Cheating In PS5 And Xbox Series X Games Might Get Worse, Thanks To This Machine-Learning Tool

A new cheat engine that uses machine-learning can work on consoles, including Xbox Series X and PlayStation 5. The anti-cheat watch group ACPD posted its findings on the new tool on Twitter, explaining how it will be difficult for developers to detect.

The tool seems to use a visual feed provided by a capture card (ones like Elgato and AverMedia make) to a PC, which is then analyzed using machine-learning to determine targets. All the player needs to do is aim in the general direction of a foe online, with the tool then figuring out precise aiming and even taking the required shots for the kill. The tool can be configured in a bunch of way, with the video demonstrating how a cheater can increase or decrease the field of view the tool uses to grab targets.

Tools like this are not uncommon on PC, but it’s not something that should be familiar to console players. The closed ecosystems of consoles have made cheating far more challenging, but since this tool only needs a visual feed of what is happening, it will be very difficult for either Sony or Microsoft to prevent. ACPD says it isn’t impossible, but that developers will equally struggle to find a widespread solution to this problem.

Cheating engines like this are especially popular in big online shooters, such as Fortnite and Call of Duty: Warzone. In April, a developer on Warzone said cheaters were ruining his life’s work, while also eating up resources that could be going towards making the game better.

House of the Dragon: The Entire Cast of the Game of Thrones Prequel (So Far)

The world of Westeros is set to expand with HBO’s Game of Thrones prequel series, House of the Dragon, opening its doors to a new cast of characters in 2022.

In the lead-up to the show’s release, HBO has been teasing fans with casting news and character descriptions for those featured in House of the Dragon’s 10-episode first season, which is based on George R.R. Martin’s novel Fire & Blood. The new series takes place 300 years before the events of Game of Thrones and is expected to tell the story of House Targaryen.

House Targaryen is responsible for giving us the Mother of Dragons herself, Daenerys Targaryen, and now there is a new lineup of characters emerging, ready to breathe fresh life into the onscreen Game of Thrones universe. Keep reading for our comprehensive rundown of who’s playing who in HBO’s House of the Dragon – and we’ll keep this article updated with every new casting announcement.

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Milly Alcock as Princess Rhaenyra Targaryen (Younger Version)

According to The Hollywood Reporter, Milly Alcock has landed a recurring role on the series, playing a young version of Princess Rhaenyra Targaryen, the king’s first-born child. She is described as being “of pure Valyrian blood” and “a dragonrider,” as is typical for the people native to the Valyrian Peninsula. Her character bio suggests that “many would say that Rhaenyra was born with everything… but she was not born a man.”

Emily Carey as Alicent Hightower (Younger Version)

Emily Carey is set to star opposite Alcock in a recurring role as Alicent Hightower, per THR. Carey will portray a younger version of her character, who is described as “the daughter of Otto Hightower, the Hand of the King, and the most comely woman in the Seven Kingdoms. She was raised in the Red Keep, close to the king and his innermost circle; she possesses both a courtly grace and a keen political acumen.”

Paddy Considine as King Viserys Targaryen

Paddy Considine will step up to play King Viserys Targaryen, the fifth Targaryan king on the Iron Throne “chosen by the lords of Westeros to succeed the Old King, Jaehaerys Targaryen, at the Great Council at Harrenhal.” He is described as “a warm, kind, and decent man” who “only wishes to carry forward his grandfather’s legacy,” however, HBO warns that “good men do not necessarily make for great kings.”

Emma D’Arcy as Princess Rhaenyra Targaryen (Elder Version)

Emma D’Arcy will transform into Targaryen royalty, as she poses as the elder version of Princess Rhaenyra Targaryen. The first images from the set of House of the Dragon spotlighted her as one of the key cast members pictured alongside Matt Smith’s Prince Daemon Targaryen at an undisclosed beach location.

Olivia Cooke as Alicent Hightower (Elder Version)

Olivia Cooke has signed on to star as the elder version of Alicent Hightower. Collider notes that the relationship between Rhaenyra and Alicent sours to the point that they “become fierce rivals” in Fire & Blood, “both vying for the honor of claiming the throne for themselves and their own heirs.”

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Matt Smith as Prince Daemon Targaryen

Matt Smith, who is perhaps best known for his time as the eleventh doctor on Doctor Who, will star as Prince Daemon Targaryen in House of the Dragon. Daemon is the “younger brother to King Viserys and heir to the throne,” described by HBO as “a peerless warrior and a dragonrider who possesses the true blood of the dragon. But it is said that whenever a Targaryen is born, the gods toss a coin in the air…”

Steve Toussaint as Lord Corlys Velaryon (AKA The Sea Snake)

Steve Toussaint has boarded onto the project to play Lord Corlys Velaryon, AKA The Sea Snake, a character known across the land for being “the most famed nautical adventurer in the history of Westeros.” As the lord of House Velaryon, a Valyrian bloodline as old as House Targaryen, he is said to have “built his house into a powerful seat that is even richer than the Lannisters and that claims the largest navy in the world.”

Rhys Ifans as Otto Hightower

Rhys Ifans will take on the role of Otto Hightower, the father of Alicent, and the Hand of the King who “loyally and faithfully serves both his king and his realm.” According to his character description, Ser Otto is loyal to the king and his realm, but the Hand believes that the greatest threat to both is the King’s brother, Daemon, who is the current heir to the throne.

Eve Best as Princess Rhaenys Velaryon

Eve Best will play dragonrider Princess Rhaenys Velaryon, the wife of Toussaint’s Lord Corlys Velaryon. She is defined as “The Queen Who Never Was” because she was “passed over as heir to the throne at the Great Council” because “the realm favored her cousin, Viserys, simply for being male.”

Sonoya Mizuno as Mysaria

Sonoya Mizuno has signed on as Mysaria, also known as Lady Misery, a character with a difficult journey, having arrived in “Westeros with nothing” and been “sold more times than she can recall.” However, instead of wilting, Mysaria rises “to become the most trusted — and most unlikely — ally of Prince Daemon Targaryen, the heir to the throne.”

Fabien Frankel as Ser Criston Cole

Fabien Frankel has been cast as Ser Criston Cole, a character of Dornish descent. He is “the common-born son of the steward to the Lord of Blackhaven,” though “he has no claim to land or titles; all he has to his name is his honor and his preternatural skill with a sword.” Writing on Not a Blog, George RR Martin described Criston as “a breaker of hearts and a maker of kings” who’s “cheered by the commons and beloved of the ladies.”

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Keep checking back here for more House of the Dragon casting updates.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Final Fantasy Face-Off: Best Party Member – The Winner Revealed

Last week, we asked YOU to help us decide which Final Fantasy party member is the very best. And now, after more than 3.2 million 1v1 battles with matchups like Cloud vs. Vivi and Yuna vs. Squall, the ultimate winner has been chosen.

So, who claimed the top spot in the battle of the greatest Final Fantasy party member ever? Drumroll please…

With an 87.8% win percentage, Final Fantasy VII’s Tifa Lockhart claimed the top prize by securing victory in 52,887 of the 60,259 battles she was in.

While some may have expected Cloud Strife to take the top spot (he was #2, losing by only 0.4%!), Tifa was one of the most popular party members in both the original and Final Fantasy VII Remake, the latter of which was recently released to great praise.

Final Fantasy VII’s popularity was clearly seen in this Face-Off, as Aerith took spot #3, Barret took spot #6, Red XIII took spot #8, and Vincent Valentine secured spot #9. In fact, every Final Fantasy VII party member made it into the top 25, except for Cait Sith at #45 and Final Fantasy VII Remake Intergrade – EPISODE INTERmission’s Sonon Kusakabe at #85.

Rounding out the top 10 were Final Fantasy IX’s Vivi Ornitier at #4, and Final Fantasy X’s Auron at #5, Yuna at #7, and Tidus at #10 (which is quite fitting!).

Taking last place, with a win percentage of only 13.3%, was Final Fantasy IV: The After Years’ Calca. She beat out Final Fantast IV: The After Years’ Luca by 1.5% to secure the bottom spot. Unfortunately for The After Years’ fans, nine of the bottom 10 characters were from this sequel – Brina (#106), Tsukinowa (#105), Gekkou (#104), Harley (#103), Leonara (#102), Ursula (#101), and Izayoi (#100).

The only non-The After Years character to make the bottom 10 was Final Fantasy II’s Guy.

Are you wondering where your favorite Final Fantasy party member landed, like maybe Final Fantasy IV’s Kain Highwind? (He took spot #18!) For all the rankings, you can check out the full list of where all 108 Final Fantasy party members who competed in this Face-Off ended up.

For more Final Fantasy, check out our ranking of the Final Fantasy games, our review of the Yuffie-centric Final Fantasy 7 Remake Intergrade – EPISODE INTERmission and details on the world, heroes, and story of Final Fantasy 16.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Loki Episode 5: 11 Easter Eggs And References You Might Have Missed

HBO’s The Last Of Us Series Has 10 Episodes In Season 1

Filming on HBO’s The Last of Us TV series is currently underway in Canada, and now a few more details about the project have come to light from writer Craig Mazin. He revealed this on a Scriptnotes podcast, also confirming that season 1 has five different directors.

Mazin–who previously worked with HBO on the acclaimed Chernobyl mini-series–said the writing for the first three-to-four episodes is “kinda done” (via Collider).

The Last of Us received a straight-to-series order, which means HBO is not filming a pilot episode and is instead launching directly into the series. The same was true for Chernobyl, and Mazin acknowledged that this presents some potential issues, one being that the production team isn’t able to “retool” what they otherwise could have if it was a pilot.

HBO’s Game of Thrones famously filmed a disaster of a pilot episode that featured a different actress as Daenerys and other big changes. The Sons of Anarchy spin-off Mayans MC also re-shot its pilot and made casting changes after the first pilot filmed.

Mazin also said on the podcast that The Last of Us series has “budget challenges,” but overall, he believes the finances are where it ought to be. “We have the budget to make an excellent show, and so we shall,” he said.

In terms of the five directors for season 1, we currently know that Kantemir Balagov (Beanpole) is directing the season premiere, while celebrated directors Jasmila Zbanic and Ali Abbasi have been tapped to direct episodes, leaving two more directors to be named later.

Neil Druckmann, the writer and director of the original video game, is developing The Last of Us TV show alongside Mazin. As for Mazin, he’s also writing the star-studded Borderlands movie and a new Pirates of the Caribbean film.

Pedro Pascal plays Joel in The Last of Us, while Bella Ramsey is lined up to play Ellie. Diego Luna plays Tommy, and he recently shared what looks like the first set photo from the production.

As for the game series, Naughty Dog might make The Last of Us 3, or potentially a new IP, as its next game. On the more immediate horizon, Naughty Dog is developing a standalone Last of Us multiplayer game. In other news, a recent report said Naughty Dog is also working on a Last of Us remake for PS5.

Nintendo Marketing Manager Says New Switch OLED Isn’t For Everyone

A Nintendo employee says Switch owners don’t need to upgrade to the new OLED model if they have no interest in the bigger, more vibrant 7-inch screen.

Following the announcement of the Nintendo Switch OLED model, manager of product marketing JC Rodrigo was asked on Twitter if this upcoming console refresh will run any better than the current models available on the market. Rodrigo reiterated performance is not what the OLED system is for and said Switch owners can ultimately “stick with the current one if you’re not digging the screen.”

Rodrigo’s comment makes sense. The Switch OLED model is ostensibly a mid-cycle refresh, not the upgraded version that’s been reported and rumored to feature 4K output and better performance. In fact, Nintendo told VGC that the OLED model has “no major internal changes” over the current one. When reached for comment, Nintendo told us that the OLED model also uses the same Joy-Cons.

Further, it remains unclear if there even is an upgraded Nintendo Switch in the works. The company continues to deny whether a “Nintendo Switch Pro” will launch this year. Though president Shuntaro Furukawa said the company is always developing new hardware, it won’t comment on the rumors.

In short, the Switch OLED model isn’t for everyone. In fact, based on Rodrigo’s statement, this console refresh might cater to a specific audience: those uninterested in the Nintendo Switch Lite. And multiple analysts say a mid-cycle refresh should be expected from Nintendo at this time.

Contrast Rodrigo’s statement with what former Microsoft president Don Mattrick said during E3 in June 2013. In response to the Xbox One’s “always-on” internet connection requirement, Mattrick told fans in an interview with Geoff Keighley to stick with the Xbox 360 if internet wasn’t available.

The Xbox One’s strict limitations would’ve bifurcated the audience and meant that those without a stable internet connection had to forgo Xbox One exclusives and entire functions. Nintendo, with the Switch OLED, isn’t splitting the install base. Regular Switch owners and those who opt for the OLED version won’t get different games–they will just look a little better on the bigger screen.

The Nintendo Switch OLED model launches on October 8 for $350.

Tencent Games Is Using Facial Recognition To Limit Minors’ Game Time In China

Tencent Games has rolled out a new initiative in China that forces players to submit to a digital face scan to verify they aren’t minors. This is the company’s effort to comply with the Chinese government in its bid to curb video game addiction among minors.

The software makes use of AI to determine if players are attempting to trick the system, forcing players offline if they either fail or reject the request for the scan. This applies to all Tencent’s games between the hours of 10 PM and 8 AM. The use of AI will allow the system to detect players using tricks to circumvent the check, while continually learning from fraudulent attempts that were successful.

The measure, called “Midnight Patrol,” is another system that Tencent has implemented since Chinese authorities drafted a bill of requirements aimed at curbing video game addiction among Chinese minors. This included the requirement to have games use real names for account creation, so that play time and spending could be monitored and restricted for players under the age of 18. These requirements were put in place after gaming-related incidents sparked the authorities’ interest, according to Sixth Tone.

Tencent is the largest publisher for games in China, accounting for 55% of gaming market share in the first-half of 2020. It also produces the country’s most popular mobile game, Honor of Kings (a MOBA inspired by League of Legends), which was the highest-grossing mobile game in 2019 and 2020. It was the game called out specifically by Chen Lina, an accounting executive in eastern Jiangsu Province, who praised the new facial-scanning technology.

Tencent is a big player internationally, too. The company owns Riot Games, makers of League of Legends and Valorant, as well as Klei, the creators of Don’t Starve. It also holds stakes in numerous development studios, with investments into Remedy Games, Dontnod, and Bohemia in 2021 alone. It’s also not the only company clamping down on minors and video games, with Minecraft receiving an above-18 age restriction in South Korea.

Ubisoft Working on Assassin’s Creed Infinity, Reportedly a Fortnite-like Evolving Platform [Updated]

Update: Ubisoft has formally announced that Assassin’s Creed Infinity is in development, providing some extra details about the teams working on the project – although not confirming its structure or any gameplay details.

In a joint statement from the managing directors of Ubisoft Quebec and Montreal, Nathalie Bouchard and Christophe Derenne, the new development is introduced as “an important upcoming, early-in-development project codenamed Assassin’s Creed Infinity.” While no further details were revealed about what form Infinity will take, the language definitely appears to point to a project bigger than a single game, with Infinity described as

As reported by Bloomberg, the project will be worked on by a “new cross-studio, collaborative structure” made up of the Montreal and Quebec teams. The creative leads at each studio will be Quebec’s Jonathan Dumont (Assassin’s Creed Syndicate, Assassin’s Creed Odyssey) and Montreal’s Clint Hocking (Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs: Legion).

“Rather than continuing to pass the baton from game to game,” reads the statement, “we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner that’s less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft.”

More details of both Infinity and Assassins’ Creed Valhalla’s second year of content are promised for a later date.

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Ubisoft is working on a new project codenamed Assassin’s Creed Infinity, which will reportedly be an online platform that would include multiple historical settings and evolve over time – not unlike the approaches taken by Fortnite and Grand Theft Auto Online.

Bloomberg‘s sources say that Infinity is designed to run for years, and would include a number of settings, rather than the single historical locations the series is known for. The platform would seemingly encompass multiple different Assassin’s Creed games, which “might look and feel different, but they will all be connected.” Bloomberg’s sources also say the project is years from release.

Ubisoft confirmed project’s existence to Bloomberg, with a spokeswoman saying it wants to “exceed the expectations of fans who have been asking for a more cohesive approach”. No other reported details were confirmed.

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It would mark a huge change for the Assassin’s Creed franchise, which has seen a new game almost every year since 2007. Bloomberg’s report adds that that change has already caused some issues for Ubisoft developers, with some team members apparently unhappy with the scale of the project after working on huge games for many years. The report adds that Ubisoft Montreal and Ubisoft Quebec are being unified into a single team for Infinity, with Quebec leading the franchise.

Assassin’s Creed has been taking steps towards a live service approach for some years now, with Origins, Odyssey and Valhalla all employing tactics more familiar to live service multiplayer games, such as regular free updates and paid cosmetic DLC. Infinity feels like a step towards an approach familiar to Fortnite and GTA Online, both of which have kept huge playerbases invested by adding to and changing their worlds over years.

Coincidentally, recent reports have suggested that Grand Theft Auto 6 could be taking a similar platform-led approach, with rumours pointing to a version of Vice City that is altered over time. That game is reportedly due in 2024 or 2025.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Loki: Episode 5 Review

This review contains spoilers for Marvel’s Loki episode 5, ‘Journey Into Mystery’, now available to view on Disney+. To remind yourself of where we left off, check out our Loki episode 4 review.

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The penultimate episode of Marvel’s Loki does a great job of keeping up the pace set by last week’s final revelations. It displays impressive scale, ranging from stunning apocalyptic threats to tender character moments for both new and returning cast members. And while it may not move the overarching plot along to the same extent as Episode 4, it’s an enjoyable ride and one of Loki’s strongest episodes yet.

Episode 5 opens on a spinning shot of a TVA hallway, a clever visual indicator that the organisation’s world has been turned upside down by the thrilling conclusion to last week’s events. From here on the show pleasingly wastes no time in revealing exactly what happens when one gets pruned.

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That all pruning victims are transported to an apocalyptic dumping ground means Loki is able to meet several more inventive Variants of himself. Each has their own quirks and charms, and many pull inspiration from lesser read pages of the comics, which will likely be particularly pleasing to long-term fans. Boastful Loki and Kid Loki have their moments over the course of the episode, but it’s Richard E. Grant’s Classic Loki, with his enjoyably homemade looking outfit, and the absurdity of Alligator Loki that make a particularly strong impression over the course of the episode’s 45 minutes or so.

The chapter’s one and only real fight scene makes great use of these Variants, acting as a fun moment to showcase Trickster abilities. A brief appearance from Presidential Loki is brought to an amusing end via his best Captain Hook impression, with his hand bitten off by Alligator Loki. All of these variants may be different from one another, but this scene quickly demonstrates that if there’s anything we know, it’s that you can’t trust a Loki.

If we’ve learned anything else over the past four weeks, it’s that sometimes even Richard E. Grant comforting an alligator wearing a crown isn’t the most bizarre thing to wrap your head around. This week’s weirdest idea is firmly reserved for the situation that Loki now finds himself in, The Void.

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While some episodes of Loki have taken their time to move the plot along, thankfully the same can’t be said here. We quickly learn that The Void is a place at the end of time where nothing ever returns. Here Alioth, a giant smoky Godzilla-like tempest, roams its skies, preying on all who have been pruned. Naturally, Loki considers the “nothing ever returning” part of this equation not to his liking, and so promptly launches a plan to kill Alioth. The manner in which the entity effortlessly destroys a battleship, though, is a fun method of indicating just how futile Loki’s plans are.

A new course of action is needed then. Luckily for the group’s chances of survival, it isn’t solely down to Loki’s way of thinking, as Sylvie has a plan of her own. Despite her importance here, though, the episode is oddly content to keep her stuck in the TVA offices for the first half of the episode. This is entirely to endure dull exposition scenes with Rennslayer, whose true motivations appear to flip-flop with every ticking of Miss Minutes’ clock. Rennslayer is a mysterious character that we still don’t really know a whole lot about, and it remains a shame that Marvel hasn’t taken the time to develop her character. At this point it’s unlikely she’ll evolve, as it feels like we’re full steam ahead on plot until the end.

That’s not to say there isn’t still time for things to slow down though, even amongst the chaos that reigns at the end of time. The standout scene in the episode is quite literally the calm before the storm, as Loki and Sylvie nervously chat away like two awkward teenagers discovering romantic feelings for the first time. Tom Hiddleston and Sophia Di Martino play the moment out beautifully, bringing a touching sense of humanity. In a landscape full of gods and monsters, it only serves to strengthen their bonds with each other, as well as with the audience.

Talking of character bonds, it’s a huge relief to see Owen Wilson return. As well as providing a second opportunity for him to supply some of his trademark dry comedy (which nicely off-sets the darkness of The Void), it also grants Loki and Mobius the opportunity to say the proper goodbye that appeared robbed from us last week.

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It’s with Sylvie then, that Loki must work with to bring an end to this story, and it’s a real display of his growth as a character that he’s now willing to firmly put his faith in another. Armed with the theory that Alioth is guarding whoever is truly behind the TVA, the duo combine their power to enchant the gatekeeper. It’s a visually impressive ending that peaks with the apparition of Asgard, underpinned by the ever-fantastic Natalie Holt score.

As the dust settles and the smoke clears we’re still left with the big question of who is behind all of this. Episode 4’s mysteries still remain, with the person behind the TVA’s curtain still shrouded in mystery. The episode may move along with pace, but we’re still not a whole lot closer to a conclusion. Sure, there have been some touching character moments and development along the way but there still feels a lot left to do in next week’s finale.

With theories flying around the internet as to who the “big bad” may be, Loki is walking the same thin line that WandaVision did before a finale that left many viewers cold. Here’s hoping Loki manages to end on a stronger note and deliver an ending as thrilling as the mystery weaved throughout deserves.

RoboCop FPS Announced, Coming in 2023

RoboCop: Rogue City – a first-person shooter based on the original RoboCop trilogy – has been announced, and will come to consoles and PC in 2023.

Developed by Teyon (Terminator: Resistance), published by Nacon, and made in collaboration with MGM, the game will put you in the big, silver boots of film protagonist Alex Murphy, and will tell a brand new story in the RoboCop universe.

“Faithful to this monument of science fiction, this first-person action-adventure game will ask you to save the city of Detroit from criminals and other crooked corporations,” reads a press release. We have no other details right now, but we’ll update you as we learn more.

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RoboCop is an action classic, and one of the best-ever ’80s action movies, and a typically Paul Verhoeven mixture of ultraviolence and dystopian satire. There’s currently a prequel series in development for TV, based on the series’ depiction of Detroit and Omni Consumer Products, the company that goes onto create RoboCop himself.

It’s been a fruitful time for ’80s action movie characters in games recently, from the appearance of John McClane and Rambo in Call of Duty: Warzone to the release of Predator: Hunting Grounds last year. RoboCop isn’t MGM’s only big star to get a game announcement, either – the film studio has also given its blessing for Hitman creator IO Interactive to make a James Bond game.

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