling backdrop for the movie’s dissection of class and race, as white student Helen Lyle ventured into the poor Black neighborhood to investigate the legend of Candyman, a former slave turned vengeful hook-handed, bee-conjuring spirit. Today, Calibri is a wealthy and gentrified area, with expensive townhouses in place of the dilapidated apartments. It’s here that the movie’s main character, artist Anthony (Yahya Abdul-Mateen II), now lives with his girlfriend, art curator Brianna (Teyonah Parris).

Anthony is struggling to find a subject for an upcoming show, but when he starts investigating the history of Calibri, and in particular the legend of Candyman, he finds new inspiration. Unfortunately, that also means doing the one thing any horror fan will tell you never to do–say Candyman’s name five times into a mirror–and soon people around him are dropping dead in gruesome ways.

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With his two directorial credits to date–Get Out and Us–Peele has shown himself to be skilled at exploring issues of social justice through the conventions of horror. DaCosta is new to the genre, but her acclaimed 2018 debut Little Woods proved her ability as a sensitive, character-focused filmmaker. Aptly, their take on Candyman holds up a mirror to the first movie. That was the work of a white British filmmaker exploring racial injustice and social divide from the point of view of an outsider. Conversely, DaCosta and Peele take us further inside the experience of Calibri’s residents–both middle-class newcomers such as Anthony and old-timers like William (Colman Domingo), who grew up in the old housing project.

Candyman is not exactly subtle in the way it establishes its themes, and some of the early scenes feel a little heavy-handed in the discussion of gentrification or Anthony’s struggle to represent the Black experience through his art. But the efficiency and ambition of the film are impressive–it only runs 91 minutes, but for the most part, DaCosta, Peele, and co-writer Win Rosenfeld find the right balance between the social and the scary. Political and topical horror movies–from Night of the Living Dead to Invasion of the Body Snatchers–rarely have time for subtle satire, preferring instead to keep the messages surface level and have the horror add to the overall impact. Candyman is no exception.

DaCosta brings a distinct visual style to the movie. Throughout the film, she plays with the motifs of glass and reflections–some of the opening credits are even mirrored–and the way she shoots and frames the horror set-pieces, as Candyman picks off his victims, is often highly inventive. One stunningly realized sequence is filmed at a distance through the windows of a luxury apartment block, while another is glimpsed in the reflection of a dropped hand-mirror. She also uses the striking shadowy puppetry of Kara Walker to explain the backstory of various characters. One of the movie’s main themes is the nature of storytelling, particularly the way urban legends morph and shift over time, and using shadow puppets is an ingenious way to both represent this and avoid clichéd exposition and flashback scenes.

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Abdul-Mateen II is superb as the artist who finds recognition and inspiration only when people around him start dying. Anthony’s frightening decline–both mentally and physically–is well handled, and there are standout supporting performances from WandaVision star Parris (who DaCosta will next direct in the MCU movie The Marvels), Domingo, and Nathan Stewart-Jarrett as Brianna’s brother Troy. There are also appearances from Vanessa Estelle Williams, reprising her role as Anne-Marie McCoy from the first film, and, of course, Tony Todd as Candyman himself (briefly).

The film, unfortunately, stumbles toward the end. The last 15 minutes are packed with dark revelations, surprise villains, and baffling character decisions which seemingly only occur to move the plot forward rather than make any logical sense. For the first time, the blend of biting topical commentary and traditional horror feels confused and awkward, diminishing the movie’s overall effect. While a brisk running time is often a good thing for a horror movie to maintain tension, a slower build towards the climax might have helped deliver an ending as effective as the rest of the movie.

While iconic horror and slasher villains are often one-dimensional figures, Candyman remains one of horror’s most fascinating and complex characters, a tragic figure birthed through prejudice and rage. This latest movie shows that there’s plenty more that can be done with the character, and despite the fumbled climax, it does hint at where the subsequent films could take the series. Candyman 2021 might not hit the heights of the original movie, but it’s very likely we’ll be saying his name again soon.

Xbox Mini-Fridge On Track For Holiday Release, Microsoft Confirms

The Xbox Mini-Fridge is still on track to release in Holiday 2021, according to Microsoft. In response to someone asking about the mini-fridge, the general manager of Xbox game marketing Aaron Greenberg confirmed that it is still set to release this holiday and the company will share more when they can.

Shown as a “World Premiere” during Xbox’s E3 2021 showcase, the Xbox Mini-Fridge is shaped like an Xbox Series X console and appears to hold about 10 12oz cans inside. It had been previously confirmed to be in production after Xbox narrowly beat Skittles in a social media brand competition. The fridge was originally made to capitalize on people saying the console looks like a fridge, with a full-size one given to Snoop Dogg. The full-size version was also added to Dirt 5 as free DLC for all Xbox Game Pass Ultimate members.

People may have been concerned that the mini-fridge was going to miss its Holiday 2021 release window since it did not make an appearance during the Gamescom 2021 Xbox stream or during Gamescom Opening Night Live. Microsoft did announce other hardware coming this year to celebrate both the launch of Halo Infinite on December 8 and the 20th anniversary of Xbox. Microsoft announced the Halo Infinite Elite Controller and the Halo Infinite Xbox Series X, both of which are limited-edition items.

Blizzard Is Changing Overwatch Character McCree’s Name In Wake Of Sexual Harassment Lawsuit

Blizzard has announced that it will change Overwatch character McCree’s name after its namesake, former Blizzard lead level designer Jesse McCree, was ousted from the company amid the Activision Blizzard sexual harassment and discrimination case.

“We built the Overwatch universe around the idea that inclusivity, equity, and hope are the building blocks of a better future,” Blizzard said in an update posted to Twitter. “They are central to the game and to the Overwatch team. As we continue to discuss how we best live up to our values and to demonstrate our commitment to creating a game world that reflects them, we believe it’s necessary to change the name of the hero currently known as McCree to something that better represents what Overwatch stands for.”

Blizzard said the change “will take time to roll out correctly,” and the company promised to share additional updates on this as it progresses. The developer also shared that it had planned to begin a new narrative arc for Overwatch in September, with McCree expected to play a key role.

As a result of the forthcoming changes to McCree, Blizzard is delaying the new arc until later this year. In the place of this, Blizzard will release a new FFA map for Overwatch in September.

Looking ahead, Blizzard said it will no longer name Overwatch characters after real employees. The company also vowed to “be more thoughtful and discerning about adding real-world references in future Overwatch content.”

“We know that actions speak louder than words, and we hope to show you our commitment to making Overwatch a better experience in-game and continue to make our team the best it can be.”

Jesse McCree was among the Blizzard developers pictured in the infamous “Cosby Suite” photo. While all of this is happening, Blizzard continues to work on updates to Overwatch and the sequel, Overwatch 2, which is scheduled to release in 2022 at the soonest.

Before this, Blizzard’s World of Warcraft team vowed to remove “not appropriate” references from its game in the wake of calls to pull two NPCs named after former WoW creative director Alex Afrasiabi.

Activision Blizzard is being sued by the state of California for a pattern of sexual harassment and discrimination against women. Just this week, the state amended its lawsuit with new claims that Activision Blizzard’s HR department is shredding documents pertaining to the case.

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Dying Light 1 Is Coming to Nintendo Switch

During a Dying 2 Know presentation at this year’s Gamescom, Techland confirmed previous rumors that Dying Light would be heading to the Switch. While it was revealed that Switch players will be getting the game’s Platinum Edition, a specific release date for Dying Light was not announced.

It doesn’t seem that players will be able to choose between a regular version of Dying Light and the game’s Platinum Edition. The latter comes with all of the game’s DLC and expansions, including Hellraid, which was originally going to release as its own game. However, the game’s price varies depending on what platform it’s being purchased on. On Steam, Dying Light Platinum Edition is currently on sale for $103, while the PlayStation Store lists the game at just $50. As such, the price of the game on Switch is impossible to predict.

Dying Light Platinum Edition will also be getting a physical release on the Switch, complete with some extra collectibles. The game will include a survival guide, a two-sided map, and a sticker pack.

Dying Light is still being supported by Techland, even with Dying Light 2 Stay Human’s release date just months away. The game’s most recent update added a low gravity event in which the game’s city experiences a gravitational anomaly, letting players jump higher and use the grappling hook to zip over to zombies. An Astronaut DLC bundle was also released for the game that added space-age costumes and weapons.

Dying Light 2, meanwhile, is set to release on December 7 for the PS4, PS5, Xbox One, Xbox Series X|S, and PC. Along with revealing that Dying Light is coming to the Switch, Techland’s latest Dying 2 Know episode detailed some of Dying Light 2’s parkour and combat mechanics.

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Aliens: Fireteam Elite Pathogen-Infected Enemy Guide – Every Type And How To Kill Them

Possibly one of the biggest surprises of the game, Aliens: Fireteam Elite doesn’t just reference the prequel film Prometheus; it actually uses it as a springboard to introduce a small number of dangerous enemies. From acidic Poppers to human settlers exposed to the deadly Engineer virus, here’s a breakdown of the enemies you’ll find lurking about the game. For more guides, be sure to check out our Aliens: Fireteam Elite guide roundup.

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Pathogen Popper

Similar to Facehuggers, Pathogen Poppers are small obstacles that can easily be dealt with, provided that you have enough ammo in your weapons to do so. These proto-Facehuggers usually swarm a player with numbers, and like Runners, they’ll climb over walls and ceilings to attack you. They may be easy to deal with, but their relentless leap attacks still make Poppers a force to be reckoned with.

Pathogen Husk

Pathogen Husk
Pathogen Husk

Ever wondered what happened to all the settlers on LV-895? It turns out they were scooped up and taken to the Engineer ship and exposed to mutating effects of the pathogen virus. Like Runners, Pathogen Husks rely on numbers to overwhelm players, biting and clawing as soon as they get in close. Unlike their Xenomorph counterparts, though, Husks have no acid blood to worry about, lack the agility of their more dangerous counterparts, and their aggressive nature makes them easy to take down when they’re funneled into a chokepoint.

Pathogen Stalker

Like Prowlers, Pathogen Stalkers prefer to strike when you’re unaware of their presence, and they can take plenty of damage before they finally fall. The big difference here, though, is that Stalkers can escape by activating their evolved camouflage ability, warping light around them, and becoming instantly invisible as they retreat. If your eyes are sharp, you can still spot them making a disturbance in the environment as they run off, but it’s also hard to keep track of them when you’re under siege.

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Aliens: Fireteam Elite Synthetic Enemy Guide – Every Type And How To Kill Them

Unlike other enemies in Aliens: Fireteam Elite, Synthetic androids require a very different approach when encountered. Armed to the teeth and completely fearless, here’s a rundown of the blue-skinned Weyland-Yutani soldiers that you’ll need to fight with actual tactics and intelligence. For more guides, be sure to check out our Aliens: Fireteam Elite guide roundup.

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Working Joe

“Brilliantly simple and simply brilliant” as they were described in Alien: Isolation, Working Joes aren’t too much of a threat. Android cannon fodder, these working units are armed with a wrench and can easily be taken down. If they do get close, though, they’re a disruptive presence that can do moderate damage.

Synth Guards and Troopers

They might be fragile, but these more advanced Synthetic troopers are still a force to be reckoned with and necessitate the use of cover-based tactics to deal with. Headshots are always effective, but Synth Guards are adept at also taking cover, have impressive levels of marksmanship, and they won’t hesitate to focus all of their attention on a single target that hasn’t yet found a safe barrier to hunker behind.

Containment Synth

Armed with a bulletproof shield, Containment Synths will slowly push forward while absorbing gunfire. There is a small gap in their shield to fire through if you’re skilled enough, but your best option when dealing with these troops is to let one player draw their attention and then circle behind them to take advantage of their exposed weak point. Electric rounds also work well, as being hit with this ammo-type will cause the Synths to drop their shields momentarily.

Synth Warden

Synth Warden
Synth Warden

Stronger, more durable, and able to issue commands, the Synth Warden is also easily identified by its cutting-edge baseball cap and its habit of throwing grenades at your position. When driven into a corner, it can activate its own Overclock ability to fire off rounds more quickly.

Synth Detonators

Even the Synthetic troops have a kamikaze unit, which happens to take the shape of a headless automaton that can somehow see you and won’t waste time rushing your position. Once they reach their mark, Synth Detonators will automatically self-destruct, damaging you and any equipment caught in their blast radius.

Synth Sniper

Not only do these Synthetics boast the best accuracy in the game, they’re also positioned well across the map, and they’ll easily shave huge chunks of health off of players caught in their crosshairs. Stick to cover, quickly close the gap when they stop aiming, and take out the ultimate marksman up close and personal if you’re wielding weapons that don’t work too well from long distances.

Synth Incinerator And Synth Heavy

Synth Heavy
Synth Heavy

The ultimate Synthetic combat unit, these combat androids are heavily armored and come equipped either with a flamethrower or a minigun. Essentially Demolishers, the heavy Synths will walk through whatever you throw at them and the best tactic for dealing with them is to once again focus fire, make ample use of your special abilities, and pop a consumable such as an electrified landmine.

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