Best Snipers In Call Of Duty: Warzone Season 5

Call of Duty: Warzone‘s sniper meta has mostly been a battle between Modern Warfare’s Kar98k marksman rifle and Cold War’s Swiss K31 sniper, but there are other sniper loadouts worth giving a try. Here we highlight some of Warzone’s top snipers for Season 5 and recommend the best attachments for each.

These suggested sniper builds range from fast-paced, aggressive playstyles to the slow and steady long-range sniping, so you can surely find one on this list that suits your personal playstyle.

Here are some recommended sniper builds to try in your next match of Warzone.

Table of Contents [hide]

Best Kar98k Loadout

Kar98k
Kar98k

Modern Warfare’s Kar98k marksman rifle is still a top-tier sniper choice in Season 5, as this bolt-action rifle continues to boast great mobility, speed, and rate of fire. Even though it’s a little slower and less forgiving than the Swiss K31, the Kar98k is still a sniper choice that packs quite a punch.

  • Muzzle: Monolithic Suppressor
  • Barrel: Singuard Custom 27.6″
  • Laser: Tac laser
  • Optic: Sniper Scope
  • Stock: STVOL Precision Comb

Swiss K31

Swiss K31
Swiss K31

Cold War’s Swiss K31 received improvements to its aiming stability and ADS speed in Season 3, and the sniper continues to gain popularity in Season 5. Stat-wise, it’s pretty close to the Kar98k, but the Swiss K31 does offer slightly better handling and movement speed. If you’re new to sniping or want to get more aggressive with your sniping, I highly recommend the Swiss K31 for the easiest-to-use option.

  • Muzzle: GRU Suppressor
  • Barrel: 24.9″ Combat Recon
  • Laser: SWAT Laser Sight
  • Underbarrel: Bruiser Grip
  • Rear Grip: Serpent Grip

SP-R 208

SP-R 208

Modern Warfare’s SP-R 208 marksman rifle can be built for aggressive sniping in the same fashion as the Kar98k. It’s not necessarily a popular pick, but it might be worth a go if you’re looking to try something outside of the box for an aggressive sniper build that’s not the Kar98k or Swiss K-31. The SP-R 208 is viable once you unlock the attachments needed to bump up the gun’s bullet velocity and help with the movement speed.

  • Muzzle: Monolithic Suppressor
  • Laser: Tac Laser
  • Optic: Solozero SP-R 28mm
  • Stock: XRK SP-LITE 208 Blitz
  • Ammunition: .300 Norma Mag 5-R Mags

ZRG 20mm

ZRG 20mm

The ZRG 20mm hasn’t been a very popular sniper prior to Season 5, but this gun has the highest bullet velocity of its class. This isn’t a sniper that you’ll be aggressively running with like the Kar98k or Swiss K-31, as this is a behemoth with slow aim-down-sight speed. The ZRG 20mm is more of a long-range sniper perfect for those who like to hang back and go for long-distance shots.

If you’re looking to level this up to unlock the best attachments, Season 5’s ground loot has the ZRG 20mm Beat Drop blueprint, which comes with some decent attachments. It’s worth picking this gun up when you find it on the map.

  • Muzzle: Sound Moderator
  • Barrel: 43.9″ Combat Recon
  • Laser: SWAT 5mw Laser Sight
  • Ammunition: 5 Rnd
  • Rear Grip: Serpent Grip

LW3- Tundra

LW3- Tundra

The Tundra sits somewhere in the middle with Warzone’s snipers in terms of mobility and handling. It can be used by more aggressive players, but it’s definitely a bit slower than the Kar98k or the Swiss K31. It can also be used for those long-range gunfights. The LW3-Tundra is not a bad sniper, but you’ll definitely want to equip the right attachments to give you better stability and aim-down-sight speed.

  • Muzzle: Wrapped Suppressor
  • Barrel: 29.1″ Combat Recon
  • Laser: SWAT 5mw Laser Sight
  • Underbarrel: Bruiser Grip
  • Rear Grip: Serpent Wrap

M82

M82

The M82 really hasn’t seen any time in the spotlight, but after receiving a buff to bullet velocity in Season 4, this semi-automatic sniper can be a viable long-range option for Warzone. It also has very little bullet drop, so you can have confidence in those long-distance shots. Much like the ZRG 20mm, it’s a slow and heavy beast that needs the right attachments to boost speed and mobility.

  • Muzzle: Wrapped Suppressor
  • Barrel: 22.6″ Combat Recon
  • Laser: SWAT 5mw Laser Sight
  • Underbarrel: Bruiser Grip
  • Rear Grip: Airborne Elastic Wrap

Outside of sniping, here are the overall recommended loadouts for Season 5, and you might also want to make sure your perks are updated with our Season 5 perk guide. Warzone and Black Ops Cold War also just added the Marshal shotgun-pistol, and our unlock guide shows you all the ways you can get your hands on Call of Duty’s newest weapon.

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What’s New On Amazon Prime Video In September 2021: LuLaRich, The Social Network, And More

September brings the start of fall and also the start of TV’s big fall push, where old favorites come back for another season and new shows are also given a chance to find audiences. Streaming services, such as Prime Video, aren’t always about following those traditions–but Amazon’s platform is bringing a handful of potentially interesting newcomers in September.

Among them is the investigative docuseries LuLaRich, which will drop on September 10. The four-part series, from Fyre Fraud documentarians Jenner Furst and Julia Willoughby, examines the pyramid scheme LuLaRoe. The pyramid scheme has already been exposed and reached a settlement earlier this year, and the women’s clothing business is now working towards greater transparency. But this looks worth a watch, even if you haven’t heard of it, because the company’s co-founders happily sat to be interviewed by the filmmakers, and rather than the film playing up the “true crime” angle, the trailer (which you can watch below) seems to play it more as a comedy of errors that just spiraled out of control.

Other than that, Prime Video can always be counted on for surfacing classic content that’s worth a rewatch or finally giving a shot. September 1 brings classics and “classics” from a number of genres. Do you have cheesy ’80s throwbacks? Both the theatrical and extended cuts of 2010’s The A-Team are coming to the platform. Ready to start re-thinking your relationship with social media? Also coming to Prime is Aaron Sorkin’s The Social Network. The first of the month may be most worth looking at–it’s both when the highest number of things are being added to the catalog, and also where the greatest variety is on display.

Take a look at everything coming to Prime Video in September below.

Prime Video in September

September 1

  • (500) Days Of Summer (2009)
  • 21 Grams (2003)
  • American Me (1992)
  • Apollo 13 (1995)
  • Arachnophobia (1990)
  • Armageddon (1998)
  • As Good As It Gets (1997)
  • Big Mommas: Like Father, Like Son (2011)
  • Can’t Hardly Wait (2017)
  • Cirque Du Freak: The Vampire’s Assistant (2009)
  • Closer (2004)
  • Daddy Day Care (2003)
  • Daredevil (2003)
  • Daredevil (Director’s Cut) (2003)
  • Death At A Funeral (2010)
  • Do The Right Thing (1989)
  • Grown Ups (2010)
  • Heist (2001)
  • I’ll Always Know What You Did Last Summer (2006)
  • I Am Bolt (2016)
  • I Am Duran (2019)
  • I Know What You Did Last Summer (1997)
  • I Still Know What You Did Last Summer (1998)
  • Jennifer’s Body (2009)
  • Nacho Libre (2006)
  • Open Range (2003)
  • Planet Of The Apes (2001)
  • Predators (2010)
  • Romeo + Juliet (1996)
  • Rudy (1993)
  • Sicko (2007)
  • Sleepless In Seattle (1993)
  • Soul Food (1997)
  • Stuart Little (1999)
  • Stuart Little 2 (2002)
  • The Alamo (2004)
  • The A-Team (2010)
  • The A-Team (Extended Cut) (2010)
  • The Best Man (1999)
  • The Boy (2016)
  • The Descent (2006)
  • The Host (English Subtitled) (2006)
  • The Karate Kid (2010)
  • The Kids Are All Right (2010)
  • The Last Of The Mohicans (1992)
  • The Omen (2006)
  • The Social Network (2010)
  • The Unborn (2009)
  • The Unborn (Unrated) (2009)
  • Traffic (2000)
  • Year One (2009)
  • Young Frankenstein (1974)
  • A Feeling Home (2019) (Hallmark Movies Now)
  • Ancient Civilizations of North America: Season 1 (The Great Courses)
  • August Creek (2017) (Hallmark Movies Now)
  • Craig Ross Jr.’s Monogamy: Season 1 (ALLBLK)
  • Creepshow: Season 1 (Shudder)
  • Forensic Factor: Season 1 (A&E Crime Central)
  • Land Girls: Season 1 (PBS Masterpiece)
  • Latino Americans: Season 1 (PBS Documentaries)
  • Mail Call: Season 1 (HISTORY Vault)
  • Native Peoples of North America: Season 1 (The Great Courses)
  • Republic of Doyle: Season 1 (Acorn TV)
  • The Bastards of Pizzofalcone: Season 1 (MHz Choice)
  • The Blood Pact: Season 1 (PBS Masterpiece)
  • The Flintstones: Season 1 (Boomerang)
  • The Killing: Season 1 (Topic)
  • We’ll Meet Again: Season 1 (PBS Living)

September 3

  • Cinderella – Amazon Original Movie (2021)

September 10

  • The Voyeurs – Amazon Original Movie (2021)
  • LuLaRich – Amazon Original Series: Limited Series

September 12

  • Desperado (1995)

September 17

  • Everybody’s Talking About Jamie – Amazon Original Movie (2021)
  • The Mad Women’s Ball – Amazon Original Movie (2021)
  • American Traitor: The Trial of Axis Sally (2021)
  • *Do, Re & Mi – Amazon Original Series: Season 1

September 24

  • Goliath – Amazon Original Series: Season 4

Black Adam: Everything We Know About Dwayne Johnson’s DC Movie

The DC movie Black Adam recently wrapped production ahead of its 2022 release. Here’s everything we know about it so far.

Dwayne Johnson is one of the biggest movie stars in the world, so it’s surprising that it’s taken him until now to star in a superhero film. Of course, he’s been busy with many other projects, but with the ongoing popularity of superhero movies, it was only a matter of time before he headlined one.

The character that Dwayne Johnson has chosen to play–the superpowered DC antihero Black Adam–might not be one of the best-known comic book characters, but it’s clear that the star has been passionate about the role for a long time. Way back in 2007, Johnson was approached to play Shazam in a movie, but instead revealed he was more interested in playing the film’s villain, Black Adam, instead. “He’s a character that I can’t wait to play,” he said at the time.

Shazam sat in development for many years, but in 2014, it was confirmed that Johnson would still play Black Adam. Of course, by then he was too big a star just to play a bad guy supporting role, so in 2017, Black Adam became a standalone DC movie. The film was officially announced in 2019, with a 2021 release date. Inevitably, production was delayed due to the COVID-19 pandemic, but in April this year, the cameras finally started rolling on Black Adam. So here’s what we know to date:

No Caption Provided

What’s the release date?

Black Adam is scheduled for release on July 29, 2022. The fifth Indiana Jones movie is also currently set to hit theaters that day, so it’s possible one of these films will end up moving.

Who’s in the cast?

The main cast of Black Adam has been announced. While all of these actors will be playing notable characters from the DC universe, this will be the first time any have been portrayed in a movie. The line-up so far is:

  • Dwayne Johnson as Teth-Adam / Black Adam
  • Pierce Brosnan as Kent Nelson / Doctor Fate
  • Noah Centineo (To All the Boys I’ve Loved Before) as Atom Smasher
  • Aldis Hodge (One Night in Miami) as Hawkman
  • Sarah Shahi (City on a Hill) as Adrianna Tomaz
  • Quintessa Swindell (In Treatment) as Cyclone

There are also unconfirmed roles for Marwan Kenzari, James Cusati-Moyer, Bodhi Sabongui, Mo Amer, and Uli Latukefu.

What’s the story?

While specifics of Black Adam’s story are still under wraps, we know a few details. The movie is essentially a spin-off from the Shazam movies–in DC’s comic books, Black Adam is Shazam’s nemesis, an antihero who takes a darker and more violent approach to the superhero life. His real name is Teth-Adam, the son of an Egyptian Pharaoh who was given the same powers as Shazam, but becomes corrupted. Reportedly, the movie won’t soften Black Adam’s violent nature, with director Jaume Collet-Serra telling Variety that we’ll be seeing a darker character than Johnson traditionally plays.

The movie will also feature members of the Justice Society of America, the classic DC superhero team, namely Atom Smasher, Hawkman, Cyclone, and Doctor Fate. We also know the criminal gang Intergang will feature. Sarah Shahi told The Hollywood Reporter, “I play a character named Adrianna, and she’s a freedom fighter that’s leading this big resistance against an evil, malicious group called Intergang.” In comics, Intergang is a dangerous group armed with technology supplied by the evil New Gods.

No Caption Provided

Who’s the director?

Black Adam is directed by Jaume Collet-Serra. This is the second collaboration between Spanish-American director Collet-Serra and Dwayne Johnson, following this year’s Disney hit Jungle Cruise. Collet-Serra is also known for several action thrillers starring Liam Neeson, including Unknown, Non-Stop, and The Commuter, plus the shark thriller The Shallows and the horror movie Orphan.

Who are the writers?

Black Adam is written by Adam Sztykiel, Rory Haines, and Sohrab Noshirvani. Haines and Noshirvani also wrote this year’s acclaimed thriller The Mauritanian, while Haines’ credits include Johnson’s 2018 movie Rampage and last year’s animated Scooby-Doo movie Scoob!

No Caption Provided

Is there any footage or images?

The movie only just finished production, so we’ve not seen any official images or footage yet. However, as usual, Johnson kept fans updated with progress on the film via Instagram and has released several behind-the-scenes clips and images over the past few months. These included this shot of a huge, destroyed set, Johnson getting painted with mo-cap tracking dots, and a video of the actor thanking the movie’s crew on his final day of shooting.

Free Manaphy For Pokemon Brilliant Diamond And Shining Pearl Available At Launch

Pokemon Brilliant Diamond and Shining Pearl launch for Nintendo Switch on November 19, and The Pokemon Company has a special gift for early adopters. Everyone who purchases either version before February 21, 2022 can claim a free egg containing the Mythical Pokemon Manaphy in their game.

The egg will be distributed via the Mystery Gift function, which unlocks approximately two hours into the adventure, The Pokemon Company estimates. After you’ve claimed the egg, keep it in your party and it will eventually hatch into Manaphy after you’ve walked enough steps. You’ll need to have an internet connection in order to claim the Manaphy egg, but a Nintendo Switch Online subscription is not required.

Now Playing: Pokemon Brilliant Diamond Shining Pearl Official Trailer #2

What’s unique about Manaphy is that it can produce a different Pokemon. If you leave Manaphy and a Ditto together at the nursery in Solaceon Town, you’ll be able to obtain a special egg that hatches into another rare Pokemon called Phione. Neither Manaphy nor Phione can be caught in the wild, making this the only way to obtain them.

Manaphy
Manaphy

Pokemon Brilliant Diamond and Shining Pearl are remakes of the original Diamond and Pearl versions for the DS. While the pair stay largely true to the original titles, they also introduce some new features, including trainer customization and Pokemon Hideaways. The latter are new areas in the Sinnoh Grand Underground where certain kinds of Pokemon can be found. You can learn more about the titles in our Pokemon Brilliant Diamond/Shining Pearl preorder guide.

Those aren’t the only Pokemon games on the way to Switch. Pokemon Legends: Arceus is coming to the console on January 28, and it has its own early purchase bonus. Players who pick up the game before May 9, 2022 will be able to claim a Hisuian Growlithe Kimono Set for their trainer. As before, the freebie will be distributed via Mystery Gift, which unlocks roughly two hours into the quest. Additionally, The Pokemon Company has confirmed it will roll out Pokemon Home support for Brilliant Diamond/Shining Pearl and Pokemon Legends in 2022.

GameSpot may get a commission from retail offers.

12 Minutes Review — Loop Anti-Heroes

12 Minutes is the time-loop story reduced to its very essence. It is spare in length and small in scope, taking place almost entirely within a one-bedroom apartment. But that smallness contains narrative and mechanical multitudes that pay off consistently over the course of 12 Minutes’ six-hour runtime.

I say “almost entirely” because, as the game begins, its unnamed protagonist (voiced by James McAvoy) rides the elevator up to that apartment. The hallway between the elevator and the apartment door–eerily carpeted with the autumnal pattern from The Shining’s Overlook Hotel–serves as a brief tutorial: learn to navigate from the game’s top-down perspective, find a fake rock in the potted plant outside the apartment, use the fake rock to find the key within, take that key and use it on the door. It’s a short but effective introduction to the point-and-click-style mechanics on display here. 12 Minutes is mechanically rich because it leans into this old school kind of adventuring that encourages creative thinking. There aren’t many objects in the apartment, but those that are there can often be combined in fun and surprising ways.

Now Playing: Twelve Minutes Review

Once inside the apartment, our protagonist is greeted by his wife (Daisy Ridley), who has set out some fake candles, prepared dessert, and wrapped a present. It’s a romantic evening, but there’s a storm brewing just outside. That weather event–which your character will take note of if you interact with any of the windows in the apartment–is a fitting metaphor for the turn your pleasant evening is about to take. Midway through dinner, a mysterious man (Willem Dafoe) shows up at the door, claiming to be police. You can let him in, or wait for him to kick down the door. No matter what you do, he will enter your apartment, bind you both with flex cuffs, and kill you. Then, the loop restarts and you’re stumbling into your apartment, warmly lit for that romantic dinner you’ll never get to finish.

The apartment is small–believably so, in a way that fictional apartments rarely are–and is composed of four rooms: a primary space which does triple duty as living room, kitchen, and dining room; a bedroom; a bathroom; and a coat closet. There are a few items that seem to have obvious utility, like a knife on the counter and a bottle of sleeping pills in the bathroom cabinet. But most exist in an intriguing gray area. Is there any reason I should study the framed art prints on the wall? Does this dessert exist only to be eaten? Could the book on meditation that the wife is reading possibly have any purpose beyond characterization? In a traditional point-and-click adventure game, these questions could easily lead to annoyance, the kind of frustration that comes from trying every item on every other item until something finally works. I never found myself giving into this impulse while playing 12 Minutes. The environment is so small and well-considered, and loops so brief, that I rarely went longer than a few minutes without thinking up something new to try. The top-down perspective reveals an environment that is so small and starkly empty that, as each new layer of the story is unveiled, it almost feels like magic. Wait, there’s more? In this one bedroom apartment? That I’ve scoured every inch of? How?

12 Minutes is mechanically rich because it leans into this old school kind of adventuring that encourages creative thinking.

12 Minutes’ use of lighting contributes to this feeling. At one point, the bedroom might be brightly lit. Enter again, and the room has gone dark, with blue, nocturnal tones. Later, it’s bathed in an eerie red. This dynamism helps to sell the idea that this small space contains multitudes. Just as there are new shades revealed through shifting light, so too are there shades to this story. They have always been present in the 12-minute loop but can only be discovered by tilting your head in a new direction, focusing your vision on a neglected, dusty corner.

There are similar shades in the performances from McAvoy, Ridley, and Dafoe. That celebrity lineup helped gain this indie game outsized attention, but the Hollywood stars never felt like a distraction and their strong performances imbue the game with unexpected poignancy. As the protagonist, McAvoy has the bulk of the lines, and he does a good job selling his character’s desperation in the face of unbelievable events. The story takes surprising, wrenching turns and McAvoy sells the emotional anguish of his protagonist, while also hitting the necessary light notes in smaller moments. Ridley, similarly, sells us on her character’s shock and anger, while also managing to be playful when the script calls for it. And Dafoe is believably menacing as the “cop,” though his performance, too, contains depths that are revealed slowly over the course of a playthrough. There are real moments of sadness and pathos here. The trio could have easily felt like distracting stunt casting, but each brings real commitment to the material.

The introduction of 12 Minutes not only acts as a seamless tutorial, but also establishes the strange sense of isolation you'll feel throughout the game.
The introduction of 12 Minutes not only acts as a seamless tutorial, but also establishes the strange sense of isolation you’ll feel throughout the game.

Gallery

You may have noticed that none of these characters have names. Though the intruder and the wife are characters, they are also objects to be played against other objects, items to be used to potentially break the time loop. Because of this, some of the turns that the story takes can feel a little contrived, as though developer Luis Antonio is making do with limited toys in a tiny toy box. There are only so many configurations this trio of characters can take and, as a result, I found myself mixed on the shocking twists the game moves through on its route to the conclusion. That said, while the landing may be a little shaky, the journey there is well worth taking.

Warren Spector, director of Deus Ex, has said that he would like to make a game focused entirely on one city block because the small space would allow for unmatched mechanical depth. 12 Minutes reduces Spector’s scope further, and finds a rich vein for interaction and storytelling. This game may limit its loop to 12 minutes, but I found myself wishing I could stay for much, much longer.

12 Minutes Review — Loop Anti-Heroes

12 Minutes is the time-loop story reduced to its very essence. It is spare in length and small in scope, taking place almost entirely within a one-bedroom apartment. But that smallness contains narrative and mechanical multitudes that pay off consistently over the course of 12 Minutes’ six-hour runtime.

I say “almost entirely” because, as the game begins, its unnamed protagonist (voiced by James McAvoy) rides the elevator up to that apartment. The hallway between the elevator and the apartment door–eerily carpeted with the autumnal pattern from The Shining’s Overlook Hotel–serves as a brief tutorial: learn to navigate from the game’s top-down perspective, find a fake rock in the potted plant outside the apartment, use the fake rock to find the key within, take that key and use it on the door. It’s a short but effective introduction to the point-and-click-style mechanics on display here. 12 Minutes is mechanically rich because it leans into this old school kind of adventuring that encourages creative thinking. There aren’t many objects in the apartment, but those that are there can often be combined in fun and surprising ways.

Now Playing: Twelve Minutes Review

Once inside the apartment, our protagonist is greeted by his wife (Daisy Ridley), who has set out some fake candles, prepared dessert, and wrapped a present. It’s a romantic evening, but there’s a storm brewing just outside. That weather event–which your character will take note of if you interact with any of the windows in the apartment–is a fitting metaphor for the turn your pleasant evening is about to take. Midway through dinner, a mysterious man (Willem Dafoe) shows up at the door, claiming to be police. You can let him in, or wait for him to kick down the door. No matter what you do, he will enter your apartment, bind you both with flex cuffs, and kill you. Then, the loop restarts and you’re stumbling into your apartment, warmly lit for that romantic dinner you’ll never get to finish.

The apartment is small–believably so, in a way that fictional apartments rarely are–and is composed of four rooms: a primary space which does triple duty as living room, kitchen, and dining room; a bedroom; a bathroom; and a coat closet. There are a few items that seem to have obvious utility, like a knife on the counter and a bottle of sleeping pills in the bathroom cabinet. But most exist in an intriguing gray area. Is there any reason I should study the framed art prints on the wall? Does this dessert exist only to be eaten? Could the book on meditation that the wife is reading possibly have any purpose beyond characterization? In a traditional point-and-click adventure game, these questions could easily lead to annoyance, the kind of frustration that comes from trying every item on every other item until something finally works. I never found myself giving into this impulse while playing 12 Minutes. The environment is so small and well-considered, and loops so brief, that I rarely went longer than a few minutes without thinking up something new to try. The top-down perspective reveals an environment that is so small and starkly empty that, as each new layer of the story is unveiled, it almost feels like magic. Wait, there’s more? In this one bedroom apartment? That I’ve scoured every inch of? How?

12 Minutes is mechanically rich because it leans into this old school kind of adventuring that encourages creative thinking.

12 Minutes’ use of lighting contributes to this feeling. At one point, the bedroom might be brightly lit. Enter again, and the room has gone dark, with blue, nocturnal tones. Later, it’s bathed in an eerie red. This dynamism helps to sell the idea that this small space contains multitudes. Just as there are new shades revealed through shifting light, so too are there shades to this story. They have always been present in the 12-minute loop but can only be discovered by tilting your head in a new direction, focusing your vision on a neglected, dusty corner.

There are similar shades in the performances from McAvoy, Ridley, and Dafoe. That celebrity lineup helped gain this indie game outsized attention, but the Hollywood stars never felt like a distraction and their strong performances imbue the game with unexpected poignancy. As the protagonist, McAvoy has the bulk of the lines, and he does a good job selling his character’s desperation in the face of unbelievable events. The story takes surprising, wrenching turns and McAvoy sells the emotional anguish of his protagonist, while also hitting the necessary light notes in smaller moments. Ridley, similarly, sells us on her character’s shock and anger, while also managing to be playful when the script calls for it. And Dafoe is believably menacing as the “cop,” though his performance, too, contains depths that are revealed slowly over the course of a playthrough. There are real moments of sadness and pathos here. The trio could have easily felt like distracting stunt casting, but each brings real commitment to the material.

The introduction of 12 Minutes not only acts as a seamless tutorial, but also establishes the strange sense of isolation you'll feel throughout the game.
The introduction of 12 Minutes not only acts as a seamless tutorial, but also establishes the strange sense of isolation you’ll feel throughout the game.

Gallery

You may have noticed that none of these characters have names. Though the intruder and the wife are characters, they are also objects to be played against other objects, items to be used to potentially break the time loop. Because of this, some of the turns that the story takes can feel a little contrived, as though developer Luis Antonio is making do with limited toys in a tiny toy box. There are only so many configurations this trio of characters can take and, as a result, I found myself mixed on the shocking twists the game moves through on its route to the conclusion. That said, while the landing may be a little shaky, the journey there is well worth taking.

Warren Spector, director of Deus Ex, has said that he would like to make a game focused entirely on one city block because the small space would allow for unmatched mechanical depth. 12 Minutes reduces Spector’s scope further, and finds a rich vein for interaction and storytelling. This game may limit its loop to 12 minutes, but I found myself wishing I could stay for much, much longer.

Yes, Thanos Actually Did Become a Good Guy in the Comics (For a While, Anyway)

Full spoilers follow for Marvel’s What If…? Episode 2.

The sophomore episode of Marvel Studios’ What If…? animated series on Disney+ put an interesting spin on two of the most popular characters in the MCU. “What If… T’Challa Became a Star-Lord?” is a fascinating use of the show’s main gimmick, that one single decision could alter history and create a divergent reality. The jump-off point here happens on Earth where, instead of a young Peter Quill getting kidnapped by Yondu’s Ravagers, it’s Wakanda’s once-future king T’Challa who is taken into space.

As he grows to become a legendary intergalactic outlaw, T’Challa (voiced by the late Chadwick Boseman) also forms a different version of the Guardians of the Galaxy. This one features a most unexpected team member: Thanos!

Yeah, that’s right, in this reality the Mad Titan is reformed and on the side of right. And he comes through in the end when the team, and particularly Gamora, needs him most. And while it is no doubt going to be weird for some people to see Thanos as one of the good guys in What If…?, it’s not unprecedented. Let’s delve into the classic Marvel villain’s history as… well, sometimes not being all that bad!

What has always made Thanos one of Marvel’s most interesting adversaries is that he’s never seen himself as the bad guy. He is driven by what he is after at a particular moment in time.

And there was a time in the comics, shortly after he wore the Infinity Gauntlet and killed half the universe, that he realized being omnipotent isn’t all it was cracked up to be (it didn’t help that even wielding all the Infinity Gems at once didn’t impress Mistress Death).

After Adam Warlock took possession of the Infinity Gauntlet at the end of the classic mini-series bearing that name, Marvel gave him his own title, Warlock and the Infinity Watch (written by Jim Starlin and drawn by Angel Medina). The first issue begins with Eternity essentially suing Warlock in cosmic court before a “jury” of some of the biggest powers in the universe – Galactus, a Celestial, Uatu the Watcher, Chaos and Order. Eternity wanted Warlock to turn over the Infinity gems (they’re known as gems in the comics, not stones) to him. His argument was that Warlock was too unstable to responsibly wield that power. The judge in the case, the Living Tribunal, ruled against Warlock, an outcome that – because he held the ultimate power in the universe – he foresaw. So Warlock set about dispersing the gems to a group of people to keep them separate. They would come to be known as the Infinity Watch.

Each being – Pip the Troll, Gamora, Drax the Destroyer and Moon Dragon – would be entrusted with one of the Infinity gems, including Warlock who would stay with the soul gem. But hey, that’s only five. There are six gems. So who got the Reality gem? Well, nobody but Adam Warlock himself knew the answer to that. It was all part of his plan to prevent the gems from being reunited. And while some savvy readers eventually figured out who had it, the identity of the protector of the gem wouldn’t be revealed for a few years as Starlin kept the mystery going.

Spoiler Alert: It was Thanos all along!

One of the hallmarks of Starlin’s ’90s cosmic books was they established the unique bond these two cosmic beings, Warlock and Thanos, shared due to their many battles. With Warlock and the Infinity Watch, it became a grudging partnership.

But why would Warlock think Thanos could be trusted with an immensely powerful object he had already possessed once, and used to such negative effect? To Warlock, the Infinity Gauntlet experience ensured the Titan knew better than anyone just how important it is to keep all six gems from ever being reunited again by a single person. Also, Thanos is pretty close to unbeatable, so good luck trying to pry it from his cold, purple hands. It’s why Warlock once admitted, “To tell the truth his gem was the last one that I expected to have any trouble with.”

Thanos’ role as the secret member of the Infinity Watch was finally revealed in yet another Warlock book, The Warlock Chronicles, an Infinity Crusade crossover. It came in the form of a splash page that was classic ’90s comics.

That epic conclusion to Starlin’s Infinity trilogy was about saving the universe from the manifestation of Adam’s “good side,” the Goddess. While the crossover featured just about every Marvel hero of the era, they had little to do with the actual outcome. It was Thanos who teamed with Warlock to defeat the Goddess, even if Warlock insisted, in Infinity Crusade #6, that the Mad Titan had his own reasons: “As always, Thanos did act in a manner that be most beneficial to himself, nothing more.”

However, it appeared he had his chance to take out Warlock at the end, but chose not to.

Thanos would again help the Infinity Watch deal with another major crisis when he joined them to stop Thor when he was battling the “warrior madness.” And years later, during the Annihilation War, when Thanos realized he had been played by Annihilus, he set in motion plans to free an imprisoned Galactus so he could save the universe.

For a guy with the rep of being the gravest threat in the universe, the Mad Titan, in the comics at least, has actually helped save the universe more times than he’s tried to end it.

Given how the MCU seems to be expanding further and further into the cosmic corner of the Marvel playground, and with the multiverse offering up all sorts of options for a “resurrection,” it certainly wouldn’t be that far-fetched to see Thanos return in a future storyline. And what if this time he would actually fight alongside Earth’s Mightiest Heroes, instead of against them?

What if, indeed.

Exclusive First Details on Star Wars: Crimson Reign – A New Comic Series Focused on Solo’s Qi’ra

IGN can exclusively reveal a brand-new Star Wars comic series – Star Wars: Crimson Reign – that is set to continue the story that began with War of the Bounty Hunters and will “reshape the history of the Star Wars Galaxy during the Age of Rebellion.”

This limited series will debut in November 2021 and will consist of five issues, all of which will be written by Charles Soule, a veteran Star Wars author who has not only worked on a ton of Star Wars comics, but is one of the key writers for The High Republic. His book, Light of the Jedi, is the novel that kicked off this new initiative that takes place about 200 years before The Phantom Menace.

Speaking to IGN, Soule hinted at what fans can expect from Crimson Reign, a story that will focus on the Crimson Dawn and Qi’ra, who fans may recognize as Emilia Clarke’s character from Solo: A Star Wars Story.

“I planned to tell the story we’re seeing in War of the Bounty Hunters from the very first pitches I wrote when I knew I’d be taking over the Star Wars title for Marvel,” Soule said. “But it was really when I knew I had a secret weapon to deploy storywise that the seeds of Crimson Reign began to take root in my mind: Qi’ra, former paramour of Han Solo and current leader of the infamous Crimson Dawn crime syndicate, as portrayed by Emilia Clarke in Solo: A Star Wars Story film.

“While Qi’ra plays a huge part in War of the Bounty Hunters, that event is really a Boba Fett story. I have a bigger story I’m going to tell with Qi’ra and Crimson Dawn, and it’s all connected to the reasons she kicked things off in War of the Bounty Hunters in the first place. You’ll learn more about that in the closing pages of War of the Bounty Hunters #5, out in October, and I think fans have no idea how exciting and new this story will feel.”

Soule has wanted to explore the time between The Empire Strikes Back and Return of the Jedi since he first started writing Star Wars, and believes this story is one many fans will enjoy.

“From the moment I took the gig writing Star Wars, I wanted to do new things in the Star Wars timeline between Episodes V and VI, using new characters from all eras of the galaxy far, far away,” Soule said. “Crimson Reign, which continues what I plan as a trilogy that began with War of the Bounty Hunters, is a great example of how I like to write Star Wars stories. Everything and everyone is fair game, and I think people are really going to enjoy it. Await the Reign.”

Star Wars: Crimson Reign’s art is done by Steve Cummings, who will also be doing a Variant cover for the first issue. The main cover is from Leinil Francis Yu, and a Connecting Variant Cover comes from Ario Anindito.

For more Star Wars, be sure to check out which major movie character Star Wars: War of the Bounty Hunters revealed the fate of in its pages and the latest trailer for Star Wars: Visions.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Last Thing Mary Saw Review

The Last Thing Mary Saw debuted at the Fantasia International Film Festival, and will stream on Shudder in early 2022.

The Last Thing Mary Saw is not just the title of writer/director Edoardo Vitaletti’s debut feature; it’s also a horrid promise to his audience. In this grim but intriguing folk horror offering, making its world premiere at Fantasia International Film Festival, doom is certain, but the path to it is littered with dark treasures. Unfortunately, the subdued romance at its center might not be enough to keep some horror fans trudging along this twisted journey.

The Last Thing Mary Saw picks up in a brutal winter in 1843 Southold, New York. The weather is bitingly cold. The land is grey, and the God-fearing folk are merciless. So, when it’s uncovered that maiden Mary (Stefanie Scott of Insidious: Chapter 3) is in a lesbian relationship with her family’s maid (Orphan star Isabelle Fuhrman), the punishments come swift and painful. Still, their love won’t be deterred by Mary’s pious parents or even by her scowling crone of a grandmother (a terrifically terrifying Judith Roberts). Forming a shaky alliance with a wounded guard (P.J. Sosko), these besotted women plot for freedom and vengeance. However, from Mary’s introduction — hell, from the title — Vitaletti assures only pain will be their reward.

Vitaletti begins his film near the end of Mary’s journey. Bound, bleeding, and blindfolded, she is brought before a band of rifle-carrying men, who whisper fearfully that she is ruled by the devil himself. But these men will not shape her narrative. In flashbacks, the young woman unfurls what led her to this pitiable place, along the way detouring into disturbing folklore from a strange book.

Despite dealing in torture, murder, and forbidden romance, the tone is devotedly restrained. Even in moments of great betrayal and horror, the cast speaks in church whispers, their faces often a stone mask of grim judgement. Little surprise, then, that this Shudder acquisition is already drawing comparisons to Robert Eggers’ critically heralded period piece The Witch. The Last Thing Mary Saw shares its stern tone, slow pace, and preference for an off-kilter score. Percussion plays like footsteps racing down winding staircases. Wind instruments suggest the cracks of a drafty house where there is always a spying eye or eavesdropping ear eager to catch the lovers in the act viewed by the devout as an abomination. However, the muted color palette that underscored The Witch’s threat of death is traded here for warmer hues that bring lantern light alive on blushing lips, bared flesh, and blood. Yellow seeps through the film, like the stain of age creeping across the pages of an ancient book. Thus, the color palette underscores not only Mary’s passion for Eleanor, but also how her fate is determined from the moment we meet her. The ink already dried.

Through these visuals and a claustrophobic setting of a remote and inescapable house, Vitaletti creates a slow-burn tension that explodes across a clunky yet fascinating climax. Where The Witch had its sinister Black Phillip as a harbinger of doom, The Last Thing Mary Saw offers an eerie intruder (Rory Culkin), who crashes a family ritual with his dark tales, darker demands, and a dangerous glint in his eyes. After many scenes of hushed tones and hidden tenderness, his brashness and bold tongue strikes like a match to the gunpowder. While Fuhrman and Scott shoulder the plot and emotional through line of the film, Culkin runs away with it in his brief but powerful part. With a sickly smile and a steady stare, he warns that a world beyond this farm may not be any better. It’s easy to believe him. But should it be so easy to steal this film?

Period pieces about lesbians have been a bit of a trend lately, boasting such heralded titles as Carol, The Handmaiden, Portrait of a Lady on Fire, The Favourite, and even Fear Street: Part 3: 1666. Regrettably, The Last Thing Mary Saw can’t stand up to its celebrated sisters because its romance falls flat. Often in such films, the requisite period costumes make even the least bit of exposed skin feel like an illicit thrill. Yet despite the fiercely puritanical setting, the reveals here feel banal, speaking to familiarity, not lust. The sight of the lovers lounging together in a hideaway lacks longing, while their love scene — though presenting a flurry of kisses — feels oddly chaste. When these leading ladies come alive, it’s not in love, but in their fury. Fuhrman’s dark eyes flicker with unapologetic wrath. Scott’s lips curl into a vicious smile, her voice becoming almost giddy in anticipated victory. But when their attention is on each other, it just feels like, well, acting. Regrettably, this lackluster chemistry radically fails to ground the stakes of the story. So rather than frightening or exhilarating, the movie is more vaguely spooky and a bit snoozy until its thrillingly twisted conclusion.

Pokemon Legends: Arceus Introduces Yet Another Pokemon With A Messed-Up Backstory

A Pokemon game wouldn’t be complete without it sticking to elements that have made the franchise a household name for more than two decades: exploring a strange new land, battling a nefarious organization that plans to use Pokemon for world domination, and of course, discovering Pokemon that have absolutely horrifying origin stories.

Pokemon Legends: Arceus has a prime example of that last point, as the ancient Sinnoh region–known as the Hisui region in this game–features a Basculin which has succumbed to the influence of its dead comrades and evolved into a much more ferocious form called Basculegion.

“Basculin in the Hisui region can evolve into this Pokémon,” Nintendo’s official Basculegion synopsis reads. “This evolution occurs when a Basculin is possessed by the souls of other Basculin from its school that could not withstand the harsh journey upstream. Basculegion fights together with these souls, which attack opponents as if with a will of their own. This Pokémon gains power from the souls possessing it, letting it swim on and on without tiring.”

Besides having a terrific design, Basculegion’s name is likely a reference to the Gospel of Mark from Christian texts, in which a man is possessed by multiple demons and takes on the collective name of Legion. It’s also possible that Basculegion draws inspiration from salmon and their upstream migration that is fraught with peril, predators, and a high mortality rate.

For a less terrifying version of Basculegion, Pokemon Sun and Moon introduced Wishiwashi, a small Water-type Pokemon that could use its Schooling ability to call on its brethren to undergo a more powerful transformation. It’s worth noting though that Wishiwashi comes from a Pokemon generation that includes a sentient sandcastle that abducts children, as well as a giant spider that drowns its prey in the water bubble around its head.

A demonically-possessed fish is at this point normal for Pokemon games and its menagerie which includes the zombified husk known as Parasect, the sentient tree stump Phantump that’s possessed by the ghost of a dead child, and Spoink being tragically cursed to bounce for the rest of its life if it wants its heart to keep beating.

Other than introducing twisted new supernatural takes on its pocket monsters, Pokemon Legends: Arceus looks set to shake up its catch ’em all formula in several ways. To find out just how different this game is from other entries in the Game Freak series, you can check out our story on the latest Pokemon Legends: Arceus trailer, everything that we know about the game, and our Pokemon Legends: Arceus preorder guide.

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